IntegratedTerminals guide for All the Mods 10: To the Sky 1.0 to 1.0.2
IntegratedTerminals guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.0.2 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 7
- Items named
- 10
- Quests covered
- 16
Every recipe and number here was checked against All the Mods 10: To the Sky 1.0.2's own files.
What is IntegratedTerminals?
1 part
This pack ships IntegratedTerminals 1.6.14, built for NeoForge 1.21.1. It has been in the pack since 1.0 or earlier, so it is not a late addition.[1]
In the pack's quest book, the mod has a single quest, and it sits in the "integrated_dynamics" chapter, which has 28 quests. The quest is a quest in "?", and it asks you to get Part Terminal Crafting Job.[2]
What comes before and after
It is one of the last steps of that chapter's crafting branch. It unlocks after a quest in "?", the crafting interface part from Integrated Crafting. That quest in turn unlocks after a quest in "?". The same Logic Programmer quest also leads to a quest in "?" and a quest in "?".[2]
No other quest in the chapter lists the crafting job terminal quest as a prerequisite, so nothing in this chapter comes after it.[2]
Unverified The sources for this section do not describe how IntegratedTerminals works in game, and the mod has no in-jar guidebook to check against. Treat any detail about its terminals beyond the quest above as unconfirmed.
How do you get started with IntegratedTerminals?
4 parts
IntegratedTerminals is an extension to Integrated Dynamics. It gives you terminals for managing and overviewing your Integrated Dynamics networks. In this pack, your first goal is the Storage Terminal, and everything else builds on it.[3]
Step 1: Make Menril Glass
Before you can craft the Storage Terminal, you need a self-illuminating glass called Menril Glass. You get it by drying Menril Resin onto Glass, and the mod's guide says you do this in a Drying Basin.[3]
Both the Storage Terminal and the Crafting Job Terminal use Menril Glass in their in-pack recipes, so it's the first thing to make.[4]
Step 2: Craft the Storage Terminal
The Part Terminal Storage is a part you place on a Cable. It gives you GUI-based storage management for the attached network. Its recipe also needs Integrated Dynamics items, so you have to progress a little in that mod first.[3][4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
The terminal can also work with other storage on the network. The mod's guide gives the item and fluid capabilities from Integrated Tunnels as an example.[3]
Step 3: Take it with you
Once you have a Storage Terminal, you can attach Crystalized Menril Chunks to it to make the Portable Storage Terminal. This is the portable variant of the terminal.[3][4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Step 4: Add the Crafting Job Terminal
The Part Terminal Crafting Job lets you see and cancel every running crafting job in the network. Each job shows its remaining sub-jobs, status, duration, owner and channel. The pack has a quest for this item, a quest in "?", in the Integrated Dynamics chapter.[2][3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Unverified The sources don't confirm whether Integrated Crafting is part of this pack, so check that before you build the Crafting Job Terminal.
How does IntegratedTerminals work?
6 parts
IntegratedTerminals is an extension to Integrated Dynamics. It gives you terminals for managing and overviewing your Integrated Dynamics networks. The sources only describe the screens and settings, so this section covers how the terminals behave rather than any machine or power setup.[3]
The Storage Terminal
The Storage Terminal lets you interact with your storage networks, such as attached Energy Batteries. If other mods add storage capabilities, like the item and fluid capabilities from Integrated Tunnels, you can interact with those through it too.[3]
You place the terminal as the part Part Terminal Storage. In this pack it is crafted like this:[3][4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
If you want to carry the terminal with you, there is also the Portable Storage Terminal:[4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Sorting, grid size and defaults
Items can be sorted by item name, item ID or item amount (stack size). Fluids can be sorted by fluid name, fluid ID or fluid amount in mB. The order can be set to ascending or descending.[3]
The grid size option lets you configure the size of the storage grid, with small, medium and large presets plus options to scale the width and height. If you like your current layout, use the option to mark it as the default settings, and new terminals will use those settings.[3]
The terminal also has a channel setting, and its tooltips show quantities, fluid amounts in mB and energy in FE.[3]
The crafting grid
- Auto-refill: automatically refills the crafting grid after crafting. You can set it to disabled, to take from the player only, from the network only, from the player and then the network, or from the network and then the player.[3]
- Balance: equally distributes equal items over the crafting grid slots.[3]
- Clear: sends the crafting grid contents into storage. Shift-click to clear into your player inventory instead.[3]
Autocrafting and the Crafting Job Terminal
With autocrafting available, the Storage Terminal has a crafting filter that shows stored items, craftable items, or both. When you request a craft, it calculates a crafting plan first, and the plan is labelled Valid, Running, Incomplete, Insufficient Crafting Interfaces, or Recursive recipe detected. You then start the crafting job from the same screen.[3]
The Part Terminal Crafting Job lets you see and cancel all running crafting jobs in the network. Opening it shows a list of running jobs, and clicking one gives a detailed overview. For each job you can see the remaining sub-jobs, status, duration, owner and channel. Hovering over a sub-job shows more about its status. There are buttons to cancel a single job or all jobs, and you can switch between a compact view and a tree view of the plan.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Reading job statuses
- Valid: not started yet.[3]
- Queueing: waiting for other jobs to finish.[3]
- Pending Dependencies: waiting for dependencies to finish.[3]
- Pending Inputs: missing input ingredients.[3]
- Crafting: the job has started and is waiting for outputs.[3]
- Finished: the job is completed and the outputs have been received.[3]
- Invalid: missing storage ingredients.[3]
- Recipe Not Allowed: the recipe inputs could not be inserted into the crafting target.[3]
- Error: an unknown error.[3]
Menril Glass and variables
Menril Glass is illuminating glass. The mod's advancement text says you get it by drying Menril Resin onto Glass. Both terminal part recipes above use it.[3][4]
The Storage Terminal can also be driven by Integrated Dynamics variables. One of the mod's advancements has you dynamically filter enchantable items in the Storage Terminal using a Variable.[3]
How do you progress through IntegratedTerminals?
