PneumaticCraft: Repressurized: Project Infinity 0.1 config options

Config options (how Project Infinity 0.1 sets them)

155 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

Show settings
SettingProject Infinity 0.1 value
armor.block_tracker_max_time_per_tick
Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
config/pneumaticcraft-client.toml
10
armor.component_init_messages
Which component initialisation messages to display when armor is booting up
config/pneumaticcraft-client.toml
ALL
armor.leggings_fov_factor
Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods.
config/pneumaticcraft-client.toml
0
armor.max_jet_boots_roll
Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only
config/pneumaticcraft-client.toml
35
armor.path_enabled
Enable the Pneumatic Helmet Coordinate Tracker pathfinder
config/pneumaticcraft-client.toml
false
armor.path_update_setting
How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated?
config/pneumaticcraft-client.toml
NORMAL
armor.show_enchant_glint
Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme...
config/pneumaticcraft-client.toml
true
armor.show_pressure_numerically
True: show pressure as numbers. False: show pressure as horizontal bar.
config/pneumaticcraft-client.toml
true
armor.wire_path
True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles.
config/pneumaticcraft-client.toml
false
armor.xray_enabled
Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks?
config/pneumaticcraft-client.toml
false
general.always_show_pressure_durability_bar
Always show the pressure durability bar for pressurizable items, even when full?
config/pneumaticcraft-client.toml
true
general.aphorism_drama
Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/
config/pneumaticcraft-client.toml
true
general.gui_bevel
Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
config/pneumaticcraft-client.toml
true
general.gui_remote_grid_snap
Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
config/pneumaticcraft-client.toml
true
general.jackhammer_hud
Should the Jackhammer continually show a HUD indicating break modes other than basic single-block? If false, the mode HUD will show only when switching modes
config/pneumaticcraft-client.toml
true
general.logistics_gui_tint
Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
config/pneumaticcraft-client.toml
true
general.notify_amadron_offer_updates
Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically?
config/pneumaticcraft-client.toml
true
general.pressure_chamber_particles
Should Pressure Chambers show air particle effects inside themselves when pressurized?
config/pneumaticcraft-client.toml
true
general.programmer_difficulty
Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced
config/pneumaticcraft-client.toml
EASY
general.programmer_gui_pauses
Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
config/pneumaticcraft-client.toml
false
general.top_shows_fluids
Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn.
config/pneumaticcraft-client.toml
false
general.tube_module_redstone_particles
Should tube modules emit redstone play redstone particle effects when active?
config/pneumaticcraft-client.toml
true
sound.air_leak_volume
Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
config/pneumaticcraft-client.toml
1
sound.elevator_volume_running
Volume level of the Elevator while running
config/pneumaticcraft-client.toml
1
sound.elevator_volume_start_stop
Volume level of the Elevator *clunk* while starting/stopping
config/pneumaticcraft-client.toml
1
sound.jackhammer_volume
Volume level of the Jackhammer
config/pneumaticcraft-client.toml
0.7
sound.jetboots_volume
Volume level of the Jet Boots in normal flight mode
config/pneumaticcraft-client.toml
1
sound.jetboots_volume_builder_mode
Volume level of the Jet Boots when in Builder Mode
config/pneumaticcraft-client.toml
0.3
sound.minigun_volume_drone
Volume level of drone-mounted Miniguns
config/pneumaticcraft-client.toml
1
sound.minigun_volume_held
Volume level of the hand-held Minigun
config/pneumaticcraft-client.toml
0.75
sound.minigun_volume_sentry_turret
Volume level of the Sentry Turret's Minigun
config/pneumaticcraft-client.toml
1
Advanced.disable_kerosene_lamp_fake_air_block
When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
config/pneumaticcraft-common.toml
false
Advanced.dont_update_infinite_water_sources
Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
config/pneumaticcraft-common.toml
true
Advanced.fluid_tank_update_rate
The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
config/pneumaticcraft-common.toml
10
Advanced.nbt_to_client_modification
When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false.
