IntegratedCrafting guide for FTB Skies 2 1.10.1 to 1.22.0
IntegratedCrafting guide for FTB Skies 2
Last verified for FTB Skies 2 v1.22.0 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (1.24.0) is out Guide for the current version
- Sections
- 7
- Recipes shown
- 3
- Items named
- 5
- Quests covered
- 2
Every recipe and number here was checked against FTB Skies 2 1.22.0's own files.
What is IntegratedCrafting?
1 part
IntegratedCrafting is a crafting-related add-on in the Integrated Dynamics family. This pack ships version 1.5.0 of it, built for Minecraft 1.21.1 on NeoForge.[1]
Where it fits in the pack
You meet this mod in the pack's Integrated Dynamics quest chapter. There it shows up as two quests in a row, so the pack treats it as part of that questline and not as a separate path.[2]
- The first quest asks you to obtain Part Interface Crafting and Part Terminal Crafting Job. It unlocks after an earlier quest in the same chapter. See "Autocrafting With I.D" quest.[2]
- The follow-up quest asks you to obtain Part Crafting Writer. It unlocks once the first quest is done. See "Crafting Writer" quest.[2]
So if you're already working through Integrated Dynamics, these quests are your cue to start on IntegratedCrafting. The quests ask you to get these parts, and nothing more.[2]
Unverified The sources don't describe what the crafting interface and crafting writer parts do in practice, so I'm not guessing at it here. They also don't show any ATM Star path for this mod. Check the in-game tooltips and quest text before you build around these parts.
How do you get started with IntegratedCrafting?
4 parts
IntegratedCrafting adds autocrafting to Integrated Dynamics networks. In this pack the first steps are two parts: the Crafting Interface, which tells your network where and how things can be crafted, and the Crafting Writer, which starts the crafting jobs. Both show up in the pack's Integrated Dynamics quest chapter.[2][3]
Step 1: Make the Crafting Interface
Start with Part Interface Crafting. It is the first quest of this pair, "Autocrafting With I.D" quest, and the quest also asks for Part Terminal Crafting Job, so you'll want both.[2]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
You point the interface at a machine, such as a Crafting Table or a Furnace, and it becomes bound to that machine for handling recipes. Open its GUI and you can insert Variable Cards that hold recipes. That tells the interface which recipes the bound machine can craft.[3]
The Crafting Table is the easiest machine to start with. It is the one exception to the rule that you must get results back into the network yourself, so only a Crafting Interface is needed to craft with it.[3]
Step 2: Make the Crafting Writer
Next comes Part Crafting Writer, the goal of "Crafting Writer" quest, which unlocks after the interface quest. This is the part you use to start a crafting job.[2][3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
When a job starts, a Crafting Interface with a matching recipe is used. The ingredients are pulled from the network and held inside the interface, so nothing else uses them before the job finishes.[3]
A good first test: Oak Planks
The mod's own advancements suggest a simple first test. Insert a manually created Oak Planks recipe into a Crafting Interface, then use a Crafting Writer to start a crafting job for Oak Planks. If that works, your basic setup is correct.[3]
Later: the Attuned Crafting Interface
Once you're further along, you can upgrade to Part Interface Crafting Attuned. It skips the manual recipe cards and reads and exposes the recipes available in the target machine. Some modded machines aren't supported, and you'll see a red border when you place it on one.[3]
Crafting Shaped
| Empty slot | any emerald gem | Empty slot |
| Empty slot | any emerald gem | Empty slot |
Recipe id: integratedcrafting:crafting/part_interface_crafting_attuned
How does IntegratedCrafting work?
7 parts
Autocrafting here is built around one idea: the Part Interface Crafting tells your Integrated Dynamics network where and how things can be crafted. You point it at a machine, such as a Crafting Table or a Furnace, and that interface is bound to the machine and handles recipes for it.[3][4]
Teaching the interface recipes
Open the interface GUI and insert Variable Cards that hold recipes. That tells the interface the recipe can be crafted with the bound machine. As soon as you insert a card you get early feedback: a green checkmark means the recipe is valid for the machine, a red cross means it isn't, and you can hover over either symbol for more detail. The messages say whether the recipe is valid for the target, not acceptable by the target, or whether the variable doesn't contain a recipe at all.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The Part Interface Crafting Attuned skips the manual work. It reads and exposes every recipe available in the target machine, the same recipes the Machine Reader lists. Some modded machines may not be supported, and you will see a red border when you place the attuned interface on one.[3][4]
Crafting Shaped
| Empty slot | any emerald gem | Empty slot |
| Empty slot | any emerald gem | Empty slot |
Recipe id: integratedcrafting:crafting/part_interface_crafting_attuned
The attuned interface is crafted from the regular crafting interface.
