Little Big Redstone guide for All the Mods 10 6.0 to 6.1

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What is Little Big Redstone?

1 part

Little Big Redstone lets you compact your big redstone into a little block! Its core is the Microchip, a block you open up and fill with logic components. Instead of sprawling wiring across your base, you build the circuit inside the chip's interface, and it can connect to redstone as well as item, fluid and energy storages.[1][2]

Inside a Microchip you get the standard logic gates like NOT, AND and OR, plus components such as the Sequencer and Pulse Throttler for delaying, shortening or lengthening a signal. Everything works purely on/off, and you link components together with redstone bits as wires. Every component has a tooltip explaining what it does, so you can experiment as you go.[1][2][3]

I/O ports are how your circuit talks to the outside world. Each one links to a side of the chip, and you can set the signal strength it reads or outputs.[4]

Handy tools

  • Logic Arrays store logic components and redstone bits in 28 slots, and you can browse them directly while you're working in a Microchip.[5]
  • Floppy Disks copy a Microchip's program so you can install it on another chip, as long as you have the components needed. Items inside your Logic Arrays count toward that. You can even save programs to files on your computer and load them in other worlds and on servers.[6]
  • Sticky Notes can be placed on blocks or inside Microchips, so you can label your builds and leave notes in your logic.[1]
  • Every item comes in all dye colors, so you can color-code chips and components to keep big projects organized.[1][2]

This mod is a great fit if you like building redstone contraptions but want them tidy, compact and easy to copy. This pack runs version 1.5.0-beta-1.21.1 of the mod, so keep in mind that it's a beta release.[1][7]

How do you get started with Little Big Redstone?

4 parts

Little Big Redstone is all about the Blue Microchip: a block you fill with logic components so a big, messy redstone build fits inside a single block. Your first goal is to get a Microchip down and wire a simple circuit inside it.[1][2]

Every item comes in all dye colors, so pick a color you like and stick with it. Logic components you place in a Microchip take on the Microchip's color by default. The examples below use blue.[2][3]

Step 1: A Floppy Disk

Start with a Floppy Disk, because in this pack the Microchip recipe uses a Floppy Disk of the matching color. Craft the disk first and save yourself a trip back to the crafting table.[8]

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany blue dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/blue

Every other color has its own floppy disk recipe.

Step 2: Your first Microchip

Once you have the disk, you can craft the Microchip itself. This is the block where all your logic lives.[1][8]

Blue MicrochipMod recipe

Crafting Shaped

Crafting Shaped
any iron storage blockany iron storage blockany iron storage block
any redstone dustRedstone Circuit Boardany redstone dust
any iron storage blockBlue Floppy Diskany iron storage block

Recipe id: little_big_redstone:microchip/blue

Black and brown versions are made the same way with their matching disk.

Unverified The recipes for the Redstone Circuit Board and the Redstone Bit weren't in the data available for this guide. Look them up in JEI or EMI in-game. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Step 3: I/O Ports and your first gates

A Microchip does nothing on its own until you give it an I/O Port. I/O Ports carry redstone signals into and out of your circuit. Each one links to one side of the block: north, south, east, west, up or down. Each side can only be an input or an output, never both.[4]

I/O PortMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
Empty slotRedstone BitEmpty slot
Empty slotEmpty slotany redstone dust

Recipe id: little_big_redstone:logic/io

You'll want at least two: one input and one output.

Next, grab a NOT Gate, the simplest gate: it takes one input and inverts it. An OR Gate is also worth having early. Each input port only accepts one wire, so an OR gate is how you merge several wires into one.[9][10]

NOT GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustRedstone BitRedstone Torch

Recipe id: little_big_redstone:logic/not_gate

OR GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
any redstone dustRedstone Bitany redstone dust
any redstone dustEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/or_gate

Stock up on Redstone Bit too. Redstone Bits are the wires that connect your logic components inside the Microchip, so you'll go through plenty of them.[1]

Tip: Inside the Microchip menu, left-click to place or pick up logic, and hold Ctrl while placing to snap it to a grid. Right-click a component to open its settings.[3]

Step 4: A Logic Array

As your pile of gates and bits grows, craft a Blue Logic Array. It holds 28 slots of logic components and Redstone Bits. You can browse it right from the Microchip menu. If you carry several arrays, left-click one there to switch to it.[5][11]

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any blue dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/blue

Tip: Once a circuit works, save it to your Floppy Disk and install it on another Microchip. Installing needs the right components and Redstone Bits in your inventory, and items inside your Logic Arrays count. You can also save programs to files on your computer and use them across worlds and servers.[6][11]

How does Little Big Redstone work?