config/pneumaticcraft-common.toml
true
Advanced.pressurizable_sync_precision
Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit).
config/pneumaticcraft-common.toml
10
Amadron.amadrone_spawn_location
Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated.
config/pneumaticcraft-common.toml
[30,30,0]
Amadron.amadrone_spawn_location_relative_to_ground_level
Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position.
config/pneumaticcraft-common.toml
true
Amadron.max_trades_per_player
Max number of custom trades a (non-admin) player may add
config/pneumaticcraft-common.toml
50
Amadron.notify_of_deal_made
Broadcast a notification when a custom Amadron trade is made
config/pneumaticcraft-common.toml
true
Amadron.notify_of_trade_addition
Broadcast a notification when any player adds a custom trade
config/pneumaticcraft-common.toml
true
Amadron.notify_of_trade_removal
Broadcast a notification when any player removes a custom trade
config/pneumaticcraft-common.toml
true
Amadron.numPeriodicOffers
Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON.
config/pneumaticcraft-common.toml
10
Amadron.numVillagerOffers
Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
config/pneumaticcraft-common.toml
20
Amadron.reshuffleInterval
Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
config/pneumaticcraft-common.toml
24000
Drones.allowAnyPlayerVarQuery
When true, drones can query the location of any player on the server with the '$player=<name>' variable syntax. Set this to false if you don't want to allow this, e.g. on a PvP server, where this can turn drones into lethal assassins.
config/pneumaticcraft-common.toml
true
Drones.allow_navigate_to_unloaded_chunks
When false, drones may not navigate or teleport into unloaded chunks. Setting this true may lead to server performance and stability issues - beware.
config/pneumaticcraft-common.toml
false
Drones.allowTeleportToProtectedArea
When true, drones can teleport into areas protected by Security Stations of other player. You may wish to set this to false on PvP servers.
config/pneumaticcraft-common.toml
true
Drones.drone_debugger_path_particles
Show particle trail indicating the currently-debugged drone's planned path
config/pneumaticcraft-common.toml
true
Drones.drones_can_be_picked_up
Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough?
config/pneumaticcraft-common.toml
false
Drones.drones_can_import_xp_orbs
Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
config/pneumaticcraft-common.toml
true
Drones.drones_render_held_item
Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
config/pneumaticcraft-common.toml
true
Drones.enable_drone_suffocation
Enable Drone Suffocation Damage
config/pneumaticcraft-common.toml
true
Drones.max_drone_charging_station_search_range
How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
config/pneumaticcraft-common.toml
80
Drones.max_drone_teleport_range
The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low.
config/pneumaticcraft-common.toml
0
Drones.stop_drone_ai
When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated.
config/pneumaticcraft-common.toml
false
Drones.stuck_drone_teleport_ticks
If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated.
config/pneumaticcraft-common.toml
20
General.bandage_cooldown
Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely.
config/pneumaticcraft-common.toml
160
General.bandage_health_restored
Health points restored on bandage use (1 health = half a heart).
config/pneumaticcraft-common.toml
6
General.bandage_use_time
Time, in ticks, it takes to use a bandage.
config/pneumaticcraft-common.toml
40
General.enable_dungeon_loot
Enable mod dungeon loot generation
config/pneumaticcraft-common.toml
true
General.fuel_bucket_efficiency
Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
config/pneumaticcraft-common.toml
0.05
General.max_programming_area
Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
config/pneumaticcraft-common.toml
250000
General.min_fluid_fuel_temperature
Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
config/pneumaticcraft-common.toml
373
General.use_up_dyes_when_coloring
Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
config/pneumaticcraft-common.toml
false
Heat.addDefaultFluidEntries
Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added)
config/pneumaticcraft-common.toml
true
Heat.airThermalResistance
Thermal resistance of air; controls how fast blocks lose heat to air when exposed
config/pneumaticcraft-common.toml
100
Heat.ambientTemperatureBiomeModifier
Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
config/pneumaticcraft-common.toml
25
Heat.ambientTemperatureHeightModifier
Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla.
