Productive Farming in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 26.1.2-0.13.0 · First seen in 1.0.2
Productive Farming is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.2-0.13.0. Crops, flowers and stuff (Summary from the mod's Modrinth page.)
Productive Farming guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 11 0.1.0 to 0.9.0-betaAll the Mons 1.0.0-rc.7
- Sections
- 5
- Recipes shown
- 8
- Items named
- 6
4 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Productive Farming?
Same as in the All the Mods 11 0.8.0-beta guide
Productive Farming is part of the pack, which ships version 26.1.2-0.12.0 of the mod. It was first included in this pack in 0.8.0-beta or earlier.[1]
Unverified I couldn't confirm what Productive Farming adds, who it suits best, or how it fits into the pack's progression. The sources I have only confirm that the mod is installed and which version it is. I'm not guessing at its features, items or recipes.
Unverified I found no quests for this mod and no sign that it sits on the ATM Star path, so I can't give you a progression route for it. Check in-game, for example in the recipe viewer, to see what the mod adds in this pack. This site does hold FTB Evolution 2's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with Productive Farming?
4 parts
Productive Farming adds a big range of crops, many of them with their own crate, plus machines to run a farm. The recipe sources for this pack show these crafted machines: the Farm Controller, the Watering Trough and the Feeding Trough. Start with those.[2][3]
Farm Controller
The Farm Controller is the first item to make. The pack's server config sets size limits for the farm multiblock, so it pays to know them before you build.[2][4]
Crafting Shaped
| any stone brick | Daylight Detector | any stone brick |
| any stone brick | Composter | any stone brick |
| any stone brick | Comparator | any stone brick |
Recipe id: productivefarming:farm_controller
The Farm Controller uses the mod's own crafting recipe.
- Max circumference: 200 (General.farmMaxCircumference).[4]
- Max height: 20 (General.farmMaxHeight).[4]
- Max internal volume: 1,024 (General.farmMaxVolume).[4]
These limits are the mod's defaults, so the pack has not changed them. Plan your farm to fit inside them.[4]
Troughs
Next, make the Watering Trough and the Feeding Trough. Both are crafting recipes from the mod itself.[2]
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| any iron ingot | any empty bucket | any iron ingot |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: productivefarming:watering_trough
Watering Trough recipe.
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any copper ingot | any wooden chest | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: productivefarming:feeding_trough
Feeding Trough recipe.
Each trough has its own tick rate in the server config: General.wateringTroughTickRate and General.feedingTroughTickRate are both 1,200 here, the same as the mod defaults.[4]
Seeds and flowers
The pack sets General.villagersTradeSeeds to false. That option controls whether seeds can be obtained from farmer villager trades, so don't count on villagers as a seed source here.[5]
Bonemeal on grass will not spawn Productive Farming flowers either, because General.spawnFlowersWithBonemeal is false.[4]
Luffa
Luffa is a handy crop to look at because the pack ties it into other mods. You can pack it into a Luffa Crate and unpack the crate again into 9 Luffa.[2]
Crating luffa.
Unpacking a crate gives 9 Luffa.
Dried Luffa comes from a smoking recipe.[2]
The pack also adds machine recipes that produce Luffa: one for the hydroponic growth process in FTB Industrial Contraptions and one for the garden simulating process in LTX Industries.[2]
Hydroponic Growth (ftbic)
Recipe id: ftbic:hydroponic_growth/productivefarming/luffa
Added by the pack for FTB Industrial Contraptions.
Garden Simulating (ltxi)
Recipe id: ltxi:garden_simulating/productivefarming/luffa
Added by the pack for LTX Industries.
How does Productive Farming work?
6 parts
Productive Farming is a much smaller mod in this pack than in a normal install. The pack's recipe script strips out nearly everything and keeps only a list of flowers, a few functional blocks and items, and the luffa crop. So this section covers the systems you can actually use here, and it sticks to what the pack's config and scripts show.[6]
What the pack keeps
The pack's script keeps the farm controller, farm hatch, feeding trough, watering trough, nutrient water (and its bucket) and pollen. It also keeps a list of flowers and one crop family: luffa, dried luffa and the luffa crate. Every other Productive Farming item has its recipes removed and is hidden from recipe viewers.[6]
The script also edits village farms. Every village farm crop tag is replaced with wheat, carrots, potatoes, beetroots and air, and the yellow dent corn farmer trade is removed. Separately, General.villagersTradeSeeds is false in the startup config, so farmer villagers do not trade seeds.[5][6]
The farm multiblock
The server config caps how big the farm multiblock can get, and the pack leaves these limits at the mod defaults: a max circumference of General.farmMaxCircumference (200), a max height of General.farmMaxHeight (20) and a max internal volume of General.farmMaxVolume (1,024). The pack keeps the Farm Controller craftable.[2][4][6]
Crafting Shaped
| any stone brick | Daylight Detector | any stone brick |
| any stone brick | Composter | any stone brick |
| any stone brick | Comparator | any stone brick |
Recipe id: productivefarming:farm_controller
The controller is crafted in a normal crafting grid.
