LogisticsNetwork guide for All the Mods 10: To the Sky 2.0.1 to 2.0.2
LogisticsNetwork guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.0.2 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 14
- Items named
- 23
Every recipe and number here was checked against All the Mods 10: To the Sky 2.0.2's own files.
What is LogisticsNetwork?
2 parts
Logistics Networks is a wireless transport mod, and it's a great fit if you're tired of running pipes and cables everywhere. Instead of placing transport blocks, you attach small node entities to blocks that have storage, like chests, tanks and machines. Those nodes move items, fluids, energy and Mekanism chemicals between them.[1][2]
Because there are no real transport blocks, a setup can be hidden or even float in the air. Nodes can also be toggled between visible and hidden, so large builds stay tidy.[1][3]
How it works
Every node has 9 channels, and each channel is one transfer job. You choose import or export, the resource type, which side of the block to use, a redstone condition, a batch size and a delay. Nodes join a network, and export channels push to matching import channels on that same network. Filters let you control exactly what gets moved.[2][3][4][5]
You configure everything with the Wrench. As you scale up, labels keep groups of nodes in sync, so you can set up one node and have every node sharing that label follow it. There is also a Computer block that works as a terminal for monitoring your networks and the throughput on each channel.[3][6][7]
Upgrades and progression
Nodes get stronger through upgrades. The performance tiers are Iron, Gold, Diamond and Netherite, and higher tiers allow larger batches and shorter delays. Special upgrades unlock extra abilities: the Dimensional Upgrade is needed on both ends for cross-dimension transfers, and the Mekanism Chemical Upgrade unlocks the Chemical channel type. The Ars Source Upgrade unlocks Source transfer and needs Ars Nouveau installed.[8]
The pack includes version 1.6.0 of the mod, and it has been in the pack since 2.0.0 or earlier.[9]
Unverified The sources don't show any quests or ATM Star path involvement for this mod, so there is no confirmed point in the pack's progression where it is introduced. The project page also advertises per-channel transfer limits, but the sources don't confirm what those limits are in this pack.
How do you get started with LogisticsNetwork?
4 parts
Logistics Networks moves items, fluids, energy and chemicals between blocks using nodes, which are small entities you attach to a block that has storage. Every node has 9 channels, and each channel is one transfer job. Your first goal is to get one node on a chest and a second node on whatever you want to feed.[2][3]
Step 1: Wrench and Logistics Node
Start with the Wrench and the Logistics Node. The wrench is how you configure and remove nodes, and the node is the thing that actually does the work. The pack has changed both recipes, so use the ones below rather than anything you remember from the mod's defaults.[2][7][10]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
- Hold a node and right-click a block that has an inventory, fluid tank or energy storage. The node attaches to the face you click.[3]
- Right-click the placed node with the wrench to open its settings.[3]
- Assign the node to a network, or create a new one. Nodes on the same network can share resources.[2][3]
- Set up a channel. Import pushes into the block the node is on, and Export pulls from it. Also pick the resource type and the side of the block to use.[4]
Step 2: Small Filter
Without a filter, a channel is not picky about what it moves. The Filter matches specific items or fluids by exact type, and you can set it to Whitelist or Blacklist. It is also the base for most other filters in this pack, such as the Mod Filter and the Slot Filter.[5][10]
Step 3: Iron Upgrade
The Iron Upgrade is the first performance tier. Performance upgrades allow larger batches and shorter delays between operations, and the Gold, Diamond and Netherite upgrades keep climbing from there. Add upgrades when a channel feels too slow.[8][10]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Step 4: Computer
Once you have a few nodes, make a Computer. Right-click it to see your networks, watch live throughput for each channel, and find nodes by their coordinates. It picks up a wrench from your inventory automatically.[6][10]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
How does LogisticsNetwork work?
