Dyson Cube Project in All the Mods 10
All the Mods 10 8.3 ships version 1.0.5 · First seen in 4.13
Dyson Cube Project is a mod in All the Mods 10 8.3, where it is version 1.0.5. Build a Dyson Sphere around the sun and harvest its power (Summary from the mod's Modrinth page.)
Dyson Cube Project guide for All the Mods 10
Last verified for All the Mods 10 v8.3 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 7
- Recipes shown
- 8
- Items named
- 8
- Quests covered
- 1
Every recipe and number here was checked against All the Mods 10 8.3, read from the running game on Oct 16, 2026.
What is Dyson Cube Project?
2 parts
Dyson Cube Project is a power mod built around launching Solar Sails and Beams into orbit around the Sun, then collecting that energy on the ground. This pack includes version 1.0.5, and the mod has been in the pack since 4.13 or earlier.[1][2]
Where it sits in the quest book
The pack's quest book covers it in the Basic Power chapter with the quest "Dyson Cube" quest. That quest comes after the End Game Power Options quest. It calls the Dyson Cube the ultimate power source, producing 1GFE/t.[2]
How it works
The quest asks you to hand in two items. Set up an EM Rail Ejector Controller to launch Solar Sails and Beams into orbit. Then build a Ray Receiver Controller to collect the energy. The receiver outputs power from the center of its bottom face.[2]
- You can feed items into the ejector automatically through the center of its bottom face. The quest says you will definitely need automation to reach maximum power output.[2]
- The ejector cannot fire at midday, at night, or during rain.[2]
- The receiver cannot receive power during night or rain.[2]
- You can package beams and sails into bundles for faster launches, which the quest says is much easier than sending them one by one.[2]
How do you get started with Dyson Cube Project?
5 parts
This mod is all about stealing the Sun. In this pack, the goal is the quest "Dyson Cube" quest in the Basic Power chapter, and it comes after the End Game Power Options quest. So treat it as a late-game project: the first steps below get you started, and the real scaling comes later.[2]
The payoff is big. The quest calls the Dyson Cube the ultimate power source, producing 1GFE/t. It has two tasks: get an EM Rail Ejector Controller and a Ray Receiver Controller.[2]
Step 1: Make a Beam
Start with the Beam. It is one of the two things you launch into orbit, and the launcher, the receiver and the Beam Package all use it in their recipes.[2][3]
Step 2: Make a Solar Sail
Next comes the Solar Sail, the other half of what you send up to orbit the Sun. You also need one for the receiver.[2][3]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
Step 3: Build the launcher
The EM Rail Ejector Controller launches Solar Sails and Beams into orbit. You can feed items in automatically through the center of its bottom face, and you will definitely want automation to reach maximum power output. It cannot fire at midday, at night, or during rain.[2]
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
Step 4: Build the receiver
The Ray Receiver Controller collects the energy. It outputs power from the center of its bottom face. It cannot receive power during night or rain.[2]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
Step 5: Package things up
Once you are launching regularly, switch to packages. The quest says bundling beams and sails is much easier than sending them one by one. Use the Beam Package for beams and the Solar Sail Package for sails.[2][3]
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
How does Dyson Cube Project work?
4 parts
Dyson Cube Project is about, in the mod's own words, stealing the Sun. The sources for this pack only explain a small part of how that works, so this section covers what can be confirmed and leaves the rest out.[4]
Launching sails with the EM Rail Ejector
The EM Rail Ejector Controller is tied to sail ejection. The mod tracks your progress with advancements that fire when 5%, 15%, 25%, 50%, 75% and 100% of the sails are ejected. So the goal is to build up a whole sphere of sails.[4]
One of the mod's tooltips says power is optional, and that with power it allows you to ramp up how many beams or sails are ejected.[4]
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
The pack changes this recipe, so don't rely on the mod's defaults.
Sails, beams and their packages
The Solar Sail and the Beam each have a packaged version: the Solar Sail Package and the Beam Package. All of these recipes are changed by the pack, so don't rely on the mod's defaults if you've played it elsewhere.[3]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
A tooltip in the mod reads "Contains %s solar sail(s)", which shows how many solar sails an item holds. Check it before you load things into your setup.[4]
Receiving the energy
The Ray Receiver Controller is the other controller with a recipe in the pack. That recipe is changed by the pack, and it uses both a beam and a solar sail.[3]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
This recipe is changed by the pack and needs a beam and a solar sail.
What the sources don't show
Unverified The sources here do not show any config values for this mod or an in-jar guidebook, so exact power use, ejection rates and how the multiblocks are assembled are not confirmed in this section. Check them in-game before you plan a build around them.
How do you progress through Dyson Cube Project?
5 parts
In this pack, Dyson Cube Project has a single quest, "Dyson Cube" quest, in the Basic Power chapter. It unlocks after End Game Power Options and is pitched as the ultimate power source, producing 1GFE/t at full output. The quest asks you to obtain two things: the EM Rail Ejector Controller and the Ray Receiver Controller.[2]
The sources don't define separate tiers for this mod. The path below follows the quest and the in-pack recipes, which the pack has changed from the mod's defaults.[2][3]
Step 1: Beams and Solar Sails
Everything starts with the two things you launch into orbit: Beam and Solar Sail. The pack changed both recipes, so don't rely on what you remember from the mod's defaults.[2][3]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
Step 2: The EM Rail Ejector Controller
The EM Rail Ejector Controller launches Solar Sails and Beams into orbit around the Sun. You can feed it items automatically through the center of its bottom face, and the quest says you'll definitely need automation to reach maximum power output.[2]
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
The Ray Receiver Controller
To collect the energy, build the Ray Receiver Controller. It outputs power from the center of its bottom face.[2]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
Packages for faster launches
Once launches are running, you can bundle beams and sails into packages. The quest says this is much easier than sending them one by one. Use Beam Package for beams and Solar Sail Package for sails.[2][3]
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
Scaling up
For maximum output, the quest says you need to send 8,333,333 beams and 49,999,998 sails into orbit. That's a lot, so build robust resource generation and automation before you scale toward it.[2]
How does Dyson Cube Project work with other mods?
