Farming for Blockheads in All the Mods 11

All the Mods 11 0.12.0-beta ships version 26.1.2.5 · First seen in 0.10.0-beta

Checked Sep 20, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json

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Farming for Blockheads is a mod in All the Mods 11 0.12.0-beta, where it is version 26.1.2.5. Adds a customizable market, shipping bin, sprinklers and more farming utilities. (Summary from the mod's Modrinth page.)

Farming for Blockheads guide for All the Mods 11

Written for All the Mods 11 0.10.0-beta · also fits 0.12.0-beta · updated Oct 8, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 8, 2026 · text last changed Oct 8, 2026

Also applies to:FTB Evolution 2 1.0.2 to 1.4.0

Sections
5
Recipes shown
8
Items named
12

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Farming for Blockheads?

This pack includes Farming for Blockheads at version 26.1.2.5, built for NeoForge on Minecraft 26.1.2. That version was already present in this pack release or an earlier one.[1]

How do you get started with Farming for Blockheads?

5 parts

Farming for Blockheads adds a set of farming tools and machines, and every item below has its own crafting recipe in this pack. Here is the order I would make things in, and why.[2]

Step one: the Market

Start with the Market. It has its own screen, and the mod's default groups for it cover seeds, saplings and fertilizers, so it is the natural first stop for stocking up. Those are the mod's defaults, not confirmed values for this pack.[3]

MarketMod recipe

Crafting Shaped

Crafting Shaped
any plankRed Woolany plank
any logEmpty slotany log
any logany logany log

Recipe id: farmingforblockheads:market

The in-pack Market recipe.

Step two: the Watering Can

Next, make the Watering Can. You refill it at a water source, and farmland hydrated by it has a chance of a bonus growth.[3]

Watering CanMod recipe

Crafting Shaped

Crafting Shaped
Empty slotIron IngotEmpty slot
Iron IngotEmpty slotIron Ingot
Empty slotWater BucketEmpty slot

Recipe id: farmingforblockheads:watering_can

The in-pack Watering Can recipe.

Step three: fertilizers

Once you have crops going, add fertilizer. Green Fertilizer increases crop output, with a chance of a bonus crop. Red Fertilizer gives a chance of a bonus growth. Fertilized Farmland also has a chance to turn back into regular Farmland each time it provides a bonus. Yellow Fertilizer has a recipe too.[3]

Crafting Shaped

Crafting Shaped
any green dyeany green dyeany green dye
Gold NuggetWheat SeedsGold Nugget
WheatWheatWheat

Recipe id: farmingforblockheads:green_fertilizer

One craft makes 4 Green Fertilizer.

Crafting Shaped

Crafting Shaped
any red dyeany red dyeany red dye
Gold NuggetWheat SeedsGold Nugget
Bone MealBone MealBone Meal

Recipe id: farmingforblockheads:red_fertilizer

One craft makes 4 Red Fertilizer.

Crafting Shaped

Crafting Shaped
any yellow dyeany yellow dyeany yellow dye
any gold nuggetWheat Seedsany gold nugget
DirtDirtDirt

Recipe id: farmingforblockheads:yellow_fertilizer

One craft makes 4 Yellow Fertilizer.

Step four: animal helpers

When you move on to animals, the Chicken Nest collects eggs laid by chickens. The Feeding Trough auto-feeds nearby animals that are ready to mate.[3]

Chicken NestMod recipe

Crafting Shaped

Crafting Shaped
any plankHay Blockany plank

Recipe id: farmingforblockheads:chicken_nest

The in-pack Chicken Nest recipe.

Feeding TroughMod recipe

Crafting Shaped

Crafting Shaped
any plankGolden Carrotany plank
any plankHay Blockany plank

Recipe id: farmingforblockheads:feeding_trough

The in-pack Feeding Trough recipe.

Other items to look at

The mod also adds the Scythe, Sprinkler, Shipping Bin, Fishing Barrel and Rabbit Trap. Each one has its own crafting recipe in the pack.[2]

Unverified The exact bonus chances, ranges and Market stock in this pack are not shown in the sources here, and neither are any quests for this mod, so there is no quest-book progression to follow for it.

How does Farming for Blockheads work?

