FancyMenu guide for FTB StoneBlock 4 1.2.0 to 1.13.1
FancyMenu guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.13.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.23.0) is out Guide for the current version
Also applies to:FTB Skies 2 1.11.0 to 1.16.0
- Sections
- 6
4 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against FTB StoneBlock 4 1.13.1's own files.
What is FancyMenu?
3 parts
Same as in the FTB Skies 2 1.16.0 guide
FancyMenu is a menu customization mod. It lets you personalize Minecraft's menus, from a simple modern look to animated or dynamic elements. It has nothing to do with crafting or machines, because it only changes how the game's screens look and behave.[1]
The pack ships FancyMenu 3.8.1, built for NeoForge on Minecraft 1.21.1. It has been in the pack since version 1.0.1 or earlier.[2]
What it offers
- A built-in editor that beginners and experienced users can both use to tweak layouts and customize menus.[1]
- Support for animated image formats like GIF and APNG in your menus.[1]
- Advanced features for dynamic menus: conditional statements (called loading requirements), variables and placeholders.[1]
- It works as a pure client-side mod, so you don't need it on a server. It can optionally be installed server-side so admins can remotely open GUIs for players who have FancyMenu on their client.[1]
Who it is for
This one is for you if you want to give your game its own look, for example a custom title screen or menu setup. The project page points to an official documentation site that covers everything from the basics to advanced customization, plus a community Discord with layout templates made by other users.[1]
If you run into crashes or other issues, the project page recommends checking FancyMenu's incompatibility list for mod conflicts.[1]
Where it fits in the pack
Unverified The sources I was given don't place FancyMenu on any progression path, quest line or the ATM Star route, and they show no quests involving it. Treat it as a cosmetic, interface-only mod. Which of its optional addons (Drippy Loading Screen, SpiffyHUD, Fancy Entity Renderer) are installed in the pack is also not confirmed.
How do you get started with FancyMenu?
3 parts
Good news first: FancyMenu doesn't ask you to craft anything. It's a menu customization mod, so there's no early-game item to build and no progression to chase. Your first steps are about the menus themselves.[1]
What the mod does
FancyMenu lets you personalize Minecraft's menus, from a simple modern style to animated or dynamic elements. It comes with a built-in editor, so you can tweak layouts and customize menus visually, even if you're a beginner.[1]
It works as a pure client-side mod, so it doesn't need to be installed on a server. It can also be installed server-side as an option, which lets admins remotely open GUIs for players who have FancyMenu on their client.[1]
Where to start
- Open the built-in editor and play with a layout. The project page describes the editor as friendly to both beginners and experienced users.[1]
- Add some life to your menus. FancyMenu supports animated image formats like GIF and APNG.[1]
- When you want smarter menus, look at conditional statements (loading requirements), variables and placeholders. These are the advanced tools for dynamic designs.[1]
What this pack ships
The pack's FancyMenu config folder includes a dark and a light editor UI theme. Their identifiers are identifier and identifier, and they control the colors of the editor interface.[3][4]
The pack also has , which lists audio element controllers. Each entry stores a volume and the identifier of the Audio element it belongs to.[5]
Unverified The sources here show no crafting recipes and no quests for FancyMenu in this pack, so there is no item or quest order to follow. Check the pack's quest book directly if you want to confirm.
How does FancyMenu work?
6 parts
FancyMenu customizes Minecraft's menus, so its core mechanics are about screens, layouts and actions rather than machines, power or item handling. This section walks through how those pieces fit together, as far as the sources explain them.[1]
Client side and server side
FancyMenu works as a pure client-side mod, so you don't need it on a server. It can also be installed on a server as an optional extra, which lets admins remotely open GUIs for players who have it installed client-side.[1]
Layouts and the editor
You build menus in the built-in editor. For more advanced setups, the mod offers conditional statements (called loading requirements), variables and placeholders, and it supports animated image formats like GIF and APNG.[1]
Layouts can be switched on and off by name with the enable layout and disable layout actions. Another action reloads FancyMenu itself, including panoramas and slideshows.[6]
Actions
Most of what a button or element does is an action. In the action editor you right-click to add actions, and you can move the selected entry up to run it earlier or down to run it later. That is more precise than drag and drop.[6]
The editor theme colors show which kinds of entries a script can hold: plain actions, if, else if, else, while, folders and generic blocks each have their own background color.[3]
- Screens: open a screen by its identifier (vanilla, modded or a custom FancyMenu GUI), go back to the last screen, close the active screen (this opens the title screen if you're not in a world), or disconnect from a world or server and pick a screen to open afterwards.[6]
- Joining: separate actions join a server, enter a world, or join the last world or server.[6]
