Little Big Redstone guide for All the Mods 10 4.1 to 5.5

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What is Little Big Redstone?

2 parts

Little Big Redstone lets you shrink big redstone builds into a single block. It adds the Microchip, a block with its own GUI where you place logic components and connect them with redstone bits. Complex logic, including things that interface with redstone and item, fluid and energy storages, ends up compacted into one block instead of a sprawling contraption.[1][2]

The pack includes version 1.4.4 for Minecraft 1.21.1, and the mod has been in the pack since 4.0 or earlier.[3]

What you get

  • Logic components: the standard gates such as NOT, AND and OR, plus parts for delaying, shortening or lengthening a signal, like the Sequencer and Pulse Throttler. Gates like AND, NAND and NOR can be set to anywhere from 2 to 10 inputs.[2][4][5][6]
  • I/O ports: these bring redstone signals in and out of your circuit. Each port links to a direction, and each direction can be an input or an output but not both. You can also set the signal strength of a port.[7]
  • Logic arrays: items with 28 slots that store logic components and redstone bits. You can open one from your hand or from inside a Microchip's GUI.[1][8]
  • Floppy disks: copy a circuit from one Microchip and install it on another. You need the required components and bits in your inventory, and items in logic arrays count.[1][9]
  • Sticky notes: placeable notes with colorable text. You can put up to 4 on each face of a block, and you can also put them inside Microchips to annotate your logic.[1]

Every item comes in all dye colors. You can color logic separately from the Microchip itself. A water bucket clears the color without being used up, while snowballs are consumed.[1][2][10]

Who it's for

This mod is for you if you like building redstone logic and want it tidy. Logic works on a purely on/off basis, so if you know your gates and truth tables, you'll feel at home. You can also save a circuit once and reuse it with a floppy disk, and saved programs can be shared across worlds and servers.[2][9][10]

Unverified The sources do not show any quests for this mod, and it does not appear on the ATM Star path, so treat it as an optional extra rather than a progression step.

How do you get started with Little Big Redstone?

3 parts

Little Big Redstone lets you pack a whole redstone circuit into one block: the Microchip. You place logic components inside its interface and wire them together there. Here is the order I'd go in on your first session.[1][2]

Make a floppy disk, then a microchip

The Microchip is the block everything else happens in. In this pack its recipe builds on the floppy disk of the same color, so craft the disk first. A floppy disk is useful on its own later, because it copies programs between microchips. I'm using black here, but all the items come in every dye color, so pick your favorite: Black Floppy Disk first, then Black Microchip.[2][9][11]

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany black dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/black

The floppy disk recipe in this pack, shown in black.

Black MicrochipMod recipe

Crafting Shaped

Crafting Shaped
any iron storage blockany iron storage blockany iron storage block
any redstone dustBlack Floppy Diskany redstone dust
any iron storage blockNetherite Scrapany iron storage block

Recipe id: little_big_redstone:microchip/black

The microchip recipe in this pack, shown in black.

Tip: By default, logic you place inherits the color of the microchip it sits in. You can dye logic separately, either in the crafting grid or by right-clicking it in the menu with a dye. A water bucket or snowballs clear the color again, and snowballs get used up.[10]

Craft your first logic

Every logic recipe in this pack uses a Redstone Bit. Redstone bits are also what you use to make the connections between logic components inside the microchip.[1][11]

Start with three simple pieces. The NOT Gate is the simplest gate: one input, inverted into one output. The I/O Port is how signals get in and out of your circuit. The OR Gate merges several wires into one, which matters because an input port can only accept one wire.[7][12][13]

NOT GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustRedstone BitRedstone Torch

Recipe id: little_big_redstone:logic/not_gate

The NOT gate recipe in this pack.

I/O PortMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
Empty slotRedstone BitEmpty slot
Empty slotEmpty slotany redstone dust

Recipe id: little_big_redstone:logic/io

The I/O port recipe in this pack.

