AE2NetworkAnalyzer in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 26.1-1.0.0-neoforge · First seen in 1.0.2
AE2NetworkAnalyzer is a mod in FTB Evolution 2 1.4.0, where it is version 26.1-1.0.0-neoforge. Add a tool to analyze your AE network easily. (Summary from the mod's Modrinth page.)
AE2NetworkAnalyzer guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 15, 2026 · text last changed Oct 15, 2026
Also applies to:All the Mods 10 0.45 to 8.3All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 4
- Recipes shown
- 1
- Items named
- 2
None of these sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is AE2NetworkAnalyzer?
3 parts
Same as in the All the Mods 10 8.1 guide
AE2NetworkAnalyzer adds two diagnostic tools for your Applied Energistics 2 setup. One shows you how your ME network is wired and which parts are offline. The other shows which parts of it are costing you performance. The pack includes version 1.21-2.1.5-neoforge.[1][2][3]
Who it's for
If you've ever stared at a big ME network wondering why something won't work, or why your game stutters, this mod is for you. It doesn't add any new storage or crafting. It helps you troubleshoot what you already have.[2][3]
The two tools
- ME Network Analyzer (ME Network Analyser): click any block, cable or device connected to the ME network and you see every device's status and how the devices connect. Blue cubes are normal devices that can pass 8 channels, yellow cubes are dense devices that can pass 32, and red cubes are offline devices that don't have enough channels. Links are colored too, and pink links are ME P2P links.[2]
- ME Tick Profiler (ME Tick Profiler): some AE devices do their work during the game tick. This tool measures the time each one needs, in μs/tick, and shows the numbers in the world. The redder a block is, the laggier it is.[3]
Good to know
The Network Analyser has 5 display modes: Full, Nodes, Links, No Number and P2P. You can change them, and the node and link colors, in the Config GUI. The maximum channel count depends on your ME Channel Mode, and channel numbers aren't shown when Infinity Channel mode is on.[2]
For the Tick Profiler, the game starts to lag when TPS drops below 20, which means the tick rate should always stay under 50,000 μs/tick. Most blocks should stay under 100 μs/tick, otherwise they may cause lag. In the Config GUI you can click the green dots to turn the display of each tick rate range on or off.[3]
Unverified The sources don't show where this mod fits in the pack's progression, so its place in the progression is unverified.
How do you get started with AE2NetworkAnalyzer?
4 parts
Same as in the All the Mods 11 0.8.0-beta guide
AE2NetworkAnalyzer is a small add-on for Applied Energistics 2, so there is no long progression here. The first thing to make is the ME Network Analyzer. It is the tool that shows you what your ME network is doing, and it is the one item from this mod with a recipe in the pack's recipe data.[4][5]
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any iron ingot | Logic Processor | any iron ingot |
| Sky Dust | any iron ingot | Sky Dust |
Recipe id: ae2netanalyser:analyser
This is a shaped crafting recipe added by the mod itself.
Why make it first
If a device on your network is offline and you can't tell which one, the analyzer is built for exactly that. It also lets you see how your network is wired together before it gets big.[4]
Using it
Click any block, cable or device that connects to the ME network. You will see every device's status and how the devices connect to each other.[4]
Colors and shapes tell you what you are looking at:[4]
- Blue cube: a normal ME device with enough channels. It can pass 8 channels.[4]
- Yellow cube: a dense ME device with enough channels. It can pass 32 channels.[4]
- Red cube: an offline ME device, which doesn't have enough channels.[4]
- Blue link: holds 8 channels at most. Yellow link: holds 32 channels at most.[4]
- Pink link: an ME P2P link.[4]
- Numbers: how many channels that link is carrying.[4]
Changing the display
You change the analysis mode and the colors in the Config GUI, not in a config file. There are 5 modes: Full, Nodes, Links, No Number and P2P. Full shows all network status, Nodes and Links show only one of the two, No Number hides the channel numbers, and P2P shows only ME P2P links. You can also change the node or link color.[4][6]
The other tool
The mod also adds the ME Tick Profiler (ME Tick Profiler), which is for lag on huge networks. It measures how long some AE devices take to do their work each tick and shows the result in the world, with redder blocks being laggier. On a multiplayer server you need OP permission to use it.[6][7]
How does AE2NetworkAnalyzer work?
6 parts
Same as in the All the Mods 11 0.8.0-beta guide
AE2NetworkAnalyzer doesn't add machines or multiblocks. It adds two diagnostic tools for Applied Energistics 2, and both work by showing you what your ME network is doing in the world. The guide entries for both sit under the Applied Energistics 2 items, blocks and machines index in the in-game guide.[4][7]
ME Network Analyzer
The ME Network Analyzer shows you how your network is wired and which devices are in trouble. Click any block, cable or device that connects to the ME network and you see every device's status and how they link to each other.[4]
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any iron ingot | Logic Processor | any iron ingot |
| Sky Dust | any iron ingot | Sky Dust |
Recipe id: ae2netanalyser:analyser
This is the pack's crafting recipe for the analyzer.
