Enchanting Infuser in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 8.0.3 · First seen in 0.0.45.4

Checked Sep 20, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json

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Enchanting Infuser is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 8.0.3. An all-new enchanting table for choosing your enchantments at fair prices without the randomness. (Summary from the mod's Modrinth page.)

What is Enchanting Infuser?

Enchanting Infuser is part of this pack's mod list. The pack ships version 8.0.3, built for 1.20.1 on Forge.[1]

It has been in the pack for a while. It was first included in version 0.0.45.4 or earlier, so it isn't a recent addition.[1]

How do you get started with Enchanting Infuser?

3 parts

The Enchanting Infuser lets you choose the enchantments for your gear. There are two tiers, and in this pack both have custom recipes, so the order you make them in matters.[2][3]

Step 1: the Enchanting Infuser

Start with the basic infuser. The pack added this recipe itself, so check the exact in-pack version here:[2]

The basic infuser is deliberately limited in this pack. It will not enchant books (normal_infuser.allow_books is false), it can only work on unenchanted items (normal_infuser.allow_modifying_enchantments is "UNENCHANTED") and it cannot repair (normal_infuser.allow_repairing is "NOTHING"). It also leaves out enchantments that an anvil can add but an enchanting table can't (normal_infuser.types.allow_anvil_enchantments is false).[4]

Step 2: build up bookshelves

Enchanting power comes from bookshelves. The in-game hint says to place more bookshelves in a square around the infuser, on up to two layers. Both infusers need 15 bookshelves for maximum level enchantments (normal_infuser.maximum_bookshelves and advanced_infuser.maximum_bookshelves), and filling in the corners matters to reach higher values.[3][4]

One thing to keep in mind: the description of normal_infuser.maximum_bookshelves says the value is fixed at 50 when Apotheosis is installed.[4]

Step 3: upgrade to the Advanced Enchanting Infuser

Once the basic one is working, move up to the Advanced Enchanting Infuser. Its recipe needs the basic infuser, so make that first.[2]

Crafting Shaped

Crafting Shaped
Unobtainium GearBookUnobtainium Gear
Netherite IngotCrying ObsidianNetherite Ingot
Crying ObsidianEnchanting InfuserCrying Obsidian

Recipe id: minecraft:kjs/enchantinginfuser_advanced_enchanting_infuser

This is where the mod opens up. The advanced infuser's description says you can choose, modify and remove enchantments, and the pack settings back that up:[3][4]

Watch out: Neither infuser applies treasure enchantments, curses, undiscoverable or untradeable enchantments in this pack. The config uses mending as an example of a treasure enchantment, so don't count on the infuser for it.[4]

How does Enchanting Infuser work?

6 parts

This mod gives you two machines: the Enchanting Infuser and the Advanced Enchanting Infuser. Instead of leaving it to chance, you choose the enchantments you want for your gear. Depending on how the infuser is set up, it can also modify or remove enchantments and repair items using levels.[3]

Bookshelves and enchanting power

Your enchanting power comes from bookshelves. You place them in a square around the infuser, on up to two layers. The infuser's tooltip shows your current enchanting power out of a maximum. If you don't have enough, it tells you that raising or modifying that enchantment's level needs an infuser with more enchanting power.[3]

Both infusers are set to 15 bookshelves for maximum-level enchantments (normal_infuser.maximum_bookshelves and advanced_infuser.maximum_bookshelves). Filling in the corners matters for reaching higher values. The config notes that this value is fixed at 50 when Apotheosis is installed, and that very high values may need modded bookshelves giving more than one enchanting power per block. The Apotheosis compat option (integration.apotheosis_integration) is enabled in the pack.[4]

When each enchantment type unlocks

Each rarity becomes available at a multiplier of your maximum enchanting power. These values are the same for both infusers in the pack. Separately, normal_infuser.power.rarity_range and advanced_infuser.power.rarity_range (0.4 in the pack) set how much power you need to max out an enchantment.[4]

Watch out: Curses, treasure, undiscoverable and untradeable enchantments are all switched off in the pack's type settings for both infusers (for example normal_infuser.types.allow_treasure_enchantments and advanced_infuser.types.allow_treasure_enchantments). Reaching the power threshold is not enough, because the type also has to be enabled. So don't expect to put Mending or Soul Speed on gear with either infuser here.[4]

What the Advanced infuser changes

The pack configures the two tiers differently. Here is what each one allows:[4]

