PneumaticCraft: Repressurized: Project Infinity 0.1 config options
Config options (how Project Infinity 0.1 sets them)
155 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
armor.block_tracker_max_time_per_tick Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS. config/pneumaticcraft-client.toml | 10 |
armor.component_init_messages Which component initialisation messages to display when armor is booting up config/pneumaticcraft-client.toml | ALL |
armor.leggings_fov_factor Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods. config/pneumaticcraft-client.toml | 0 |
armor.max_jet_boots_roll Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only config/pneumaticcraft-client.toml | 35 |
armor.path_enabled Enable the Pneumatic Helmet Coordinate Tracker pathfinder config/pneumaticcraft-client.toml | false |
armor.path_update_setting How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated? config/pneumaticcraft-client.toml | NORMAL |
armor.show_enchant_glint Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme... config/pneumaticcraft-client.toml | true |
armor.show_pressure_numerically True: show pressure as numbers. False: show pressure as horizontal bar. config/pneumaticcraft-client.toml | true |
armor.wire_path True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles. config/pneumaticcraft-client.toml | false |
armor.xray_enabled Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks? config/pneumaticcraft-client.toml | false |
general.always_show_pressure_durability_bar Always show the pressure durability bar for pressurizable items, even when full? config/pneumaticcraft-client.toml | true |
general.aphorism_drama Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/ config/pneumaticcraft-client.toml | true |
general.gui_bevel Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod. config/pneumaticcraft-client.toml | true |
general.gui_remote_grid_snap Should widgets in the GUI Remote Editor be snapped to a 4x4 grid? config/pneumaticcraft-client.toml | true |
general.jackhammer_hud Should the Jackhammer continually show a HUD indicating break modes other than basic single-block? If false, the mode HUD will show only when switching modes config/pneumaticcraft-client.toml | true |
general.logistics_gui_tint Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring. config/pneumaticcraft-client.toml | true |
general.notify_amadron_offer_updates Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically? config/pneumaticcraft-client.toml | true |
general.pressure_chamber_particles Should Pressure Chambers show air particle effects inside themselves when pressurized? config/pneumaticcraft-client.toml | true |
general.programmer_difficulty Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced config/pneumaticcraft-client.toml | EASY |
general.programmer_gui_pauses Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)? config/pneumaticcraft-client.toml | false |
general.top_shows_fluids Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn. config/pneumaticcraft-client.toml | false |
general.tube_module_redstone_particles Should tube modules emit redstone play redstone particle effects when active? config/pneumaticcraft-client.toml | true |
sound.air_leak_volume Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever! config/pneumaticcraft-client.toml | 1 |
sound.elevator_volume_running Volume level of the Elevator while running config/pneumaticcraft-client.toml | 1 |
sound.elevator_volume_start_stop Volume level of the Elevator *clunk* while starting/stopping config/pneumaticcraft-client.toml | 1 |
sound.jackhammer_volume Volume level of the Jackhammer config/pneumaticcraft-client.toml | 0.7 |
sound.jetboots_volume Volume level of the Jet Boots in normal flight mode config/pneumaticcraft-client.toml | 1 |
sound.jetboots_volume_builder_mode Volume level of the Jet Boots when in Builder Mode config/pneumaticcraft-client.toml | 0.3 |
sound.minigun_volume_drone Volume level of drone-mounted Miniguns config/pneumaticcraft-client.toml | 1 |
sound.minigun_volume_held Volume level of the hand-held Minigun config/pneumaticcraft-client.toml | 0.75 |
sound.minigun_volume_sentry_turret Volume level of the Sentry Turret's Minigun config/pneumaticcraft-client.toml | 1 |
Advanced.disable_kerosene_lamp_fake_air_block When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) config/pneumaticcraft-common.toml | false |
Advanced.dont_update_infinite_water_sources Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates. config/pneumaticcraft-common.toml | true |
