Fusion (Connected Textures) in All the Mons

All the Mons 1.3.0 ships version 1.3.15 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

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Also in 7 other packs →

Fusion (Connected Textures) is a mod in All the Mons 1.3.0, where it is version 1.3.15. Fusion allows resource packs to use additional texture and model types such as connected textures! (Summary from the mod's Modrinth page.)

Fusion (Connected Textures) guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.3.0-beta to 1.2.0 · updated Oct 7, 2026

Last verified for All the Mons v1.3.0 on Oct 7, 2026 · text last changed Oct 7, 2026

Also applies to:All the Mods 10 0.42 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is Fusion (Connected Textures)?

3 parts

Same as in the All the Mods 10 8.1 guide

Fusion is a library mod that gives resource packs extra rendering features, with connected textures being the headline one. Other mods can also hook into it as an optional soft dependency. It doesn't add blocks or items of its own, so there's nothing to craft or collect with it.[1]

What it adds

  • Connected textures: textures with a special layout that join up with neighboring blocks when used with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations.[1]
  • Scrolling textures: animated textures that scroll across an image, from any corner to any other corner, even diagonally. A conveyor belt is the example given.[1]
  • Continuous textures: textures that span multiple blocks.[1]
  • Block overlays: built using the connecting model and connecting texture features.[1]
  • Custom entity models: resource packs can change entity models and textures randomly or based on conditions such as altitude, biome, dimension and age.[1]

Who it's for

Fusion matters most if you use or make resource packs. The mod's project page lists official packs such as Fusion Connected Glass, Fusion Connected Blocks and Fusion Emissive Ores, plus a range of third-party ones. It also says the list isn't comprehensive.[1]

Fusion is only required on the client and does nothing when installed on a server. This pack includes version 1.3.14+a, built for NeoForge on Minecraft 1.21.1.[1][2]

Tip: If you're a resource pack developer, the mod's own wiki has a section for resource pack authors that covers how to set up these texture and model types.[1]

Where it fits in progression

Unverified The sources don't show any quests, in-jar guidebook or ATM Star path involvement for Fusion, so it doesn't appear to play a role in progression. Whether this pack ships any Fusion-compatible resource packs by default is also unconfirmed.

How do you get started with Fusion (Connected Textures)?

2 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft or unlock to get started with Fusion. It's a library that lets resource packs use extra texture and model types, like connected textures, and other mods can use it too.[1]

The sources I have don't show any in-pack recipes, quests or items for Fusion, so there's no crafting order to follow. Instead, here's what it's useful to know first.[1]

What to do first

  1. Know that Fusion does nothing on its own. It only adds features that resource packs can use, so you won't see anything change until a Fusion-compatible resource pack is active.[1]
  2. Pick a Fusion-compatible resource pack. The project page lists official ones, such as Fusion Connected Glass, Fusion Connected Blocks, Fusion Block Transitions, Fusion Emissive Ores, Fusion Stacking Items and Fusion 3D Items, along with several third-party packs. It says the list isn't comprehensive.[1]
  3. Enable the resource pack in your resource pack menu. Connected textures need textures with a special layout together with the connecting model type, and Fusion supports 7 different connecting texture layouts, so the pack you choose has to be made for Fusion.[1]
Tip: Fusion is only required on the client and does nothing on a server, so you don't need to install it server-side.[1]

What else Fusion can do

Besides connected textures, Fusion supports scrolling textures (animated textures that scroll across an image), continuous textures that span multiple blocks, and block overlays. It also supports custom entity models, which resource packs can change randomly or based on conditions like altitude, biome, dimension and age.[1]

Unverified I couldn't confirm which, if any, Fusion resource packs this pack bundles or enables by default, or any pack-specific settings for Fusion. Check your resource pack menu in game to see what's active.

How does Fusion (Connected Textures) work?

3 parts

Same as in the All the Mods 10 8.1 guide

Fusion doesn't have machines, multiblocks, power, fluids or item automation. It's a library that adds extra resource pack features, such as connected textures and custom entity models, for resource packs and other mods to use. So the core mechanics here are about how textures and models behave, not how a machine works.[1]

What Fusion adds

  • Connecting textures: textures with a special layout that connect to neighboring blocks when combined with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations, including full and compact layouts.[1]
  • Scrolling textures: a type of animated texture that scrolls over an image. The scroll can run from any corner to any other corner, even diagonally. The project page uses a conveyor belt as its example.[1]
  • Continuous textures: textures that span multiple blocks.[1]
  • Block overlays: you can build these using the connecting model and connecting texture type.[1]
  • Custom entity models and entity model modifiers: these let resource packs change entity models and textures randomly or based on conditions such as altitude, biome, dimension and age.[1]

Where it runs

Fusion is only required on the client and does nothing when installed on a server. Other mods can also integrate with it as an optional soft dependency.[1]

Resource packs that use it

Fusion does nothing visible on its own, because the effects come from resource packs written for it. The official ones include Fusion Connected Blocks, Fusion Connected Glass, Fusion Block Transitions, Fusion Emissive Ores, Fusion Stacking Items and Fusion 3D Items. There are also several third-party packs, and the project page says its list isn't comprehensive.[1]

Unverified Which resource packs, if any, ship with this pack, and whether this pack changes anything about Fusion, can't be confirmed from the available sources. There is also no confirmed information on any in-game items, blocks, recipes, quests or config options for this mod. This site does hold All the Mons's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Fusion (Connected Textures) between versions?

