KeyBind Bundles guide for All the Mods 10 2.47 to 3.2
KeyBind Bundles guide for All the Mods 10
Last verified for All the Mods 10 v3.2 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.4.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 5
4 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 3.2's own files.
What is KeyBind Bundles?
KeyBind Bundles is part of this pack at version 1.2.1. It has been in the lineup since pack version 2.36 or earlier, so it isn't a new addition.[1]
Unverified The available sources don't describe what KeyBind Bundles adds, how it works, who it's aimed at, or where it fits in the pack's progression. Check it out in-game to see what it offers.
How do you get started with KeyBind Bundles?
1 part
Same as in the All the Mods 10 8.1 guide
Here's what I can confirm about KeyBind Bundles in this pack: a bundle holds entries, and you manage those entries with simple mouse clicks. The tooltips tell you what each click does.[2]
Managing entries in a bundle
- Left click edits an entry.[2]
- Shift Left Click deletes an entry, so be careful with that one.[2]
- Right click moves an entry clockwise.[2]
- Shift Right Click moves an entry counterclockwise.[2]
Unverified I couldn't confirm which item you craft first, or whether this pack has a recipe or quest for this mod, so there is no crafting step or recipe block here. Check the in-game recipe viewer for the mod's items. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.
How does KeyBind Bundles work?
2 parts
KeyBind Bundles doesn't come with machines, multiblocks or power systems to explain. Its core mechanic is how you manage the entries inside a bundle, and the pack also sets one client-side config option you should know about.[3][4]
Managing bundle entries
You manage a bundle's entries directly with mouse clicks. Left and right click each do one thing, and holding Shift switches each of them to a different action.[3]
- Left click an entry to edit it.[3]
- Shift + Left Click an entry to delete it.[3]
- Right click an entry to move it clockwise.[3]
- Shift + Right Click an entry to move it counterclockwise.[3]
Because entries move clockwise and counterclockwise, you can think of them as sitting in a ring. Right click and Shift + Right Click step an entry around that ring one way or the other until it's where you want it.[3]
Client config in this pack
This pack sets ignoreInvalidKeyChecks to true in the client config. The config comment explains that this option makes the mod ignore invalid key checks in InputConstants#isKeyDown, and it comes with a clear warning to only use it if you know what you're doing.[4]
Unverified The mod's default value for ignoreInvalidKeyChecks isn't confirmed, so it's unclear whether the pack changed it from the default.
Unverified How you open a bundle, add new entries or trigger entries in-game isn't covered by the available sources.
Which KeyBind Bundles config options matter?
1 part
KeyBind Bundles keeps its settings in a client-side config file, which means it lives on your own game install rather than on the server. The pack only gives one option in that file, and it's worth knowing about before you start tweaking anything.[4]
Ignore invalid key checks
The pack sets ignoreInvalidKeyChecks to true. The option's own description says it makes the game ignore invalid key checks in InputConstants#isKeyDown, which is the code that asks whether a key is currently held down.[4]
Unverified The available files don't show the mod's default value for this option, so it's unconfirmed whether the pack changed it or kept the default. They also don't explain why the pack turns it on or what happens in practice if you turn it off.
What changed in KeyBind Bundles between versions?
KeyBind Bundles has been part of All the Mods 10 since version 2.36 of the pack, where it was added at mod version 1.1.0.[5]
- All the Mods 10 2.36: KeyBind Bundles 1.1.0 was added to the pack.[5]
- All the Mods 10 2.37: KeyBind Bundles was updated from 1.1.0 to 1.2.0.[6]
- All the Mods 10 2.47: KeyBind Bundles was updated from 1.2.0 to 1.2.1.[7]
If you're playing All the Mods 10 3.2, you're on KeyBind Bundles 1.2.1, shipped as the file keybindbundles-1.2.1.jar.[1]
Unverified The pack changelogs only record the version bumps. They don't say what changed inside the mod in the 1.2.0 and 1.2.1 updates, and the mod's own changelogs weren't available, so the specific features or fixes in each update can't be confirmed here.
Sources
- All the Mods 10 3.2 mod list · pack file
- keybindbundles tooltips and descriptions (English lang file) · official mod data
- keybindbundles tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 3.2 config: config/keybindbundles-client.toml · pack file
- All the Mods 10 changelog (All the Mods 10 2.36) · changelog
- All the Mods 10 changelog (All the Mods 10 2.37) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 5.5 to 8.3 · 4.0 to 4.5 · 2.36