XNet guide for All the Mods 10 1.6 to 2.6

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What is XNet?

2 parts

XNet is a networking mod built around a single cable type. With that one cable you can move items, fluids, energy and information between your machines and storage, and the transfer is instant.[1]

The mod is built for efficiency and flexibility. The cables themselves are not tile entities, and the mod's page says it was tested with two chests joined by a cable 12,000 blocks long with no lag. That makes it a good fit if you like big, sprawling bases and don't want your tick rate to suffer.[1]

The flexibility comes from the controller, which lets you configure in detail how the network distributes what it carries.[1]

Who it's for

XNet suits you if you want to replace piles of separate pipes and wires with one cable system. It's also a good pick if you want precise control over what goes where.[1]

In this pack

The pack ships XNet 1.21-7.0.3. It has been included since an earlier release of the pack (version 1.6 or before).[2]

Unverified I couldn't confirm where XNet sits in the pack's progression. No quests that involve it were found, it is not on the ATM Star path, and no in-jar guidebook was found. Treat it as an optional logistics tool rather than a required step.

How do you get started with XNet?

5 parts

XNet gives you one kind of cable that can instantly carry items, fluids, energy and information. It was built to be efficient: the cables aren't even tile entities, and the mod's page says it was tested with two chests joined by a 12,000-block cable with no lag. All the flexibility comes from the Controller, so that's where you start.[1]

Step one: craft the Controller

The Controller is the block that lets you configure how information gets distributed, so you need it before anything else is useful. Here's the in-pack recipe:[1][3]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Step two: make some network cable

Next you need cable to link everything together. The cable comes in several colors, such as Blue Network Cable and Red Network Cable, and there's also a Routing Network Cable. Each colored cable has its own recipe. Once you have a cable, a separate dye recipe can recolor it.[3]

Crafting Shaped

Crafting Shaped
Stringany blue dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_blue

The other colors have their own recipes in the same style.

Step three: add connectors where the cable meets a block

Connectors, like the Blue Connector, go on the blocks you want to hook up. XNet's own tooltips describe what a connector can do: insert items into the connected block, or extract items from it. A connector can also output a redstone signal to the connected block, or sense the block and output a redstone signal.[3][4]

Blue ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any blue dyeany chestany blue dye
Redstoneany gold ingotRedstone
any blue dyeRedstoneany blue dye

Recipe id: xnet:connector_blue

Step four: set up your channels

The mod's tooltips show what you can adjust once everything is placed:[4]

  • Channels can be enabled to turn on processing, copied to the clipboard, and pasted to create a new channel from the clipboard.[4]
  • Connectors can be named, copied, pasted and removed.[4]
  • Item transfer has options such as extract mode (first available slot, in order, or random slot), items per operation (single item, stack or a set count), and a blacklist mode.[4]
  • The speed setting is the number of ticks for each operation.[4]
  • Redstone mode can be ignored, off to activate, on to activate, or do one operation on a pulse.[4]

Step five: upgrade later

Once your basic network works, you can move up to the advanced connectors, for example the Advanced Blue Connector. The pack changed the recipes for the advanced connectors, the Connector Upgrade Kit and the Antenna Base, so don't rely on recipes you remember from other packs.[3]

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

Tip: Check the recipe block before you gather materials. The pack's version of the advanced connector is a changed recipe, not the mod's own.[3]

Unverified The Router, Wireless Router, Antenna and Facade all have recipes in this pack. The sources I have don't explain how they work or how to wire them up, so I can't confirm those details here.

How does XNet work?

