Villages&Pillages guide for All the Mods 10 0.46 to 8.1

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Villages&Pillages guide for All the Mods 10

Written for All the Mods 10 8.1 · also fits 0.46 to 8.0 · updated Oct 17, 2026

Last verified for All the Mods 10 v8.1 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:All the Mods 11 0.10.0-beta to 0.12.0-beta

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Every recipe and number here was checked against All the Mods 10 8.1's own files.

What is Villages&Pillages?

3 parts

Villages&Pillages is a structure mod. It adds hostile, unfriendly pillages to the world as a contrast to Minecraft's peaceful villages. If you like exploring and finding new places to loot and survive, this one is for you.[1]

What it adds

The mod is planned to grow through seasonal updates. Season 1 is the Witch Village, hidden deep in swamp and mangrove biomes. You'll find mossy houses and bubbling cauldrons, and you have to get through treacherous bogs to uncover the village's dark secrets.[1]

Compatibility

The mod is designed to be fully compatible with all world generation mods, and it currently offers enhanced compatibility with the Waystones mod.[1]

In this pack

This pack ships Villages&Pillages 1.0.3, built for NeoForge on Minecraft 1.21.1. The mod was already included in version 2.25 or earlier, so it's a long-standing part of the pack.[2]

Unverified The sources don't show where the mod fits in the pack's progression. They also don't confirm any quests or an ATM Star path involving it, so treat it as an optional exploration mod.

How do you get started with Villages&Pillages?

2 parts

Villages&Pillages is a structure mod that adds hostile and unfriendly pillages as a contrast to the peaceful villages. Its first season adds the Witch Village, so that's the place to head for first.[1]

Your first step: find the Witch Village

The mod is getting seasonal updates, and Season 1 adds the Witch Village. You'll find it hidden deep within swamp and mangrove biomes, so head for those if you want to see it. Expect mossy houses, bubbling cauldrons and treacherous bogs to get through before the village's dark secrets are revealed.[1]

  1. Travel to a swamp or mangrove biome, since that's where the Witch Village generates.[1]
  2. Look around for mossy houses and bubbling cauldrons, which mark the village.[1]
  3. Watch your step in the bogs while you explore. They're described as treacherous.[1]

Travel and compatibility

The mod is designed to be fully compatible with all world generation mods, so it should sit alongside the other biome and structure mods without trouble. It also has enhanced compatibility with the Waystones mod, which is handy once you've found a village you want to come back to.[1]

Tip: Since the Witch Village is hostile, get yourself properly geared up before you go looking for it. This is general advice rather than something the mod's page spells out.[1]

Unverified I couldn't confirm any in-pack recipes, quests or item descriptions for this mod, so there's no crafting order to follow here. If you spot something craftable or any loot worth chasing in the Witch Village, that isn't verified yet.

How does Villages&Pillages work?

3 parts

Good news and a little bit of honesty here: Villages&Pillages is a structure mod, so it has no machines, multiblocks, power, fluids or item automation to learn. There is nothing to wire up or feed with energy. What the mod does is change what you find when you explore the world.[1]

What the mod actually does

Villages&Pillages is a structure mod that adds hostile, unfriendly pillages as a contrast to the peaceful villages.[1]

The mod receives seasonal updates, and the first season adds the Witch Village. You will find it hidden deep in swamp and mangrove biomes, with mossy houses, bubbling cauldrons and treacherous bogs to get through.[1]

Compatibility

The mod is designed to be fully compatible with all world generation mods, and it currently offers enhanced compatibility with the Waystones mod.[1]

What I can't confirm

Unverified The sources for this pack don't cover loot tables, structure spawn rates, structure sizes, mobs found in the structures, or any config options. There are no config files for this mod in the pack and no recipes produce its items, so none of that can be confirmed here.

What changed in Villages&Pillages between versions?

Villages&Pillages has a short history in this pack, because the sources only cover a couple of points.[2][3]

  • Villages&Pillages was first included in All the Mods 10 2.25 or earlier.[2]
  • All the Mods 10 2.39 updated Villages & Pillages from 1.0.2 to 1.0.3.[3]
  • All the Mods 10 8.1 includes Villages&Pillages 1.0.3, using the NeoForge 1.21.1 jar.[2]

Unverified What actually changed between 1.0.2 and 1.0.3 is not shown in the sources here, since no changelogs are stored for the shipped jars. The mod's own changelog is where those details would live.

Sources

  1. Villages&Pillages project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 changelog (All the Mods 10 2.39) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.3 · 8.2

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