10 parts

Everything in this mod revolves around one block: the Microchip. Instead of sprawling redstone across your base, you place logic components inside the chip's menu and wire them together, so a big, complex circuit fits into a single block. The chip can read and drive redstone and can check item, fluid and energy storages, which makes it a compact brain for your automation.[1][2][12]

Working inside a Microchip

Open a microchip and you get a circuit board view. Scroll to zoom in and out, and hold left-click and drag to move the view around. Left-click places or picks up a logic component, and holding Ctrl while a component is on your cursor snaps it to a grid. Right-click a placed component to open its settings menu. That is where you change inputs, delays, directions and so on.[3][11][12]

Inside the chip, everything is strictly on or off. Logic components work purely on boolean signals, and wires only carry a strength of 0 or 1, not the usual 0 to 15 of vanilla redstone. Signal strength only matters where the chip meets the outside world.[3][13]

Wires and Redstone Bits

  • Ports are the little triangles on the side of each component. Output ports are always on the right side and input ports are always on the left side.[13]
  • To make a wire, left-click an output port and then left-click the input port you want. Right-click to discard a wire you are holding, and left-click a placed wire to pick it back up.[13]
  • Each wire costs exactly one redstone bit. The bit is only used up once the wire is actually connected to an input port.[13]
  • An output port can feed any number of wires, but each input port accepts exactly one wire. If you need to merge several wires into one input, put them through an OR gate.[10][13]

Connecting to the world: I/O Ports

I/O ports are how signals get in and out of your circuit. Each port links to one side of the microchip: north, south, east, west, up or down. Once you place them, you will see redstone faces on the matching sides of the block. Crouch and look at the chip to see which color belongs to which direction. You can use several I/O ports to handle different faces at once.[4][11][12]

Each port has a configurable signal strength. In input mode, the incoming redstone has to meet that strength for the port to output ON inside the circuit. The config tooltips also offer equal to, greater than or equal to, and less than or equal to comparisons. In output mode, an ON signal inside the circuit makes the port emit exactly the strength you set.[4][11]

Watch out: A face can be an input or an output, never both. If one I/O port reads from a face while another outputs to that same face, neither port works and the chip shows a warning indicator.[4][11]

Reading storage: the Reader

The Reader is your automation workhorse. It has no input inside the circuit. Instead, it checks how full the container directly next to the microchip is, in the direction you configure. That container can be an item container like a chest, barrel or furnace, a modded fluid tank, or a modded FE energy storage such as a battery. It reads item fullness by default, and you can switch this in its config.[11][14]

By default the Reader outputs ON once the container is at least 50% full, and you can change that threshold. The in-game example uses exactly this setup: the chip lights a redstone lamp when the chest next to it is at least 50% full. Its config also has equal to, greater than or equal to, and less than or equal to comparison modes, plus a comparator-style signal threshold option.[11][14]

Going wireless: Tags

Tags send signals between circuits without wires. A tag is either an emitter, which transmits, or a sensor, which receives. A sensor only detects emitters with the exact same label. Labels are case sensitive, and an empty label only matches other empty labels. Sensors can also pick up emitters in the same circuit, and emitters reach across the entire world, ignoring dimensions.[11][15]

Each sensor has a threshold for how many matching emitters must be ON before it outputs ON. For example, a sensor with a threshold of 2 and the label something needs two ON emitters labelled something. Sensors are not global by default, so on a server they only sense your own emitters until you turn the global option on.[11][15]

Logic gates

  • NOT is the simplest gate: it takes one input and inverts it.[9]
  • AND outputs ON only when all inputs are ON, and NAND is its inverse.[16][17]
  • OR outputs ON when at least one input is ON, and NOR is its inverse.[10][18]
  • XOR outputs ON when an odd number of inputs are ON. With two inputs, that means exactly one of them is ON.[19]
  • AND, NAND, OR, NOR and XOR can each be set to anywhere between 2 and 10 inputs.[10][16][17][18][19]

Timing, memory and control

Minecraft runs at 20 ticks per second, and the timing components all count in ticks.[20][21]

