Dyson Cube Project guide for All the Mods 10 5.0 to 5.5

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What is Dyson Cube Project?

3 parts

Dyson Cube Project is all about harnessing the power of the Sun. You launch Solar Sails and Beams into orbit around the Sun, then collect that energy back at your base. The Dyson Cube quest calls it the ultimate power source, producing an insane 1GFE/t at maximum output.[1]

This pack includes version 1.0.2 of Dyson Cube Project.[2]

How it works

The setup has two halves. First you build an EM Rail Ejector Controller, which launches Solar Sails and Beams into orbit around the Sun. You can feed it items automatically through the center of its bottom face. It can't fire at midday, at night or during rain.[1]

To collect the energy, you build a Ray Receiver Controller. It outputs power from the center of its bottom face, but it can't receive power at night or during rain.[1]

Tip: Package your beams and sails into bundles before launching. It's much easier and faster than sending them up one at a time.[1]

Who it's for

This is a big endgame project. Reaching maximum output means sending 8,333,333 beams and 49,999,998 sails into orbit. The quest text says you'll definitely need automation to reach maximum power output, so get some robust resource generation in place before you start scaling up.[1]

Where it fits in the pack

In this pack, the mod appears in the Basic Power quest chapter as "Dyson Cube" quest. That quest comes after the End Game Power Options quest, and you complete it by getting both the EM Rail Ejector Controller and the Ray Receiver Controller.[1]

How do you get started with Dyson Cube Project?

6 parts

The Dyson Cube is the ultimate power source in this pack, producing an insane 1GFE/t. You capture the Sun's energy by launching Solar Sails and Beams into orbit, then collecting the power with a receiver. Your guide through all of this is the "Dyson Cube" quest quest in the Basic Power chapter. It unlocks after End Game Power Options, so this is late-game territory.[1]

Watch out: Every recipe for this mod has been changed by the pack, so don't trust recipes from other packs or older videos. Use the recipe blocks below, which show the exact in-pack versions.[3]

Make a Beam

Start with a Beam. It goes into both of the controller recipes, and Beams are also one of the two things you launch into orbit.[1][3]

2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

Make a Solar Sail

Next, craft a Solar Sail. You need one for the Ray Receiver Controller, and Solar Sails are the other thing you send into orbit.[1][3]

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Build the EM Rail Ejector Controller

The EM Rail Ejector Controller launches your Solar Sails and Beams into orbit around the Sun. You can feed items in automatically through the center of its bottom face. It can't fire at midday, at night or during rain, so plan around those times.[1]

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

Tip: Keep an eye out for a tooltip saying power is optional: with power, you can ramp up how many beams and sails get ejected.[4]

Build the Ray Receiver Controller

To actually collect that glorious energy, build a Ray Receiver Controller. It outputs power from the center of its bottom face. It can't receive power at night or during rain.[1]

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

Crafting both controllers completes the tasks of the "Dyson Cube" quest quest.[1]

Switch to packages

Sending sails and beams one at a time gets slow fast. Instead, package them into bundles for quicker launches with the Beam Package and the Solar Sail Package.[1][3]

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

Plan for scale

For maximum output, you need to send 8,333,333 beams and 49,999,998 sails into orbit. That's quite a lot, and you'll definitely need automation to get there. Before you start scaling up, make sure you have robust resource generation in place.[1]

How does Dyson Cube Project work?

3 parts

Same as in the All the Mods 10 4.14 guide

The sources I have for this mod only cover its crafting chain, not how its machines and multiblocks behave once they are built. So this section is short on purpose, and I'm only describing what can be confirmed.[5]

The crafting chain

Everything here starts from the basic components: the Beam and the Solar Sail. The pack has changed the recipes for both, so don't rely on what you remember from the mod's defaults.[5]

2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Packages

Each component has a packaged version with its own recipe, also changed by the pack: the Beam Package is made from the beam, and the Solar Sail Package is made from the solar sail.[5]

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

The mod's text includes a tooltip that reads "Contains %s solar sail(s)", where the %s is filled in with a count. The sources don't say which item shows it.[6]

Controllers

The controller blocks you can craft are the EM Rail Ejector Controller and the Ray Receiver Controller. Both use a beam as a crafting component, and the pack has changed both recipes. The ray receiver controller also needs a solar sail.[5]

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

Unverified How the controllers are assembled into multiblocks, what power they use or produce, how items move in and out, and how solar sails are launched or received are not covered by the sources here. No guidebook, config files or documentation were available for this mod in the pack, so check these in-game before relying on them.

