Little Big Redstone guide for All the Mods 10 4.0
Little Big Redstone guide for All the Mods 10
Last verified for All the Mods 10 v4.0 on Sep 20, 2026 · text last changed Sep 20, 2026
A newer release (8.3) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 19
- Items named
- 25
Every recipe and number here was checked against All the Mods 10 4.0's own files.
What is Little Big Redstone?
2 parts
Tired of redstone contraptions that sprawl across half your base? This mod's whole idea is to compact your big redstone into a little block. It adds the Microchip, a block where you build complex logic that interfaces with redstone as well as item, fluid and energy storages.[1]
This pack includes version 1.0.3-beta for 1.21.1, so expect some rough edges that come with a beta release.[2]
What you get
- Microchips: you place logic components inside the Microchip's GUI and connect them with redstone bits. You can add as many inputs and outputs as you need, and every logic component has a tooltip explaining what it does.[1]
- Logic Arrays: items that store your redstone bits and logic components. You can open them from your hand or from inside a Microchip's GUI.[1]
- Floppy Disks: copy a circuit layout, including its wire connections, from one Microchip and install it into another. You need the required items in your inventory to install it.[1]
- Sticky Notes: place them in the world like item frames, up to 4 per block face, and write your own text on them with very basic markdown. You can also put them inside Microchips to label your logic.[1]
Who it's for
If you enjoy building logic circuits but want them compact, tidy and reusable, this mod is for you. The mod's page shows a seven segment display built entirely inside a single Microchip, which gives you an idea of how far you can take it.[1]
Unverified The available sources don't show where this mod fits in the pack's progression, whether any quests use it, or whether it has any role on the ATM Star path.
How do you get started with Little Big Redstone?
4 parts
Little Big Redstone is all about one block: the Microchip. Inside its GUI you place logic components and connect them with Redstone Bits, which lets you build complex logic that talks to redstone and to item, fluid and energy storages, all packed into a single block.[1]
Every item in the mod comes in all the dye colors, so choose a color scheme before you start crafting. Each color has its own recipe. The examples below use gray, but you can swap in any color you like.[1][3]
Step 1: A Logic Array for your parts
Make a Gray Logic Array first. It stores all of your Redstone Bits and logic components, so they don't clutter your inventory. You can open it while holding it, and also from inside the Microchip menu, which makes building much faster.[1][4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any gray dye | any wooden chest | any quartz gem |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: little_big_redstone:logic_array/gray
Every dye color has its own Logic Array recipe.
Step 2: A Floppy Disk
Make a Gray Floppy Disk next, because the Microchip recipe in this pack uses a Floppy Disk of the matching color. Disks are also handy later on. They can save, copy and paste Microchip programs, including the wire connections, so you can install a finished circuit into another Microchip.[1][3][4]
Crafting Shaped
| any iron ingot | any quartz gem | any gray dye |
| any iron ingot | any redstone dust | any iron ingot |
| any iron ingot | any quartz gem | any iron ingot |
Recipe id: little_big_redstone:floppy_disk/gray
Step 3: The Microchip
Now craft the Gray Microchip itself. Look at the recipe before you commit to a color, because it is a bigger craft than the Logic Array and the Floppy Disk.[3]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
| any redstone dust | any redstone dust | |
| any iron storage block | any netherite ingot | any iron storage block |
Recipe id: little_big_redstone:microchip/gray
Step 4: Your first components
An empty Microchip doesn't do anything yet. Your first component should be an I/O Port, because it is how the chip connects to the world. Each port either inputs or outputs a redstone signal on a single face, and you can use several ports to handle different faces. A microchip can't have an input port and an output port on the same face.[1][4]
Crafting Shaped
| any redstone dust | Empty slot | Empty slot |
| Empty slot | Empty slot | |
| Empty slot | Empty slot | any redstone dust |
Recipe id: little_big_redstone:logic/io
Next, make a few basic gates. The NOT Gate inverts its input. The OR Gate outputs ON when any input is ON. The AND Gate outputs ON only when all of its inputs are ON.[4]
Crafting Shaped
| any redstone dust |
Recipe id: little_big_redstone:logic/not_gate
Crafting Shaped
| any redstone dust | Empty slot | Empty slot |
| any redstone dust | any redstone dust | |
| any redstone dust | Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/or_gate
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone dust | ||
| Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/and_gate
Every component recipe in this pack uses a Redstone Bit, and Redstone Bits are also the wires between components inside the Microchip GUI. Make sure you have a good supply of them.[1][3]
Unverified How Redstone Bits are crafted or obtained in this pack is not shown in the available recipe data.
