KeyBind Bundles guide for All the Mods 10 4.0 to 4.5

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KeyBind Bundles guide for All the Mods 10

Written for All the Mods 10 4.5 · also fits 4.0 to 4.4 · updated Oct 15, 2026

Last verified for All the Mods 10 v4.5 on Oct 15, 2026 · text last changed Oct 15, 2026

A newer release (8.3) is out Guide for the current version

Sections
5

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 4.5's own files.

What is KeyBind Bundles?

KeyBind Bundles is one of the mods installed in this pack. The pack ships version 1.3.0, using the file keybindbundles-1.3.0.jar.[1]

It has been in the pack since version 2.36 or earlier, so it isn't a recent addition. If you're updating from an older install, the mod list doesn't show it as new.[1]

Unverified I couldn't confirm what KeyBind Bundles actually does, who it is aimed at, or any items, recipes or configs it adds. The mod has no guidebook, no platform page data was available, and the only source is the pack's mod list. Check the mod's own in-game controls or settings screen before relying on any specific feature.

Unverified I found no sign that this mod is part of the ATM Star quest path, and no quests in this pack involve it. I can't place it in the pack's progression, so treat it as a standalone utility mod rather than a progression step.

How do you get started with KeyBind Bundles?

1 part

Same as in the All the Mods 10 8.1 guide

Here's what I can confirm about KeyBind Bundles in this pack: a bundle holds entries, and you manage those entries with simple mouse clicks. The tooltips tell you what each click does.[2]

Managing entries in a bundle

  • Left click edits an entry.[2]
  • Shift Left Click deletes an entry, so be careful with that one.[2]
  • Right click moves an entry clockwise.[2]
  • Shift Right Click moves an entry counterclockwise.[2]
Tip: Deleting uses Shift plus Left Click, and editing uses a plain Left Click. If you only want to change an entry, leave Shift alone.[2]

Unverified I couldn't confirm which item you craft first, or whether this pack has a recipe or quest for this mod, so there is no crafting step or recipe block here. Check the in-game recipe viewer for the mod's items. This site does hold All the Mods 10's own recipes, read from the pack itself: look the item up in the item browser.

How does KeyBind Bundles work?

2 parts

The sources for this mod are small. They cover how you manage the entries inside a bundle, plus one client setting that the pack changes.[2][3]

Managing bundle entries

The mod's tooltips tell you which clicks work on an entry. Left click and right click each do something, and Shift changes what they do.[2]

  • Left click: edit the entry.[2]
  • Shift + Left click: delete the entry.[2]
  • Right click: move the entry clockwise.[2]
  • Shift + Right click: move the entry counterclockwise.[2]
Watch out: Shift + Left click deletes an entry, so check which entry you are hovering over before you click.[2]

The pack's client config

The pack ships a client config file with the option ignoreInvalidKeyChecks, and the pack sets it to true. The option's own comment says it ignores invalid key checks in InputConstants#isKeyDown.[3]

Tip: The config comment says to only use this option if you know what you are doing, so leave it as the pack set it unless you have a specific reason to change it.[3]

Which KeyBind Bundles config options matter?

1 part

Good news: KeyBind Bundles keeps its settings very simple. The only option in the client config file that this pack documents is ignoreInvalidKeyChecks.[3]

ignoreInvalidKeyChecks

This pack sets it to true. The config comment describes it as ignoring invalid key checks in InputConstants#isKeyDown, and it carries a clear warning to only use it if you know what you're doing.[3]

Watch out: The config file itself says to only use this option if you know what you're doing. If you're not sure, leave the pack's value as it is rather than experimenting.[3]

Unverified The sources don't show the mod's own default for this option, so it's unconfirmed whether the pack changed it. No other KeyBind Bundles config options are documented here.

What changed in KeyBind Bundles between versions?

Here's how KeyBind Bundles has moved through the pack. The pack changelogs only record version bumps, so you get the timeline but not what changed inside each update.[4][5][6][7]

  • All the Mods 10 2.36: KeyBind Bundles was added to the pack at version 1.1.0.[7]
  • All the Mods 10 2.37: updated from 1.1.0 to 1.2.0.[6]
  • All the Mods 10 2.47: updated from 1.2.0 to 1.2.1.[5]
  • All the Mods 10 4.0: updated from 1.2.1 to 1.3.0.[4]

All the Mods 10 4.5 ships KeyBind Bundles 1.3.0, the same version that arrived in 4.0.[1][4]

Unverified What each update actually changed (new features, fixes or balance tweaks) is unverified, because the sources here include no stored changelogs for the shipped jars.

Sources

  1. All the Mods 10 4.5 mod list · pack file
  2. keybindbundles tooltips and descriptions (English lang file) · official mod data
  3. All the Mods 10 4.5 config: config/keybindbundles-client.toml · pack file
  4. All the Mods 10 changelog (All the Mods 10 4.0) · changelog
  5. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
  6. All the Mods 10 changelog (All the Mods 10 2.37) · changelog
  7. All the Mods 10 changelog (All the Mods 10 2.36) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 15, 2026.

Guides for other versions: 5.5 to 8.3 · 2.47 to 3.2 · 2.36

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