config/pneumaticcraft-common.toml
0.1
Heat.blockThermalResistance
Default thermal resistance for solid blocks
config/pneumaticcraft-common.toml
500
Heat.defaultFluidHeatCapacity
Default heat capacity for fluid blocks
config/pneumaticcraft-common.toml
10000
Heat.fluidThermalResistance
Default thermal resistance for fluid blocks
config/pneumaticcraft-common.toml
100
Integration.cofh_holding_multiplier
Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all.
config/pneumaticcraft-common.toml
1
Integration.ie_external_heater_fe_per_tick
Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely.
config/pneumaticcraft-common.toml
100
Integration.ie_external_heater_heat_per_fe
Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater.
config/pneumaticcraft-common.toml
0.01
Integration.mek_thermal_conversion_efficiency
Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance.
config/pneumaticcraft-common.toml
0.01
Integration.mek_thermal_resistance_factor
Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
config/pneumaticcraft-common.toml
5
Jackhammer.base_air_usage
Base Jackhammer air usage per block broken (speed upgrades increase this)
config/pneumaticcraft-common.toml
50
Jackhammer.max_vein_miner_range
Max veinmining range (distance from mined block) for Vein Miner Plus mode
config/pneumaticcraft-common.toml
10
Logistics.fluid_transport_cost
Logistics Module air usage per mB of fluid per block distance
config/pneumaticcraft-common.toml
0.02
Logistics.item_transport_cost
Logistics Module air usage per item per block distance
config/pneumaticcraft-common.toml
1
Logistics.min_pressure
Minimum pressure for a Logistics Module to function
config/pneumaticcraft-common.toml
3
Machine Properties.aerial_interface_armor_compat
Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
config/pneumaticcraft-common.toml
true
Machine Properties.aerial_interface_dimension_blacklist
ID's of dimensions in which the Aerial Interface is not allowed to operate. You can use wildcarded dimensions here, e.g. 'somemod:*'.
config/pneumaticcraft-common.toml
[]
Machine Properties.crop_sticks_growth_boost_chance
Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
config/pneumaticcraft-common.toml
0.002
Machine Properties.disenchanting_blacklist
Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics.
config/pneumaticcraft-common.toml
["quark:ancient_tome","tetra:"]
Machine Properties.electric_compressor_efficiency
Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
config/pneumaticcraft-common.toml
40
Machine Properties.electrostatic_lightning_chance
Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
config/pneumaticcraft-common.toml
100000
Machine Properties.elevator_base_blocks_per_base
The max height of an elevator per stacked Elevator Base block.
config/pneumaticcraft-common.toml
6
Machine Properties.flux_compressor_efficiency
The amount of air produced by using 100 FE (Forge Energy) in the flux compressor
config/pneumaticcraft-common.toml
40
Machine Properties.kerosene_lamp_can_use_any_fuel
Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
config/pneumaticcraft-common.toml
true
Machine Properties.kerosene_lamp_fuel_efficiency
Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
config/pneumaticcraft-common.toml
1
Machine Properties.kinetic_compressor_efficiency
The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
config/pneumaticcraft-common.toml
40
Machine Properties.liquid_hopper_dispenser
Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
config/pneumaticcraft-common.toml
true
Machine Properties.manual_compressor_air_per_cycle
The amount of air produced for 1 pump cycle in the manual compressor
config/pneumaticcraft-common.toml
1000
Machine Properties.manual_compressor_allow_fake_players
Whether to allow fake players to use the manual compressor
config/pneumaticcraft-common.toml
false
Machine Properties.manual_compressor_hunger_drain_per_cycle_step
The amount of hunger consumed from the player for 1 pump cycle step in the manual compressor. For comparison, sprinting consumes 0.1 hunger per meter sprinted.