Once your chip is running, you can color individual components separately from the Microchip by using dye on them in the GUI. To remove a component's color, use a snowball, which is consumed, or a water bucket, which is not.[1]
How does Little Big Redstone work?
9 parts
Everything in this mod revolves around one block: the Microchip. Instead of sprawling redstone across your base, you build the logic inside the Microchip's GUI. That logic can interact with redstone in the world and with item, fluid and energy storages.[1]
Inside the GUI you place logic components in whatever arrangement you like, then connect them with redstone bits, which act as the wires. Every logic component has a tooltip explaining what it does, so hover over anything you're unsure about.[1]
Many components also have settings. Right-click a component to open its config. Some components let you set how many inputs they accept and how many outputs they yield.[4]
Getting signals in and out
A chip talks to the outside world through I/O ports. Each port either inputs or outputs a redstone signal on a single face of the Microchip. Use several ports to read from and send to different faces. A single face can't have both an input port and an output port.[4]
- Mode: sets whether the port inputs or outputs redstone power.[4]
- Direction: sets which face the port interacts with redstone power on.[4]
- Signal strength: in input mode, this is the minimum redstone signal strength needed for the output to turn on. In output mode, it's the signal strength the port emits.[4]
Logic gates
The basic gates are all here, and they behave the way their tooltips describe:[4]
- AND gate: output is ON when all inputs are ON, otherwise OFF.[4]
- OR gate: output is ON when any input is ON, otherwise OFF.[4]
- NOT gate: output is ON when the input is OFF, and OFF when the input is ON.[4]
- NAND gate: output is OFF when all inputs are ON, otherwise ON.[4]
- NOR gate: output is ON when all inputs are OFF.[4]
- XOR gate: output is ON when an odd number of inputs are ON, otherwise OFF.[4]
Memory and timing
- RS NOR latch: while the reset (R) input is ON, the output is always OFF. When the set (S) input is ON and reset is OFF, the output turns ON and stays ON until reset is ON.[4]
- T flip-flop: each time the input goes from OFF to ON, the output swaps state.[4]
- Pulse throttler: throttles an incoming signal and outputs a pulse whose duration you configure.[4]
The sequencer
The sequencer delays its output by a delay you set. Its mode decides how it counts toward that delay, and you can choose Weak, Strong or Counter.[4]
- Weak: after an ON input, it waits the set number of ticks and then outputs ON.[4]
- Strong: while the input is ON, it counts up until it reaches the set number of ticks, then outputs ON. While the input is OFF, it counts back down.[4]
- Counter: while the input is ON, it counts up until it reaches the set number of ticks, then outputs ON.[4]
By default, the sequencer doesn't reset after producing an output. Turn on auto reset and its progress resets immediately after it outputs ON. You can also enable a reset port, which adds a second input. An ON signal on that input resets the sequencer's progress, and the sequencer can't progress while that signal stays ON.[4]
Randomizer and selector
The randomizer turns on a random one of its outputs while its input is ON. Its chance setting is the percentage chance, for each tick the input is ON, that one of the outputs is ON.[4]
The selector always has exactly one output ON, and it moves between adjacent ports depending on its mode. In the counter mode, an ON first input moves the selected output up and an ON second input moves it down. In the setter mode, the lowest output whose matching input is ON is the one that turns ON.[4]
Reading item, fluid and energy storage
This is where the mod becomes an automation tool. The reader checks how full an adjacent block is, as a percentage. It outputs ON when that fill level is greater than or equal to the fill threshold you set. It works on item, fluid and energy storages.[1][4]
- Direction: which side the reader checks block capacity from.[4]
- Fill threshold: the minimum fill percentage needed for the output to turn on.[4]
- Mode: what type of information the reader reads from the adjacent block.[4]
Logic Arrays
Logic Arrays are portable storage for your redstone bits and logic components. Open one while holding it, or directly from a Microchip's menu so your parts are right there while you build. You can also insert and extract items with a Logic Array while it sits in your inventory.[1][4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any black dye | any wooden chest | any quartz gem |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: little_big_redstone:logic_array/black
Every dye color has its own version.
