respawningstructures mod: FTB StoneBlock 4 config options
Config options (how FTB StoneBlock 4 sets them)
22 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB StoneBlock 4 value |
|---|---|
blacklistedStructures.blacklistedStructures config/respawningstructures.json | ["ftb:vaults/burning_disco","ftb:vaults/chicken_jockey","ftb:vaults/create_vault","ftb:vaults/echoing_dread","ftb:vaults/mffs","ftb:vaults/portal","ftb:vaults/twilight_forest/hydra","ftb:vaults/twilight_forest/knight","ftb:vaults/twilight_forest/lich","ftb:vaults/twilight_forest/snow_queen","ftb:vaults/twilight_forest/yeti","ftb:water_orb"] |
blacklistedStructures.desc: config/respawningstructures.json | List of blacklisted structures, those won't respawn ever: e.g. minecraft:mansion Seperate multiple entries by , |
blockCountMod.blockCountMod config/respawningstructures.json | 0 |
blockCountMod.desc: config/respawningstructures.json | Modifies the placed/broken block count, which can prevent respawn. Setting it to zero means respawn will ignore placed/broken blocks. Setting it higher than 1.0 makes it more likely that players breaking/placing things in the structure will prevent its respawn.By default it blocks respawn after 200+(scales slightly with structure size) blocks placed/broken. default: 1.0 |
dimensionBlackList.desc: config/respawningstructures.json | List of blacklisted dimension ids, e.g. minecraft:overworld Seperate multiple entries by , |
dimensionBlackList.dimensionBlackList config/respawningstructures.json | ["minecraft:overworld"] |
enableAutomaticRespawn.desc: config/respawningstructures.json | Enables automatic respawning of structures, default:true |
enableAutomaticRespawn.enableAutomaticRespawn config/respawningstructures.json | true |
increaseDifficultyWithRespawn.desc: config/respawningstructures.json | Enables increased difficulty for mobs in respawned dungeons(mobs can get enchanted items/potions effects), default: true |
increaseDifficultyWithRespawn.increaseDifficultyWithRespawn config/respawningstructures.json | false |
logRespawns.desc: config/respawningstructures.json | Log structure respawns happening to the latest.log, default: true |
logRespawns.logRespawns config/respawningstructures.json | true |
minutesUntilRespawn.desc: config/respawningstructures.json | Sets the time after which a structure can respawn, the timer starts after the last activity within the structure. default:5760 minutes(96h) |
minutesUntilRespawn.minutesUntilRespawn config/respawningstructures.json | 120 |
playerNearbyTime.desc: config/respawningstructures.json | Prevents respawns in too busy player areas, tracks how much percent of the respawntime a player was nearby loading the chunk. Resets respawn time counter when it prevent a structure respawn. default: 15 percent, range 0-100 |
playerNearbyTime.playerNearbyTime config/respawningstructures.json | 15 |
playerRespawnDist.desc: config/respawningstructures.json | Sets the minimum distance from player respawn position(bed e.g.) to allow structure respawning, 0 to disable this. default: 200 blocks |
playerRespawnDist.playerRespawnDist config/respawningstructures.json | 120 |
respawnableStructures.desc: config/respawningstructures.json | List of structure IDs that should respawn always respawn, no matter if a player build sth inside, has a portal there etc.: e.g. minecraft:mansion |
respawnableStructures.respawnableStructures config/respawningstructures.json | ["ftb:vaults/burning_disco","ftb:vaults/chicken_jockey","ftb:vaults/create_vault","ftb:vaults/echoing_dread","ftb:vaults/mffs","ftb:vaults/portal","ftb:vaults/twilight_forest/hydra","ftb:vaults/twilight_forest/knight","ftb:vaults/twilight_forest/lich","ftb:vaults/twilight_forest/snow_queen","ftb:vaults/twilight_forest/yeti","ftb:water_orb"] |
whitelist.desc: config/respawningstructures.json | Changes the structure blacklist to a whitelist, default: false |
whitelist.whitelist config/respawningstructures.json | true |