9 parts
LogisticsNetwork moves items, fluids, energy and chemicals around without any cables or pipes. You attach small node entities to blocks that have storage, and the nodes do the work. The mod's page says there is no real block involved, so a setup can even float in mid-air and stay hidden if you want.[1][2]
Nodes
Hold a Logistics Node and right-click a block that has an inventory, fluid tank or energy storage. The node attaches to that block face. It only works on blocks that have at least one storage capability and are not blacklisted.[3]
Right-click a placed node with the Wrench to open its settings. From there you can assign it to a network or create a new one, configure its channels, insert filters and upgrades, set a label and toggle its visibility. Hidden nodes don't render while you hold the wrench, which helps in big setups. To remove a node, shift-right-click it with the wrench. Breaking the block it is attached to removes it too.[3]
A network is a logical group of nodes that share resources. Every node has 9 channels, and each channel is one transfer operation, so one node can run 9 different processes at once.[1][2][4]
Channels
Each channel has its own settings:[4]
- Status: enables or disables the channel.[4]
- Mode: Import pushes into the attached block, Export pulls from it.[4]
- Type: Item, Fluid, Energy, Chemical (needs the Mekanism upgrade) or Source (needs the Ars upgrade).[4]
- Side: which face of the block the channel interacts with.[1][4]
- Redstone: Always On, Always Off, High Signal or Low Signal.[4]
- Distribution: how exports are spread among targets. The options are Priority, Nearest First, Farthest First, Round Robin and Recipe RR.[4]
- Filter Mode: Match Any or Match All when a channel has several filters.[4]
- Priority: higher priority channels are served first.[4]
- Batch and Delay: how much is moved per operation (items, mB or RF) and how many ticks pass between operations.[4]
The transfer engine handles each network one at a time. Export channels are processed in order. They pull from their attached block and push to matching import channels on the same network. If an export finds several matching imports, priority decides the order in which they receive resources. Every operation respects the channel's batch size and delay.[4]
Labels
Labels keep groups of nodes in sync. Nodes in the same network that share a label also share their channel configuration. When you give a node a label that already exists on the network, all 9 channels are copied over from the existing node straight away. After that, any change to channel settings, filter items or filter configuration on one node is applied to every node with that label.[3]
Each node's own upgrades still count, so batch sizes are clamped to what that node's upgrades allow. Labels can be up to 48 characters long. A good use is 20 furnaces that all need the same setup: label them all "furnace" and configure one.[3]
Filters
Each channel has dedicated filter slots. Every filter can be set to Whitelist (only matches are transferred) or Blacklist (everything except matches is transferred).[5]
- Filter, Medium Filter and Big Filter match specific items or fluids by exact type. They differ in how many entry slots they have.[5][10][11]
- The Tag Filter matches anything in a tag, for example c:ores.[5][11]
- The Mod Filter matches everything from one mod, and you enter the mod ID.[5][11]
- The Amount Filter sets a threshold. On an export it keeps a reserve in the source, so only items above the limit can leave. On an import it caps the destination, so nothing more is inserted once it is at or above the limit.[5][11]
- The Durability Filter matches damageable items by remaining durability.[5][11]
- The NBT Filter matches items by specific NBT data paths.[5]
- The Slot Filter restricts which inventory slots a channel can use, as a whitelist or a blacklist. On an export it limits the slots items are taken from. On an import it limits the slots items go into.[5][11]
- The Regex Filter is the Regex Filter. It matches by name or tooltip using a regular expression, such as .*stone.*.[5][11]
To copy a filter's configuration, put a configured filter and an empty filter of the same type in the crafting grid. Putting a configured filter in the grid on its own clears it.[5]
Upgrades
Nodes have upgrade slots. The performance tiers are Iron Upgrade, Gold Upgrade, Diamond Upgrade and Netherite Upgrade, with Netherite as the maximum. Higher tiers allow bigger batches and shorter delays.[8]
- Dimensional Upgrade must be on both the source and the destination node for cross-dimension transfers. Without it, nodes in different dimensions can't exchange resources.[8][11]
- Mekanism Chemical Upgrade unlocks the Chemical channel type and requires Mekanism.[8][11]
- Ars Source Upgrade unlocks the Source channel type and requires Ars Nouveau.[8][11]
The Wrench
You cycle the wrench's modes by sneak-scrolling. In Wrench mode you open or remove nodes. In Copy/Paste mode you right-click a configured node to copy its channel setup, then right-click another node to paste. Ctrl-right-click pastes to all connected nodes sharing the same block. In Mass Placement mode you right-click blocks to select them, then open the placement screen to place nodes in bulk from a clipboard template.[7][11]
The Computer
The Computer is a placeable terminal for monitoring your networks. Right-click it to open it. It loads a Wrench from your inventory into its drive bay automatically. The left panel lists the networks you own with their names and node counts, and you click one to mount it.[6]
The I/O Monitor shows the active channels of the selected network, grouped by channel index with node count and resource type. Click a channel to see a live throughput graph that updates every second and keeps 120 data points. Tabs filter by Items, Fluids, Energy, Chemicals or Source. The Node Table lists every node by label, with the block it is attached to, its coordinates and dimension. From there you can highlight nodes with a glow outline, open a node's settings remotely, or bulk-toggle node visibility.[6]
Crafting the essentials
The pack changes the recipes for every LogisticsNetwork item, so don't rely on the mod's defaults. These are the ones you need to get started:[10]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
Limits and tags
The mod's project page advertises per-channel transfer maximums and says the mod offers block, item, fluid and chemical blacklist tags that pack developers can use.[1]
How do you progress through LogisticsNetwork?