How do you progress through Dyson Cube Project?

4 parts

The Dyson Cube is one of the biggest power goals in this pack. The quest book places it in the Basic Power chapter as "Dyson Cube" quest, which unlocks after End Game Power Options. So treat this as a late-game project, not something you rush on day one.[1]

The payoff is huge: the quest describes the Dyson Cube as the ultimate power source, producing an insane 1 GFE/t at maximum output. You launch Solar Sails and Beams into orbit around the Sun, then collect the energy back on the ground.[1]

Watch out: This pack changed every Dyson Cube Project recipe covered here, including the components, the packages and both controllers. If you're following a video or guide from another setup, use the recipes shown on this page.[3]

Step 1: Craft the orbital components

Everything starts with the two things you'll be firing into orbit: the Beam and the Solar Sail. You'll need a steady supply of both, so it's worth learning these recipes early.[1][3]

2× BeamChanged by the pack

Crafting Shaped

Crafting Shaped
any iron nuggetany iron storage blockany iron nugget
Iron Barsany iron storage blockIron Bars
any iron nuggetany iron storage blockany iron nugget

Recipe id: dysoncubeproject:beam

Solar SailChanged by the pack

Crafting Shaped

Crafting Shaped
any colorless glass panesany copper ingotany colorless glass panes
any colorless glass panesany copper ingotany colorless glass panes
any lapi gemsany copper ingotany lapi gems

Recipe id: dysoncubeproject:solar_sail

Step 2: Package them for faster launches

Sending beams and sails one at a time gets slow fast. You can package them into bundles for faster launches, which is much easier than sending them individually. Craft them into a Beam Package and a Solar Sail Package.[1][3]

Beam PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotBeamEmpty slot
Beamany copper storage blockBeam
Empty slotBeamEmpty slot

Recipe id: dysoncubeproject:beam_package

Solar Sail PackageChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Solar Sailany iron storage blockSolar Sail
Solar SailSolar SailSolar Sail

Recipe id: dysoncubeproject:solar_sail_package

Build the two controllers

The quest asks for two controllers. The EM Rail Ejector Controller launches your Solar Sails and Beams into orbit. The Ray Receiver Controller collects the energy.[1]

EM Rail Ejector ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
any diamond gemany redstone dustBeam
any redstone dustany copper storage blockBeam
Smooth Stone SlabSmooth Stone SlabSmooth Stone Slab

Recipe id: dysoncubeproject:em_railejector_controller

Ray Receiver ControllerChanged by the pack

Crafting Shaped

Crafting Shaped
Solar SailSolar SailSolar Sail
Smooth Stone SlabBeamSmooth Stone Slab
any iron storage blockany iron storage blockany iron storage block

Recipe id: dysoncubeproject:ray_receiver_controller

  • EM Rail Ejector Controller: you can input items automatically through the center of its bottom face. It cannot fire at midday, at night or during rain.[1]
  • Ray Receiver Controller: it outputs power from the center of its bottom face. It cannot receive power at night or during rain.[1]
Tip: Both controllers depend on the time of day and the weather, so plan for gaps in your power instead of expecting a constant flow around the clock.[1]

Scale up to full output

This is where the real grind begins. To hit maximum output, you need to send 8,333,333 beams and 49,999,998 sails into orbit. That is a lot of launching, and the quest says you'll definitely need automation feeding the ejector to get there.[1]

Before you scale up to that level, get some robust resource generation in place. Your raw material supply is what actually limits how quickly your cube grows.[1]

How does Dyson Cube Project work with other mods?

2 parts

Dyson Cube Project doesn't hook into many other mods in this pack, but there are a couple of connections worth knowing about. The pack adds its own custom recipes built on the mod's launch packages, and the mod is part of the pack's power questline, so you'll run into it on your way through the late game.[1][3]

Allthemodium package recipes

The pack adds two shaped KubeJS recipes that take the mod's own packages and turn them into Allthemodium versions. The Beam Package becomes a Allthemodium Beam Package, and the Solar Sail Package becomes a Allthemodium Solar Sail Package. These aren't part of the base mod. The pack adds them specifically, so check the in-game recipes below rather than relying on anything you've seen for the standalone mod.[3]

Allthemodium Beam PackageAdded by the pack

Shaped (kubejs)

Shaped (kubejs)
Empty slotany allthemodium plateEmpty slot
any allthemodium plateBeam Packageany allthemodium plate
Empty slotany allthemodium plateEmpty slot