Floppy Disks
Floppy Disks let you save, copy and paste Microchip programs, including the wire connections. Use the save key combination on a Microchip to store its program on the disk. Then use the disk on another Microchip to install that program there.[1][4]
Crafting Shaped
| any iron ingot | any quartz gem | any black dye |
| any iron ingot | any redstone dust | any iron ingot |
| any iron ingot | any quartz gem | any iron ingot |
Recipe id: little_big_redstone:floppy_disk/black
Every dye color has its own version.
In this pack, the Floppy Disk and Logic Array recipes are the mod's own. There is one recipe per color, from White Floppy Disk to Black Logic Array.[3]
Colors and notes
Every item in the mod comes in all dye colors. Inside the GUI, you can color logic components separately from the Microchip by using dye on them. To remove the color, use a snowball, which is consumed, or a water bucket, which isn't.[1]
Sticky notes let you label your builds. You can place up to 4 on each face of a block, and you can also place them inside Microchips to leave notes right next to your logic.[1]
How do you progress through Little Big Redstone?
6 parts
Little Big Redstone has a clear crafting ladder in this pack. You start with a tiny redstone component, turn it into logic gates, combine gates into more advanced circuits, and eventually reach coloured microchips. Every recipe below is the mod's own recipe as it exists in the pack, so the recipe tree is your roadmap.[3]
Tier 1: Redstone Bits
Everything in the logic line starts with the Redstone Bit. It only needs plain redstone dust, so you can make it the moment you've mined your first redstone ore. Make a good stack, because every logic component uses one.[3]
Crafting Shaped
4 × any redstone dust
Recipe id: little_big_redstone:redstone_bit
Tier 2: Basic logic components
Once you have Redstone Bits, you can craft the basic components. The OR Gate and the I/O Port are the cheapest. They only need more redstone on top of the bit.[3]
Crafting Shaped
| any redstone dust | Empty slot | Empty slot |
| any redstone dust | any redstone dust | |
| any redstone dust | Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/or_gate
Crafting Shaped
| any redstone dust | Empty slot | Empty slot |
| Empty slot | Empty slot | |
| Empty slot | Empty slot | any redstone dust |
Recipe id: little_big_redstone:logic/io
Most other gates also need a vanilla redstone part. This applies to the AND Gate, NAND Gate, NOR Gate and NOT Gate. It also applies to the Pulse Throttler, Reader, Randomizer, Selector and Sequencer. The Randomizer, Selector and Sequencer are the priciest parts of this tier, because they also call for gold.[3]
Crafting Shaped
| any redstone dust | Empty slot | Empty slot |
| any redstone dust | ||
| any redstone dust | Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/nor_gate
Crafting Shaped
| any gold ingot | any gold ingot | any gold ingot |
| any redstone dust | ||
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: little_big_redstone:logic/sequencer
Tier 3: Compound logic
The top of the logic line is built from other gates. That means you have to craft the earlier components first and feed them back into the table. The best example is the T Flip-Flop, which sits at the end of a small chain.[3]
- Craft a NOR Gate, then use it to make an RS NOR Latch.[3]
- Craft a NAND Gate.[3]
- Combine the NAND Gate and the RS NOR Latch to make the T Flip-Flop.[3]
- If you want an XOR Gate as well, you'll need an AND Gate and a NOR Gate for it.[3]
Crafting Shaped
| any redstone dust | Empty slot | |
| Empty slot | any redstone dust | |
| any redstone dust | Empty slot |
Recipe id: little_big_redstone:logic/rs_nor_latch
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone dust | ||
| Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/t_flip_flop
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone dust | ||
| Empty slot | Empty slot |
Recipe id: little_big_redstone:logic/xor_gate
Logic Arrays and Floppy Disks
Logic Arrays and Floppy Disks come in every dye colour, and each colour has its own recipe. Neither one needs any other item from this mod, so you can craft them early if you have basic iron and quartz. The Red Logic Array and Red Floppy Disk below show the pattern; swap the dye for other colours.[3]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any red dye | any wooden chest | any quartz gem |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: little_big_redstone:logic_array/red
Other colours use the same recipe with a different dye.