Costs

The base cost multiplier per level is 2 for common (normal_infuser.costs.common_cost_multiplier), 3 for uncommon (normal_infuser.costs.uncommon_cost_multiplier), 4 for rare (normal_infuser.costs.rare_cost_multiplier) and 5 for very rare enchantments (normal_infuser.costs.very_rare_cost_multiplier). The Advanced infuser uses the same four values in its own matching options under advanced_infuser.costs.[4]

The cost level that prices scale by is where the tiers differ: 30 on the Enchanting Infuser (normal_infuser.costs.maximum_cost) and 20 on the Advanced one (advanced_infuser.costs.maximum_cost). It isn't a strict cap, and treasure enchantments can push a price past it. Prices for enchantments you can't normally get from an enchanting table are doubled when those are enabled (normal_infuser.costs.double_uniques, advanced_infuser.costs.double_uniques). Cost scaling only counts vanilla enchantments (normal_infuser.costs.scale_costs_by_vanilla_only, advanced_infuser.costs.scale_costs_by_vanilla_only), so lots of modded enchantments won't make everything cheap.[4]

Working an item in an infuser does not raise its anvil prior work penalty here, because normal_infuser.increase_anvil_repair_cost and advanced_infuser.increase_anvil_repair_cost are both false. Your later anvil repairs won't get more expensive from infuser use.[4]

Repairing with levels

Where repairing is allowed, you pay levels to restore durability in steps. Each step restores a share of the item's total durability, set to 0.25 (advanced_infuser.repair.repair_percentage_step). The step cost is multiplied by 2 and rounded up (advanced_infuser.repair.repair_step_multiplier). The Enchanting Infuser has the same values, but repairing is disabled on it in the pack.[3][4]

Crafting

The pack adds its own recipes for both machines, so don't rely on the mod's defaults.[2]

Added by the pack.

Crafting Shaped

Crafting Shaped
Unobtainium GearBookUnobtainium Gear
Netherite IngotCrying ObsidianNetherite Ingot
Crying ObsidianEnchanting InfuserCrying Obsidian

Recipe id: minecraft:kjs/enchantinginfuser_advanced_enchanting_infuser

Added by the pack. It uses the Enchanting Infuser as one of its ingredients.

How do you progress through Enchanting Infuser?

2 parts

In this pack the mod has two tiers: the Enchanting Infuser and the Advanced Enchanting Infuser. Both crafting recipes were added by the pack, so don't assume they match the mod's defaults.[2]

First step: Enchanting Infuser

This is the entry point. It is a shaped crafting recipe, and it uses items from the Allthemodium family, so check the recipe card below before you start gathering materials.[2]

Second step: Advanced Enchanting Infuser

The advanced version is also a shaped crafting recipe added by the pack. It is an upgrade: the recipe takes the basic infuser as one of its inputs, so you can't skip the first step. It also uses Allthemodium-family items.[2]

Crafting Shaped

Crafting Shaped
Unobtainium GearBookUnobtainium Gear
Netherite IngotCrying ObsidianNetherite Ingot
Crying ObsidianEnchanting InfuserCrying Obsidian

Recipe id: minecraft:kjs/enchantinginfuser_advanced_enchanting_infuser

Tip: Craft the basic infuser first and keep it safe. You need it to make the advanced one.[2]

How does Enchanting Infuser work with other mods?

2 parts

The only cross-mod connections I can confirm for Enchanting Infuser in this pack are its two crafting recipes. Both were added by the pack, and both use Allthemodium materials.[2]

Enchanting Infuser

The Enchanting Infuser needs Unobtainium - Allthemodium Alloy Ingot from Allthemodium. It is also built around a vanilla Enchanting Table, so you need one of those ready as well.[2]

This shaped crafting recipe was added by the pack.

Advanced Enchanting Infuser

The Advanced Enchanting Infuser takes the finished Enchanting Infuser as an ingredient, together with Unobtainium Gear from Allthemodium.[2]

Crafting Shaped

Crafting Shaped
Unobtainium GearBookUnobtainium Gear
Netherite IngotCrying ObsidianNetherite Ingot
Crying ObsidianEnchanting InfuserCrying Obsidian

Recipe id: minecraft:kjs/enchantinginfuser_advanced_enchanting_infuser

This shaped crafting recipe was added by the pack.

Tip: Both recipes also use vanilla items, and the advanced one includes a Netherite Ingot. Check the recipe blocks above for the exact amounts before you start gathering.[2]

Which Enchanting Infuser config options matter?

