IntegratedCrafting guide for FTB Skies 2 1.0.1 to 1.9.2
IntegratedCrafting guide for FTB Skies 2
Last verified for FTB Skies 2 v1.9.2 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (1.24.0) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 2
- Items named
- 4
- Quests covered
- 3
6 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.9.2's own files.
What is IntegratedCrafting?
2 parts
IntegratedCrafting is an add-on in the Integrated Dynamics family. This pack ships version 1.2.3 of it, and it has been in the pack since version 1.0.1 or earlier.[1]
Where it shows up in progression
You meet IntegratedCrafting in the pack's Integrated Dynamics quest chapter. One quest there asks you to get Part Interface Crafting together with a crafting job terminal part from Integrated Terminals. This is the quest a quest in "?".[2]
Once that quest is done, the next one asks for the Part Crafting Writer. This is the quest a quest in "?". So the quest book treats the crafting interface as the entry point, and the crafting writer comes right after it.[2]
What we can't confirm yet
Unverified The sources I have don't describe exactly what the crafting interface and crafting writer do, what recipes they use, or whether the pack changed any values for this mod. I haven't listed any of that. Check the items in-game, for example with a recipe viewer, before relying on specific behavior. This site does hold FTB Skies 2's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with IntegratedCrafting?
3 parts
IntegratedCrafting adds autocrafting to Integrated Dynamics networks. The mod's own description is "Craft stuff in Integrated Dynamics networks." In this pack you only need two items to get started, and the quest chapter for Integrated Dynamics walks you through them in the same order as below.[2][3]
Step 1: the Crafting Interface
Start with the Part Interface Crafting. It is the first IntegratedCrafting item the quest chapter asks for, in a quest in "?", alongside the Crafting Job Terminal from Integrated Terminals.[2]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The interface tells your network where and how things can be crafted. You point it at a machine such as a crafting table or furnace, and it binds to that machine. Then you open its GUI and insert Variable Cards that hold recipes, which tells the interface that the bound machine can craft those recipes.[3]
Crafting tables are a special case. Most machines need you to get their results back into the network yourself, for example with an Integrated Tunnels importer on the machine. For a crafting table, the Crafting Interface alone is enough, so it is the easiest first setup.[3]
Step 2: the Crafting Writer
Next comes the Part Crafting Writer, the task of a quest in "?", which unlocks after the interface quest. The writer is what starts a crafting job. Without it, your interface has recipes but nothing asks it to use them.[2][3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
When a job starts, the network picks one or more Crafting Interfaces that have a matching recipe. Each interface inserts the recipe's inputs into its bound machine, taking them from the storage network contents provided by Integrated Tunnels interfaces. A job only counts as finished once the expected outputs show up in the storage network.[3]
A good first test
The mod's own advancements suggest a simple test. Make the manual recipe for Oak Planks, insert it into a Crafting Interface, then use a Crafting Writer to start a crafting job for Oak Planks. If that works, your basic autocrafting chain is set up.[3]
Unverified This section doesn't cover how to craft the Crafting Job Terminal from Integrated Terminals, even though the first quest asks for it. Its recipe isn't in the sources used here.
How does IntegratedCrafting work?