6 parts

XNet adds a single kind of cable, the network cable, and it moves items, fluids, energy and information through it instantly. The cables are not tile entities, which is why huge networks stay lag-free. The mod's page mentions a test with two chests separated by 12,000 blocks of cable.[1]

Controller, channels and connectors

The Controller is the base block for automation in XNet. It is where you configure what the network does, and that flexibility is the mod's main selling point. The controller screen works with channels. You can enable processing on a channel, edit it, copy it to the clipboard, or paste a copy as a new channel.[1][4]

Connectors are what attach the network to the world. You place a connector next to the block or machine you want on the network. Each connector can be named, copied to the clipboard, pasted as a new connector, or removed from the controller screen. Connectors and network cables come in blue, green, red, yellow and routing versions, for example the Blue Connector and the Routing Connector.[4]

If you want a different colour, a connector can be recoloured by combining it with a matching dye in the crafting grid. The same works for advanced connectors.[3]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Blue ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any blue dyeany chestany blue dye
Redstoneany gold ingotRedstone
any blue dyeRedstoneany blue dye

Recipe id: xnet:connector_blue

Advanced connectors

Advanced connectors, such as the Advanced Blue Connector, allow access to different sides of the target block and support faster item transfer. This pack changed the crafting recipes for the advanced connectors in every colour, including the routing one, so don't rely on what you remember from other modpacks.[3][4]

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

Changed by the pack. The other advanced colours follow the same pattern.

What you can configure

The tooltips in the controller screen show the options available for each connector. They depend on what the connector is attached to.[4]

  • Items: each connector can insert into or extract from the connected block. Extraction can take from the first available slot, from slots in order, or from a random slot. Items per operation can be a single item, a full stack, or a specified count. A blacklist mode is available, and you can stop a connector when the destination inventory holds too many or too few items.[4]
  • Fluids: you set a fluid rate in mb per operation and can disable a connector if the fluid level is too high or too low.[4]
  • Energy: you set a maximum energy rate, which is limited to a fixed amount per tick, and can disable a connector if the stored energy is too high or too low.[4]
  • Speed and redstone control: a speed setting gives the number of ticks per operation. The redstone mode can be ignored, on to activate, off to activate, or one operation per pulse.[4]
  • Channel distribution: item distribution on a channel can be set to priority or round robin.[4]

Redstone logic and sensors

Redstone connectors work in one of two modes. In output mode they send a redstone signal to the connected block. In sensor mode they read the connected block and output a signal. A sensor can scan the energy amount, the fluid amount in mb, the number of a chosen item in an inventory, or the incoming redstone signal. You set an amount to compare with.[4]

Outputs can also pass through a logic filter. The filters are direct, static, inverted, latch, counter, timer, and the logic gates AND, NAND, OR, NOR, XOR and XNOR. The timer counts game ticks, normally 20 ticks to one second. With impulse mode enabled, the connector sends a short impulse instead of a constant signal, and you set how long the impulse lasts in ticks.[4]

The Redstone Proxy acts as a proxy block for redstone, and XNet can connect to it. There are two versions. The base one does no block update, while the Redstone Proxy (update) does one.[4]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

The Router connects multiple channels, meaning multiple controllers. The Wireless Router does the same remotely. You connect it to a normal router using a router cable, and it needs an antenna on top to work.[4]

  1. Place the Wireless Router.[4]
  2. Put an Antenna Base on top of it.[4]
  3. Put one or two Antenna blocks on top of the antenna base.[4]
  4. Or put an Antenna Dish on top of the antenna base for very extreme wireless range. The dish has a power usage, shown in its tooltip.[4]

The pack changed the recipe for the antenna base.[3]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

Changed by the pack.

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Facades

A facade can mimic another block and cover your cables so the network blends into your build. Right-click or sneak-right-click a block to mimic it. Right-click or sneak-right-click a cable or connector to hide it behind the facade.[4]

Unverified The sources don't say what each cable colour is meant for, or give exact numeric limits for connector item, fluid and energy rates in this pack.

How do you progress through XNet?

5 parts

No quest in this pack leads you through XNet, so your progression here follows the crafting recipes. Almost everything in the mod is a mod-default recipe. Only a handful were changed by the pack, and I'll flag those as we go.[3]

Unverified No quests in this pack involve XNet, and the mod is not on the ATM Star quest path. There is also no in-jar guidebook, so quest guidance and official documentation could not be checked.