Speed upgrades in the farm give a tick speed bonus, set by General.speedUpgradeModifier. The pack keeps this at the mod default of 0.12.[4]
Troughs and tick rates
The Feeding Trough has the in-game tooltip "Makes nearby animals breed". Its tick rate is set by General.feedingTroughTickRate, which is 1,200 in the pack (the mod default).[3][4]
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any copper ingot | any wooden chest | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: productivefarming:feeding_trough
The Watering Trough has its own tick rate, General.wateringTroughTickRate, also 1,200 here. Both values are unchanged from the mod defaults.[4]
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| any iron ingot | any empty bucket | any iron ingot |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: productivefarming:watering_trough
The config has a few more timers. The child separator tick rate (General.childSeparatorTickRate) is 600, and the fishing trap tick rate (General.fishTrapTickRate) is 6,000. Clams spread in a fish farm with a chance set by General.clamSpreadChance, which is 0.1. All of these match the mod defaults.[4]
Flowers, pollen and hives
- General.flowerPropagationChance is the chance for flowers to propagate near hives. The pack uses the default of 0.15.[4]
- General.pollenChanceFromSieve is the chance to get pollen when using sieve upgrades in hives. It is 2 here, in a range of 1 to 100, which is also the mod default.[4]
- General.spawnFlowersWithBonemeal is false, so bonemeal on grass does not spawn the mod's flowers in this pack.[4]
Crop stats
Productive Farming crops carry these stats: growth, yield, resistance and mutability. The mod's crop loot tables copy these stats onto the dropped item (agave, akebia and amaranth show this, though those crops are hidden in this pack).[6][7][8][9]
A data map sets the chance of a stat increase. Crops in the stat_crops tag get 0.07, and the mystical tier tags step down from 0.06 for tier 1 to 0.01 for tier 6.[10]
General.statsOnExternalCrops is true in the pack. That adds crop stats to vanilla and other mods' crops, as long as they are tagged productivefarming:external_stat_crops.[4]
Luffa and machine automation
Luffa is the crop the pack keeps, and the pack adds recipes for it in other mods' machines: a hydroponic growth recipe in FTB Industrial Contraptions and a garden simulating recipe in LTX Industries. Both output Luffa.[2]
Hydroponic Growth (ftbic)
Recipe id: ftbic:hydroponic_growth/productivefarming/luffa
Added by the pack for FTB Industrial Contraptions.
Garden Simulating (ltxi)
Recipe id: ltxi:garden_simulating/productivefarming/luffa
Added by the pack for LTX Industries.
For storage there is the Luffa Crate, and a shapeless recipe unpacks one crate into 9 luffa. Dried Luffa comes from the mod's own smoking recipe.[2]
How do you progress through Productive Farming?
4 parts
The sources for this pack don't lay out a tier ladder for Productive Farming, so I won't invent one. What they do confirm is a small set of in-pack recipes, centred on the Luffa crop.[2]
Getting Luffa
The pack adds machine routes to Luffa that the mod does not have on its own. One is a hydroponic growth recipe from FTB Industrial Contraptions, and the other is a garden simulating recipe from LTX Industries.[2]
Hydroponic Growth (ftbic)
Recipe id: ftbic:hydroponic_growth/productivefarming/luffa
Pack-added hydroponic growth recipe that produces Luffa.
Garden Simulating (ltxi)
Recipe id: ltxi:garden_simulating/productivefarming/luffa
Pack-added garden simulating recipe that produces Luffa.
Crates and processing
You can craft a Luffa Crate and unpack it again. Unpacking a crate gives you 9 Luffa back.[2]
Crafts a Luffa Crate.
Unpacking a crate gives 9 Luffa.
Dried Luffa comes from a smoking recipe, which is a mod recipe the pack leaves as it is.[2]
Smoking recipe for Dried Luffa.
Farm equipment
The Farm Controller, the Feeding Trough and the Watering Trough all have ordinary crafting recipes that come from the mod itself.[2]
Crafting Shaped
| any stone brick | Daylight Detector | any stone brick |
| any stone brick | Composter | any stone brick |
| any stone brick | Comparator | any stone brick |
Recipe id: productivefarming:farm_controller
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any copper ingot | any wooden chest | any copper ingot |
| any copper ingot | any copper ingot | any copper ingot |
Recipe id: productivefarming:feeding_trough
Crafting Shaped
| any iron ingot | Empty slot | any iron ingot |
| any iron ingot | any empty bucket | any iron ingot |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: productivefarming:watering_trough
Crop stats on drops
The loot tables for crops such as agave and akebia show that a harvested plant keeps its growth, yield, resistance and mutability components from the block it was grown in. The extra harvest drop is only given when the plant is at age 6, and Fortune can add more on top.[7][8]
Which Productive Farming config options matter?