5 parts

Farming for Blockheads works through single blocks you place near your crops and animals, plus a few tools. This page covers what the sources here confirm about how those pieces behave in the pack.[3]

The Market and the Merchant

The Market is the mod's shop block and has its own container screen. The Merchant is a separate entity from the same mod. What the Market offers is organised into groups. The built-in defaults are seeds, saplings and the vanilla fertilizers. The mod's config can include or disable groups, and a group in the disable list wins over the enable list. Disabling the seeds group, for example, removes every seed from the Market.[3]

MarketMod recipe

Crafting Shaped

Crafting Shaped
any plankRed Woolany plank
any logEmpty slotany log
any logany logany log

Recipe id: farmingforblockheads:market

The in-pack recipe for the Market.

The mod also has a setting for the names a merchant can have, and one that treats merchants as babies on a technical level. That second setting exists to resolve exploits based on merchant death loot.[3]

Watering and hydration

The Watering Can is refilled at a water source, and it shows a "Fully Watered" message. Farmland hydrated by a Watering Can can also get a bonus growth, with the chance set in the mod's config.[3]

The mod also has an option that stops farmland from becoming moist from nearby water. If it is on, rain and Watering Cans still hydrate farmland. The Sprinkler is part of the mod too, but the sources here do not describe how it works.[3]

Watering CanMod recipe

Crafting Shaped

Crafting Shaped
Empty slotIron IngotEmpty slot
Iron IngotEmpty slotIron Ingot
Empty slotWater BucketEmpty slot

Recipe id: farmingforblockheads:watering_can

The in-pack recipe for the Watering Can.

Fertilizers and fertilized farmland

Green Fertilizer increases crop output, and the config sets the chance of a bonus crop. Red Fertilizer has its own config chance, for a bonus growth. Yellow Fertilizer also exists, but the sources here do not say what it does.[3]

Fertilized Farmland has a configurable chance, per bonus it provides, to turn back into regular Farmland. It comes in several variants (healthy, rich, stable, and the combinations healthy stable and rich stable), all named Fertilized Farmland. Every one of these variants drops plain dirt when broken.[3][4][5][6][7][8]

Crafting Shaped

Crafting Shaped
any green dyeany green dyeany green dye
Gold NuggetWheat SeedsGold Nugget
WheatWheatWheat

Recipe id: farmingforblockheads:green_fertilizer

One craft makes 4 Green Fertilizer.

Crafting Shaped

Crafting Shaped
any red dyeany red dyeany red dye
Gold NuggetWheat SeedsGold Nugget
Bone MealBone MealBone Meal

Recipe id: farmingforblockheads:red_fertilizer

One craft makes 4 Red Fertilizer.

Animal helpers

The Feeding Trough auto-feeds nearby animals that are ready to mate. The config has two limits for it: the range in which it can feed animals, and a maximum number of animals per type, after which it stops feeding.[3]

The Chicken Nest collects eggs laid by chickens. The range at which it picks up laid eggs is also a config setting.[3]

Feeding TroughMod recipe

Crafting Shaped

Crafting Shaped
any plankGolden Carrotany plank
any plankHay Blockany plank

Recipe id: farmingforblockheads:feeding_trough

The in-pack recipe for the Feeding Trough.

Chicken NestMod recipe

Crafting Shaped

Crafting Shaped
any plankHay Blockany plank

Recipe id: farmingforblockheads:chicken_nest

The in-pack recipe for the Chicken Nest.

Other blocks

The Shipping Bin and the Fishing Barrel each have a container screen. The mod also has Shipping Balloon and Falling Shipping Crate entities, and an advancement for shooting a Shipping Balloon out of the air. The Rabbit Trap and the Scythe (named Scythe in game) are in the mod too. The sources here do not explain how any of these work in detail.[3]

Unverified The exact numbers behind these systems (ranges, bonus chances, the animal cap and the default Market prices) are set in the mod's config. There are no config files for this mod in the sources here, so this page cannot tell you whether the pack changes them.

How do you progress through Farming for Blockheads?

