Energy Meter guide for FTB StoneBlock 4 1.9.4 to 1.13.1

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Energy Meter guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.13.1 · also fits 1.9.4 to 1.13.0 · updated Oct 8, 2026

Last verified for FTB StoneBlock 4 v1.13.1 on Oct 12, 2026 · text last changed Oct 8, 2026

A newer release (1.23.0) is out Guide for the current version

Also applies to:All the Mods 10 7.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2: Aero 1.0.3 to 1.10.0

Sections
7
Recipes shown
2
Items named
2

1 section is written for this pack; 6 are shared from another pack's guide.

Every recipe and number here was checked against FTB StoneBlock 4 1.13.1's own files.

What is Energy Meter?

Same as in the All the Mods 10 7.0 guide

Energy Meter does one job and does it well: it adds a simple block that measures energy transfer rates. If you've ever wondered how much power is actually flowing from your generators into your machines, this is the tool that tells you.[1]

The block has a screen that always shows the current rate. You don't need to open a GUI or right-click anything to check your numbers. Just glance at the meter and you're up to date.[1]

That makes it handy for anyone building power setups. Use it to see whether a generator line is delivering what you expect, or to track down which part of your network is holding things back.[1]

This pack includes Energy Meter version 1.21.1-0.4.0, the NeoForge build of the mod.[2]

Tip: Don't mix this up with the older mod Energy Meters. This one is a complete rewrite, not an official update or a port, although its author credits the original creator for the idea.[1]

Unverified The sources don't say what the meter costs to craft, which energy types it supports, or where it fits in the pack's progression, so treat any claims about those as unconfirmed.

How do you get started with Energy Meter?

3 parts

Same as in the All the Mods 10 7.0 guide

Energy Meter is a small utility mod with one job: it adds a simple block for measuring energy transfer rates. It's great for checking whether a generator is keeping up or where power is bottlenecking in your setup.[1]

Step 1: Craft the Energy Meter

Start with the Energy Meter. It's the core of the mod, and the other item needs it as an ingredient. The pack uses the mod's own shaped crafting recipe, so there are no pack-specific changes to worry about.[3]

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

Once it's placed, the meter has a screen that always shows the current rate, so you can see at a glance how much energy is moving.[1]

Step 2: Know about the reset button

The meter also tracks the total energy transferred, and its interface has a button that resets that total to zero.[4]

Watch out: Resetting the total is destructive and can't be undone. If you want that number for comparisons, write it down before you press the button.[4]

Step 3: Optionally craft an External Monitor

When you have a spare Energy Meter, you can turn it into an External Monitor. This is also the mod's own shaped crafting recipe, and it uses an Energy Meter as an ingredient, so craft your first meter before you plan on this.[3]

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

Uses up an Energy Meter.

Unverified The sources don't explain exactly what the External Monitor does or how it links to a meter. They also don't cover how the meter must be placed between an energy source and a consumer, or which sides act as input and output. Test it in a creative world before relying on it in a big build.

Unverified The mod's interface has a guide button that only works when GuideME is installed. It hasn't been confirmed whether this guide is available in this pack.

How does Energy Meter work?

3 parts

Same as in the All the Mods 10 7.0 guide

The Energy Meter is a simple block with one job: measuring energy transfer rates. If you've ever wondered how much power is actually flowing from your generators into your machines, this is the tool for it.[1]

The meter has a built-in screen that always shows the current rate, so you can read the transfer at a glance without opening anything.[1]

Tracking total energy

Besides the live rate, the meter also keeps a running total of all the energy that has passed through it. Its interface has a button that resets this total to zero, which is handy when you want to start a fresh measurement.[4]

Watch out: Resetting the total is permanent and can't be undone, so note down the number first if you care about it.[4]

In-game guide

The meter's interface also has a guide button, but it only works if GuideME is installed. Without it, the button's tooltip just tells you to install GuideME to see the guide.[4]

Crafting the meter and the External Monitor

Both items use the mod's own recipes in this pack. You craft the External Monitor from an Energy Meter, so build a meter first.[3]

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

Uses an Energy Meter as an ingredient.

Unverified The sources don't explain what the External Monitor does or how it links to a meter. Its name suggests it shows a meter's readings somewhere else, but this is not confirmed.

Unverified The sources also don't cover how to place and wire the meter: which sides are input and output, whether it can be configured, which energy types it supports, or whether it has a maximum throughput. Test this in your own world before building it into an important power line.

How do you progress through Energy Meter?