Advanced.fluid_tank_update_rate The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller. config/pneumaticcraft-common.toml | 10 |
Advanced.nbt_to_client_modification When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false. config/pneumaticcraft-common.toml | true |
Advanced.pressurizable_sync_precision Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit). config/pneumaticcraft-common.toml | 10 |
Amadron.amadrone_spawn_location Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated. config/pneumaticcraft-common.toml | [30,30,0] |
Amadron.amadrone_spawn_location_relative_to_ground_level Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position. config/pneumaticcraft-common.toml | true |
Amadron.max_trades_per_player Max number of custom trades a (non-admin) player may add config/pneumaticcraft-common.toml | 50 |
Amadron.notify_of_deal_made Broadcast a notification when a custom Amadron trade is made config/pneumaticcraft-common.toml | true |
Amadron.notify_of_trade_addition Broadcast a notification when any player adds a custom trade config/pneumaticcraft-common.toml | true |
Amadron.notify_of_trade_removal Broadcast a notification when any player removes a custom trade config/pneumaticcraft-common.toml | true |
Amadron.numPeriodicOffers Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON. config/pneumaticcraft-common.toml | 10 |
Amadron.numVillagerOffers Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. config/pneumaticcraft-common.toml | 20 |
Amadron.reshuffleInterval Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day) config/pneumaticcraft-common.toml | 24000 |
Drones.allowAnyPlayerVarQuery When true, drones can query the location of any player on the server with the '$player=<name>' variable syntax. Set this to false if you don't want to allow this, e.g. on a PvP server, where this can turn drones into lethal assassins. config/pneumaticcraft-common.toml | true |
Drones.allow_navigate_to_unloaded_chunks When false, drones may not navigate or teleport into unloaded chunks. Setting this true may lead to server performance and stability issues - beware. config/pneumaticcraft-common.toml | false |
Drones.allowTeleportToProtectedArea When true, drones can teleport into areas protected by Security Stations of other player. You may wish to set this to false on PvP servers. config/pneumaticcraft-common.toml | true |
Drones.drone_debugger_path_particles Show particle trail indicating the currently-debugged drone's planned path config/pneumaticcraft-common.toml | true |
Drones.drones_can_be_picked_up Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough? config/pneumaticcraft-common.toml | false |
Drones.drones_can_import_xp_orbs Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid? config/pneumaticcraft-common.toml | true |
Drones.drones_render_held_item Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client. config/pneumaticcraft-common.toml | true |
Drones.enable_drone_suffocation Enable Drone Suffocation Damage config/pneumaticcraft-common.toml | true |
Drones.max_drone_charging_station_search_range How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large. config/pneumaticcraft-common.toml | 80 |
Drones.max_drone_teleport_range The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low. config/pneumaticcraft-common.toml | 0 |
Drones.stop_drone_ai When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated. config/pneumaticcraft-common.toml | false |
Drones.stuck_drone_teleport_ticks If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated. config/pneumaticcraft-common.toml | 20 |
General.bandage_cooldown Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely. config/pneumaticcraft-common.toml | 160 |
General.bandage_health_restored Health points restored on bandage use (1 health = half a heart). config/pneumaticcraft-common.toml | 6 |
General.bandage_use_time Time, in ticks, it takes to use a bandage. config/pneumaticcraft-common.toml | 40 |
General.enable_dungeon_loot Enable mod dungeon loot generation config/pneumaticcraft-common.toml | true |
General.fuel_bucket_efficiency Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace) config/pneumaticcraft-common.toml | 0.05 |
General.max_programming_area Maximum number of blocks in the area defined in an Area Programming Puzzle Piece config/pneumaticcraft-common.toml | 250000 |
General.min_fluid_fuel_temperature Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. config/pneumaticcraft-common.toml | 373 |
