respawningstructures mod: FTB StoneBlock 4 config options

Config options (how FTB StoneBlock 4 sets them)

22 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

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SettingFTB StoneBlock 4 value
blacklistedStructures.blacklistedStructures
config/respawningstructures.json
["ftb:vaults/burning_disco","ftb:vaults/chicken_jockey","ftb:vaults/create_vault","ftb:vaults/echoing_dread","ftb:vaults/mffs","ftb:vaults/portal","ftb:vaults/twilight_forest/hydra","ftb:vaults/twilight_forest/knight","ftb:vaults/twilight_forest/lich","ftb:vaults/twilight_forest/snow_queen","ftb:vaults/twilight_forest/yeti","ftb:water_orb"]
blacklistedStructures.desc:
config/respawningstructures.json
List of blacklisted structures, those won't respawn ever: e.g. minecraft:mansion Seperate multiple entries by ,
blockCountMod.blockCountMod
config/respawningstructures.json
0
blockCountMod.desc:
config/respawningstructures.json
Modifies the placed/broken block count, which can prevent respawn. Setting it to zero means respawn will ignore placed/broken blocks. Setting it higher than 1.0 makes it more likely that players breaking/placing things in the structure will prevent its respawn.By default it blocks respawn after 200+(scales slightly with structure size) blocks placed/broken. default: 1.0
dimensionBlackList.desc:
config/respawningstructures.json
List of blacklisted dimension ids, e.g. minecraft:overworld Seperate multiple entries by ,
dimensionBlackList.dimensionBlackList
config/respawningstructures.json
["minecraft:overworld"]
enableAutomaticRespawn.desc:
config/respawningstructures.json
Enables automatic respawning of structures, default:true
enableAutomaticRespawn.enableAutomaticRespawn
config/respawningstructures.json
true
increaseDifficultyWithRespawn.desc:
config/respawningstructures.json
Enables increased difficulty for mobs in respawned dungeons(mobs can get enchanted items/potions effects), default: true
increaseDifficultyWithRespawn.increaseDifficultyWithRespawn
config/respawningstructures.json
false
logRespawns.desc:
config/respawningstructures.json
Log structure respawns happening to the latest.log, default: true
logRespawns.logRespawns
config/respawningstructures.json
true
minutesUntilRespawn.desc:
config/respawningstructures.json
Sets the time after which a structure can respawn, the timer starts after the last activity within the structure. default:5760 minutes(96h)
minutesUntilRespawn.minutesUntilRespawn
config/respawningstructures.json
120
playerNearbyTime.desc:
config/respawningstructures.json
Prevents respawns in too busy player areas, tracks how much percent of the respawntime a player was nearby loading the chunk. Resets respawn time counter when it prevent a structure respawn. default: 15 percent, range 0-100
playerNearbyTime.playerNearbyTime
config/respawningstructures.json
15
playerRespawnDist.desc:
config/respawningstructures.json
Sets the minimum distance from player respawn position(bed e.g.) to allow structure respawning, 0 to disable this. default: 200 blocks
playerRespawnDist.playerRespawnDist
config/respawningstructures.json
120
respawnableStructures.desc:
config/respawningstructures.json
List of structure IDs that should respawn always respawn, no matter if a player build sth inside, has a portal there etc.: e.g. minecraft:mansion
respawnableStructures.respawnableStructures
config/respawningstructures.json
["ftb:vaults/burning_disco","ftb:vaults/chicken_jockey","ftb:vaults/create_vault","ftb:vaults/echoing_dread","ftb:vaults/mffs","ftb:vaults/portal","ftb:vaults/twilight_forest/hydra","ftb:vaults/twilight_forest/knight","ftb:vaults/twilight_forest/lich","ftb:vaults/twilight_forest/snow_queen","ftb:vaults/twilight_forest/yeti","ftb:water_orb"]
whitelist.desc:
config/respawningstructures.json
Changes the structure blacklist to a whitelist, default: false
whitelist.whitelist
config/respawningstructures.json
true