5 parts
The mod doesn't have a quest line in this pack, so progression here follows the recipes. Every LogisticsNetwork recipe in the pack is a pack-modified version, so use the recipe cards below instead of what you remember from other packs. Here's the order I'd tackle things in.[10]
Unverified No quests in this pack appear to involve this mod, and it isn't on the ATM Star quest path. That comes from the pack notes rather than the quest data, so treat it as unconfirmed.
Tier 1: Wrench and Node
Everything starts with a Wrench and a Logistics Node. You place the node on any block with an inventory, tank or energy storage, then right-click it with the wrench to configure it. Each node gives you 9 channels to set up.[2][3][4]
Crafting Shaped
| Empty slot | ||
| any glass panes | ||
Recipe id: logisticsnetworks:wrench
Crafting Shaped
| any redstone storage block | ||
Recipe id: logisticsnetworks:logistics_node
Once you have a few nodes, craft the Computer. It's a placeable terminal that lists your networks, shows live throughput graphs and lets you highlight or remotely open any node. It picks up a Wrench from your inventory automatically.[6][10]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:computer
Tier 2: Filters
Filters control exactly what a channel moves. The Filter, Medium Filter and Big Filter match specific items or fluids and differ in how many entry slots they have. In the pack's recipes, the Medium and Big filters each build on the size below.[5][10]
Crafting Shaped
| Empty slot | Empty slot | |
Recipe id: logisticsnetworks:big_filter
The specialised filters in the pack are also crafted from the Small Filter:[10]
- Mod Filter matches everything from a specific mod.[5][10]
- Durability Filter matches items by remaining durability percentage.[5][10]
- Slot Filter restricts which inventory slots a channel can access.[5][10]
- Regex Filter is the Regex Filter, which matches items by name or tooltip using a regular expression.[5][10]
Tier 3: Performance upgrades
Performance upgrades go in a node's upgrade slots. They increase batch sizes and reduce the minimum tick delay. The order is Iron Upgrade (base tier), Gold Upgrade (mid), Diamond Upgrade (high) and Netherite Upgrade (maximum). Higher tiers move more per operation with shorter delays.[8]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: logisticsnetworks:iron_upgrade
Crafting Shaped
| any gold ingot | any gold ingot | |
| any gold ingot | any gold ingot |
Recipe id: logisticsnetworks:gold_upgrade
Crafting Shaped
| any diamond gem | any diamond gem | |
| any diamond gem | any diamond gem |
Recipe id: logisticsnetworks:diamond_upgrade
Crafting Shaped
| any netherite ingot | any netherite ingot | |
| any netherite ingot | any netherite ingot |
Recipe id: logisticsnetworks:netherite_upgrade
Unverified The exact batch sizes and tick delays for each performance tier aren't in the available sources, so I can't give you the numbers.