9 parts
IntegratedCrafting adds autocrafting to IntegratedDynamics networks. The idea is simple: you tell the network where and how things can be crafted, then you ask for a result and the network feeds the right machines for you. Two parts do the work, the Part Interface Crafting (the Crafting Interface) and the Part Crafting Writer (the Crafting Writer).[3][4]
The Crafting Interface
You point a Crafting Interface at a machine, such as a Crafting Table or a Furnace, and it becomes bound to that machine. Open its GUI and you can insert Variable Cards that hold recipes. Each card tells the interface that the bound machine can craft that recipe.[3]
When you insert a card, the interface shows a green checkmark or a red cross. Green means the card holds a valid recipe and the machine can probably handle it. Red means the card has no valid recipe, or the machine cannot craft it. Hover over the symbol for more detail. It is an early warning for mistakes like putting a chest recipe into an interface bound to a furnace.[3]
How a crafting job runs
A job can be started with the Crafting Writer. One or more Crafting Interfaces that hold a matching recipe are then used. Each interface inserts all the recipe's inputs into its bound machine, taking them from the storage network contents as provided by Integrated Tunnels interfaces.[3]
The important catch is that a Crafting Interface does not import results from the machine. Getting the results back into the network is your job. The Crafting Table is the exception: it only needs a Crafting Interface. The interface watches the storage network and only marks the job as complete once the expected outputs show up there.[3]
- Place an active Integrated Tunnels importer on the machine.[3]
- Or let the machine output straight into the Crafting Interface. Anything inserted into the interface (items, fluids or energy) goes into the storage network for the configured channel.[3]
Those are the two ways to bring results home.[3]
Settings and blocking mode
Like most Integrated Dynamics parts, the interface lets you set the channel, priority and tick rate. You can also pick the target side separately for each ingredient type. That helps when a machine takes items from the sides but fluids from the top.[3]
Blocking mode is on by default. The machine then accepts only one recipe at a time and starts the next one after the previous one completes. If a machine can process several inputs in parallel, turn blocking mode off in the settings GUI. For a multi-amount job, as many inputs as possible are then processed at once. The settings screen also has a Disable Craft Check option.[3]
Distributing jobs over several machines
For slow machines you can spread one job over several Crafting Interfaces. The example from the mod is crafting 40 iron ingots evenly over 10 furnaces. The only requirement is that every machine has a Crafting Interface exposing at least exactly the same recipe, so all 10 furnaces need an interface holding the same iron ingot smelting recipe.[3]
Reusable and dynamic recipes
Some recipes only use up part of an item, such as some of its durability. To handle those, mark the ingredient as reusable while you create the recipe Variable Card: shift-click the input slot in the Logic Programmer and enable the Reusable checkbox.[3]
Recipes can also be dynamic, because they come from Variable Cards. For example, a recipe could change with day and night, or with an item's availability in the network. Interfaces detect updates automatically. New jobs use the new recipe immediately, while running jobs keep the old one. The more often a recipe changes, the more lag it can cause, so use this with caution.[3]
Writing crafts from the network
The Crafting Writer is driven by aspects. It has write aspects that craft a given item, fluid, energy amount or recipe. On the read side there are network aspects that list all available recipes, all active crafting jobs as recipes, and all ingredients being crafted. There is also an integer aspect for craft delay: it only crafts if an ingredient has been missing from storage for the set duration.[3]
Debugging jobs
If a job does not work, use the crafting aspects of the Network Reader to see available recipes, running jobs and missing ingredients. Showing those lists on Display Panels makes problems easier to spot. If you have Integrated Terminals installed, the Crafting Job Terminal can show running jobs and missing ingredients, and can cancel jobs.[3]
Crafting the parts
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The Crafting Writer starts crafting jobs.
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The Crafting Interface binds to a machine and holds its recipes.
Pack config values
These are the values this pack sets in the common config file. The Crafting Writer's base energy usage (general.general.craftingWriterBaseConsumption) is 1. The Crafting Interface's base energy usage (general.general.interfaceCraftingBaseConsumption) is 5 per crafting job being processed.[5]
- machine.general.maxPendingCraftingJobs is 64. This is the most jobs one interface can have scheduled without having started them.[5]
- machine.general.minCraftingInterfaceUpdateFreq is 5. This is the minimal update frequency in ticks for interfaces.[5]
- machine.general.validateRecipesCraftingInterface is true, so interfaces validate recipes on insertion.[5]
- machine.general.logRecipeValidationFailures is true, so recipe validation failures in interfaces go into the server logs. That is handy when a card keeps showing a red cross.[5]
How do you progress through IntegratedCrafting?
2 parts
In this pack's quest book, IntegratedCrafting shows up in the Integrated Dynamics chapter as a short chain of quests. You get the mod's parts one after the other, and each quest comes after the one before it.[2]
First: the crafting interface
Quest a quest in "?" comes first. It unlocks after quest a quest in "?" and asks you to obtain the Part Interface Crafting and the Part Terminal Crafting Job.[2]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
This is the in-pack recipe for the crafting interface part, a shaped mod recipe.