OR GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
any redstone dustRedstone Bitany redstone dust
any redstone dustEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/or_gate

The OR gate recipe in this pack.

Open the microchip and left-click to pick up logic and place it. Hold ctrl while placing to snap it to a grid. Right-click a component to configure it. The AND Gate is a good next step. It turns on only when all its inputs are on, and it can be set to anywhere from 2 to 10 inputs.[4][10]

AND GateMod recipe

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotEmpty slot
any redstone dustRedstone BitRedstone Torch
Redstone TorchEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/and_gate

The AND gate recipe in this pack.

Watch out: Each direction of a microchip can only act as an input or an output, not both. If one I/O port is an input and another is an output on the same face, neither works and a warning indicator shows. Crouch and look at a microchip to see which color matches which direction.[7]

Get a logic array

Once you have a handful of gates and bits, craft a Black Logic Array. It holds logic and redstone bits in 28 slots, and you can view its contents from inside a microchip's menu. If you carry several, left-click the one you want to select it.[8][11]

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any black dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/black

The logic array recipe in this pack, shown in black.

Logic arrays also pay off when you copy circuits. Installing a program from a floppy disk needs the required logic components and redstone bits, and items in your logic arrays count toward that.[9]

How does Little Big Redstone work?

9 parts

Little Big Redstone has no power, fluid or item-processing machines. Everything revolves around one block, the Microchip, which holds a whole circuit inside its menu. The sources don't describe any multiblocks. This section covers how circuits are built, how they talk to the world, and how you save and copy them.[1][2]

The Microchip and its menu

You place logic components inside a Microchip's interface with left-click. Hold ctrl while carrying a component to snap it to a grid. Scroll to zoom, and hold left-click and drag to move around the circuit. Right-clicking a component opens its settings, if it has any.[10][14]

Microchips can be dyed any of the 16 standard dye colors. Logic components inherit the chip's color by default, but you can dye them separately by right-clicking them in the menu with dye. A water bucket clears the color without being used up. Snowballs also clear it, but they are consumed.[10][14]

Logic components and wires

All logic is boolean: a signal is either off (0) or on (1). Each component has ports. Inputs are always on the left and outputs always on the right.[10][15]

Redstone bits make the wires between ports. Where normal redstone runs from 0 to 15, a bit is only 0 or 1. To wire something up, left-click an output port and then the input port you want. Right-click discards a held wire, and left-click picks up a placed one. Each wire costs exactly one bit, and the bit is only consumed once the wire is connected to an input.[15]

An input port takes exactly one wire, while an output port can feed any number of wires. If several wires need to reach one input, merge them with an OR gate.[13][15]

Gates at a glance

  • AND: on only when all inputs are on. NAND is its inverse. Both take 2 to 10 inputs.[4][5]
  • OR: on when at least one input is on. NOR is its inverse. Both take 2 to 10 inputs.[6][13]
  • XOR: on when an odd number of inputs are on. It takes 2 to 10 inputs.[16]
  • NOT: takes one input, inverts it and gives one output.[12]
  • T flip-flop: flips its output state every time a new ON signal arrives.[17]
  • RS NOR latch: input A sets the output to ON and it stays on. Input B resets it to OFF. If both are on, the output is OFF.[18]

Timing and signal shaping

Minecraft runs 20 ticks per real-life second, and these components are measured in ticks. The Pulse Throttler lets you set how long a signal stays on. By default it shortens any input to a single-tick pulse.[19]

The Sequencer delays signals with precise control. It has an internal counter from 0 up to the delay you set (default 20), and its output is ON while the counter is at its maximum. It has three modes:[20]

  • Weak: one ON signal, however brief, makes the counter run up to the delay. Use it to simply delay a signal.[20]
  • Strong: the counter climbs while the input is on and counts back down when it turns off. A pulse too short to reach the maximum never produces an output.[20]
  • Counter: the counter climbs while the input is on and never drops on its own. Only a reset brings it down.[20]