3 parts

The sources here don't lay out a tier ladder for Farming for Blockheads in this pack, so this section sticks to what they confirm: which items you can craft, how the fertilized farmland blocks behave when broken, and how the Shipping Bin pays out.[2][4][9]

What you can craft

Every item below has its own shaped crafting recipe, and the recipe dump lists each one as a mod recipe.[2]

MarketMod recipe

Crafting Shaped

Crafting Shaped
any plankRed Woolany plank
any logEmpty slotany log
any logany logany log

Recipe id: farmingforblockheads:market

The Market is the in-pack recipe shown here.

SprinklerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotWater BucketIron Ingot
Empty slotany logEmpty slot
CobblestoneRedstoneCobblestone

Recipe id: farmingforblockheads:sprinkler

The Sprinkler recipe as it exists in this pack.

Crafting Shaped

Crafting Shaped
any green dyeany green dyeany green dye
Gold NuggetWheat SeedsGold Nugget
WheatWheatWheat

Recipe id: farmingforblockheads:green_fertilizer

One craft makes 4 Green Fertilizer.

Crafting Shaped

Crafting Shaped
any red dyeany red dyeany red dye
Gold NuggetWheat SeedsGold Nugget
Bone MealBone MealBone Meal

Recipe id: farmingforblockheads:red_fertilizer

One craft makes 4 Red Fertilizer.

Crafting Shaped

Crafting Shaped
any yellow dyeany yellow dyeany yellow dye
any gold nuggetWheat Seedsany gold nugget
DirtDirtDirt

Recipe id: farmingforblockheads:yellow_fertilizer

One craft makes 4 Yellow Fertilizer.

Fertilized farmland variants

The mod ships these fertilized farmland blocks: healthy, healthy stable, rich, rich stable and stable. Breaking any of them drops plain dirt.[4][5][6][7][8]

Shipping Bin payout

The Shipping Bin pays out in emeralds. The emerald count depends on the value of what you shipped, using a linear formula with a base of 0.0078125 and the same amount added per level above the first.[9]

Tip: When you break a Market, only the lower half drops the item, so break the bottom block to get it back.[10]

Unverified Several KubeJS scripts and data files in this pack are not shown in the sources here, for example kubejs/server_scripts/unification/crops.js and data/farmingforblockheads/tags/block/fertilized_farmland.json. Any pack-specific changes to Farming for Blockheads recipes or behaviour that live there are unconfirmed.

What changed in Farming for Blockheads between versions?

1 part

This pack ships Farming for Blockheads version 26.1.2.5, and it has been in the pack since All the Mods 11 0.10.0-beta or earlier.[1]

26.1.2.5

  • Fixed configured market group exclusions not applying correctly. If you set up exclusions for the Market in your own setup, they now behave the way you configured them in this version.[11]

Sources

  1. All the Mods 11 0.10.0-beta mod list · pack file
  2. All the Mods 11 0.10.0-beta recipe dump: recipes making Farming for Blockheads items · pack recipe dump
  3. farmingforblockheads names, screen text and descriptions (English lang file) · official mod data
  4. data/farmingforblockheads/loot_table/blocks/fertilized_farmland_healthy_stable.json (farmingforblockheads's jar) · official mod data
  5. data/farmingforblockheads/loot_table/blocks/fertilized_farmland_healthy.json (farmingforblockheads's jar) · official mod data
  6. data/farmingforblockheads/loot_table/blocks/fertilized_farmland_rich_stable.json (farmingforblockheads's jar) · official mod data
  7. data/farmingforblockheads/loot_table/blocks/fertilized_farmland_rich.json (farmingforblockheads's jar) · official mod data
  8. data/farmingforblockheads/loot_table/blocks/fertilized_farmland_stable.json (farmingforblockheads's jar) · official mod data
  9. data/farmingforblockheads/loot_table/gameplay/shipping_bin.json (farmingforblockheads's jar) · official mod data
  10. data/farmingforblockheads/loot_table/blocks/market.json (farmingforblockheads's jar) · official mod data
  11. Farming for Blockheads 26.1.2.5 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

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Version in each release

2 releases, first in 0.10.0-beta
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
26.1.2.5farmingforblockheads-neoforge-26.1.2-26.1.2.5.jarFrom the published release
0.10.0-beta
Oct 4, 2026
26.1.2.5farmingforblockheads-neoforge-26.1.2-26.1.2.5.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

17 items from the 0.12.0-beta recipe dump.

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