Next: the crafting writer
Quest a quest in "?" comes next and unlocks after the interface quest. Its only task is to obtain the Part Crafting Writer.[2]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
This is the in-pack recipe for the crafting writer part, a shaped mod recipe.
How does IntegratedCrafting work with other mods?
3 parts
In this pack, IntegratedCrafting is tied closely to Integrated Dynamics. The recipes for its parts use Integrated Dynamics components, and the quest book puts them in the Integrated Dynamics chapter. So set up that mod before you try to build anything here.[2][4]
Crafting Writer
The Part Crafting Writer is crafted from an Integrated Dynamics item together with a vanilla Crafting Table. Here is the exact in-pack recipe:[4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Crafting Interface
The Part Interface Crafting leans on Integrated Dynamics even more. Its recipe uses several of that mod's items, plus a crafting table and any iron ingot from the common iron ingots tag.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Quest progression
In the "integrated_dynamics" quest chapter, quest a quest in "?" asks for the crafting interface and also for the crafting job terminal part, Part Terminal Crafting Job, from Integrated Terminals. That is where the pack's quest book connects IntegratedCrafting with another mod. It comes after quest 60B37EEA5AD64C3D in the same chapter.[2]
Quest a quest in "?" follows right after it and asks for the crafting writer. So the quest order matches the one on this page: interface first, then writer.[2]
Which FTB Skies 2 quests use IntegratedCrafting?
Same as in the FTB Skies 2 1.22.0 guide
In this pack, IntegratedCrafting appears in the Integrated Dynamics quest chapter. The quests that ask for items from this mod run in a fixed order.[6]
- a quest in "?" comes first. Its tasks are the Part Interface Crafting and the Part Terminal Crafting Job. It unlocks after an earlier quest in the same chapter.[6]
- a quest in "?" comes next and unlocks after the quest above. Its task is the Part Crafting Writer.[6]
So the order is the crafting interface (together with the crafting job terminal part) first, then the crafting writer. Both quests are untitled in the pack files, so you'll know them by their tasks.[6]
Which IntegratedCrafting config options matter?
3 parts
IntegratedCrafting keeps everything in one file, config/integratedcrafting-common.toml. Below are the options you're most likely to touch, with the values this pack uses.[5]
Crafting interface behavior
- machine.general.maxPendingCraftingJobs is set to 64. This is the most crafting jobs that can be scheduled in one crafting interface without being started yet.[5]
- machine.general.minCraftingInterfaceUpdateFreq is set to 5. This is the minimal update frequency, in ticks, that crafting interfaces use.[5]
- machine.general.validateRecipesCraftingInterface is true, so the crafting interface validates recipes when they are inserted.[5]
- machine.general.logRecipeValidationFailures is true. Every recipe validation failure in a crafting interface gets written to the server logs, which is handy when a recipe won't go into an interface and you want to know why.[5]
Energy usage
- general.general.craftingWriterBaseConsumption is 1. This is the base energy usage of the crafting writer.[5]
- general.general.interfaceCraftingBaseConsumption is 5. This is the base energy usage of the crafting interface for each crafting job it is processing.[5]
Analytics and version checking
- core.general.analytics is true, which allows an anonymous mod startup analytics request to be sent to the mod's analytics service.[5]
- core.general.versionChecker is false, so the version checker is disabled.[5]
Unverified The available data only shows the values this pack uses, not the mod's defaults. Which of these options the pack actually changed from the default can't be confirmed, so treat the values above as the pack's settings and nothing more.
Sources
- FTB Skies 2 1.9.2 mod list · pack file
- FTB Skies 2 1.9.2 quests: "integrated_dynamics" · pack file
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.9.2 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- FTB Skies 2 1.9.2 config: config/integratedcrafting-common.toml · pack file
- FTB Skies 2 1.22.0 quests: "integrated_dynamics" · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.23.0 to 1.24.0 · 1.10.1 to 1.22.0