Reading the display
Colors and shapes tell you the state of each part of the network:[4]
- Blue cube: a normal ME device with enough channels. It can pass 8 channels.[4]
- Yellow cube: a dense ME device with enough channels. It can pass 32 channels.[4]
- Red cube: an offline ME device, which doesn't have enough channels.[4]
- Blue link: holds at most 8 channels.[4]
- Yellow link: holds at most 32 channels.[4]
- Pink link: an ME P2P link.[4]
- Numbers: how many channels the link carries.[4]
The real channel maximum depends on your ME Channel Mode. The analyzer's screen names the modes Default, x2 Channels, x3 Channels, x4 Channels and Infinite Channel. With Infinity Channel mode on, the analyzer doesn't show channel numbers.[4][6]
The screen also keeps a running count of Normal Nodes, Dense Nodes and Offline Nodes, so you can see at a glance whether anything is down.[6]
Display modes and colors
You change the analysis mode and the colors in the Config GUI. There are 5 modes:[4]
- Full: displays all network status.[4]
- Nodes: only displays node status.[4]
- Links: only displays link status.[4]
- No Number: hides the channel numbers.[4]
- P2P: only displays ME P2P links.[4]
You can change the node and link colors too. The screen has a Size setting and a Reset Color button.[4][6]
ME Tick Profiler
A huge ME network can make your game laggy, and it's hard to tell which part is responsible. The ME Tick Profiler helps with that. Some AE devices do their work during the game tick, and the profiler measures how long they take (in μs per tick) and shows the numbers in the world, so you can spot the slowest ones.[7]
Running a profile
The profiler runs for a duration you set in seconds (Profiler Duration in its screen). Use Start to begin and Abort to cancel. The game confirms with chat messages: it tells you the profile is running for that many seconds, and then that it finished or was cancelled. If you send a request while one is pending, it asks you to wait. If you try to abort with nothing running, it tells you that you have no running profile jobs.[6]
Reading the results
The color of a block shows how laggy it is: the redder, the laggier. The number is that block's time per tick. The game becomes laggy when TPS drops below 20, which means a full tick should stay under 50,000 μs. Most blocks should be under 100 μs/tick, otherwise they may cause lag.[7]
In the Config GUI you control which tick rates are displayed. The screen has four ranges: under 5 μs/tick, 5 to 100 μs/tick, 100 to 500 μs/tick, and over 500 μs/tick. A green dot means that range is shown, and you click the dot to enable or disable it.[6][7]
How do you progress through AE2NetworkAnalyzer?
4 parts
Same as in the All the Mods 11 0.8.0-beta guide
AE2NetworkAnalyzer doesn't have a ladder of tiers to climb. The sources for this pack show one crafted tool, the ME Network Analyzer, and it works with your Applied Energistics 2 network.[4][5]
Getting the analyzer
The ME Network Analyzer has a single in-pack recipe, a shaped crafting recipe added by the mod. Here is the exact version for this pack:[5]
Crafting Shaped
| any copper ingot | Empty slot | any copper ingot |
| any iron ingot | Logic Processor | any iron ingot |
| Sky Dust | any iron ingot | Sky Dust |
Recipe id: ae2netanalyser:analyser
The tiers the analyzer shows you
The only tier-like detail in the sources is the cable capacity the analyzer displays when you click a block, cable or device on your ME network. Normal devices show as blue cubes and can pass 8 channels. Dense devices show as yellow cubes and can pass 32 channels. Red cubes are offline devices that don't have enough channels.[4]
- Blue link: holds at most 8 channels.[4]
- Yellow link: holds at most 32 channels.[4]
- Pink link: an ME P2P link.[4]
Display modes
You can change the analysis mode and the node and link colors in the Config GUI. The analyzer has 5 modes: Full, Nodes, Links, No Number and P2P. Full shows all network status, and P2P shows only ME P2P links.[4]
The other tool in the mod
The mod's in-game guide also describes the ME Tick Profiler, the ME Tick Profiler. It measures how long some AE devices take per tick and shows the result in-world, so you can find out what is making a huge network laggy. In multiplayer you need OP permission to use it. The guide says most blocks should stay under 100 μs/tick.[7]
Sources
- All the Mods 10 8.1 mod list · pack file
- In-game guide: Analyse ME Network (ae2netanalyser) · official docs
- In-game guide: Profile ME Tick Rate (ae2netanalyser) · official docs
- In-game guide: Analyse ME Network (ae2netanalyser) · official docs
- All the Mods 11 0.8.0-beta recipe dump: recipes making AE2NetworkAnalyzer items · pack recipe dump
- ae2netanalyser names, screen text and descriptions (English lang file) · official mod data
- In-game guide: Profile ME Tick Rate (ae2netanalyser) · official docs
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 26.1-1.0.0-neoforge | AE2NetworkAnalyzer-26.1-1.0.0-neoforge.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
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