  • The Sequencer delays signals. Its internal counter runs from 0 up to the delay you set (default 20), and its output is ON only while the counter is at its maximum.[21]
  • Sequencer Weak mode keeps counting after any ON pulse, however short, so it works as a plain delay. Strong mode counts up while the input is ON and back down while it is OFF. Counter mode only counts up and only goes back down when it is reset.[11][21]
  • You can turn on auto reset, so the Sequencer returns to 0 as soon as it fires and outputs ON for exactly 1 tick. You can also add a reset port, which resets the counter to 0 and blocks progress for as long as it is ON.[11][21]
  • Combining the two gives you a pulse counter. The guide's example feeds single-tick pulses into a Counter mode Sequencer with a delay of 5 ticks and auto reset, so it fires once for every 5 separate inputs.[21]
  • The Pulse Throttler sets how long a signal stays ON. By default it shortens any input into a single tick pulse.[11][20]
  • The T Flip-Flop flips its output every time its input goes from OFF to ON.[11][22]
  • The RS NOR Latch is a memory cell with 2 inputs and 1 output. Set (A) turns the output ON and it stays ON. Reset (B) turns it OFF. If both are ON, the output is OFF.[23]
  • The Selector has 2 to 10 outputs with exactly one ON at a time. In Counter mode, two inputs step the active output up or down and wrap around at the ends. In Setter mode, each input selects its matching output, and the lowest one wins if several are ON.[11][24]
  • The Randomizer has 1 to 10 outputs. While its input is ON, each tick it turns on one random output a configurable percentage of the time (default 100%), and every output has an equal chance.[11][25]
Tip: Feed the Randomizer a single-tick pulse, for example from a Pulse Throttler. If you hold its input ON instead, the chosen output changes every tick.[20][25]

Logic Arrays: your circuit toolbox

Logic Arrays hold your logic components and redstone bits so they do not clog your inventory. Each one has 28 slots. You can open it from your hand, and it can also insert and extract items while it sits in your inventory. While you are in a microchip menu, you can browse any Logic Array you carry. The first one is shown by default, and you can left-click another to switch to it.[5][11]

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any black dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/black

Every dye color has its own version of this recipe.

Floppy Disks: copy and paste circuits

Floppy Disks copy a microchip's program, including its logic layout and wire connections. Use the disk's save key combination on a chip to store the program, then use the disk on another chip to install it. Installing needs all the components and redstone bits in your inventory, and items inside your Logic Arrays count. While you look at a chip with the disk in hand, the required items are shown above your hotbar.[1][6][11]

Disks can also save programs to your computer and load them back. Open that menu while holding the disk and not looking at a chip, name the program, and press Save or Load. Files go into the little_big_redstone/microchips folder in your game directory and work across worlds and servers.[6][11]

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany black dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/black

Every dye color has its own version of this recipe.

Staying organized

Microchips come in all 16 dye colors, and the menu takes on the chip's color. Logic components inherit that color by default, but you can dye them separately in a crafting grid or by right-clicking them in the menu with a dye. To clear a component's color, use a water bucket (not consumed) or snowballs (consumed). You can also place Sticky Notes inside a microchip, just like logic, to label parts of your circuit.[12][26]

How do you progress through Little Big Redstone?

5 parts

Little Big Redstone lets you pack complex redstone logic into a single Red Microchip block. You place logic components inside the chip and wire them up, so a whole circuit fits in one block. The mod has no hard tiers, so the best way to plan your progression is to follow the recipe chain: get a Microchip, craft the basic gates, then work up to the components that are built from other gates.[2][8]

Good news if you already know the mod: every Little Big Redstone recipe in this pack's recipe data is the mod's own shaped crafting recipe, with no pack-specific changes.[8]

Getting your first Microchip

Microchips are the heart of the mod. Each coloured Microchip recipe uses the Floppy Disk of the same colour plus a Redstone Circuit Board, so craft the disk first, then the chip. Every item comes in all the dye colours, so pick whichever colour helps you keep your builds organised.[2][8]

Red Floppy DiskMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany red dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/red

Every dye colour has its own version.

Red MicrochipMod recipe

Crafting Shaped

Crafting Shaped
any iron storage blockany iron storage blockany iron storage block
any redstone dustRedstone Circuit Boardany redstone dust
any iron storage blockRed Floppy Diskany iron storage block

Recipe id: little_big_redstone:microchip/red

Uses the Floppy Disk of the same colour.

