Simple Weather: FTB Skies 2: Aero config options
Config options (how FTB Skies 2: Aero sets them)
17 settings shipped in the pack's config files; 1 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2: Aero value | Mod default |
|---|---|---|
override_weather An alternative render to weather config/simple_weather-client.toml | true | not documented |
Rain.full_biome_lookup Note, this is provided purely as an option and is HIGHLY likely not to change any noticeable performance. config/simple_weather-client.toml | true | not documented |
Rain.rain_random Determines if the rain should fall deterministically down, or have a slight random appearance config/simple_weather-client.toml | true | not documented |
Rain.use_cached_aabb There is a calculation done at the start of a rain droplet that determines if the particle should render. This trades memory for performance. At the moment, neither option is known which is better by default. config/simple_weather-client.toml | true | not documented |
Snow.snow_particle_scale changed by FTB Skies 2: AeroChanges the base scaling of the rain particle. config/simple_weather-client.toml | 1.399999976158142 | 1.4 |
Rain.rain_collision_percent How often can a rain particle "collide" with the ground config/simple_weather-client.toml | 100 | 100 |
Rain.rain_color_blending_frequency How frequently should rain particles try to color towards the biome's color. (set to 0 to turn off) config/simple_weather-client.toml | 4 | 4 |
Rain.rain_lifetime How long can a single rain particle live for without hitting the ground. config/simple_weather-client.toml | 70 | 70 |
Rain.rain_particle_alpha The opacity of the rain particle. (1 is fully opaque) config/simple_weather-client.toml | 0.8 | 0.8 |
Rain.rain_particle_scale Base scaling of the rain particle. config/simple_weather-client.toml | 1.65 | 1.65 |
Rain.rain_range How far from the player should rain particles spawn. Lowering this number will increase the density if the weather amount is not changed config/simple_weather-client.toml | 22 | 22 |
Snow.snow_lifetime How long can a single snow particle live for without hitting the ground. config/simple_weather-client.toml | 30 | 30 |
Snow.snow_outer_range How far from the player should the secondary layer of snow particles spawn. Lowering this number will increase the density if the weather amount is not changed config/simple_weather-client.toml | 16 | 16 |
Snow.snow_particle_alpha The opacity of the rain particle. (1 is fully opaque) config/simple_weather-client.toml | 1 | 1 |
Snow.snow_range How far from the player should snow particles spawn. Lowering this number will increase the density if the weather amount is not changed config/simple_weather-client.toml | 12 | 12 |
weather_particle_count The how many particles will have a chance to spawn in a given tick. This will be affected by in game Minecraft options as well, so be aware if changing. You may also ask, why is this not separate for rain and snow, and that is simply due to the way the loop works at the moment so we don't do 2 different large loops config/simple_weather-client.toml | 4500 | 4500 |
weather_particle_thunder_count The same as `weather_particle_count`, but during thunderstorms. config/simple_weather-client.toml | 7875 | 7875 |