OpenBlocks Trophies: Project Infinity 0.1 config options
Config options (how Project Infinity 0.1 sets them)
6 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | Project Infinity 0.1 value |
|---|---|
player_trophies_render_names If true, player trophies will render their names over their head similar to how players do. config/obtrophies-client.toml | true |
render_player_trophy_name_decorators If true, some player trophies will render with special icons or name colors. If you find this to be too distracting for some reason, you can turn this off to keep the names plainly formatted. config/obtrophies-client.toml | true |
any_kill_drops If true, allows trophies to drop whenever a mob dies. This can be to fall damage, another mob, etc. Basically, a kill doesnt have to count as a player kill for a trophy to drop. config/obtrophies-common.toml | false |
charged_creeper_player_trophy_chance The chance a player will drop a trophy when killed by a charged creeper. This config mostly exists for singleplayer worlds where getting a player kill on a player is rather difficult. This value works as a percentage (number * 100), so 0.2 would be a 20% chance for example. Set this value to 0.0 to disable drops from charged creeper kills. config/obtrophies-common.toml | 0.2 |
fake_player_drops If true, fake players will allow mobs to drop trophies. This can allow mob grinders from other mobs to drop trophies, such as the mob masher from MobGrindingUtils. config/obtrophies-common.toml | false |
trophy_drop_override The chance a trophy will drop from its respective mob. All trophy drop chances are defined in their trophy json, but if you want to override that chance without going through and changing every json this is for you. This value works as a percentage (number * 100), so 0.2 would be a 20% chance for example. Set this value to any negative number to disable the override. config/obtrophies-common.toml | -1 |