FTB Team Bases guide for FTB Skies 2 1.15.0 to 1.19.0

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FTB Team Bases guide for FTB Skies 2

Written for FTB Skies 2 1.19.0 · also fits 1.15.0 to 1.18.2 · updated Oct 8, 2026

Last verified for FTB Skies 2 v1.19.0 on Oct 8, 2026 · text last changed Oct 8, 2026

A newer release (1.24.0) is out Guide for the current version

Also applies to:FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.22.0 to 1.23.0

Sections
4
Items named
1

3 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2 1.19.0's own files.

What is FTB Team Bases?

FTB Team Bases is part of the pack, and the version you get here is 21.1.13 (ftb-team-bases-21.1.13.jar). It has been in the pack since version 1.2.0 or earlier, so it's been around for a long time.[1]

Unverified I couldn't confirm from the available sources what the mod does in this pack, who it is meant for, or where it fits in the progression. No in-pack documentation, quest, config or recipe information was available for it, so I'm not guessing at features or settings. Check the mod in-game before relying on any details.

How do you get started with FTB Team Bases?

Same as in the FTB StoneBlock 4 1.22.0 guide

The only thing I can confirm about FTB Team Bases in this pack is that it adds the Portal Block, listed in the mod's own language file as "Portal Block".[2]

I don't have a crafting recipe, quest or config option for this mod in the pack, so I can't give you a first-steps order or a recipe block for it. I'd rather leave that out than guess.[2]

Unverified How you obtain the Portal Block, what it does, and how team bases are created or entered in this pack are not confirmed by the available sources.

How does FTB Team Bases work?

1 part

I have to be upfront with you here: the sources for this mod are very thin, so this section is short. FTB Team Bases doesn't appear to add machines, multiblocks, power or fluid handling that I can confirm, and there are no recipes for its items in this pack.[3]

The one setting we can confirm

The pack ships a structure toggle config for the mod, and it sets start.start to true. This is the pack's own value, so it is what you get in this pack and version.[3]

Unverified What the start.start toggle does in practice, such as which structure it switches on or when it is used, isn't explained in the available sources. Treat any description of its exact behavior as unconfirmed.

Unverified How the mod handles item, fluid or power automation, and whether it has any machines or multiblocks at all, can't be confirmed from the sources. There is no guidebook, documentation or lang-file description to draw on.

Which FTB Team Bases config options matter?

The only FTB Team Bases setting I can confirm for this pack is in the structure toggle file. There, start.start is set to true.[3]

Unverified What this option controls in practice isn't described in the available sources. I also can't tell whether true is the mod's default or a value the pack changed, so don't assume either. Check the file in your own instance before editing it.

Sources

  1. FTB Skies 2 1.19.0 mod list · pack file
  2. ftbteambases names, screen text and descriptions (English lang file) · official mod data
  3. FTB Skies 2 1.19.0 config: config/ftbteambases/structure_toggle_config.json5 · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

Guides for other versions: 1.23.0 to 1.24.0 · 1.22.0 · 1.20.0 to 1.21.1 · 1.10.1 to 1.14.3 · 1.0.1 to 1.9.2

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