config/pneumaticcraft-common.toml
0.1
Machine Properties.omni_hopper_dispenser
Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
config/pneumaticcraft-common.toml
true
Machine Properties.pneumatic_dynamo_efficiency
The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
config/pneumaticcraft-common.toml
40
Machine Properties.pneumatic_engine_efficiency
The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
config/pneumaticcraft-common.toml
40
Machine Properties.pneumatic_generator_efficiency
Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
config/pneumaticcraft-common.toml
40
Machine Properties.pneumatic_pump_efficiency
Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
config/pneumaticcraft-common.toml
40
Machine Properties.pressurized_spawner_min_pressure
Minimum pressure required for the Pressurized Spawner to run
config/pneumaticcraft-common.toml
10
Machine Properties.security_station_allow_hacking
Can Security Stations be hacked? If set to false, Security Stations are purely a grief protection feature with no hacking minigame
config/pneumaticcraft-common.toml
true
Machine Properties.security_station_creative_players_exempt
Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2)
config/pneumaticcraft-common.toml
false
Machine Properties.solar_compressor_multiplier
The amount to multiply the air production of the solar compressor by.
config/pneumaticcraft-common.toml
1
Machine Properties.speed_upgrade_speed_multiplier
Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
config/pneumaticcraft-common.toml
1.5
Machine Properties.speed_upgrade_usage_multiplier
Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
config/pneumaticcraft-common.toml
1.649999976158142
Machine Properties.vortex_cannon_player_boost_rate
Minimum interval in ticks which the player can use the Vortex Cannon to boost their own speed
config/pneumaticcraft-common.toml
10
Micromissile Properties.base_explosion_damage
Base explosion damage (modified by missile setup)
config/pneumaticcraft-common.toml
1
Micromissile Properties.damage_terrain
Do micromissile explosions cause terrain damage? Note: when set to true, the 'tntExplosionDropDecay' gamerule is used to determine block drops.
config/pneumaticcraft-common.toml
false
Micromissile Properties.launch_cooldown
Cooldown for missile firing in ticks
config/pneumaticcraft-common.toml
15
Micromissile Properties.lifetime
Base fueled-flight duration in ticks. After this, missiles will drop from the sky.
config/pneumaticcraft-common.toml
300
Micromissile Properties.max_lifetime
Hard missile lifetime in ticks. After this, missiles will immediately explode. Value must be greater than or equal to the 'lifetime' setting.
config/pneumaticcraft-common.toml
600
Micromissile Properties.missile_pod_size
Number of micromissiles per pod
config/pneumaticcraft-common.toml
100
Micromissile Properties.start_fires
Do micromissile explosions start fires?
config/pneumaticcraft-common.toml
false
Minigun Properties.ap_ammo_damage_multiplier
Armor Piercing Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
1.25
Minigun Properties.ap_ammo_ignore_armor_chance
Armor Piercing Ammo percentage chance to ignore target's armor
config/pneumaticcraft-common.toml
100
Minigun Properties.armor_piercing_ammo_cartridge_size
Armor Piercing Ammo cartridge size
config/pneumaticcraft-common.toml
250
Minigun Properties.base_damage
Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
config/pneumaticcraft-common.toml
4
Minigun Properties.base_range
Base range of Minigun, before Range Upgrades are considered
config/pneumaticcraft-common.toml
50
Minigun Properties.block_hit_particles
Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
config/pneumaticcraft-common.toml
true
Minigun Properties.explosive_ammo_cartridge_size
Explosive Ammo cartridge size
config/pneumaticcraft-common.toml
125
Minigun Properties.explosive_ammo_damage_multiplier
Minigun Explosive Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
0.2
Minigun Properties.explosive_ammo_explosion_chance
Explosive Ammo base percentage chance to cause an explosion
config/pneumaticcraft-common.toml
50
Minigun Properties.explosive_ammo_explosion_power
Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
config/pneumaticcraft-common.toml
1.5
Minigun Properties.explosive_ammo_terrain_damage
Does Minigun Explosive Ammo damage terrain?
