Fusion (Connected Textures) in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.3.15+a · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 7 other packs →

Fusion (Connected Textures) is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.3.15+a. Fusion allows resource packs to use additional texture and model types such as connected textures! (Summary from the mod's Modrinth page.)

Fusion (Connected Textures) guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:All the Mods 10 0.42 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Fusion (Connected Textures)?

3 parts

Same as in the All the Mods 10 8.1 guide

Fusion is a library mod that gives resource packs extra rendering features, with connected textures being the headline one. Other mods can also hook into it as an optional soft dependency. It doesn't add blocks or items of its own, so there's nothing to craft or collect with it.[1]

What it adds

  • Connected textures: textures with a special layout that join up with neighboring blocks when used with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations.[1]
  • Scrolling textures: animated textures that scroll across an image, from any corner to any other corner, even diagonally. A conveyor belt is the example given.[1]
  • Continuous textures: textures that span multiple blocks.[1]
  • Block overlays: built using the connecting model and connecting texture features.[1]
  • Custom entity models: resource packs can change entity models and textures randomly or based on conditions such as altitude, biome, dimension and age.[1]

Who it's for

Fusion matters most if you use or make resource packs. The mod's project page lists official packs such as Fusion Connected Glass, Fusion Connected Blocks and Fusion Emissive Ores, plus a range of third-party ones. It also says the list isn't comprehensive.[1]

Fusion is only required on the client and does nothing when installed on a server. This pack includes version 1.3.14+a, built for NeoForge on Minecraft 1.21.1.[1][2]

Tip: If you're a resource pack developer, the mod's own wiki has a section for resource pack authors that covers how to set up these texture and model types.[1]

Where it fits in progression

Unverified The sources don't show any quests, in-jar guidebook or ATM Star path involvement for Fusion, so it doesn't appear to play a role in progression. Whether this pack ships any Fusion-compatible resource packs by default is also unconfirmed.

How do you get started with Fusion (Connected Textures)?

2 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft or unlock to get started with Fusion. It's a library that lets resource packs use extra texture and model types, like connected textures, and other mods can use it too.[1]

The sources I have don't show any in-pack recipes, quests or items for Fusion, so there's no crafting order to follow. Instead, here's what it's useful to know first.[1]

What to do first

  1. Know that Fusion does nothing on its own. It only adds features that resource packs can use, so you won't see anything change until a Fusion-compatible resource pack is active.[1]
  2. Pick a Fusion-compatible resource pack. The project page lists official ones, such as Fusion Connected Glass, Fusion Connected Blocks, Fusion Block Transitions, Fusion Emissive Ores, Fusion Stacking Items and Fusion 3D Items, along with several third-party packs. It says the list isn't comprehensive.[1]
  3. Enable the resource pack in your resource pack menu. Connected textures need textures with a special layout together with the connecting model type, and Fusion supports 7 different connecting texture layouts, so the pack you choose has to be made for Fusion.[1]
Tip: Fusion is only required on the client and does nothing on a server, so you don't need to install it server-side.[1]

What else Fusion can do

Besides connected textures, Fusion supports scrolling textures (animated textures that scroll across an image), continuous textures that span multiple blocks, and block overlays. It also supports custom entity models, which resource packs can change randomly or based on conditions like altitude, biome, dimension and age.[1]

Unverified I couldn't confirm which, if any, Fusion resource packs this pack bundles or enables by default, or any pack-specific settings for Fusion. Check your resource pack menu in game to see what's active.

How does Fusion (Connected Textures) work?

3 parts

Same as in the All the Mods 10 8.1 guide

Fusion doesn't have machines, multiblocks, power, fluids or item automation. It's a library that adds extra resource pack features, such as connected textures and custom entity models, for resource packs and other mods to use. So the core mechanics here are about how textures and models behave, not how a machine works.[1]

What Fusion adds

  • Connecting textures: textures with a special layout that connect to neighboring blocks when combined with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations, including full and compact layouts.[1]
  • Scrolling textures: a type of animated texture that scrolls over an image. The scroll can run from any corner to any other corner, even diagonally. The project page uses a conveyor belt as its example.[1]
  • Continuous textures: textures that span multiple blocks.[1]
  • Block overlays: you can build these using the connecting model and connecting texture type.[1]
  • Custom entity models and entity model modifiers: these let resource packs change entity models and textures randomly or based on conditions such as altitude, biome, dimension and age.[1]

Where it runs

Fusion is only required on the client and does nothing when installed on a server. Other mods can also integrate with it as an optional soft dependency.[1]

