MmmMmmMmmMmm guide for All the Mods 10 0.53 to 2.11
MmmMmmMmmMmm guide for All the Mods 10
Last verified for All the Mods 10 v2.11 on Oct 16, 2026 · text last changed Oct 15, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.1.0 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 6
- Recipes shown
- 1
- Items named
- 1
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.11's own files.
What is MmmMmmMmmMmm?
3 parts
Same as in the All the Mods 10 8.1 guide
MmmMmmMmmMmm is a tiny mod that adds exactly one item: a Target Dummy. You place it in the world, hit it, and it wiggles and shows you big floating damage numbers. It's a handy way to test your weapons and your DPS without hunting for mobs.[1]
The pack includes version 1.21-2.1.0 of the mod, and it has been there since All the Mods 10 2.25 or earlier. This version is a rewrite of the original 1.12 mod by bonusboni.[1][2]
What it does
- Right click a block to place the dummy. It can face 16 different directions depending on which way you face, like an armor stand.[1]
- Right click it with armor or equipment to dress it up. Click the matching body part to take a piece off. Dressing it up makes the numbers smaller.[1]
- Damage numbers change color with the damage type. Critical hits show red and lightning shows yellow. Several numbers can be on screen at once, and they fade so you can tell which is newest.[1]
- Remove it with shift and left click using an empty hand. You can also break it by removing the block under its feet.[1]
- A dispenser can place the dummy for you, which helps with automated testing.[1]
Mob types and extras
Put an undead mob head on the dummy and it becomes an undead target, which is great for testing a smite weapon. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager. Other mobs still won't attack it. It just takes extra damage from the matching enchantments.[1]
Equip a pumpkin or a jack o lantern and it acts as a scarecrow that scares nearby animals. You can also try shearing it to get a different skin.[1]
Who it's for
It's for anyone who wants to compare weapons, enchantments or armor setups safely. It's a utility, not a progression mod, so you can use it at any point.[1]
Unverified The sources I was given don't show whether the pack changes any of this mod's config values. They also don't show any quest or ATM Star path involvement for the mod, so I can't say where it fits in the pack's progression.
How do you get started with MmmMmmMmmMmm?
3 parts
Same as in the All the Mods 10 8.1 guide
Good news: getting started with this mod is quick, because it adds exactly one item, the Target Dummy. Once you've made one, you can see how much damage your weapons and builds actually deal.[1]
Craft your Target Dummy
The dummy has a single crafting recipe in the pack, and it's the first thing to make. The block below shows the exact in-pack recipe.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
Place it and start hitting
- Right click on a block with the dummy to place it. It can face 16 different directions depending on which way you face when you place it, just like an armor stand.[1]
- Hit it. It wiggles and shows the damage you dealt as large numbers, so it's a handy way to test a new weapon.[1]
- Dress it up if you like: right click the dummy with the armor or equipment you want to put on it. To take a piece off, click the matching body part. The mod's page says dressing it up makes the numbers smaller.[1]
- When you're done testing, remove it by shift left clicking it with an empty hand.[1]
Handy tricks once you have one
- Testing something like a smite sword? Equip the dummy with an undead mob head and it changes its type to match. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager.[1]
- Mimicking a mob type doesn't make other mobs attack the dummy. It just takes more damage from the matching enchantments and similar effects.[1]
- Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals.[1]
- You can shear the dummy to get a different skin.[1]
- For automation, a dispenser can place the dummy. You can also break it by removing the block under its feet.[1]
How does MmmMmmMmmMmm work?
