FTB Team Bases guide for FTB Skies 2 1.10.1 to 1.14.3
FTB Team Bases guide for FTB Skies 2
Last verified for FTB Skies 2 v1.14.3 on Oct 7, 2026 · text last changed Oct 7, 2026
A newer release (1.24.0) is out Guide for the current version
Also applies to:FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.22.0 to 1.23.0
- Sections
- 4
- Items named
- 1
3 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.14.3's own files.
What is FTB Team Bases?
This pack ships FTB Team Bases version 21.1.10, installed from the file ftb-team-bases-21.1.10.jar. The mod has been in the pack since FTB Skies 2 1.0.1 or earlier, so it's a long-standing part of the modlist and not a recent addition.[1]
Unverified The sources for this guide don't describe what FTB Team Bases does in this pack, and no recipes, configs or quests for it were available, so none are covered here. Check back once more details are confirmed.
How do you get started with FTB Team Bases?
Same as in the FTB StoneBlock 4 1.22.0 guide
The only thing I can confirm about FTB Team Bases in this pack is that it adds the Portal Block, listed in the mod's own language file as "Portal Block".[2]
I don't have a crafting recipe, quest or config option for this mod in the pack, so I can't give you a first-steps order or a recipe block for it. I'd rather leave that out than guess.[2]
Unverified How you obtain the Portal Block, what it does, and how team bases are created or entered in this pack are not confirmed by the available sources.
How does FTB Team Bases work?
The sources I have for this mod are very thin, so this section is short on purpose. I'd rather give you what is confirmed than guess how the systems work.[3][4]
The mod's language file lists a Portal Block, so the mod adds a block with that name. Nothing I was given describes how it is crafted, how it behaves, or what it connects.[3]
The pack sets start.start to true in its structure toggle config file.[4]
Unverified What the start.start toggle does in practice, and how the mod handles power, fluids, items, machines, multiblocks or automation, is not explained by the available sources, so none of it is confirmed here.
Which FTB Team Bases config options matter?
The only config option for FTB Team Bases that I can confirm for this pack is in the structure toggle file, and it's a simple one. In this pack, start.start is set to true.[4]
I can't tell you whether that matches the mod's default, so I won't claim the pack changed it. Treat true as simply the value this pack ships with.[4]
Unverified What the start.start toggle does in game is not confirmed by the sources, and no other FTB Team Bases config options are covered here.
Sources
- FTB Skies 2 1.14.3 mod list · pack file
- ftbteambases names, screen text and descriptions (English lang file) · official mod data
- ftbteambases names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2 1.14.3 config: config/ftbteambases/structure_toggle_config.json5 · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 7, 2026.
Guides for other versions: 1.23.0 to 1.24.0 · 1.22.0 · 1.20.0 to 1.21.1 · 1.15.0 to 1.19.0 · 1.0.1 to 1.9.2