Resource packs that use it

Fusion does nothing visible on its own, because the effects come from resource packs written for it. The official ones include Fusion Connected Blocks, Fusion Connected Glass, Fusion Block Transitions, Fusion Emissive Ores, Fusion Stacking Items and Fusion 3D Items. There are also several third-party packs, and the project page says its list isn't comprehensive.[1]

Unverified Which resource packs, if any, ship with this pack, and whether this pack changes anything about Fusion, can't be confirmed from the available sources. There is also no confirmed information on any in-game items, blocks, recipes, quests or config options for this mod. This site does hold Project Infinity 0.1's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Fusion (Connected Textures) between versions?

3 parts

Project Infinity 0.1 0.0.51.4-hotfix-2 ships Fusion 1.3.15a (the file fusion-1.3.15a-forge-mc1.20.1.jar). It was first included in the pack in 0.0.45.4 or earlier.[3]

Unverified The sources here show no pack changelog entries for Fusion. Anything the pack's own release changelogs say about it is not covered, so everything below comes from the mod's own changelogs.

Latest releases (1.3.10 to 1.3.15a)

  • 1.3.15a fixed animated textures using the wrong frame index when the frames are not in sequential order.[4]
  • 1.3.15 fixed the ambientocclusion, shade and emissive model properties not always applying to texture types with subtextures, like connecting and random. It also fixed the is_biome predicate always being false for chunk geometry.[4]
  • 1.3.14 added integration with Oculus, so normal and specular maps for Fusion textures are handled as Fusion textures.[4]
  • 1.3.11 significantly reduced the memory used by Fusion models.[4][5]
  • 1.3.10 fixed translucent item models being invisible when graphics is set to 'Fabulous'. It also fixed models sometimes failing to load with ModernFix' dynamic_resources option.[4][5]

Earlier releases (1.3.0 to 1.3.9)

Version 1.3.0 was a big one. Model loading was overhauled, so any model with a Fusion model as its parent is now loaded as a Fusion model. Block and item model modifiers also got a priority property, and they are now applied in order of priority, then file name, instead of randomly. New block and item model predicates were added too.[6]

Version 1.3.1 followed with fixes: the overlay connecting texture layout no longer produces way too many quads, and broken textures with ModernFix mixin.perf.dynamic_resources enabled were fixed.[6]

Version 1.3.6 added a random_offset property for block model modifier model entries and improved the randomness of the random texture type.[5]

Older releases (1.2.6 to 1.2.11)

  • 1.2.6 added data providers for block model modifiers and item model modifiers.[7][8]
  • 1.2.7a moved connection evaluation for connecting models, which fixed a Fusion caching issue when combined with FramedBlocks. 1.2.7b then fixed the integration with FramedBlocks.[7][8]
  • 1.2.8 added Hungarian translations and disabled ambient occlusion for emissive quads. It also fixed inverted vertical tile ordering for continuous textures.[7][8]
  • 1.2.11 added a show_breaking_overlay option to block model modifiers. Builds 1.2.11a, b and c followed with fixes for that option and the breaking texture.[7][8]

Sources

  1. Fusion (Connected Textures) project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  4. Fusion (Connected Textures) 1.3.15+a changelog · changelog
  5. Fusion (Connected Textures) 1.3.12 changelog · changelog
  6. Fusion (Connected Textures) 1.3.2+a changelog · changelog
  7. Fusion (Connected Textures) 1.2.12 changelog · changelog
  8. Fusion (Connected Textures) 1.2.11+c changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.3.15+afusion-1.3.15a-forge-mc1.20.1.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.3.15+afusion-1.3.15a-forge-mc1.20.1.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.3.15+afusion-1.3.15a-forge-mc1.20.1.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.3.12fusion-1.3.12-forge-mc1.20.1.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.3.12fusion-1.3.12-forge-mc1.20.1.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.3.12fusion-1.3.12-forge-mc1.20.1.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.3.12fusion-1.3.12-forge-mc1.20.1.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.3.2+afusion-1.3.2a-forge-mc1.20.1.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.49.3
May 17, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.49.2
May 13, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.49.1
May 11, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.49.0
May 10, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.2.12fusion-1.2.12-forge-mc1.20.1.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.2.11+cfusion-1.2.11c-forge-mc1.20.1.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.2.11+cfusion-1.2.11c-forge-mc1.20.1.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.2.11+cfusion-1.2.11c-forge-mc1.20.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as fusion, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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