PneumaticCraft: Repressurized: FTB Skies 2: Aero config options

Config options (how FTB Skies 2: Aero sets them)

162 settings shipped in the pack's config files; 0 differ from the mod's documented default.

Show settings
SettingFTB Skies 2: Aero valueMod default
armor.component_init_messages
Which component initialisation messages to display when armor is booting up
config/pneumaticcraft-client.toml
ALLnot documented
armor.path_enabled
Enable the Pneumatic Helmet Coordinate Tracker pathfinder
config/pneumaticcraft-client.toml
falsenot documented
armor.path_update_setting
How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated?
config/pneumaticcraft-client.toml
NORMALnot documented
armor.show_enchant_glint
Should enchantment glint be shown on Pneumatic Armor pieces? Disable if you don't like the enchantment glint messing up your carefully chosen colour scheme...
config/pneumaticcraft-client.toml
truenot documented
armor.show_pressure_numerically
True: show pressure as numbers. False: show pressure as horizontal bar.
config/pneumaticcraft-client.toml
truenot documented
armor.wire_path
True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles.
config/pneumaticcraft-client.toml
falsenot documented
armor.xray_enabled
Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks?
config/pneumaticcraft-client.toml
falsenot documented
general.always_show_pressure_durability_bar
Always show the pressure durability bar for pressurizable items, even when full?
config/pneumaticcraft-client.toml
truenot documented
general.aphorism_drama
Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/
config/pneumaticcraft-client.toml
truenot documented
general.gui_bevel
Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
config/pneumaticcraft-client.toml
truenot documented
general.gui_remote_grid_snap
Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
config/pneumaticcraft-client.toml
truenot documented
general.jackhammer_hud
Should the Jackhammer continually show a HUD indicating break modes other than basic single-block? If false, the mode HUD will show only when switching modes
config/pneumaticcraft-client.toml
truenot documented
general.logistics_gui_tint
Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
config/pneumaticcraft-client.toml
truenot documented
general.notify_amadron_offer_updates
Should players holding an Amadron Tablet get a notification message when offers are shuffled periodically?
config/pneumaticcraft-client.toml
truenot documented
general.pressure_chamber_particles
Should Pressure Chambers show air particle effects inside themselves when pressurized?
config/pneumaticcraft-client.toml
truenot documented
general.programmer_difficulty
Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced
config/pneumaticcraft-client.toml
EASYnot documented
general.programmer_gui_pauses
Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
config/pneumaticcraft-client.toml
falsenot documented
general.tube_module_redstone_particles
Should tube modules emit redstone play redstone particle effects when active?
config/pneumaticcraft-client.toml
truenot documented
advanced.disable_kerosene_lamp_fake_air_block
When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
config/pneumaticcraft-common.toml
falsenot documented
advanced.dont_update_infinite_water_sources
Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
config/pneumaticcraft-common.toml
truenot documented
amadron.amadrone_spawn_location
Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated.
config/pneumaticcraft-common.toml
[30,30,0]not documented
amadron.amadrone_spawn_location_relative_to_ground_level
Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position.
config/pneumaticcraft-common.toml
truenot documented
amadron.notify_of_deal_made
Broadcast a notification when a custom Amadron trade is made
config/pneumaticcraft-common.toml
truenot documented
amadron.notify_of_trade_addition
Broadcast a notification when any player adds a custom trade
config/pneumaticcraft-common.toml
truenot documented
amadron.notify_of_trade_removal
Broadcast a notification when any player removes a custom trade
config/pneumaticcraft-common.toml
truenot documented
drones.allow_any_player_var_query
When true, drones can query the location of any player on the server with the '$player=<name>' variable syntax. Set this to false if you don't want to allow this, e.g. on a PvP server, where this can turn drones into lethal assassins.
config/pneumaticcraft-common.toml
truenot documented
drones.allow_navigate_to_unloaded_chunks
When false, drones may not navigate or teleport into unloaded chunks. Setting this true may lead to server performance and stability issues - beware.
config/pneumaticcraft-common.toml
falsenot documented
drones.allow_teleport_to_protected_area
When true, drones can teleport into areas protected by Security Stations of other player. You may wish to set this to false on PvP servers.
config/pneumaticcraft-common.toml
truenot documented
drones.drone_debugger_path_particles
Show particle trail indicating the currently-debugged drone's planned path
config/pneumaticcraft-common.toml
truenot documented
drones.drones_can_be_picked_up
Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough?