8 parts
Don't expect machines, power or pipes here! MmmMmmMmmMmm is a small mod that adds exactly one item, the Target Dummy. Its mechanics are all about placing the dummy, hitting it to see your damage numbers, and dressing it up to change how it behaves.[1]
Getting a dummy
In this pack the Target Dummy has a shaped crafting recipe that uses an armor stand and a hay block. Check the grid below for the exact layout.[4]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
Placing, rotating and removing
- Right click on a block while holding the Target Dummy to place it.[1]
- The dummy faces one of 16 directions depending on which way you're looking when you place it, just like an armor stand.[1]
- When you're done testing, shift left click the dummy with an empty hand to remove it.[1]
Reading the damage numbers
Hit the dummy and it wiggles and shows the damage you dealt. It can show more than one damage number at a time, and older numbers fade out so you can always tell which one is the newest.[1]
The numbers are colour-coded by damage type. For example, critical hits show up red and lightning damage shows up yellow. The dummy reacts to all damage types, so it's handy for testing more than plain sword swings.[1]
Your DPS (damage per second) also shows up on the status bar, which makes it easy to compare weapons or setups.[1]
Equipping armor and gear
You can dress the dummy with all kinds of armor and equipment by right clicking it with the item you want to put on. To take a piece off, click the matching body part. Equipping and unequipping work a lot like an armor stand.[1]
Armor does more than change the look. A dressed-up dummy takes less damage, so the numbers get smaller. That makes the dummy a good way to see how your attacks hold up against armored targets.[1]
Changing the mob type
This is where the dummy gets really useful for testing enchantments. Certain items change what kind of mob the dummy counts as, so it takes extra damage from the matching enchantments.[1]
- Equip an undead mob head to turn it into an undead mob. That's perfect for testing a Smite sword without hunting for skeletons.[1]
- Equip a turtle helmet to make it count as a water mob.[1]
- Equip a pillager banner to turn it into a pillager mob.[1]
Scarecrows and skins
Put a pumpkin or jack o'lantern on the dummy and it becomes a scarecrow that scares away nearby animals. You can also shear a dummy to give it a different skin.[1]
Automation
There isn't much to automate, but the dummy does work with vanilla redstone tricks. A dispenser can place it, and you can break it by removing the block under its feet.[1]
Killing the dummy
The dummy survives normal hits, but the /kill command, withers and void damage can all kill it. Keep it away from your wither-fighting arena if you want it to stick around![1]
Unverified The mod's config is said to let you change how much the dummy swings, switch its skin, choose between static and dynamic DPS messages, and show hearts instead of damage numbers. This pack doesn't ship a config file for this mod, so the option names and the values this pack uses can't be confirmed.
How do you progress through MmmMmmMmmMmm?
Same as in the All the Mods 10 8.1 guide
The sources show only one recipe for this mod in the pack: the Target Dummy. It is a shaped crafting recipe, and no other recipe in the pack makes an item from this mod, so there are no tiers or upgrade steps to follow.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
This is the only in-pack recipe that makes a Target Dummy.
Which MmmMmmMmmMmm config options matter?
This pack ships no config file for the mod, so everything runs on the mod's own defaults. That means there are no pack-changed values to watch out for here, whatever the dummy does out of the box is what you get.[1]
The mod does have a config file of its own if you ever want to generate and tweak one. It lets you change how much the dummy swings when you hit it, and it lets you swap the skin it uses.[1]
The same config also controls how damage is reported. You can choose between static and dynamic DPS messages, and you can make the floating numbers show hearts instead of raw damage, handy if you think in hearts rather than half-points.[1]
Unverified The exact key names, default values and file path for the mod's config are not documented in the sources used for this guide, so check the generated config file in your instance folder for the specific options.
What changed in MmmMmmMmmMmm between versions?
3 parts
All the Mods 10 2.11 ships MmmMmmMmmMmm 1.21-2.0.6, and the mod has been in the pack since version 0.53 or earlier. Here are the changes listed in the mod's own changelogs for the releases covered by the sources.[5]
1.21-2.0.6 (the version in this pack)
- Fixed some enchantment code that kept the server level loaded in memory while you were on the main screen.[6]
1.21-2.0.4
- The dummy's boss bar is now removed when the dummy is killed.[7]
- The dummy no longer triggers pressure plates.[7]
- Added an es_mx translation.[7]
1.21-2.0.3
- Fixed very high damage values spawning way too many particles.[8]
Sources
- MmmMmmMmmMmm project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
- All the Mods 10 2.11 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
- All the Mods 10 2.11 mod list · pack file
- MmmMmmMmmMmm 1.21-2.0.6 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.4 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.3 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 2.12