General.use_up_dyes_when_coloring Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)? config/pneumaticcraft-common.toml | false |
Heat.addDefaultFluidEntries Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added) config/pneumaticcraft-common.toml | true |
Heat.airThermalResistance Thermal resistance of air; controls how fast blocks lose heat to air when exposed config/pneumaticcraft-common.toml | 100 |
Heat.ambientTemperatureBiomeModifier Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C) config/pneumaticcraft-common.toml | 25 |
Heat.ambientTemperatureHeightModifier Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla. config/pneumaticcraft-common.toml | 0.1 |
Heat.blockThermalResistance Default thermal resistance for solid blocks config/pneumaticcraft-common.toml | 500 |
Heat.defaultFluidHeatCapacity Default heat capacity for fluid blocks config/pneumaticcraft-common.toml | 10000 |
Heat.fluidThermalResistance Default thermal resistance for fluid blocks config/pneumaticcraft-common.toml | 100 |
Integration.cofh_holding_multiplier Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all. config/pneumaticcraft-common.toml | 1 |
Integration.ie_external_heater_fe_per_tick Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely. config/pneumaticcraft-common.toml | 100 |
Integration.ie_external_heater_heat_per_fe Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater. config/pneumaticcraft-common.toml | 0.01 |
Integration.mek_thermal_conversion_efficiency Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance. config/pneumaticcraft-common.toml | 0.01 |
Integration.mek_thermal_resistance_factor Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks. config/pneumaticcraft-common.toml | 5 |
Jackhammer.base_air_usage Base Jackhammer air usage per block broken (speed upgrades increase this) config/pneumaticcraft-common.toml | 50 |
Jackhammer.max_vein_miner_range Max veinmining range (distance from mined block) for Vein Miner Plus mode config/pneumaticcraft-common.toml | 10 |
Logistics.fluid_transport_cost Logistics Module air usage per mB of fluid per block distance config/pneumaticcraft-common.toml | 0.02 |
Logistics.item_transport_cost Logistics Module air usage per item per block distance config/pneumaticcraft-common.toml | 1 |
Logistics.min_pressure Minimum pressure for a Logistics Module to function config/pneumaticcraft-common.toml | 3 |
Machine Properties.aerial_interface_armor_compat Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed config/pneumaticcraft-common.toml | true |
Machine Properties.aerial_interface_dimension_blacklist ID's of dimensions in which the Aerial Interface is not allowed to operate. You can use wildcarded dimensions here, e.g. 'somemod:*'. config/pneumaticcraft-common.toml | [] |
Machine Properties.crop_sticks_growth_boost_chance Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate config/pneumaticcraft-common.toml | 0.002 |
Machine Properties.disenchanting_blacklist Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics. config/pneumaticcraft-common.toml | ["quark:ancient_tome","tetra:"] |
Machine Properties.electric_compressor_efficiency Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same config/pneumaticcraft-common.toml | 40 |
Machine Properties.electrostatic_lightning_chance Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator config/pneumaticcraft-common.toml | 100000 |
Machine Properties.elevator_base_blocks_per_base The max height of an elevator per stacked Elevator Base block. config/pneumaticcraft-common.toml | 6 |
Machine Properties.flux_compressor_efficiency The amount of air produced by using 100 FE (Forge Energy) in the flux compressor config/pneumaticcraft-common.toml | 40 |
Machine Properties.kerosene_lamp_can_use_any_fuel Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt config/pneumaticcraft-common.toml | true |
Machine Properties.kerosene_lamp_fuel_efficiency Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp config/pneumaticcraft-common.toml | 1 |
Machine Properties.kinetic_compressor_efficiency The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor config/pneumaticcraft-common.toml | 40 |
Machine Properties.liquid_hopper_dispenser Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade? config/pneumaticcraft-common.toml | true |
Machine Properties.manual_compressor_air_per_cycle The amount of air produced for 1 pump cycle in the manual compressor config/pneumaticcraft-common.toml | 1000 |