config/pneumaticcraft-common.toml
false
Minigun Properties.freezing_ammo_block_ice_chance
Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
config/pneumaticcraft-common.toml
10
Minigun Properties.freezing_ammo_cartridge_size
Freezing Ammo cartridge size
config/pneumaticcraft-common.toml
500
Minigun Properties.freezing_ammo_entity_ice_chance
Freezing Ammo base percentage chance to form ice on entities which have been hit
config/pneumaticcraft-common.toml
20
Minigun Properties.freezing_ammo_fake_ice_damage
Damage done to entities within the fake 'ice' blocks cause by freezing ammo
config/pneumaticcraft-common.toml
1
Minigun Properties.incendiary_ammo_block_ignite_chance
Incendiary ammo base percentage chance to ignite blocks
config/pneumaticcraft-common.toml
20
Minigun Properties.incendiary_ammo_cartridge_size
Incendiary Ammo cartridge size
config/pneumaticcraft-common.toml
500
Minigun Properties.incendiary_ammo_entity_ignite_chance
Incendiary ammo base percentage chance to ignite entities
config/pneumaticcraft-common.toml
100
Minigun Properties.incendiary_ammo_fire_duration
Incendiary ammo fire duration on target entities (seconds)
config/pneumaticcraft-common.toml
8
Minigun Properties.potion_proc_chance
Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
config/pneumaticcraft-common.toml
7
Minigun Properties.standard_ammo_cartridge_size
Standard Ammo cartridge size
config/pneumaticcraft-common.toml
1000
Minigun Properties.weighted_ammo_air_usage_multiplier
Weighted Ammo air usage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
8
Minigun Properties.weighted_ammo_cartridge_size
Weighted Ammo cartridge size
config/pneumaticcraft-common.toml
250
Minigun Properties.weighted_ammo_damage_multiplier
Weighted Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
2.5
Minigun Properties.weighted_ammo_range_multiplier
Weighted Ammo range multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
0.2
Pneumatic Armor.armor_startup_time
Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
config/pneumaticcraft-common.toml
200
Pneumatic Armor.flippers_speed_boost_floating
Flippers Upgrade speed boost when floating in water
config/pneumaticcraft-common.toml
0.045
Pneumatic Armor.flippers_speed_boost_ground
Flippers Upgrade speed boost when in water and feet on ground
config/pneumaticcraft-common.toml
0.03
Pneumatic Armor.jet_boots_air_usage
Jetboots air usage in mL/tick (per Jet Boots Upgrade)
config/pneumaticcraft-common.toml
12
Pneumatic Armor.jet_boots_height_limit
Jetboots height limit before cutting out, relative to world max build height
config/pneumaticcraft-common.toml
64
Pneumatic Armor.magnet_air_usage
Air usage for Magnet Upgrade, in mL per item or XP orb attracted
config/pneumaticcraft-common.toml
20
Pneumatic Armor.repair_air_usage
Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
config/pneumaticcraft-common.toml
100
Pneumatic Armor.scuba_multiplier
Air used per point of 'player air' restored by the Scuba Upgrade
config/pneumaticcraft-common.toml
8
Recipes.in_world_plastic_solidification
Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default).
config/pneumaticcraft-common.toml
true
Recipes.in_world_yeast_crafting
Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture.
config/pneumaticcraft-common.toml
true
Villagers.addMechanicHouse
Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation.
config/pneumaticcraft-common.toml
8
Villagers.mechanicTrades
Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics.
config/pneumaticcraft-common.toml
ALL
Worldgen.oil_world_gen_dimension_blacklist
Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'.
config/pneumaticcraft-common.toml
[]
Worldgen.oil_world_gen_dimension_whitelist
Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and 'oil_world_gen_dimension_blacklist' will be checked instead.
config/pneumaticcraft-common.toml
[]