Tier 4: Special upgrades
These unlock new abilities rather than raw speed. The Dimensional Upgrade must be on both the source and destination nodes for cross-dimension transfers. Without it, nodes in different dimensions can't exchange resources. Its pack recipe is the most expensive in the mod.[8][10]
Crafting Shaped
Recipe id: logisticsnetworks:dimensional_upgrade
The Mekanism Chemical Upgrade unlocks the Chemical channel type for Mekanism chemicals. The Ars Source Upgrade unlocks the Source channel type for Ars Nouveau source. Each needs its mod installed. In this pack, both recipes build on the Iron Upgrade, so get that tier first.[4][8][10]
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
Extras
The pack also has a recipe for the Pattern Setter.[10]
Crafting Shaped
| any quartz gem | any quartz gem | |
| any redstone dust | any redstone dust | |
| any quartz gem | any iron ingot | any quartz gem |
Recipe id: logisticsnetworks:pattern_setter
Unverified What the Pattern Setter does in this pack isn't covered by the available sources, so I can't describe how to use it.
How does LogisticsNetwork work with other mods?
4 parts
LogisticsNetwork connects to Ars Nouveau, Mekanism and Applied Energistics 2 in this pack through crafting recipes. All of these recipes were changed by the pack, so what you craft here is the pack's version, not the mod's default. No quests in this pack involve the mod.[10]
Ars Nouveau: Source transfer
The Ars Source Upgrade is the bridge to Ars Nouveau. It is built on a LogisticsNetwork upgrade and uses Ars Nouveau's Source Gem and Source Jar, as the recipe below shows. A channel can only be set to the Source type once you have the Ars upgrade.[4][10]
Crafting Shaped
Recipe id: logisticsnetworks:ars_source_upgrade
Mekanism: chemical transfer
The Mekanism Chemical Upgrade unlocks Mekanism's chemicals. Its recipe below is the pack's version and draws on Mekanism's Infused Alloy and Basic Chemical Tank. Without this upgrade, a channel can't be set to the Chemical type.[4][10]
Crafting Shaped
Recipe id: logisticsnetworks:mekanism_chemical_upgrade
The mod's own project page confirms that chemical transfer is meant for Mekanism's chemicals. It also lists a tag that lets pack developers blacklist particular chemicals from being transferred.[1]
Applied Energistics 2: the Pattern Setter
The Pattern Setter is the link to Applied Energistics 2. Its recipe needs an AE2 Blank Pattern, so you need to be into AE2 before you can make it.[10]
Crafting Shaped
| any quartz gem | any quartz gem | |
| any redstone dust | any redstone dust | |
| any quartz gem | any iron ingot | any quartz gem |
Recipe id: logisticsnetworks:pattern_setter
Seeing it in the Computer
The Computer block's I/O Monitor has tabs for Items, Fluids, Energy, Chemicals and Source. Once you have the Mekanism and Ars upgrades in use, you can watch those channels there alongside everything else.[6]
What changed in LogisticsNetwork between versions?
There is very little history to cover for LogisticsNetwork. All the Mods 10: To the Sky 2.0.2 includes version 1.6.0 of the mod, shipped as the file logisticsnetworks-1.21.1-1.6.0.jar.[9]
The mod's own changelog for 1.6.0 reads "Initial Release for Modrinth". That is the only mod-side entry the sources here show.[12]
The mod was first included in the pack in 2.0.0 or earlier.[9]
Sources
- LogisticsNetwork project page (modrinth) · official mod data
- In-game guide: Start (logisticsnetworks) · official docs
- In-game guide: Nodes (logisticsnetworks) · official docs
- In-game guide: Channels (logisticsnetworks) · official docs
- In-game guide: Filters (logisticsnetworks) · official docs
- In-game guide: Computer (logisticsnetworks) · official docs
- In-game guide: Wrench (logisticsnetworks) · official docs
- In-game guide: Upgrades (logisticsnetworks) · official docs
- All the Mods 10: To the Sky 2.0.2 mod list · pack file
- All the Mods 10: To the Sky 2.0.2 recipe dump: recipes making LogisticsNetwork items · pack recipe dump
- logisticsnetworks tooltips and descriptions (English lang file) · official mod data
- LogisticsNetwork 1.6.0 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 2.0.3 to 2.1.0 · 2.0.0