config/pneumaticcraft-common.toml
falsenot documented
drones.drones_can_import_xp_orbs
Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
config/pneumaticcraft-common.toml
falsenot documented
drones.drones_render_held_item
Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
config/pneumaticcraft-common.toml
truenot documented
drones.enable_drone_suffocation
Enable Drone Suffocation Damage
config/pneumaticcraft-common.toml
truenot documented
drones.stop_drone_ai
When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated.
config/pneumaticcraft-common.toml
falsenot documented
general.enable_dungeon_loot
Enable mod dungeon loot generation
config/pneumaticcraft-common.toml
truenot documented
general.top_shows_fluids
Show tank fluids with the The One Probe when sneaking? Note that TOP has its own support for showing tanks, which by default requires a Probe to be held, or a Probe-enabled helmet to be worn.
config/pneumaticcraft-common.toml
falsenot documented
general.use_up_dyes_when_coloring
Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
config/pneumaticcraft-common.toml
falsenot documented
heat.add_default_fluid_entries
Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added)
config/pneumaticcraft-common.toml
truenot documented
integration.curios_aerial_interface_access
If true, Aerial Interfaces can access a player's curios slots
config/pneumaticcraft-common.toml
truenot documented
machines.aerial_interface_armor_compat
Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
config/pneumaticcraft-common.toml
truenot documented
machines.aerial_interface_dimension_blacklist
ID's of dimensions in which the Aerial Interface is not allowed to operate. You can use wildcarded dimensions here, e.g. 'somemod:*'.
config/pneumaticcraft-common.toml
[]not documented
machines.disenchanting_blacklist
Blacklist items from being allowed in the Pressure Chamber disenchanting system. You can use wildcarded matches here, e.g. 'tetra:*' matches all items from the Tetra mod. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics.
config/pneumaticcraft-common.toml
["quark:ancient_tome","tetra:*"]not documented
machines.kerosene_lamp_can_use_any_fuel
Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
config/pneumaticcraft-common.toml
truenot documented
machines.liquid_hopper_dispenser
Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
config/pneumaticcraft-common.toml
truenot documented
machines.manual_compressor_allow_fake_players
Whether to allow fake players to use the manual compressor
config/pneumaticcraft-common.toml
falsenot documented
machines.omni_hopper_dispenser
Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
config/pneumaticcraft-common.toml
truenot documented
machines.security_station_allow_hacking
Can Security Stations be hacked? If set to false, Security Stations are purely a grief protection feature with no hacking minigame
config/pneumaticcraft-common.toml
truenot documented
machines.security_station_creative_players_exempt
Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2)
config/pneumaticcraft-common.toml
falsenot documented
micromissiles.damage_terrain
Do micromissile explosions cause terrain damage? Note: when set to true, the 'tntExplosionDropDecay' gamerule is used to determine block drops.
config/pneumaticcraft-common.toml
falsenot documented
micromissiles.start_fires
Do micromissile explosions start fires?
config/pneumaticcraft-common.toml
falsenot documented
minigun.block_hit_particles
Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
config/pneumaticcraft-common.toml
truenot documented
minigun.explosive_ammo_terrain_damage
Does Minigun Explosive Ammo damage terrain?
config/pneumaticcraft-common.toml
falsenot documented
recipes.in_world_plastic_solidification
Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default).
config/pneumaticcraft-common.toml
falsenot documented
recipes.in_world_yeast_crafting
Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture.
config/pneumaticcraft-common.toml
truenot documented
villagers.mechanic_trades
Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics.
config/pneumaticcraft-common.toml
ALLnot documented
worldgen.no_oil_lakes_in_structures
If true, oil lakes will not generate within the bounds of any structure. If false, the structure tag 'pneumaticcraft:no_oil_lakes' is used to define which structures should not have oil lakes in them
config/pneumaticcraft-common.toml
truenot documented
worldgen.oil_world_gen_dimension_blacklist
Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'.
config/pneumaticcraft-common.toml
[]not documented
worldgen.oil_world_gen_dimension_whitelist
Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and 'oil_world_gen_dimension_blacklist' will be checked instead.
config/pneumaticcraft-common.toml
[]not documented
armor.block_tracker_max_time_per_tick
Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
config/pneumaticcraft-client.toml
1010
armor.leggings_fov_factor
Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods.
