Simple Weather: FTB Skies 2: Aero config options

Config options (how FTB Skies 2: Aero sets them)

17 settings shipped in the pack's config files; 1 differ from the mod's documented default.

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SettingFTB Skies 2: Aero valueMod default
override_weather
An alternative render to weather
config/simple_weather-client.toml
truenot documented
Rain.full_biome_lookup
Note, this is provided purely as an option and is HIGHLY likely not to change any noticeable performance.
config/simple_weather-client.toml
truenot documented
Rain.rain_random
Determines if the rain should fall deterministically down, or have a slight random appearance
config/simple_weather-client.toml
truenot documented
Rain.use_cached_aabb
There is a calculation done at the start of a rain droplet that determines if the particle should render. This trades memory for performance. At the moment, neither option is known which is better by default.
config/simple_weather-client.toml
truenot documented
Snow.snow_particle_scale changed by FTB Skies 2: Aero
Changes the base scaling of the rain particle.
config/simple_weather-client.toml
1.3999999761581421.4
Rain.rain_collision_percent
How often can a rain particle "collide" with the ground
config/simple_weather-client.toml
100100
Rain.rain_color_blending_frequency
How frequently should rain particles try to color towards the biome's color. (set to 0 to turn off)
config/simple_weather-client.toml
44
Rain.rain_lifetime
How long can a single rain particle live for without hitting the ground.
config/simple_weather-client.toml
7070
Rain.rain_particle_alpha
The opacity of the rain particle. (1 is fully opaque)
config/simple_weather-client.toml
0.80.8
Rain.rain_particle_scale
Base scaling of the rain particle.
config/simple_weather-client.toml
1.651.65
Rain.rain_range
How far from the player should rain particles spawn. Lowering this number will increase the density if the weather amount is not changed
config/simple_weather-client.toml
2222
Snow.snow_lifetime
How long can a single snow particle live for without hitting the ground.
config/simple_weather-client.toml
3030
Snow.snow_outer_range
How far from the player should the secondary layer of snow particles spawn. Lowering this number will increase the density if the weather amount is not changed
config/simple_weather-client.toml
1616
Snow.snow_particle_alpha
The opacity of the rain particle. (1 is fully opaque)
config/simple_weather-client.toml
11
Snow.snow_range
How far from the player should snow particles spawn. Lowering this number will increase the density if the weather amount is not changed
config/simple_weather-client.toml
1212
weather_particle_count
The how many particles will have a chance to spawn in a given tick. This will be affected by in game Minecraft options as well, so be aware if changing. You may also ask, why is this not separate for rain and snow, and that is simply due to the way the loop works at the moment so we don't do 2 different large loops
config/simple_weather-client.toml
45004500
weather_particle_thunder_count
The same as `weather_particle_count`, but during thunderstorms.
config/simple_weather-client.toml
78757875