Auto reset sets the counter back to 0 after it reaches the maximum, giving an ON output for exactly 1 tick. You can also enable a second input port that resets the counter whenever it is on. While that reset input is on, the sequencer cannot progress.[20][21]

Tip: Counter mode plus auto reset, with the input run through a Pulse Throttler, makes a pulse counter. With a delay of 5, the sequencer emits a one-tick output only after 5 separate ON inputs.[20]

Routing outputs

The Selector has 2 to 10 outputs and only one is ON at a time. In counter mode it has two inputs that move the ON output up or down, wrapping around at the ends. In setter mode it has one input per output, and if several inputs are on, the lowest output wins.[22]

The Randomizer has 1 to 10 outputs, again with only one ON at a time. While its input is ON, each tick a random output turns on a configurable percentage of the time. The default is 100%, and each output is equally likely. Shorten the input to a single tick if you want one result per trigger, because otherwise the output changes every tick.[23]

Talking to the world

I/O ports connect a circuit to the outside. Placing one makes redstone faces appear on the sides of the Microchip block. Each port is tied to one of six directions: north, south, east, west, up or down. You can see the direction colors on the chip by crouching and looking at it.[7]

Watch out: Each direction can be an input or an output, never both. If one port is an input and another an output on the same face, neither works and a warning indicator appears.[7][21]

You can set a port's signal strength. In input mode, the incoming redstone must meet or exceed that strength for the port to output ON. In output mode, an ON signal makes the port emit redstone at exactly the strength you set.[7]

The Reader is the one component that looks at storage. It has no input inside the circuit and reads the container directly adjacent to the Microchip in its configured direction. That can be an item container such as a chest, barrel or furnace, a modded fluid tank, or a modded FE container such as a battery. It reads item fullness by default. Its default minimum fill is 50%, and you can change both the mode and the threshold.[21][24]

Logic Arrays

A Logic Array holds logic components and redstone bits, so you aren't filling your inventory with them. It has 28 slots. Open it by holding it in hand. Inside a Microchip menu you can reach any logic array in your inventory, and it picks the first one by default. Left-click another to switch.[8]

It comes in all dye colors, for example the Blue Logic Array. This is how it's crafted:[2][11]

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any blue dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/blue

Floppy Disks

A Floppy Disk copies a Microchip's program, including its wire connections, so you can install it into another chip. Holding a disk and pressing the save combination on a chip stores its program. Pressing the install key on another chip then builds it, as long as you have the needed logic components and redstone bits. Items inside your Logic Arrays count as being in your inventory for this.[1][9][21]

The items needed show above the hotbar while you look at a chip with a disk in hand. You can also save and load programs as files from the disk menu, which opens when you use the disk without looking at a chip. They live in the little_big_redstone/microchips folder in your game directory and work across worlds and servers.[9]

Disks come in every dye color too, such as the Red Floppy Disk:[2][11]

Red Floppy DiskMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany red dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/red

Sticky Notes

Sticky notes can be placed in the world like item frames, with 4 per block face. You can also place them inside a Microchip like logic, to label parts of a circuit. Right-click one inside a chip to edit it. They keep their text and colors when broken and replaced.[1][25]

Unverified The pack has no config files for this mod in the sources, and the recipe dump shows only mod recipes. No pack-specific changes to the mod's behavior are confirmed here, so treat the mechanics above as the mod's own behavior in this version.

How do you progress through Little Big Redstone?

4 parts

Little Big Redstone has no gated tech tree. You move up by crafting more advanced logic parts, and each new part is built on the earlier ones. This page follows the in-pack recipes, which are listed as the mod's own recipes. The mod is about compacting bigger redstone circuits into a single Microchip block.[2][11]

Unverified I have no quest data for this mod in the pack, so there is no quest-guided path to follow. Treat the order below as a suggested build order based on the recipes, not an official quest line.