config/pneumaticcraft-client.toml
00
armor.max_jet_boots_roll
Maximum screen roll in degrees when banking left or right during Jet Boots flight - cosmetic only
config/pneumaticcraft-client.toml
3535
sound.air_leak_volume
Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
config/pneumaticcraft-client.toml
11
sound.armor_init_volume
Volume level of the Pneumatic Armor startup sounds
config/pneumaticcraft-client.toml
0.20.2
sound.elevator_volume_running
Volume level of the Elevator while running
config/pneumaticcraft-client.toml
11
sound.elevator_volume_start_stop
Volume level of the Elevator *clunk* while starting/stopping
config/pneumaticcraft-client.toml
11
sound.jackhammer_volume
Volume level of the Jackhammer
config/pneumaticcraft-client.toml
0.70.7
sound.jetboots_volume
Volume level of the Jet Boots in normal flight mode
config/pneumaticcraft-client.toml
11
sound.jetboots_volume_builder_mode
Volume level of the Jet Boots when in Builder Mode
config/pneumaticcraft-client.toml
0.30.3
sound.minigun_volume_drone
Volume level of drone-mounted Miniguns
config/pneumaticcraft-client.toml
11
sound.minigun_volume_held
Volume level of the hand-held Minigun
config/pneumaticcraft-client.toml
0.750.75
sound.minigun_volume_sentry_turret
Volume level of the Sentry Turret's Minigun
config/pneumaticcraft-client.toml
11
advanced.fluid_tank_update_rate
The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
config/pneumaticcraft-common.toml
1010
amadron.max_trades_per_player
Max number of custom trades a (non-admin) player may add
config/pneumaticcraft-common.toml
5050
amadron.numPeriodicOffers
Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON.
config/pneumaticcraft-common.toml
1010
amadron.numVillagerOffers
Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
config/pneumaticcraft-common.toml
2020
amadron.reshuffleInterval
Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
config/pneumaticcraft-common.toml
2400024000
drones.chunkload_offline_time
Time in seconds after a player logs out that drones and Programmable Controllers belonging to that player can no long chunk-load. Set to 0 to allow indefinite offline chunkloading.
config/pneumaticcraft-common.toml
00
drones.max_drone_charging_station_search_range
How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
config/pneumaticcraft-common.toml
8080
drones.max_drone_teleport_range
The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low.
config/pneumaticcraft-common.toml
00
drones.stuck_drone_teleport_ticks
If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated.
config/pneumaticcraft-common.toml
2020
general.bandage_cooldown
Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely.
config/pneumaticcraft-common.toml
160160
general.bandage_health_restored
Health points restored on bandage use (1 health = half a heart).
config/pneumaticcraft-common.toml
66
general.bandage_use_time
Time, in ticks, it takes to use a bandage.
config/pneumaticcraft-common.toml
4040
general.fuel_bucket_efficiency
Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
config/pneumaticcraft-common.toml
0.050.05
general.max_programming_area
Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
config/pneumaticcraft-common.toml
250000250000
general.min_fluid_fuel_temperature
Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. Setting this to -1 completely disables hot fluids from being usable as fuels.
config/pneumaticcraft-common.toml
373373
general.plastic_brick_damage
Damage inflicted by stepping on a Plastic Construction Brick™ without any protection
config/pneumaticcraft-common.toml
33
heat.air_thermal_resistance
Thermal resistance of air; controls how fast blocks lose heat to air when exposed
config/pneumaticcraft-common.toml
100100
heat.ambient_temperature_biome_modifier
Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
config/pneumaticcraft-common.toml
2525
heat.ambient_temperature_height_modifier
Ambient temperature increase by altitude, in degrees per block above/below the dimension's sea level (64 for default overworld generation). Temperature rises as height decreases.
config/pneumaticcraft-common.toml
0.10.1
heat.block_thermal_resistance
Default thermal resistance for solid blocks
config/pneumaticcraft-common.toml
500500
heat.default_fluid_heat_capacity
Default heat capacity for fluid blocks
config/pneumaticcraft-common.toml
1000010000
heat.fluid_thermal_resistance
Default thermal resistance for fluid blocks
config/pneumaticcraft-common.toml
100100
integration.cold_sweat_air_con_efficiency
How efficient is the Air Conditioning upgrade in the PNC Armor?
config/pneumaticcraft-common.toml
11
integration.cold_sweat_block_cooling
Floor value for the cooling effect of cold heat-handling blocks. Lower this to make the effect of very cold blocks more pronounced.
config/pneumaticcraft-common.toml
-2-2
integration.cold_sweat_block_heating
Ceiling value for the heating effect of hot heat-handling blocks. Raise this to make the effect of very hot blocks more pronounced.