Crafting Shaped
| any iron ingot | any quartz gem | any red dye |
| any iron ingot | any redstone dust | any iron ingot |
| any iron ingot | any quartz gem | any iron ingot |
Recipe id: little_big_redstone:floppy_disk/red
Other colours use the same recipe with a different dye.
Top tier: Microchips
Microchips are the end of the ladder. Each colour of microchip needs the Floppy Disk of the same colour. For example, a Blue Microchip needs a Blue Floppy Disk. Make the disk first, then upgrade it.[3]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
| any redstone dust | any redstone dust | |
| any iron storage block | any netherite ingot | any iron storage block |
Recipe id: little_big_redstone:microchip/red
Side item: Sticky Notes
Sticky Notes, like the Black Sticky Note, are a cheap side craft that doesn't depend on any other part of the ladder. They're shapeless recipes, so the item placement in the grid doesn't matter.[3]
Crafting Shapeless
Paper
- any slime ball
- any iron nugget
- any black dye
Recipe id: little_big_redstone:sticky_note/black
Unverified The recipe data only shows how each tier is crafted, not what each component, Logic Array or Microchip does once placed or used. Check each item's in-game tooltip before building around it.
How does Little Big Redstone work with other mods?
The Microchip is where this mod meets the rest of your base. It doesn't only read and output redstone. It is also built to interface with item, fluid and energy storages, so your compact logic can respond to what your storage is doing, not just to redstone lines.[1]
You can place any number of inputs and outputs on a Microchip, so a single chip can gather signals from several places around your setup and send results back out. Every logic component has a tooltip explaining what it does, so check those inside the GUI when you plan a design.[1]
Unverified There are no confirmed recipes in this pack that combine this mod's items with items from other mods, and no quests in the pack involve it. Which specific storage blocks from other mods in the pack work with the Microchip's item, fluid and energy interfaces has not been confirmed, so test with your own setup before you rely on it.
What changed in Little Big Redstone between versions?
The history here is short! The All the Mods 10 4.0 changelog lists Little Big Redstone as a new addition to the pack, shipping version 1.0.3-beta-1.21.1.[5]
The pack's mod list for 4.0 confirms the same build: Little Big Redstone 1.0.3-beta-1.21.1, shipped as the file little-big-redstone-1.0.3-beta-1.21.1.jar. That's a beta release, so you should expect the mod to still be evolving.[2]
Unverified There are no stored changelogs for the mod itself, so what actually changed inside Little Big Redstone in this version, and whether later pack updates change it, can't be confirmed here.
Sources
- Little Big Redstone project page (modrinth) · official mod data
- All the Mods 10 4.0 mod list · pack file
- All the Mods 10 4.0 recipe dump: recipes making Little Big Redstone items · pack recipe dump
- little_big_redstone tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 changelog (All the Mods 10 4.0) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Sep 20, 2026.
Guides for other versions: 6.2 to 8.3 · 6.0 to 6.1 · 4.1 to 5.5