- Mimic button: runs the click action of a vanilla or modded button. You need its widget locator, which you get by right-clicking the button in the editor, or with the Debug Overlay enabled outside the editor.[6]
- Mimic keybind: runs a Minecraft keybind as if you pressed it. With Keep Pressed enabled, the key stays down for a set number of milliseconds.[6]
- Resource packs: one action enables, disables or toggles a pack by its display name, and another reloads packs like F3 + T. The reload action can only run once every 5 seconds.[6]
- Chat and logging: display text in your local chat without contacting the server (it supports formatting codes with the '&' prefix), paste text into the chat input, copy text to the clipboard, or print to the game log for debugging.[6]
File actions
FancyMenu has actions to create, copy, move, rename, delete and download files. For safety they only work inside the game directory, which starts at the root of the Minecraft instance. Start a path with the '.minecraft/' prefix to reach the default .minecraft directory.[6]
Adding '*' to the end of the source path in the copy and move actions handles every file directly inside that folder, ignoring sub-directories, and the destination must then be a directory. The delete action's wildcard works the same way and leaves the folder itself in place. Downloads run in the background, so the game doesn't freeze while they finish.[6]
Audio elements
Audio elements are controlled by their identifier. Actions can toggle play and pause, skip to the next track, return to the previous track, or set the volume. The volume is a value between 0.0 and 1.0, and you give the identifier and volume separated by a colon.[6]
The pack's file lists two Audio elements, and both have their volume set to 1.[5]
Editor themes
The editor's look is driven by theme files. The pack includes a dark theme (identifier "dark") and a light theme (identifier "light"). Each one sets colors as hex values, such as the screen background, text, buttons, the layout editor grid and the script editor.[3][4]
For example, the dark theme's screen_background_color.hex is #3C3F41FF, while the light theme's screen_background_color.hex is #B2B2B2FF.[3][4]
Some values are shared between the themes. The dark theme's layout_editor_element_border_color_normal.hex is #0394FCFF, and the light theme's layout_editor_element_border_color_normal.hex is the same.[3][4]
The same goes for selected elements: the dark theme's layout_editor_element_border_color_selected.hex is #03DBFCFF, and the light theme's layout_editor_element_border_color_selected.hex matches it.[3][4]
How do you progress through FancyMenu?
Same as in the FTB Skies 2 1.16.0 guide
The only material available for this mod in this pack is its in-game credits page. It names Keksuccino as lead developer and lists localization, testers and licensing details. It says nothing about tiers, stages or a progression path.[7]
Unverified No pack quests, in-pack recipes or tier breakdown for this mod could be confirmed from the sources, so there is no progression path to describe here. Don't expect to unlock or craft anything with this mod as part of your progression until a source confirms it.
Which FancyMenu config options matter?
2 parts
FancyMenu is mostly about the menus you design in its editor, so this pack only ships a few config files for it. Two of them are the editor's UI themes, and one stores audio element volumes.[1][3][4][5]
Editor UI themes
The pack includes a dark theme and a light theme for the FancyMenu editor, with the identifiers "dark" and "light". Each file is a list of color values written as hex codes, covering things like backgrounds, text, borders and the layout editor grid. These only change how the editor looks. They don't change your menus.[3][4]
- Dark theme screen background: screen_background_color.hex is set to #3C3F41FF, and normal text in edit boxes (edit_box_text_color_normal.hex) is #CEDDEDFF.[3]
- Light theme screen background: screen_background_color.hex is set to #B2B2B2FF, and normal text in edit boxes (edit_box_text_color_normal.hex) is #2D2D2DFF.[4]
- Error text is #ED4545FF in the dark theme (error_text_color.hex) and #A41B1BFF in the light theme (error_text_color.hex).[3][4]
- Both themes use the same colors for the layout editor's selected-element border (layout_editor_element_border_color_selected.hex and layout_editor_element_border_color_selected.hex), set to #03DBFCFF.[3][4]
Audio element volumes
stores volume settings for audio elements, each entry tied to an element identifier. Every entry in the pack's file has its volume set to 1.[5]
What changed in FancyMenu between versions?
FTB StoneBlock 4 1.13.1 ships FancyMenu 3.8.1, in the file fancymenu_neoforge_3.8.1_MC_1.21.1.jar. The mod has been in the pack since 1.0.0 or earlier.[8]
Unverified The FancyMenu changelog contents for 3.7.0 and 3.8.1 were not available, so what changed between those versions is unverified. The pack's own changelogs also have no entries for this mod, so there is nothing confirmed about pack-specific changes to it.
Sources
- FancyMenu project page (modrinth) · official mod data
- FTB Skies 2 1.16.0 mod list · pack file
- FTB StoneBlock 4 1.13.1 config: config/fancymenu/ui_themes/dark.json · pack file
- FTB StoneBlock 4 1.13.1 config: config/fancymenu/ui_themes/light.json · pack file
- FTB StoneBlock 4 1.13.1 config: config/fancymenu/audio_element_controller_metas.json · pack file
- fancymenu names, screen text and descriptions (English lang file) · official mod data
- In-game guide: # _In Memory Of UwUCookies._ (fancymenu) · official docs
- FTB StoneBlock 4 1.13.1 mod list · pack file
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.14.0 to 1.23.0 · 1.1.1 to 1.1.2