config/pneumaticcraft-common.toml
22
integration.ie_external_heater_fe_per_tick
Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely.
config/pneumaticcraft-common.toml
100100
integration.ie_external_heater_heat_per_fe
Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater.
config/pneumaticcraft-common.toml
0.010.01
integration.mek_thermal_conversion_efficiency
Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance.
config/pneumaticcraft-common.toml
0.010.01
integration.mek_thermal_resistance_factor
Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
config/pneumaticcraft-common.toml
55
jackhammer.base_air_usage
Base Jackhammer air usage per block broken (speed upgrades increase this)
config/pneumaticcraft-common.toml
5050
jackhammer.max_vein_miner_range
Max veinmining range (distance from mined block) for Vein Miner Plus mode
config/pneumaticcraft-common.toml
1010
logistics.fluid_transport_cost
Logistics Module air usage per mB of fluid per block distance
config/pneumaticcraft-common.toml
0.020.02
logistics.item_transport_cost
Logistics Module air usage per item per block distance
config/pneumaticcraft-common.toml
11
logistics.min_pressure
Minimum pressure for a Logistics Module to function
config/pneumaticcraft-common.toml
33
machines.crop_sticks_growth_boost_chance
Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
config/pneumaticcraft-common.toml
0.0020.002
machines.electric_compressor_efficiency
Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
config/pneumaticcraft-common.toml
4040
machines.electrostatic_lightning_chance
Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
config/pneumaticcraft-common.toml
100000100000
machines.elevator_base_blocks_per_base
The max height of an elevator per stacked Elevator Base block.
config/pneumaticcraft-common.toml
66
machines.flux_compressor_efficiency
The amount of air produced by using 100 FE (Forge Energy) in the flux compressor
config/pneumaticcraft-common.toml
4040
machines.kerosene_lamp_fuel_efficiency
Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
config/pneumaticcraft-common.toml
11
machines.kinetic_compressor_efficiency
The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
config/pneumaticcraft-common.toml
4040
machines.manual_compressor_air_per_cycle
The amount of air produced for 1 pump cycle in the manual compressor
config/pneumaticcraft-common.toml
10001000
machines.manual_compressor_hunger_drain_per_cycle_step
The amount of hunger consumed from the player for 1 pump cycle step in the manual compressor. For comparison, sprinting consumes 0.1 hunger per meter sprinted.
config/pneumaticcraft-common.toml
0.10.1
machines.pneumatic_dynamo_efficiency
The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
config/pneumaticcraft-common.toml
4040
machines.pneumatic_engine_efficiency
The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
config/pneumaticcraft-common.toml
4040
machines.pneumatic_generator_efficiency
Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
config/pneumaticcraft-common.toml
4040
machines.pneumatic_pump_efficiency
Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
config/pneumaticcraft-common.toml
4040
machines.pressurized_spawner_min_pressure
Minimum pressure required for the Pressurized Spawner to run
config/pneumaticcraft-common.toml
1010
machines.solar_compressor_multiplier
The amount to multiply the air production of the solar compressor by.
config/pneumaticcraft-common.toml
11
machines.speed_upgrade_speed_multiplier
Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
config/pneumaticcraft-common.toml
1.51.5
machines.speed_upgrade_usage_multiplier
Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
config/pneumaticcraft-common.toml
1.6499999761581421.649999976158142
machines.vortex_cannon_player_boost_rate
Minimum interval in ticks which the player can use the Vortex Cannon to boost their own speed
config/pneumaticcraft-common.toml
1010
micromissiles.base_explosion_damage
Base explosion damage (modified by missile setup)
config/pneumaticcraft-common.toml
11
micromissiles.launch_cooldown
Cooldown for missile firing in ticks
config/pneumaticcraft-common.toml
1515
micromissiles.lifetime
Base fueled-flight duration in ticks. After this, missiles will drop from the sky.
config/pneumaticcraft-common.toml
300300
micromissiles.max_lifetime
Hard missile lifetime in ticks. After this, missiles will immediately explode. Value must be greater than or equal to the 'lifetime' setting.