Recipe id: kubejs:kjs/allthemodium_beam_package

Pack-added upgrade of the Beam Package

Shaped (kubejs)

Shaped (kubejs)
any allthemodium plateany allthemodium plateany allthemodium plate
any allthemodium plateSolar Sail Packageany allthemodium plate
any allthemodium plateany allthemodium plateany allthemodium plate

Recipe id: kubejs:kjs/allthemodium_solar_sail_package

Pack-added upgrade of the Solar Sail Package

Unverified What the Allthemodium packages actually do, for example how many beams or sails each one holds or whether they can be launched directly from the EM Rail Ejector, isn't confirmed by the available sources. Check the item tooltips in game before you build around them.

Where it fits in the questline

In the pack's "Basic Power" quest chapter, the "Dyson Cube" quest quest unlocks after "End Game Power Options". To complete it you need to get your hands on an EM Rail Ejector Controller and a Ray Receiver Controller.[1]

The quest calls the Dyson Cube the ultimate power source, producing 1GFE/t. The rail ejector launches Solar Sails and Beams into orbit, and the ray receiver collects the energy and outputs it from the center of its bottom face.[1]

The quest also recommends packaging beams and sails into bundles, because it's much faster than launching them one by one. That's exactly where the package items and the pack's Allthemodium variants come in.[1][3]

Tip: Maximum output needs 8,333,333 beams and 49,999,998 sails in orbit, so the quest tells you to get robust resource generation running before you scale up. You can feed items into the EM Rail Ejector Controller automatically through the center of its bottom face, and the quest says you'll definitely need automation to reach full power.[1]
Watch out: Plan around the weather and time of day. The ejector can't fire at midday, at night or during rain, and the receiver can't receive power at night or in the rain.[1]

Which All the Mods 10 quests use Dyson Cube Project?

1 part

Dyson Cube Project shows up in a single quest in this pack: "Dyson Cube" quest, in the Basic Power chapter. It opens up after the End Game Power Options quest, so you reach it once you're already looking at late-game power setups.[1]

To complete it, you need to get both controllers: the EM Rail Ejector Controller and the Ray Receiver Controller. The quest calls the Dyson Cube the ultimate power source and says it produces 1GFE/t.[1]

What the quest teaches you

  1. Set up the EM Rail Ejector Controller to launch Solar Sails and Beams into orbit around the Sun. You can feed it items automatically through the center of its bottom face.[1]
  2. Keep the launch window in mind. The quest says the ejector can't fire at midday, at night or during rain.[1]
  3. Build the Ray Receiver Controller to collect the energy. It outputs power from the center of its bottom face, but it can't receive power at night or in the rain.[1]
  4. Package your beams and sails into bundles. They launch faster, and that's much easier than sending them one at a time.[1]
Watch out: Maximum output is a huge undertaking. The quest says you need to send 8,333,333 beams and 49,999,998 sails into orbit. You'll definitely need automation for that, so get solid resource generation running before you start scaling up.[1]

What changed in Dyson Cube Project between versions?

Dyson Cube Project has had a short, simple history in All the Mods 10 so far. Here's how it got to the version you're playing today.[2][7][8]

  • All the Mods 10 4.13: Dyson Cube Project joins the pack at version 1.0.0.[8]
  • All the Mods 10 4.15: the mod is updated from 1.0.1 to 1.0.2.[7]
  • All the Mods 10 5.5: the pack ships Dyson Cube Project 1.0.2 (file dysoncubeproject-1.0.2.jar), the same version it moved to in 4.15.[2][7]

The current mod list says the mod was first included in All the Mods 10 4.13 or earlier. That matches the 4.13 changelog, which records the mod as newly added at 1.0.0.[2][8]

Unverified The pack changelogs don't say when the mod went from 1.0.0 to 1.0.1, and no mod changelogs are available. That means the actual gameplay changes in the 1.0.1 and 1.0.2 updates, such as new features, fixes or balance tweaks, can't be confirmed here.

Sources

  1. All the Mods 10 5.5 quests: "Basic Power" · pack file
  2. All the Mods 10 5.5 mod list · pack file
  3. All the Mods 10 5.5 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
  4. dysoncubeproject tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 4.14 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
  6. dysoncubeproject tooltips and descriptions (English lang file) · official mod data
  7. All the Mods 10 changelog (All the Mods 10 4.15) · changelog
  8. All the Mods 10 changelog (All the Mods 10 4.13) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 6.0 to 8.3 · 4.15 · 4.13 to 4.14

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