Machine Properties.manual_compressor_allow_fake_players Whether to allow fake players to use the manual compressor config/pneumaticcraft-common.toml | false |
Machine Properties.manual_compressor_hunger_drain_per_cycle_step The amount of hunger consumed from the player for 1 pump cycle step in the manual compressor. For comparison, sprinting consumes 0.1 hunger per meter sprinted. config/pneumaticcraft-common.toml | 0.1 |
Machine Properties.omni_hopper_dispenser Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade? config/pneumaticcraft-common.toml | true |
Machine Properties.pneumatic_dynamo_efficiency The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo config/pneumaticcraft-common.toml | 40 |
Machine Properties.pneumatic_engine_efficiency The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo config/pneumaticcraft-common.toml | 40 |
Machine Properties.pneumatic_generator_efficiency Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. config/pneumaticcraft-common.toml | 40 |
Machine Properties.pneumatic_pump_efficiency Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same config/pneumaticcraft-common.toml | 40 |
Machine Properties.pressurized_spawner_min_pressure Minimum pressure required for the Pressurized Spawner to run config/pneumaticcraft-common.toml | 10 |
Machine Properties.security_station_allow_hacking Can Security Stations be hacked? If set to false, Security Stations are purely a grief protection feature with no hacking minigame config/pneumaticcraft-common.toml | true |
Machine Properties.security_station_creative_players_exempt Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2) config/pneumaticcraft-common.toml | false |
Machine Properties.solar_compressor_multiplier The amount to multiply the air production of the solar compressor by. config/pneumaticcraft-common.toml | 1 |
Machine Properties.speed_upgrade_speed_multiplier Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades config/pneumaticcraft-common.toml | 1.5 |
Machine Properties.speed_upgrade_usage_multiplier Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades config/pneumaticcraft-common.toml | 1.649999976158142 |
Machine Properties.vortex_cannon_player_boost_rate Minimum interval in ticks which the player can use the Vortex Cannon to boost their own speed config/pneumaticcraft-common.toml | 10 |
Micromissile Properties.base_explosion_damage Base explosion damage (modified by missile setup) config/pneumaticcraft-common.toml | 1 |
Micromissile Properties.damage_terrain Do micromissile explosions cause terrain damage? Note: when set to true, the 'tntExplosionDropDecay' gamerule is used to determine block drops. config/pneumaticcraft-common.toml | false |
Micromissile Properties.launch_cooldown Cooldown for missile firing in ticks config/pneumaticcraft-common.toml | 15 |
Micromissile Properties.lifetime Base fueled-flight duration in ticks. After this, missiles will drop from the sky. config/pneumaticcraft-common.toml | 300 |
Micromissile Properties.max_lifetime Hard missile lifetime in ticks. After this, missiles will immediately explode. Value must be greater than or equal to the 'lifetime' setting. config/pneumaticcraft-common.toml | 600 |
Micromissile Properties.missile_pod_size Number of micromissiles per pod config/pneumaticcraft-common.toml | 100 |
Micromissile Properties.start_fires Do micromissile explosions start fires? config/pneumaticcraft-common.toml | false |
Minigun Properties.ap_ammo_damage_multiplier Armor Piercing Ammo damage multiplier (relative to standard ammo) config/pneumaticcraft-common.toml | 1.25 |
Minigun Properties.ap_ammo_ignore_armor_chance Armor Piercing Ammo percentage chance to ignore target's armor config/pneumaticcraft-common.toml | 100 |
Minigun Properties.armor_piercing_ammo_cartridge_size Armor Piercing Ammo cartridge size config/pneumaticcraft-common.toml | 250 |
Minigun Properties.base_damage Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered config/pneumaticcraft-common.toml | 4 |
Minigun Properties.base_range Base range of Minigun, before Range Upgrades are considered config/pneumaticcraft-common.toml | 50 |
Minigun Properties.block_hit_particles Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth. config/pneumaticcraft-common.toml | true |
Minigun Properties.explosive_ammo_cartridge_size Explosive Ammo cartridge size config/pneumaticcraft-common.toml | 125 |
Minigun Properties.explosive_ammo_damage_multiplier Minigun Explosive Ammo damage multiplier (relative to standard ammo) config/pneumaticcraft-common.toml | 0.2 |