config/pneumaticcraft-common.toml
600600
micromissiles.missile_pod_size
Number of micromissiles per pod
config/pneumaticcraft-common.toml
100100
minigun.ap_ammo_damage_multiplier
Armor Piercing Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
1.251.25
minigun.ap_ammo_ignore_armor_chance
Armor Piercing Ammo percentage chance to ignore target's armor
config/pneumaticcraft-common.toml
100100
minigun.armor_piercing_ammo_cartridge_size
Armor Piercing Ammo cartridge size
config/pneumaticcraft-common.toml
500500
minigun.base_damage
Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
config/pneumaticcraft-common.toml
66
minigun.base_range
Base range of Minigun, before Range Upgrades are considered
config/pneumaticcraft-common.toml
5050
minigun.explosive_ammo_cartridge_size
Explosive Ammo cartridge size
config/pneumaticcraft-common.toml
250250
minigun.explosive_ammo_damage_multiplier
Minigun Explosive Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
0.20.2
minigun.explosive_ammo_explosion_chance
Explosive Ammo base percentage chance to cause an explosion
config/pneumaticcraft-common.toml
5050
minigun.explosive_ammo_explosion_power
Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
config/pneumaticcraft-common.toml
1.51.5
minigun.freezing_ammo_block_ice_chance
Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
config/pneumaticcraft-common.toml
1010
minigun.freezing_ammo_cartridge_size
Freezing Ammo cartridge size
config/pneumaticcraft-common.toml
10001000
minigun.freezing_ammo_entity_ice_chance
Freezing Ammo base percentage chance to form a freezing cloud (causing slow and minor wither damage) on entities which have been hit
config/pneumaticcraft-common.toml
2020
minigun.incendiary_ammo_block_ignite_chance
Incendiary ammo base percentage chance to ignite blocks
config/pneumaticcraft-common.toml
2020
minigun.incendiary_ammo_cartridge_size
Incendiary Ammo cartridge size
config/pneumaticcraft-common.toml
10001000
minigun.incendiary_ammo_entity_ignite_chance
Incendiary ammo base percentage chance to ignite entities
config/pneumaticcraft-common.toml
100100
minigun.incendiary_ammo_fire_duration
Incendiary ammo fire duration on target entities (seconds)
config/pneumaticcraft-common.toml
88
minigun.invulnerability_ticks
Entity invulnerability ticks after being hit by a Minigun bullet. (Vanilla default is 20 ticks)
config/pneumaticcraft-common.toml
1010
minigun.potion_proc_chance
Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
config/pneumaticcraft-common.toml
77
minigun.standard_ammo_cartridge_size
Standard Ammo cartridge size
config/pneumaticcraft-common.toml
20002000
minigun.weighted_ammo_air_usage_multiplier
Weighted Ammo air usage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
88
minigun.weighted_ammo_cartridge_size
Weighted Ammo cartridge size
config/pneumaticcraft-common.toml
500500
minigun.weighted_ammo_damage_multiplier
Weighted Ammo damage multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
2.52.5
minigun.weighted_ammo_range_multiplier
Weighted Ammo range multiplier (relative to standard ammo)
config/pneumaticcraft-common.toml
0.20.2
pneumatic_armor.armor_startup_time
Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
config/pneumaticcraft-common.toml
200200
pneumatic_armor.flippers_speed_boost_floating
Flippers Upgrade speed boost when floating in water
config/pneumaticcraft-common.toml
0.0450.045
pneumatic_armor.flippers_speed_boost_ground
Flippers Upgrade speed boost when in water and feet on ground
config/pneumaticcraft-common.toml
0.030.03
pneumatic_armor.jet_boots_air_usage
Jetboots air usage in mL/tick (per Jet Boots Upgrade)
config/pneumaticcraft-common.toml
1212
pneumatic_armor.jet_boots_height_limit
Jetboots height limit before cutting out, relative to world max build height
config/pneumaticcraft-common.toml
6464
pneumatic_armor.magnet_air_usage
Air usage for Magnet Upgrade, in mL per item or XP orb attracted
config/pneumaticcraft-common.toml
2020
pneumatic_armor.repair_air_usage
Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
config/pneumaticcraft-common.toml
100100
pneumatic_armor.scuba_air_usage_per_block_depth
Extra air usage (on top of 'scuba_multiplier') per block below the threshold depth (see 'scuba_min_air_usage_increase_depth')
config/pneumaticcraft-common.toml
00
pneumatic_armor.scuba_min_air_usage_increase_depth
Minimum depth below sea level at which air usage starts to increase (if 'scuba_air_usage_per_block_depth' is > 0)
config/pneumaticcraft-common.toml
00
pneumatic_armor.scuba_multiplier
Air used per point of 'player air' restored by the Scuba Upgrade
config/pneumaticcraft-common.toml
88
villagers.add_mechanic_house
Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation.
config/pneumaticcraft-common.toml
88