How a crafting job runs
Jobs are started with the Part Crafting Writer, for example. Understanding the steps below is the key to debugging a setup that doesn't work.[3][4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
- A crafting job starts, and one or more crafting interfaces that have a matching recipe are used for it.[3]
- All ingredients the recipes need are pulled from the network and held inside the crafting jobs in those interfaces, so nothing else can use them before the job is done.[3]
- Each interface inserts the recipe inputs into its bound machine, based on the storage network contents as provided by Integrated Tunnels interfaces.[3]
- The machine does its work. The interface marks the job as completed only once the expected outputs show up in the storage network.[3]
Settings and blocking mode
Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also change the target side separately for each ingredient type, which helps when a machine takes items from the sides but fluids from the top.[3]
Blocking mode is enabled by default. The machine then accepts only one recipe at a time and starts the next one only after the previous one has completed. For machines that process several inputs in parallel, you can disable blocking mode in the settings GUI. With it off, as many inputs as possible are processed at once when you have a multi-amount crafting job.[3]
Distributing jobs and dynamic recipes
With slow machines you can distribute one job over several crafting interfaces, for example 40 iron ingots spread evenly over 10 furnaces. The only requirement is that every machine has an interface exposing (at least) exactly the same recipe.[3]
Because recipes come from Variable Cards, they can be fully dynamic, for instance changing with day and night or with an item's availability in the network. Interfaces detect the update, and new jobs use the new recipe immediately while running jobs keep the old one. The more your recipe changes, the more lag it can cause, so use this with caution.[3]
Writer aspects
The Crafting Writer has write aspects that craft a given item, fluid, energy amount or recipe. There is also a craft delay aspect, which only crafts if an ingredient has been missing from storage for the set duration.[3]
Debugging jobs
If a job doesn't work, use the Network Reader. Its crafting aspects give you the list of all available recipes, all running crafting jobs, and the ingredients being crafted. Showing these lists on Display Panels helps you pinpoint the problem. If you have Integrated Terminals installed, the Crafting Job Terminal can show all running jobs and any missing ingredients, and can cancel jobs.[3]
Pack config values
This pack sets the energy use per crafting job being processed to 5 for the regular interface and 10 for the attuned one, through general.general.interfaceCraftingBaseConsumption and general.general.interfaceCraftingAttunedBaseConsumption. The writer's base energy usage, general.general.craftingWriterBaseConsumption, is 1.[5]
- machine.general.maxPendingCraftingJobs is 64, the most jobs one interface can have scheduled without being started.[5]
- machine.general.minCraftingInterfaceUpdateFreq is 5, the minimal update frequency in ticks for crafting interfaces.[5]
- machine.general.validateRecipesCraftingInterface is true, so interfaces validate recipes on insertion.[5]
- machine.general.logRecipeValidationFailures is true, so recipe validation failures are written to the server logs, which is handy when a recipe gets rejected.[5]
How do you progress through IntegratedCrafting?
4 parts
IntegratedCrafting doesn't have a long tier ladder in this pack. What you get is a short quest chain in the Integrated Dynamics chapter, plus one upgrade recipe for the crafting interface. Here is how it fits together.[2][4]
The quest path
The IntegratedCrafting quests sit in the Integrated Dynamics chapter of the quest book. The first one comes after an earlier quest in that chapter, so you need to be on the Integrated Dynamics line before they unlock.[2]
- Quest "Autocrafting With I.D" quest asks you to get the Part Interface Crafting and the Part Terminal Crafting Job.[2]
- Quest "Crafting Writer" quest unlocks after that one and asks for the Part Crafting Writer.[2]
The crafting interface
The Part Interface Crafting is the first IntegratedCrafting part the quests ask for. It is a shaped crafting recipe, and the recipe below is the exact one used in this pack.[2][4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The crafting writer
The Part Crafting Writer is the last IntegratedCrafting item the quest chain asks for. Here is its recipe in this pack.[2][4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Optional upgrade: the attuned interface
The recipe dump also has an upgrade for the interface, the Part Interface Crafting Attuned. It is crafted from the regular Part Interface Crafting plus other materials, so you can't skip the base interface.[4]
Crafting Shaped
| Empty slot | any emerald gem | Empty slot |
| Empty slot | any emerald gem | Empty slot |
Recipe id: integratedcrafting:crafting/part_interface_crafting_attuned
None of the IntegratedCrafting quests in the chapter ask for the attuned interface, so it sits outside the quest path.[2]
How does IntegratedCrafting work with other mods?