2 parts
The only cross-mod link I can confirm in this pack is with Allthemodium. The pack adds two custom recipes that connect the Dyson Cube's Beam Package and Solar Sail Package to plates from that metal.[3]
Allthemodium package recipes
Both recipes are shaped crafting recipes added by the pack, and each one takes plates from the allthemodium plates tag. The recipe lines also name the custom items Allthemodium Beam Package and Allthemodium Solar Sail Package. Here are the exact in-pack recipes.[3]
Shaped (kubejs)
| Empty slot | any allthemodium plate | Empty slot |
| any allthemodium plate | any allthemodium plate | |
| Empty slot | any allthemodium plate | Empty slot |
Recipe id: kubejs:kjs/allthemodium_beam_package
Shaped recipe added by the pack, using allthemodium plates.
Shaped (kubejs)
| any allthemodium plate | any allthemodium plate | any allthemodium plate |
| any allthemodium plate | any allthemodium plate | |
| any allthemodium plate | any allthemodium plate | any allthemodium plate |
Recipe id: kubejs:kjs/allthemodium_solar_sail_package
Shaped recipe added by the pack, using allthemodium plates.
Where the quest fits
The "Dyson Cube" quest quest in the Basic Power chapter comes after End Game Power Options. It asks you to get an EM Rail Ejector Controller and a Ray Receiver Controller. Its text says the Dyson Cube makes 1GFE/t, and that for maximum output you need to send 8,333,333 beams and 49,999,998 sails into orbit, so build solid resource generation first. Both of its tasks use only Dyson Cube Project items, so the quest itself doesn't show a link to another mod.[2]
Which All the Mods 10 quests use Dyson Cube Project?
2 parts
The Dyson Cube Project only shows up in one place in the quest book: a single quest in the "Basic Power" chapter. It's a late-game power quest, and it unlocks after the quest called "End Game Power Options".[2]
Dyson Cube
"Dyson Cube" quest has two item tasks: build an EM Rail Ejector Controller and a Ray Receiver Controller. The quest describes the Dyson Cube as the ultimate power source, producing 1GFE/t.[2]
- The EM Rail Ejector Controller launches Solar Sails and Beams into orbit around the Sun. You can feed items in automatically through the center of its bottom face.[2]
- The quest says it cannot fire at midday, at night, or during rain.[2]
- The Ray Receiver Controller collects the energy. It outputs power from the center of its bottom face, but it cannot receive power during night or rain.[2]
Scaling up
The quest says you'll definitely need automation to reach maximum output. It also suggests packaging beams and sails into bundles, which makes launches faster and is much easier than sending them one by one.[2]
For maximum output, the quest says you need to send 8,333,333 beams and 49,999,998 sails into orbit. That's a lot, so it recommends getting robust resource generation in place before you start scaling up.[2]
What changed in Dyson Cube Project between versions?
Dyson Cube Project has a short history in All the Mods 10 so far. These are the changes the pack changelogs record, from oldest to newest.[5][6][7]
- All the Mods 10 4.13: Dyson Cube Project 1.0.0 was added to the pack.[7]
- All the Mods 10 4.15: updated from 1.0.1 to 1.0.2.[6]
- All the Mods 10 7.0: updated from 1.0.2 to 1.0.5.[5]
All the Mods 10 8.1 ships version 1.0.5, using the file dysoncubeproject-1.0.5.jar. That is the same version 7.0 updated the mod to.[1][5]
Unverified The changelogs only list version numbers. The sources here do not show what gameplay, recipe or balance changes came with each Dyson Cube Project update, so none are described. They also do not list the step from 1.0.0 to 1.0.1.
Sources
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 quests: "Basic Power" · pack file
- All the Mods 10 8.1 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
- dysoncubeproject tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 changelog (All the Mods 10 7.0) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 4.13) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 5.0 to 5.5 · 4.15 · 4.13 to 4.14
Report wrong info
Version in each release
26 releases, first in 4.13
| All the Mods 10 | Version | Jar | Where it came from |
|---|---|---|---|
| 8.3 Oct 15, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 8.2 Sep 22, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 8.1 Aug 29, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 8.0 Aug 14, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 7.3 Aug 2, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 7.2 Jul 20, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 7.1 Jun 26, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 7.0 May 15, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From pack files |
| 6.6 Apr 7, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.5 Apr 7, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.4 Apr 4, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.3 Apr 2, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.2.1 Mar 31, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 6.2 Mar 24, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.1 Mar 7, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From pack files |
| 6.0 Feb 25, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.5 Jan 31, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.4 Dec 21, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.3.1 Dec 4, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.3 Dec 2, 2025 | 1.0.2 | - | Reconstructed |
| 5.2 Nov 28, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.1 Nov 14, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 5.0 Nov 13, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 4.15 Nov 11, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 4.14 Oct 18, 2025 | 1.0.1 | dysoncubeproject-1.0.1.jar | From the published release |
| 4.13 Oct 18, 2025 | 1.0.0 | dysoncubeproject-1.0.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
7 items from the 8.3 recipe dump.
All the Mods 10 quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Basic Power (1)
- Dyson Cube (The power of the Sun, in the palm of your hand)
Comments and tips
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