6 parts

Everything for the infuser lives in one file, normal_infuser.allow_books and its neighbours. The file has a normal_infuser group and an advanced_infuser group, and this pack sets them differently in a few important places. The file shows the pack's values but not the mod's own defaults, so I can't tell you which of these the pack changed from default.[4]

Normal vs advanced infuser

These are the settings where the two infusers differ in this pack. The advanced infuser is more permissive on every one of them.[4]

Which enchantment types are allowed

In both infusers, curses, treasure, undiscoverable and untradeable enchantments are all switched off. That covers advanced_infuser.types.allow_curses_enchantments, advanced_infuser.types.allow_treasure_enchantments, advanced_infuser.types.allow_undiscoverable_enchantments and advanced_infuser.types.allow_untradeable_enchantments, plus the matching options in the normal_infuser group. The config's own examples are mending (treasure) and soul speed (undiscoverable and untradeable), so don't expect those from an infuser here.[4]

Bookshelves and Apotheosis

normal_infuser.maximum_bookshelves and advanced_infuser.maximum_bookshelves are both set to 15. That is how many bookshelves you need around the infuser for maximum level enchantments, and filling in the corners matters for reaching higher values. The config notes that this value is fixed at 50 when Apotheosis is installed. integration.apotheosis_integration is true in this pack.[4]

Costs

The per-level cost multipliers are identical for both infusers (the normal_infuser group has matching options). Here are the advanced infuser's values.[4]

advanced_infuser.costs.double_uniques is true, so enchantments normally unobtainable from enchanting tables cost double when they are enabled. advanced_infuser.costs.scale_costs_by_vanilla_only is also true, which keeps prices from getting ludicrously cheap when lots of modded enchantments are present.[4]

Enchanting power

The power multipliers decide when each rarity becomes available, and they are the same for both infusers (the normal_infuser group has matching options). Here are the advanced infuser's values.[4]

Treasure, curse, undiscoverable and untradeable enchantments also have to be enabled in the types options before their multipliers matter.[4]

Repair and anvil penalty

Repairing is only allowed on the advanced infuser here. advanced_infuser.repair.repair_percentage_step is 0.25, which is how many percentage points of an item's total durability a single repair restores. advanced_infuser.repair.repair_step_multiplier is 2, the level cost multiplier for each repair step, rounded up. The normal infuser has the same two values, but its repairing is set to NOTHING.[4]

Tip: advanced_infuser.increase_anvil_repair_cost is false for both infusers, so working an item in an infuser does not add to the anvil prior work penalty. You can infuse without making later anvil repairs more expensive.[4]

Sources

  1. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making Enchanting Infuser items · pack recipe dump
  3. enchantinginfuser names, screen text and descriptions (English lang file) · official mod data
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/enchantinginfuser-server.toml · pack file
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 7, 2026.

Guides for other versions: 0.0.45.4 to 0.0.47.3

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.4
Sep 14, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.3
Aug 15, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.2
Aug 11, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.51.1
Jul 31, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.50.1
Jun 18, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.50.0
Jun 16, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.49.3
May 17, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.49.2
May 13, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.49.1
May 11, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.49.0
May 10, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.48.2
Apr 23, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.48.1
Apr 12, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.48.0
Apr 11, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.47.3
Mar 6, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.47.1
Feb 2, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.47.0
Feb 1, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.46.1
Jan 6, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.46.0
Jan 4, 2026
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release
0.0.45.4
Dec 23, 2025
8.0.3EnchantingInfuser-v8.0.3-1.20.1-Forge.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

2 items from the 0.0.51.4-hotfix-2 recipe dump.

Config options (how Project Infinity 0.1 sets them)

57 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 57 settings →

Show settings
SettingProject Infinity 0.1 value
advanced_infuser.allow_books
Allow books to be enchanted in an infuser.
config/enchantinginfuser-server.toml
true
advanced_infuser.allow_modifying_enchantments
Allow enchantments on an already enchanted item to be increased / removed.
config/enchantinginfuser-server.toml
ALL
advanced_infuser.allow_repairing
Can the enchanting infuser repair items using levels in addition to enchanting.
config/enchantinginfuser-server.toml
TOOLS_AND_ARMOR
advanced_infuser.costs.common_cost_multiplier
Base cost multiplier for each level for common enchantments.
config/enchantinginfuser-server.toml
2
advanced_infuser.costs.double_uniques
Double prices for enchantments normally unobtainable from enchanting tables if they are enabled (e.g. mending, soul speed) when they are enabled.
config/enchantinginfuser-server.toml
true
advanced_infuser.costs.maximum_cost
Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
config/enchantinginfuser-server.toml
20

Which Project Infinity 0.1 mods work with Enchanting Infuser?

The Project Infinity 0.1 mods that share the most recipes with Enchanting Infuser. Highlighted ones have a guide.

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