Unverified The recipes for the Redstone Circuit Board and the Redstone Bit weren't in the recipe data used for this guide. Check your recipe viewer in-game to see how to make them. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

Stage 1: Basic gates and I/O

Every logic component recipe uses a Redstone Bit, so you'll want a steady supply of those. The first components you can make are the simple ones whose recipes only need a Redstone Bit, redstone and, for some of them, a redstone torch.[8]

  • I/O Port: this is how redstone signals get into and out of your circuit. Each port links to one side of the Microchip, and a side can act as an input or an output, but not both.[4][8]
  • NOT Gate: the simplest gate. It takes one input and inverts it.[8][9]
  • AND Gate: outputs ON only when all its inputs are ON. You can configure it with anywhere between 2 and 10 inputs.[8][16]
  • NAND Gate: the inverse of an AND gate, and also configurable from 2 to 10 inputs.[8][17]
  • OR Gate and NOR Gate: a NOR gate turns OFF as soon as at least one input is ON, which makes it the inverse of the OR gate. NOR gates support 2 to 10 inputs.[8][18]
I/O PortMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
Empty slotRedstone BitEmpty slot
Empty slotEmpty slotany redstone dust

Recipe id: little_big_redstone:logic/io

NOT GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustRedstone BitRedstone Torch

Recipe id: little_big_redstone:logic/not_gate

Stage 2: Compound components

Next come the components whose recipes use the basic gates you just made. The RS NOR Latch and the XOR Gate build on Stage 1 gates. The T Flip-Flop goes one step further and needs an RS NOR Latch, so craft the latch before you try the flip-flop.[8]

RS NOR LatchMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustNOR GateEmpty slot
Empty slotRedstone Bitany redstone dust
any redstone dustNOR GateEmpty slot

Recipe id: little_big_redstone:logic/rs_nor_latch

XOR GateMod recipe

Crafting Shaped

Crafting Shaped
AND GateEmpty slotEmpty slot
any redstone dustRedstone BitNOR Gate
NOR GateEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/xor_gate

T Flip-FlopMod recipe

Crafting Shaped

Crafting Shaped
NAND GateEmpty slotEmpty slot
RS NOR LatchRedstone Bitany redstone dust
NAND GateEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/t_flip_flop

Stage 3: Timing and utility components

Finally there are the utility components, whose recipes add some extra ingredients on top of the Redstone Bit. The Sequencer and Pulse Throttler are the kind of components you use to delay, shorten or lengthen a signal. Alongside them are the Selector, Randomizer, Reader and Tag, each with its own recipe.[2][8]

SequencerMod recipe

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany gold ingot
RepeaterRedstone Bitany redstone dust
any gold ingotany gold ingotany gold ingot

Recipe id: little_big_redstone:logic/sequencer

Pulse ThrottlerMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustRedstone Bitany redstone dust
Empty slotSticky PistonEmpty slot

Recipe id: little_big_redstone:logic/pulse_throttler

TagMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlany quartz gemany gold ingot
any ender pearlRedstone Bitany redstone dust
any ender pearlany quartz gemany gold ingot

Recipe id: little_big_redstone:logic/tag

Quality-of-life tools

Once you're building bigger chips, grab a Red Logic Array. It has 28 slots for logic and Redstone Bits, and you can browse its contents right from inside the Microchip menu. You can even carry several and switch between them.[5]

Red Logic ArrayMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any red dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/red

Every dye colour has its own version.

Floppy Disks do more than unlock Microchips. You can save a chip's program to a disk and install it onto another Microchip, as long as you have the logic components and Redstone Bits it needs. You can also save programs to files on your computer, and those files work across worlds and servers.[6]

Tip: Items stored in Logic Arrays count as part of your inventory when you install a program from a Floppy Disk, so keeping your gates in an array makes copying circuits much easier.[6]

How does Little Big Redstone work with other mods?

Little Big Redstone is mostly a self-contained mod. Its main block, the Microchip, lets you build complex logic inside a single block, and that logic can interface with redstone and with item, fluid and energy storages. That storage support is the most likely way your microchips will end up talking to machines and storage from other mods in the pack.[1]

On the redstone side, I/O ports connect your circuit to the outside world. When you place I/O ports in a circuit, redstone faces appear on the sides of the microchip block. Those faces can accept or send a redstone signal, so any block that reads or emits redstone can hook into your circuit.[4]

Tip: Floppy disks can save microchip programs as files in your game directory, and those files work across worlds and servers. This isn't a mod integration, but it's a handy way to reuse the same control circuit in different setups.[6]

Unverified The sources don't say which specific mods' storages or machines work with microchips, or how that connection works in practice. Test it in your own world before building a big setup around another mod's blocks.

What changed in Little Big Redstone between versions?