Tier 1: The Controller and cables

Your starting point is the Controller, which is crafted with the pack's unchanged mod recipe. From there you wire things together with colored cables: Red Network Cable, Green Network Cable, Blue Network Cable and Yellow Network Cable, plus the Routing Network Cable.[3]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Cables can also be recolored. For each color there is a separate shapeless dye recipe, for example Blue Network Cable has its own, so you can convert an existing cable instead of crafting a new one.[3]

Crafting Shapeless

  • any blue dye
  • any cable

Recipe id: xnet:netcable_blue_dye

Tier 2: Basic connectors

Connectors come in the same colors: Red Connector, Green Connector, Blue Connector and Yellow Connector, plus the Routing Connector. All of these use the mod's default recipes in this pack.[3]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Like cables, connectors have dye recipes for switching between colors, such as the one for Yellow Connector.[3]

Crafting Shapeless

  • any yellow dye
  • any connector

Recipe id: xnet:connector_yellow_dye

Tier 3: Advanced connectors

This is where the pack changes things. The recipes for Advanced Red Connector, Advanced Green Connector, Advanced Blue Connector, Advanced Yellow Connector and Advanced Routing Connector (NOT) are all marked as changed by the pack, so don't rely on mod defaults you may remember from other packs. Each one builds on its matching basic connector.[3]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

Pack-changed recipe. The other advanced colors follow the same pattern with their own basic connector.

The Connector Upgrade Kit recipe is also changed by the pack.[3]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Advanced connectors can be recolored with dyes too, using their own shapeless recipes, for example the one for Advanced Green Connector.[3]

Crafting Shapeless

  • any green dye
  • any advanced connector

Recipe id: xnet:advanced_connector_green_dye

Tier 4: Routing and wireless

The Router and the Wireless Router both have unchanged mod recipes in this pack.[3]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

For the antenna, you craft three parts: Antenna Base, Antenna and Antenna Dish. The pack changed only the Antenna Base recipe, while the other two use mod defaults.[3]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

Pack-changed recipe.

AntennaMod recipe

Crafting Shaped

Crafting Shaped
Iron Barsany iron ingotIron Bars
Iron Barsany iron ingotIron Bars
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna

Antenna DishMod recipe

Crafting Shaped

Crafting Shaped
Iron TrapdoorIron TrapdoorIron Trapdoor
Iron Trapdoorany ender pearlIron Trapdoor
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna_dish

Extras

The Redstone Proxy and the Facade are both default mod recipes. The Redstone Proxy can also be turned into Redstone Proxy (update) with a separate shapeless recipe.[3]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

Crafting Shapeless

Recipe id: xnet:redstoneproxy_update

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glass blocksany wool
Paperany woolPaper

Recipe id: xnet:facade

How does XNet work with other mods?

2 parts

XNet is a cable mod, and the sources for this pack only show one real link to other mods: its crafting recipes. There are no quest connections to cover, so this section stays short.[1][3]

Every XNet block you can craft in this pack is built around the Machine Frame from RFTools Base. That includes the Controller, the Redstone Proxy, the Router and the Wireless Router. If you want to set up an XNet network, get Machine Frames first.[3]

Recipes

The Controller is the heart of a network, and it takes both a gold ingot and an iron ingot. Any ingot from the gold and iron ingot tags works, so you aren't locked to one mod's metals.[3]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

The Redstone Proxy is the simplest craft of the four, and it still needs a Machine Frame.[3]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

Both routers accept any ender pearl from the shared ender pearl tag. The Router also needs a Powered Rail and an iron ingot, which can come from any mod's iron.[3]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Tip: The Controller, Router and Wireless Router recipes all use a Comparator. Craft a few extra before you start building.[3]

Unverified Which other mods' inventories, machines or energy and fluid storage XNet cables can connect to in this pack has not been confirmed from the available sources.

Sources

  1. XNet project page (modrinth) · official mod data
  2. All the Mods 10 2.6 mod list · pack file
  3. All the Mods 10 2.6 recipe dump: recipes making XNet items · pack recipe dump
  4. xnet tooltips and descriptions (English lang file) · official mod data
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 2, 2026.

Guides for other versions: 2.7 to 8.3

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