YUNG's Better Strongholds guide for All the Mods 10 2.13 to 8.1

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YUNG's Better Strongholds guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 2.13 to 8.0 · updated Oct 7, 2026

Last verified for All the Mods 10 v8.1 on Oct 7, 2026 · text last changed Oct 7, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0

Sections
4

Every recipe and number here was checked against All the Mods 10 8.1's own files.

What is YUNG's Better Strongholds?

2 parts

YUNG's Better Strongholds is a complete redesign of Minecraft's strongholds. The goal is to make them much more complex and exciting while still staying true to the vanilla themes.[1]

Expect a lot more variety inside. The mod adds over 15 different rooms, various types of tunnels and hallways, staircases, traps, and even hidden areas, so exploring a stronghold is no longer a straight shot through familiar corridors.[1]

In this pack

The pack ships YUNG's Better Strongholds 1.21.1-NeoForge-5.1.3. It has been in the pack since All the Mods 10 2.25 or earlier, so it is a long-standing part of the worldgen lineup.[2]

The mod is designed to be compatible with every worldgen mod, including other YUNG's mods such as Better Mineshafts, Better Dungeons, Extras and Bridges, as well as Better End and End Remastered. Treat that as the mod author's design goal. These sources don't confirm which of those mods are installed here.[1]

Progression

Unverified The sources I have don't show any quests that involve this mod, and they don't place it on the ATM Star path. Don't expect a quest to point you to it. I can't confirm any config options or pack-specific changes for it either.

How do you get started with YUNG's Better Strongholds?

1 part

This mod is different from most in the pack: it doesn't add gear for you to craft. It redesigns Minecraft's strongholds, so your first steps are about finding one and getting ready to explore it, not making a starter item.[1]

Expect a lot more variety than in vanilla. The strongholds have over 15 different rooms, several types of tunnels and hallways, staircases, traps and even hidden areas, while still keeping the vanilla look.[1]

What to do first

  1. Track down a stronghold with Eyes of Ender, just like in vanilla. If Repurposed Structures strongholds are enabled, the Eye points to whichever stronghold is closest, whether it's a Repurposed Structures one or a Better Stronghold.[1]
  2. Watch for ruined sections. Small noodle caves can slightly destroy a stronghold if that option is enabled, but large caverns leave it unaffected.[3]
  3. Check the End Portal Frames when you reach the portal room. Each frame has a configurable chance to spawn already filled with an Eye of Ender.[3]
Tip: Take your time in the rooms and corridors. The traps and hidden areas are part of the redesign, so don't assume a stronghold works like the vanilla layout you know.[1]

Unverified No crafting recipes, quests or in-pack changed values for this mod could be confirmed, so there is no recipe to craft first. The default values of the ruin and filled-frame options in this pack are also unconfirmed.

How does YUNG's Better Strongholds work?

3 parts

This mod is different from most on the wiki. YUNG's Better Strongholds is a worldgen mod that redesigns Minecraft's strongholds, so what it adds is structure layout, not something you build or power.[1]

What the mod changes

Strongholds become much more complex and exciting while staying true to the vanilla themes. You'll find over 15 different rooms, various types of tunnels and hallways, staircases, traps, and even hidden areas.[1]

Stronghold options

The mod has settings that change how a stronghold generates. One lets strongholds be slightly destroyed by small noodle caves. Large caverns won't affect them.[3]

Another sets the chance for each End Portal Frame block to spawn already filled with an Eye of Ender.[3]

Unverified The values of these options in this pack, and whether the pack changes them, are set in the mod's config file, which the sources here do not show.

Compatibility and locating strongholds

The mod is intended to be fully compatible with every worldgen mod. Its listed examples are YUNG's Better Mineshafts, YUNG's Better Dungeons, YUNG's Extras, YUNG's Bridges, Better End, End Remastered and Repurposed Structures.[1]

Tip: If Repurposed Structures strongholds are enabled, Eyes of Ender will locate whichever stronghold is closest, whether it's a Repurposed Structures stronghold or a Better Stronghold. So the nearest stronghold you find may not be a Better Stronghold.[1]

What changed in YUNG's Better Strongholds between versions?

1 part

The sources I have for this mod are thin, so this section is short. In All the Mods 10 8.1 you get YUNG's Better Strongholds at version 1.21.1-NeoForge-5.1.3, shipped as the file YungsBetterStrongholds-1.21.1-NeoForge-5.1.3.jar.[2]

The mod has been in the pack for a long time. It was first included in All the Mods 10 2.25 or earlier, so the exact first release isn't pinned down.[2]

Notable pack changes

  • All the Mods 10 2.39: updated from 1.21.1-NeoForge-5.1.2 to 1.21.1-NeoForge-5.1.3. That is the version you still have in 8.1.[2][4]

Unverified What changed inside the mod between 5.1.2 and 5.1.3 is unverified. There are no stored changelogs for the shipped jars, so I can't say whether structures, loot or fixes were affected.

Sources

  1. YUNG's Better Strongholds project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. betterstrongholds tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 changelog (All the Mods 10 2.39) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

Guides for other versions: 8.2 to 8.3 · 2.12 · 1.0 to 2.11

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