Minigun Properties.explosive_ammo_explosion_chance Explosive Ammo base percentage chance to cause an explosion config/pneumaticcraft-common.toml | 50 |
Minigun Properties.explosive_ammo_explosion_power Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT config/pneumaticcraft-common.toml | 1.5 |
Minigun Properties.explosive_ammo_terrain_damage Does Minigun Explosive Ammo damage terrain? config/pneumaticcraft-common.toml | false |
Minigun Properties.freezing_ammo_block_ice_chance Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit config/pneumaticcraft-common.toml | 10 |
Minigun Properties.freezing_ammo_cartridge_size Freezing Ammo cartridge size config/pneumaticcraft-common.toml | 500 |
Minigun Properties.freezing_ammo_entity_ice_chance Freezing Ammo base percentage chance to form ice on entities which have been hit config/pneumaticcraft-common.toml | 20 |
Minigun Properties.freezing_ammo_fake_ice_damage Damage done to entities within the fake 'ice' blocks cause by freezing ammo config/pneumaticcraft-common.toml | 1 |
Minigun Properties.incendiary_ammo_block_ignite_chance Incendiary ammo base percentage chance to ignite blocks config/pneumaticcraft-common.toml | 20 |
Minigun Properties.incendiary_ammo_cartridge_size Incendiary Ammo cartridge size config/pneumaticcraft-common.toml | 500 |
Minigun Properties.incendiary_ammo_entity_ignite_chance Incendiary ammo base percentage chance to ignite entities config/pneumaticcraft-common.toml | 100 |
Minigun Properties.incendiary_ammo_fire_duration Incendiary ammo fire duration on target entities (seconds) config/pneumaticcraft-common.toml | 8 |
Minigun Properties.potion_proc_chance Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered config/pneumaticcraft-common.toml | 7 |
Minigun Properties.standard_ammo_cartridge_size Standard Ammo cartridge size config/pneumaticcraft-common.toml | 1000 |
Minigun Properties.weighted_ammo_air_usage_multiplier Weighted Ammo air usage multiplier (relative to standard ammo) config/pneumaticcraft-common.toml | 8 |
Minigun Properties.weighted_ammo_cartridge_size Weighted Ammo cartridge size config/pneumaticcraft-common.toml | 250 |
Minigun Properties.weighted_ammo_damage_multiplier Weighted Ammo damage multiplier (relative to standard ammo) config/pneumaticcraft-common.toml | 2.5 |
Minigun Properties.weighted_ammo_range_multiplier Weighted Ammo range multiplier (relative to standard ammo) config/pneumaticcraft-common.toml | 0.2 |
Pneumatic Armor.armor_startup_time Base Pneumatic Armor startup time in ticks (before Speed Upgrades) config/pneumaticcraft-common.toml | 200 |
Pneumatic Armor.flippers_speed_boost_floating Flippers Upgrade speed boost when floating in water config/pneumaticcraft-common.toml | 0.045 |
Pneumatic Armor.flippers_speed_boost_ground Flippers Upgrade speed boost when in water and feet on ground config/pneumaticcraft-common.toml | 0.03 |
Pneumatic Armor.jet_boots_air_usage Jetboots air usage in mL/tick (per Jet Boots Upgrade) config/pneumaticcraft-common.toml | 12 |
Pneumatic Armor.jet_boots_height_limit Jetboots height limit before cutting out, relative to world max build height config/pneumaticcraft-common.toml | 64 |
Pneumatic Armor.magnet_air_usage Air usage for Magnet Upgrade, in mL per item or XP orb attracted config/pneumaticcraft-common.toml | 20 |
Pneumatic Armor.repair_air_usage Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired config/pneumaticcraft-common.toml | 100 |
Pneumatic Armor.scuba_multiplier Air used per point of 'player air' restored by the Scuba Upgrade config/pneumaticcraft-common.toml | 8 |
Recipes.in_world_plastic_solidification Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default). config/pneumaticcraft-common.toml | true |
Recipes.in_world_yeast_crafting Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture. config/pneumaticcraft-common.toml | true |
Villagers.addMechanicHouse Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation. config/pneumaticcraft-common.toml | 8 |
Villagers.mechanicTrades Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics. config/pneumaticcraft-common.toml | ALL |
Worldgen.oil_world_gen_dimension_blacklist Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'. config/pneumaticcraft-common.toml | [] |
Worldgen.oil_world_gen_dimension_whitelist Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and 'oil_world_gen_dimension_blacklist' will be checked instead. config/pneumaticcraft-common.toml | [] |