2 parts
IntegratedTerminals doesn't have a chapter of its own in this pack. Its terminals show up at the end of the Integrated Dynamics chapter of the quest book, so the progression here is really the Integrated Dynamics path with a few terminal upgrades on top.[2]
The quest path to the terminals
The chapter starts with a quest in "?" and branches from there. These are the stops that matter for terminals, in order:[2]
- a quest in "?", then a quest in "?", then a quest in "?".[2]
- a quest in "?" comes after the Drying Basin. Logic Cable, Energy Battery, Wrench and several others branch off it.[2]
- a quest in "?" leads to a quest in "?", and that quest leads to both a quest in "?" and a quest in "?".[2]
- a quest in "?" sits behind an untitled checkmark quest. After it come a quest in "?", a quest in "?" and a quest in "?".[2]
- a quest in "?" is the last stop. It comes right after the crafting interface quest and asks for Part Terminal Crafting Job.[2]
Terminal tiers and recipes
The quest book only asks for the crafting job terminal part. This is its in-pack recipe, and the dump lists it as a mod recipe, so it doesn't show any pack change.[2][4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
The storage terminal part, Part Terminal Storage, has no quest of its own in this chapter. Its recipe needs both variable transformers, and the quest book hands you those on the Variable Card branch above. Like the other terminal recipes, it is listed as a mod recipe.[2][4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
The top of the line is the Portable Storage Terminal. It is built from the storage terminal part, so you make that part first.[4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
How does IntegratedTerminals work with other mods?
3 parts
In this pack, IntegratedTerminals is tied closely to Integrated Dynamics. Every in-pack recipe that connects it to another mod uses Integrated Dynamics items, and the one quest that touches it sits in the Integrated Dynamics chapter of the questbook. I found no links to other mods in the sources.[2][4]
Terminal parts
The Part Terminal Storage is crafted from Integrated Dynamics components, including the Part Display Panel, both variable transformers and Menril Glass. The exact recipe is shown below.[4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
The Part Terminal Crafting Job also starts from the display panel and Menril Glass. It adds a Crafting Table and glowstone dust.[4]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
The Portable Storage Terminal builds on the storage terminal part. You combine that part with a Crystallized Menril Chunk from Integrated Dynamics.[4]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Glass from the Drying Basin
Menril Glass and Chorus Glass are made with the Drying Basin from Integrated Dynamics, using Menril Resin and Liquid Chorus respectively. Both glass types also have a recipe for the Mechanical Drying Basin, so you can automate them. The exact recipes are shown below.[4]
Drying Basin (integrateddynamics)
1000× Menril Resin
Menril Glass
- any colorless glass blocks
Recipe id: integratedterminals:drying_basin/menril_glass
Drying Basin (integrateddynamics)
1000× Liquid Chorus
Chorus Glass
- any colorless glass blocks
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
Menril Glass
- any colorless glass blocks
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
Chorus Glass
- any colorless glass blocks
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
Questbook
The quest a quest in "?" is in the "integrated_dynamics" chapter. Its task is to obtain the Part Terminal Crafting Job. It unlocks after another quest in the same chapter.[2]
Which All the Mods 10: To the Sky quests use IntegratedTerminals?
2 parts
Only one quest chapter in the pack touches this mod: "integrated_dynamics", which has 28 quests. Inside it, the quest a quest in "?" asks you to hand in a single item, the Part Terminal Crafting Job.[2]
The path to the crafting job terminal
This quest sits at the end of the Logic Programmer branch, so you need to work through a few steps first. Here is the order the quest book gives:[2]
- Finish an untitled checkmark quest, which unlocks a quest in "?". Its task is to obtain the Logic Programmer.[2]
- Complete a quest in "?", which asks for the integratedcrafting crafting interface part. It comes after Logic Programmer.[2]
- Finish with a quest in "?", which asks for the crafting job terminal part. It comes after the crafting interface quest, and no other quest in the chapter lists it as a prerequisite.[2]
Logic Programmer also opens two other quests alongside the crafting interface: a quest in "?" and a quest in "?". You can do them in any order.[2]
Earlier in the chapter
The chapter starts with a quest in "?" and branches into the Squeezer, Drying Basin and Crystallized Menril Chunk quests. From there it covers logic cables, variable cards and the Integrated Tunnels parts. One untitled checkmark quest follows the three Integrated Tunnels quests (a quest in "?", a quest in "?" and a quest in "?"). The sources don't say exactly which untitled checkmark quest leads into the Logic Programmer.[2]
Sources
- All the Mods 10: To the Sky 1.0.2 mod list · pack file
- All the Mods 10: To the Sky 1.0.2 quests: "integrated_dynamics" · pack file
- integratedterminals tooltips and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 1.0.2 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.6 to 2.1.0 · 1.1.1 to 1.2.1