Tier 1: Redstone Bits and basic parts

Everything starts with the Redstone Bit, and nearly every logic recipe uses it. The pack's recipe for it is shown below.[11]

Crafting Shaped

4 × any redstone dust

Recipe id: little_big_redstone:redstone_bit

The simplest parts come next. The I/O Port is how signals get in and out of your circuit, and the OR Gate is one of the basic gates. The Reader is also in this early group.[7][11]

OR GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustEmpty slotEmpty slot
any redstone dustRedstone Bitany redstone dust
any redstone dustEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/or_gate

Tier 2: the core gates and utility logic

The NOT Gate, AND Gate, NAND Gate and NOR Gate are the core gates. The AND, NAND and NOR gates can each be configured for anywhere from 2 to 10 inputs, while the NOT gate takes a single input and inverts it. The NOT Gate recipe is shown below.[4][5][6][12]

NOT GateMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustRedstone BitRedstone Torch

Recipe id: little_big_redstone:logic/not_gate

The timing and signal tools sit at about the same level. They are the Pulse Throttler, Randomizer, Selector and Sequencer. Each one needs a vanilla redstone component on top of the Redstone Bit. The mod's own guide describes the Sequencer and Pulse Throttler as components for delaying, shortening or lengthening a signal.[2][11]

Tier 3: memory and combined gates

The advanced logic is crafted from the gates above rather than from raw parts, so make the basic gates first. The RS NOR Latch, XOR Gate and T Flip-Flop all sit in this group, and their recipes are shown below.[11]

RS NOR LatchMod recipe

Crafting Shaped

Crafting Shaped
any redstone dustNOR GateEmpty slot
Empty slotRedstone Bitany redstone dust
any redstone dustNOR GateEmpty slot

Recipe id: little_big_redstone:logic/rs_nor_latch

XOR GateMod recipe

Crafting Shaped

Crafting Shaped
AND GateEmpty slotEmpty slot
any redstone dustRedstone BitNOR Gate
NOR GateEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/xor_gate

T Flip-FlopMod recipe

Crafting Shaped

Crafting Shaped
NAND GateEmpty slotEmpty slot
RS NOR LatchRedstone Bitany redstone dust
NAND GateEmpty slotEmpty slot

Recipe id: little_big_redstone:logic/t_flip_flop

Organization and the Microchip itself

A Logic Array holds logic and Redstone Bits so they don't fill your inventory. It has 28 slots, and while you're in a Microchip's menu, the arrays in your inventory can be browsed. Build one early, because it makes everything after it easier.[8]

Red Logic ArrayMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any red dyeany wooden chestany quartz gem
any iron ingotany iron ingotany iron ingot

Recipe id: little_big_redstone:logic_array/red

A Floppy Disk lets you store a Microchip's program and install it onto another chip. Items in your Logic Arrays count toward what the install needs. Programs can also be saved to and loaded from your computer, and those files work across worlds and servers.[9]

Red Floppy DiskMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany quartz gemany red dye
any iron ingotany redstone dustany iron ingot
any iron ingotany quartz gemany iron ingot

Recipe id: little_big_redstone:floppy_disk/red

The Microchip is the end of the line. Its recipe takes the matching-color Floppy Disk as an ingredient, so a Microchip comes after the disk and is the most expensive step of the mod. The recipe below is for the red version, and the other dye colors follow the same pattern.[11]

Red MicrochipMod recipe

Crafting Shaped

Crafting Shaped
any iron storage blockany iron storage blockany iron storage block
any redstone dustRed Floppy Diskany redstone dust
any iron storage blockNetherite Scrapany iron storage block

Recipe id: little_big_redstone:microchip/red

Tip: Every item comes in all dye colors, so you can color-code your chips, arrays and disks. Logic components inherit the color of the Microchip they sit in unless you dye them separately.[2][10]

What changed in Little Big Redstone between versions?