Little Big Redstone has been part of All the Mods 10 since version 4.0, when it arrived as 1.0.3-beta-1.21.1. The current pack release, All the Mods 10 6.1, ships version 1.5.0-beta-1.21.1.[7][27]

Here's every update the pack changelogs record for the mod, oldest first. The changelogs only list the version bumps, not what changed inside each version.[27][28][29][30][31][32][33][34][35][36][37][38]

  • All the Mods 10 4.0: added at 1.0.3-beta-1.21.1.[27]
  • All the Mods 10 4.1: updated from 1.0.3-beta-1.21.1 to 1.1.2-beta-1.21.1.[38]
  • All the Mods 10 4.3: updated from 1.1.2-beta-1.21.1 to 1.2.2-beta-1.21.1.[37]
  • All the Mods 10 4.5: updated from 1.2.2-beta-1.21.1 to 1.3.2-beta-1.21.1.[36]
  • All the Mods 10 4.6: updated from 1.3.2-beta-1.21.1 to 1.4.2-beta-1.21.1.[35]
  • All the Mods 10 4.11: updated from 1.4.2-beta-1.21.1 to 1.4.3-beta-1.21.1.[34]
  • All the Mods 10 4.12: updated from 1.4.3-beta-1.21.1 to 1.4.4-1.21.1. This version string has no beta tag.[33]
  • All the Mods 10 4.15: updated from 1.4.4-1.21.1 to 1.4.9-beta-1.21.1, which has the beta tag again.[32]
  • All the Mods 10 5.1: updated from 1.4.9-beta-1.21.1 to 1.4.10-beta-1.21.1.[31]
  • All the Mods 10 5.3: updated from 1.4.10-beta-1.21.1 to 1.4.11-beta-1.21.1.[30]
  • All the Mods 10 5.5: updated from 1.4.11-beta-1.21.1 to 1.4.16-beta-1.21.1.[29]
  • All the Mods 10 6.0: updated from 1.4.16-beta-1.21.1 to 1.5.0-beta-1.21.1, the version still used in 6.1.[7][28]
Tip: If you're building a big redstone project on an older pack version, keep in mind the mod has moved from 1.0.3-beta-1.21.1 all the way to 1.5.0-beta-1.21.1. Back up your world before you update the pack.[7][27]

Unverified No mod changelogs were available for the shipped jars. The specific features, fixes or behavior changes in each of these versions, including the jump to 1.5.0, can't be confirmed here.

Sources

  1. Little Big Redstone project page (modrinth) · official mod data
  2. In-game guide: Little Big Redstone (little_big_redstone) · official docs
  3. In-game guide: Introduction (little_big_redstone) · official docs
  4. In-game guide: I/O Port (little_big_redstone) · official docs
  5. In-game guide: Logic Arrays (little_big_redstone) · official docs
  6. In-game guide: Floppy Disks (little_big_redstone) · official docs
  7. All the Mods 10 6.1 mod list · pack file
  8. All the Mods 10 6.1 recipe dump: recipes making Little Big Redstone items · pack recipe dump
  9. In-game guide: NOT Gate (little_big_redstone) · official docs
  10. In-game guide: OR Gate (little_big_redstone) · official docs
  11. little_big_redstone tooltips and descriptions (English lang file) · official mod data
  12. In-game guide: Microchips (little_big_redstone) · official docs
  13. In-game guide: Redstone Bits (little_big_redstone) · official docs
  14. In-game guide: Reader (little_big_redstone) · official docs
  15. In-game guide: Tag (little_big_redstone) · official docs
  16. In-game guide: AND Gate (little_big_redstone) · official docs
  17. In-game guide: NAND Gate (little_big_redstone) · official docs
  18. In-game guide: NOR Gate (little_big_redstone) · official docs
  19. In-game guide: XOR Gate (little_big_redstone) · official docs
  20. In-game guide: Pulse Throttler (little_big_redstone) · official docs
  21. In-game guide: Sequencer (little_big_redstone) · official docs
  22. In-game guide: T Flip-Flop (little_big_redstone) · official docs
  23. In-game guide: RS NOR Latch (little_big_redstone) · official docs
  24. In-game guide: Selector (little_big_redstone) · official docs
  25. In-game guide: Randomizer (little_big_redstone) · official docs
  26. In-game guide: Sticky Notes (little_big_redstone) · official docs
  27. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  28. All the Mods 10 changelog (All the Mods 10 6.0) · changelog
  29. All the Mods 10 changelog (All the Mods 10 5.5) · changelog
  30. All the Mods 10 changelog (All the Mods 10 5.3) · changelog
  31. All the Mods 10 changelog (All the Mods 10 5.1) · changelog
  32. All the Mods 10 changelog (All the Mods 10 4.15) · changelog
  33. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
  34. All the Mods 10 changelog (All the Mods 10 4.11) · changelog
  35. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  36. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  37. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  38. All the Mods 10 changelog (All the Mods 10 4.1) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Sep 20, 2026.

Guides for other versions: 6.2 to 8.3 · 4.1 to 5.5 · 4.0

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