4 parts
Productive Farming has a server config file and a startup config file that matter here. Every numeric value in the server file is left at the mod default in this pack, so the mod's own defaults are what you get. The on/off settings are covered at the end.[4][5]
Farm multiblock size
These options cap how big a farm multiblock can get. The pack sets General.farmMaxCircumference to 200, General.farmMaxHeight to 20 and General.farmMaxVolume to 1,024 (the maximum internal volume). All of them match the mod default.[4]
General.speedUpgradeModifier is the tick speed bonus you get from speed upgrades in the farm. The pack sets it to 0.12, the mod default, and it accepts values from 0.0 to 1.0.[4]
Machine tick rates
- General.childSeparatorTickRate: 600 for the Child Separator (mod default).[4]
- General.feedingTroughTickRate: 1,200 for Feeding Troughs (mod default).[4]
- General.wateringTroughTickRate: 1,200 for Watering Troughs (mod default).[4]
- General.fishTrapTickRate: 6,000 for Fishing Traps (mod default).[4]
Bees, flowers and clams
- General.flowerPropagationChance is 0.15, the chance for flowers to propagate near hives (mod default).[4]
- General.pollenChanceFromSieve is 2, the chance to get pollen when using sieve upgrades in hives. It accepts 1 to 100, and 2 is the mod default.[4]
- General.clamSpreadChance is 0.1, the chance for clams to propagate in a fish farm (mod default).[4]
Toggles
- General.spawnFlowersWithBonemeal is false in this pack, so bonemeal on grass blocks does not spawn Productive Farming flowers.[4]
- General.statsOnExternalCrops is true in this pack. Crops from vanilla and other mods get crop stats if they are tagged productivefarming:external_stat_crops.[4]
- General.villagersTradeSeeds is false in this pack. It lives in the startup file, not the server file.[5]
Sources
- All the Mods 11 0.8.0-beta mod list · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making Productive Farming items · pack recipe dump
- productivefarming names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 config: config/productivefarming-server.toml · pack file
- FTB Evolution 2 1.1.0 config: config/productivefarming-startup.toml · pack file
- kubejs/server_scripts/recipes/productive_farming_trim.js (FTB Evolution 2's own script) · pack file
- data/productivefarming/loot_table/blocks/agave.json (productivefarming's jar) · official mod data
- data/productivefarming/loot_table/blocks/akebia.json (productivefarming's jar) · official mod data
- data/productivefarming/loot_table/blocks/amaranth.json (productivefarming's jar) · official mod data
- data/productivefarming/data_maps/item/stat_increase_chance.json (productivefarming's jar) · official mod data
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 26.1.2-0.13.0 | productivefarming-26.1.2-0.13.0.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 26.1.2-0.12.1 | productivefarming-26.1.2-0.12.1.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 26.1.2-0.12.1 | productivefarming-26.1.2-0.12.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
442 items from the 1.4.0 recipe dump.
Agave
Agave Crate
Akebia
Akebia Crate
Alium
Amaranth
Amaranth Seeds
Amaranth Seeds Bag
Amaryllis
Anemone
Arrowroot
Arrowroot Crate
Artichoke
Artichoke Crate
Arugula
Arugula Crate
Arugula Seeds
Arugula Seeds Bag
Asparagus
Asparagus Crate
Azure Bluet
Balloon Flower
Barley
Barley Seeds
Barley Seeds Bag
Basil
Basil Seeds
Beefsteak Tomato
Beefsteak Tomato Crate
Beetroot Crate
Beetroot Seeds Bag
Black Aztec Corn
Black Aztec Corn Crate
Black Beans
Black Bearded Iris
Black Beauty Tomato
Black Beauty Tomato Crate
Black Bell Pepper
Black Bell Pepper Crate
Blackberry
Blackberry Crate
Blackcurrant
Blackcurrant Crate
Black Pepper
Black Tea
Black Truffle
Blue Beauty Tomato
Blue Beauty Tomato Crate
Blueberry
Blueberry Crate
Blue Borage
Blue Borage Seeds
Blue Borage Seeds Bag
Blue Jade Corn
Blue Jade Corn Crate
Blue Jade Vine
Blue Orchid
Bok Choy
Bok Choy Crate
Bok Choy Seeds
...and 382 more.
Config options (how FTB Evolution 2 sets them)
14 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
General.spawnFlowersWithBonemeal Spawn productive farming flowers when using bonemeal on grass blocks config/productivefarming-server.toml | false | not documented |
General.statsOnExternalCrops Add crop stats to crops from outside productivefarming (vanilla and other mods) that are tagged productivefarming:external_stat_crops config/productivefarming-server.toml | true | not documented |
General.villagersTradeSeeds Seeds can be obtained from farmer villager trades config/productivefarming-startup.toml | false | not documented |
General.childSeparatorTickRate Tickrate for Child Separator config/productivefarming-server.toml | 600 | 600 |
General.clamSpreadChance Chance for clams to propagate in a fish farm config/productivefarming-server.toml | 0.1 | 0.1 |
General.farmMaxCircumference Max circumference of the farm multiblock config/productivefarming-server.toml | 200 | 200 |
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