1 part

Little Big Redstone has been in All the Mods 10 from the start, and the pack's changelogs show it being updated steadily. All the Mods 10 4.14 ships version 1.4.4-1.21.1.[3][26]

Pack releases that changed the mod

  • 4.0: Little Big Redstone was added at 1.0.3-beta-1.21.1.[26]
  • 4.1: updated from 1.0.3-beta-1.21.1 to 1.1.2-beta-1.21.1.[27]
  • 4.3: updated from 1.1.2-beta-1.21.1 to 1.2.2-beta-1.21.1.[28]
  • 4.5: updated from 1.2.2-beta-1.21.1 to 1.3.2-beta-1.21.1.[29]
  • 4.6: updated from 1.3.2-beta-1.21.1 to 1.4.2-beta-1.21.1.[30]
  • 4.11: updated from 1.4.2-beta-1.21.1 to 1.4.3-beta-1.21.1.[31]
  • 4.12: updated from 1.4.3-beta-1.21.1 to 1.4.4-1.21.1. This is the first version in the list without the beta tag in its version string.[32]

If you're updating an older world, note that the mod went through several version jumps, including 1.3.2 to 1.4.2 in a single pack update (4.6). Back up your world before moving between pack versions.[30]

Unverified What actually changed inside each Little Big Redstone update (new features, fixes, or changed recipes and config values) is unverified. The pack changelogs only record the version numbers, and no changelogs for the shipped jars are stored.

Sources

  1. Little Big Redstone project page (modrinth) · official mod data
  2. In-game guide: Little Big Redstone (little_big_redstone) · official docs
  3. All the Mods 10 4.14 mod list · pack file
  4. In-game guide: AND Gate (little_big_redstone) · official docs
  5. In-game guide: NAND Gate (little_big_redstone) · official docs
  6. In-game guide: NOR Gate (little_big_redstone) · official docs
  7. In-game guide: I/O Port (little_big_redstone) · official docs
  8. In-game guide: Logic Arrays (little_big_redstone) · official docs
  9. In-game guide: Floppy Disks (little_big_redstone) · official docs
  10. In-game guide: Introduction (little_big_redstone) · official docs
  11. All the Mods 10 4.14 recipe dump: recipes making Little Big Redstone items · pack recipe dump
  12. In-game guide: NOT Gate (little_big_redstone) · official docs
  13. In-game guide: OR Gate (little_big_redstone) · official docs
  14. In-game guide: Microchips (little_big_redstone) · official docs
  15. In-game guide: Redstone Bits (little_big_redstone) · official docs
  16. In-game guide: XOR Gate (little_big_redstone) · official docs
  17. In-game guide: T Flip-Flop (little_big_redstone) · official docs
  18. In-game guide: RS NOR Latch (little_big_redstone) · official docs
  19. In-game guide: Pulse Throttler (little_big_redstone) · official docs
  20. In-game guide: Sequencer (little_big_redstone) · official docs
  21. little_big_redstone tooltips and descriptions (English lang file) · official mod data
  22. In-game guide: Selector (little_big_redstone) · official docs
  23. In-game guide: Randomizer (little_big_redstone) · official docs
  24. In-game guide: Reader (little_big_redstone) · official docs
  25. In-game guide: Sticky Notes (little_big_redstone) · official docs
  26. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  27. All the Mods 10 changelog (All the Mods 10 4.1) · changelog
  28. All the Mods 10 changelog (All the Mods 10 4.3) · changelog
  29. All the Mods 10 changelog (All the Mods 10 4.5) · changelog
  30. All the Mods 10 changelog (All the Mods 10 4.6) · changelog
  31. All the Mods 10 changelog (All the Mods 10 4.11) · changelog
  32. All the Mods 10 changelog (All the Mods 10 4.12) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 6.2 to 8.3 · 6.0 to 6.1 · 4.0

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