MmmMmmMmmMmm guide for All the Mods 10 2.13 to 8.1
MmmMmmMmmMmm guide for All the Mods 10
Last verified for All the Mods 10 v8.1 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.21.1 to 1.24.0FTB Skies 2: Aero 1.1.0 to 1.10.0FTB StoneBlock 4 1.17.1 to 1.23.0
- Sections
- 5
- Recipes shown
- 1
- Items named
- 1
Every recipe and number here was checked against All the Mods 10 8.1's own files.
What is MmmMmmMmmMmm?
3 parts
MmmMmmMmmMmm is a tiny mod that adds exactly one item: a Target Dummy. You place it in the world, hit it, and it wiggles and shows you big floating damage numbers. It's a handy way to test your weapons and your DPS without hunting for mobs.[1]
The pack includes version 1.21-2.1.0 of the mod, and it has been there since All the Mods 10 2.25 or earlier. This version is a rewrite of the original 1.12 mod by bonusboni.[1][2]
What it does
- Right click a block to place the dummy. It can face 16 different directions depending on which way you face, like an armor stand.[1]
- Right click it with armor or equipment to dress it up. Click the matching body part to take a piece off. Dressing it up makes the numbers smaller.[1]
- Damage numbers change color with the damage type. Critical hits show red and lightning shows yellow. Several numbers can be on screen at once, and they fade so you can tell which is newest.[1]
- Remove it with shift and left click using an empty hand. You can also break it by removing the block under its feet.[1]
- A dispenser can place the dummy for you, which helps with automated testing.[1]
Mob types and extras
Put an undead mob head on the dummy and it becomes an undead target, which is great for testing a smite weapon. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager. Other mobs still won't attack it. It just takes extra damage from the matching enchantments.[1]
Equip a pumpkin or a jack o lantern and it acts as a scarecrow that scares nearby animals. You can also try shearing it to get a different skin.[1]
Who it's for
It's for anyone who wants to compare weapons, enchantments or armor setups safely. It's a utility, not a progression mod, so you can use it at any point.[1]
Unverified The sources I was given don't show whether the pack changes any of this mod's config values. They also don't show any quest or ATM Star path involvement for the mod, so I can't say where it fits in the pack's progression.
How do you get started with MmmMmmMmmMmm?
3 parts
Good news: getting started with this mod is quick, because it adds exactly one item, the Target Dummy. Once you've made one, you can see how much damage your weapons and builds actually deal.[1]
Craft your Target Dummy
The dummy has a single crafting recipe in the pack, and it's the first thing to make. The block below shows the exact in-pack recipe.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
Place it and start hitting
- Right click on a block with the dummy to place it. It can face 16 different directions depending on which way you face when you place it, just like an armor stand.[1]
- Hit it. It wiggles and shows the damage you dealt as large numbers, so it's a handy way to test a new weapon.[1]
- Dress it up if you like: right click the dummy with the armor or equipment you want to put on it. To take a piece off, click the matching body part. The mod's page says dressing it up makes the numbers smaller.[1]
- When you're done testing, remove it by shift left clicking it with an empty hand.[1]
Handy tricks once you have one
- Testing something like a smite sword? Equip the dummy with an undead mob head and it changes its type to match. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager.[1]
- Mimicking a mob type doesn't make other mobs attack the dummy. It just takes more damage from the matching enchantments and similar effects.[1]
- Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals.[1]
- You can shear the dummy to get a different skin.[1]
- For automation, a dispenser can place the dummy. You can also break it by removing the block under its feet.[1]
How does MmmMmmMmmMmm work?
7 parts
This is a small mod that adds exactly one item, the Target Dummy. That means there are no machines, multiblocks or power and fluid systems to learn here. Everything below is about how the dummy itself behaves, and it's a great way to test your damage.[1]
Getting one
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
This is the pack's crafting recipe for the Target Dummy.
Placing, dressing and removing
- Right click on a block with the dummy to place it. It can face 16 different directions depending on which way you face when you place it, similar to an armor stand.[1]
- To dress it, right click it with the armor or equipment you want. To take a piece off, click the matching body part.[1]
- To remove the dummy, shift left click it with an empty hand.[1]
- Shearing the dummy gives it a different skin.[1]
- Custom armor models from other mods are listed as rendering properly, but only for 1.16 for now, so don't count on it.[1]
Reading the damage
When you hit the dummy it wiggles and shows damage numbers. More than one number can show at once, and they fade so you can tell which is the newest. The numbers change color with the damage type: critical hits are red and lightning damage is yellow. The dummy reacts to all damage types, and your dps number appears on the status bar.[1]
Dressing the dummy in armor makes the numbers smaller. It can also be killed with the /kill command, by withers and by void damage.[1]
Changing its mob type
Equipping certain items changes what kind of mob the dummy counts as. That's handy for testing enchantments that only work on certain mobs, like a smite sword.[1]
- An undead mob head changes it to an undead type.[1]
- A turtle helmet makes it a water mob.[1]
- A pillager banner turns it into a pillager mob.[1]
Scarecrow mode
If you equip the dummy with a pumpkin or a jack o lantern, it acts as a scarecrow and scares nearby animals.[1]
Automation
- A dispenser can dispense the dummy, so you can place it automatically.[1]
- You can break the dummy by removing the block under its feet.[1]
Config
The mod has a config file that lets you change how much the dummy swings, its skin, whether the dps messages are static or dynamic, and whether the numbers show hearts instead of damage.[1]
Unverified The mod's config file controls these options, but the sources here do not show its values or whether the pack changes any of them from the mod's defaults.
How do you progress through MmmMmmMmmMmm?
The sources show only one recipe for this mod in the pack: the Target Dummy. It is a shaped crafting recipe, and no other recipe in the pack makes an item from this mod, so there are no tiers or upgrade steps to follow.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
This is the only in-pack recipe that makes a Target Dummy.
What changed in MmmMmmMmmMmm between versions?
All the Mods 10 8.1 ships MmmMmmMmmMmm 1.21-2.1.0. The mod has been in the pack since All the Mods 10 2.25 or earlier, so it's a long-time resident.[2]
The pack changelogs only record version bumps. Here's the update path I can confirm, oldest first:[4][5][6][7][8][9]
- All the Mods 10 2.37: updated from 1.21-2.0.6 to 1.21-2.0.7.[4]
- All the Mods 10 4.0: updated from 1.21-2.0.7 to 1.21-2.0.8.[5]
- All the Mods 10 4.6: updated from 1.21-2.0.8 to 1.21-2.0.9.[6]
- All the Mods 10 4.15: updated from 1.21-2.0.9 to 1.21-2.0.11.[7]
- All the Mods 10 7.0: updated from 1.21-2.0.11 to 1.21-2.0.12.[8]
- All the Mods 10 7.3: updated from 1.21-2.0.12 to 1.21-2.1.0, which is the version 8.1 still uses.[2][9]
Unverified What actually changed inside the mod in each of these updates (new features, fixes or balance changes) is unverified. The pack changelogs only list version numbers, and there are no stored changelogs for the shipped jar. Check the mod's own release notes if you want the details.
Sources
- MmmMmmMmmMmm project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.6) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 7.0) · changelog
- All the Mods 10 changelog (All the Mods 10 7.3) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 8.2 to 8.3 · 2.12 · 0.53 to 2.11