4 parts
In this pack, IntegratedCrafting's links to other mods show up mainly through Integrated Dynamics. All three of its parts in the recipe dump are crafted from Integrated Dynamics components, and the pack's quest chapter for that mod covers them too. The sources show no other mod's items in IntegratedCrafting recipes, so don't expect more than this.[2][4]
Crafting Writer
The Part Crafting Writer is crafted from an Integrated Dynamics transformer and a vanilla Crafting Table. The recipe below is the exact one used in the pack.[4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Crafting Interface
The Part Interface Crafting is the most Integrated Dynamics-heavy recipe of the three. It uses both variable transformers, a crystallized block and a crafting table, plus an iron ingot from the common ingot tag, so any mod's iron ingot works.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Attuned Crafting Interface
The Part Interface Crafting Attuned upgrades the plain crafting interface. It also needs an Integrated Dynamics crystallized block and a gem from the common emerald tag.[4]
Crafting Shaped
| Empty slot | any emerald gem | Empty slot |
| Empty slot | any emerald gem | Empty slot |
Recipe id: integratedcrafting:crafting/part_interface_crafting_attuned
Quest links
The pack's integrated_dynamics quest chapter pulls IntegratedCrafting into its progression. Quest "Autocrafting With I.D" quest asks you to hand in the Part Interface Crafting and the Part Terminal Crafting Job from Integrated Terminals.[2]
Quest "Crafting Writer" quest comes right after it and asks for the Part Crafting Writer.[2]
Which FTB Skies 2 quests use IntegratedCrafting?
In this pack, IntegratedCrafting appears in the Integrated Dynamics quest chapter. The quests that ask for items from this mod run in a fixed order.[2]
- "Autocrafting With I.D" quest comes first. Its tasks are the Part Interface Crafting and the Part Terminal Crafting Job. It unlocks after an earlier quest in the same chapter.[2]
- "Crafting Writer" quest comes next and unlocks after the quest above. Its task is the Part Crafting Writer.[2]
So the order is the crafting interface (together with the crafting job terminal part) first, then the crafting writer. Both quests are untitled in the pack files, so you'll know them by their tasks.[2]
Which IntegratedCrafting config options matter?
3 parts
IntegratedCrafting keeps everything in one file, config/integratedcrafting-common.toml. It's a short file, and these are the options you're most likely to touch, with the values this pack uses.[5]
Crafting interface behavior
- machine.general.maxPendingCraftingJobs is 64. It's the maximum number of crafting jobs that can be scheduled in one crafting interface without being started.[5]
- machine.general.minCraftingInterfaceUpdateFreq is 5. This is the minimal update frequency, in ticks, for crafting interfaces.[5]
- machine.general.validateRecipesCraftingInterface is true, so the crafting interface validates recipes when they are inserted.[5]
- machine.general.logRecipeValidationFailures is true. Every recipe validation failure in a crafting interface gets written to the server logs.[5]
Energy usage
These options set the base energy usage of the mod's machines. The crafting interface uses 5 per crafting job being processed (general.general.interfaceCraftingBaseConsumption). The attuned crafting interface uses 10 per job being processed (general.general.interfaceCraftingAttunedBaseConsumption). The crafting writer's base usage is 1 (general.general.craftingWriterBaseConsumption).[5]
Analytics and version checking
core.general.analytics is true, which means an anonymous mod startup analytics request may be sent to an analytics service. core.general.versionChecker is false, so the version checker is off.[5]
Sources
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 quests: "integrated_dynamics" · pack file
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
- FTB Skies 2 1.22.0 config: config/integratedcrafting-common.toml · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.23.0 to 1.24.0 · 1.0.1 to 1.9.2