2 parts

Same as in the All the Mods 10 7.0 guide

Energy Meter has a very short progression path in this pack. There are only two craftable items, Energy Meter and External Monitor, and neither needs anything from another tech mod. This pack uses the mod's own recipes for both.[3]

Tier 1: Energy Meter

Start with the Energy Meter. It's a shaped crafting table recipe that uses common vanilla redstone components, so you can make it early, as soon as you have basic redstone gear going.[3]

Energy MeterMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotComparatorany iron ingot
any redstone dustany glass panesany redstone dust
any iron ingotObserverany iron ingot

Recipe id: energymeter:meter

Tip: The recipe accepts any glass pane, iron ingot or redstone dust that matches the common tags. Tinted panes or modded iron ingots from other mods should work, so you don't need to hunt for one specific variant.[3]

Tier 2: External Monitor

The External Monitor is the next step up. Its shaped recipe uses a finished Energy Meter, so build a meter first and keep a spare if you want a monitor too. The recipe also calls for an ender pearl, which means a trip to fight some endermen or a visit to a villager trade.[3]

Crafting Shaped

Crafting Shaped
Empty slotEnergy MeterEmpty slot
Energy MeterEnder PearlEnergy Meter
Empty slotEnergy MeterEmpty slot

Recipe id: energymeter:monitor

Unverified What the External Monitor does in-game, how it links to a meter and any range limits can't be confirmed from the available pack data, so check it in-game before you plan around it.

How does Energy Meter work with other mods?

Same as in the All the Mods 10 7.0 guide

Energy Meter is a small utility mod: it adds a simple block for measuring energy transfer rates, and its screen always shows the current rate so you can see at a glance how much power is flowing.[1]

Because its whole job is measuring energy transfer, you'll get the most out of it alongside the mods that generate, move and use power in your base. It has no special crafting ties or quest connections to other mods in this pack, so think of it as a standalone diagnostic tool rather than part of a bigger progression chain.[1]

Unverified Which specific energy mods and cables in this pack the meter works with, and whether it measures other energy types, could not be confirmed. Test it with your own setup before relying on it.

Tip: Heads up if you remember the older Energy Meters mod: this isn't an official update or a port of it. It's a complete rewrite inspired by the same idea, so don't assume it behaves exactly like the original.[1]

Which Energy Meter config options matter?

3 parts

Same as in the FTB StoneBlock 4 1.21.0 guide

Energy Meter has only a handful of options in its common config, and they're easy to read. Here's how the pack sets each one.[5]

Meter connections

meter.allow_meter_connections is set to false in the pack, so meters can't connect to each other. The config comment warns that allowing connections can cause performance issues and lets players abuse meters as infinite cables, so the pack is playing it safe here.[5]

Unverified The sources don't show the mod's own default for meter connections, so we can't confirm whether the pack changed this value.

Default interval

meter.default_interval is 5 in the pack, which matches the mod default. The allowed range is 5 to 200. According to the config comment, this sets the default meter interval and zero tolerance, and you can change both per meter in the GUI.[5]

Monitor size

Tip: The interval and both monitor size options are at the mod's defaults, so the pack changes nothing there. If you want a bigger monitor, you can raise the width and height, up to 128 each.[5]

What changed in Energy Meter between versions?

2 parts

FTB StoneBlock 4 1.13.1 ships Energy Meter 1.21.1-0.4.0. The pack's mod list says it was first included in FTB StoneBlock 4 1.9.4 or earlier, so it has been in the pack for a long time. The pack changelogs have no entries for this mod, so the notes below come from the mod's own 0.4.0 changelog.[6]

Energy Meter 0.4.0 changes

  • Text boxes now cap at their maximum values and give you feedback when you go over.[7]
  • Zero tolerance is now implemented. Before this, setting the option had no effect.[7]
  • There is a new config option and logic to stop meters connecting to each other. Meters are not allowed to connect to each other by default.[7]
  • GuideME integration was added.[7]
  • The interval and tolerance options now appear in a different order in the GUI.[7]

Fixes in 0.4.0

  • Meters now support a long-based transfer limit.[7]
  • Fixed a crash that happened when a text box value went above the maximum supported value.[7]

Since 1.13.1 includes 0.4.0, all of these changes apply to your world on that version.[6][7]

Sources

  1. Energy Meter project page (modrinth) · official mod data
  2. All the Mods 10 7.0 mod list · pack file
  3. All the Mods 10 7.0 recipe dump: recipes making Energy Meter items · pack recipe dump
  4. energymeter tooltips and descriptions (English lang file) · official mod data
  5. FTB StoneBlock 4 1.21.0 config: config/energymeter-common.toml · pack file
  6. FTB StoneBlock 4 1.13.1 mod list · pack file
  7. Energy Meter 1.21.1-0.4.0 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 12, 2026.

Guides for other versions: 1.14.0 to 1.23.0

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