3 parts

All the Mons 1.3.0 ships Fusion 1.3.15, and the mod has been in the pack since All the Mons 0.3.0-beta or earlier. The notes below come from the mod's own changelogs, so they describe Fusion itself rather than pack-specific changes.[3]

The versions closest to the pack

  • 1.3.15 (the version in the pack): fixed the ambientocclusion, shade and emissive model properties not always applying to texture types with subtextures, like connecting and random. It also fixed the is_biome predicate always evaluating to false for chunk geometry.[4]
  • 1.3.14a: fixed the NeoForge model render_type property making models invisible when no other custom render type was used. It also fixed modded models that use NeoForge's custom geometry being baked as regular models.[4]
  • 1.3.14: fixed a crash when an Iris PBR texture has empty tiles and ends up with a different number of sprites than the regular texture.[4]
  • 1.3.13: added integration with Iris so normal and specular maps for Fusion textures are intercepted and handled as Fusion textures. It also added a workaround for minimap mods that don't check geometry for different render types.[4]

Performance and compatibility

  • 1.3.11: significantly reduced the memory used by Fusion models, including lazy tile setup for connecting textures that have no sub-texture.[4][5]
  • 1.3.10: fixed models for blocks targeted by block model modifiers not receiving world context with Sodium, and fixed models sometimes failing to load with ModernFix' dynamic_resources option.[4][5]
  • 1.3.6: added a random_offset property for block model modifier model entries, improved the randomness of the random texture type, and significantly reduced the memory footprint of the quads behind Fusion's models.[5]
  • 1.3.5: added a workaround for Sodium breaking animated texture interpolation.[6]

The 1.3.0 overhaul and earlier

Fusion 1.3.0 reworked how models are loaded, so any model with a Fusion model as its parent is now loaded as a Fusion model. Base models gained emissive, shade, ambient_occlusion and gui_light properties, and elements and element faces gained light_emission, emissive, shade and ambient_occlusion properties. Block and item model modifiers were overhauled too.[6]

The 1.3.1 release followed with fixes for broken lighting on Fusion models and for broken textures when ModernFix dynamic_resources is enabled.[6]

Going back further, Fusion 1.2.11 added a show_breaking_overlay option to block model modifiers, 1.2.8 disabled ambient occlusion for emissive quads and added Hungarian translations, and 1.2.6 added data providers for block model modifiers and item model modifiers. Fusion 1.2.7b also fixed integration with FramedBlocks.[7]

Sources

  1. Fusion (Connected Textures) project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mons 1.3.0 mod list · pack file
  4. Fusion (Connected Textures) 1.3.15 changelog · changelog
  5. Fusion (Connected Textures) 1.3.12 changelog · changelog
  6. Fusion (Connected Textures) 1.3.5 changelog · changelog
  7. Fusion (Connected Textures) 1.2.12 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

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Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
1.3.15fusion-1.3.15-neoforge-mc1.21.1.jarFrom the published release
1.2.0
Aug 3, 2026
1.3.12fusion-1.3.12-neoforge-mc1.21.1.jarFrom the published release
1.1.1
Jul 14, 2026
1.3.5fusion-1.3.5-neoforge-mc1.21.1.jarFrom the published release
1.1.0
Jul 14, 2026
1.3.5fusion-1.3.5-neoforge-mc1.21.1.jarFrom the published release
1.0.1
Jul 2, 2026
1.3.5fusion-1.3.5-neoforge-mc1.21.1.jarFrom the published release
1.0.0
Jul 2, 2026
1.3.5fusion-1.3.5-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.6
May 20, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.5
May 14, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.18.0-beta
Apr 8, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.17.0-beta
Apr 7, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.16.0-beta
Apr 5, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.15.0-beta
Apr 2, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.14.1-beta
Mar 31, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.14.0-beta
Mar 18, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.13.0-beta
Mar 18, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.12.0-beta
Mar 6, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.11.0-beta
Feb 24, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.10.0-beta
Feb 6, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.9.0-beta
Jan 30, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.8.0-beta
Jan 30, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.7.0-beta
Jan 29, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.6.0-beta
Jan 26, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.4.0-beta
Jan 25, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release
0.3.0-beta
Jan 22, 2026
1.2.12fusion-1.2.12-neoforge-mc1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as fusion, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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