PackagedAuto in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 4.0.8.21 · First seen in 1.0.3

Checked Sep 18, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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PackagedAuto is a mod in FTB Skies 2: Aero 1.13.0, where it is version 4.0.8.21. Enhancing Autocrafting with Packages (Summary from the mod's Modrinth page.)

PackagedAuto guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.0.3 to 1.9.1 · updated Oct 17, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 17, 2026 · text last changed Oct 17, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:FTB Skies 2 1.0.1 to 1.24.0

Sections
7
Recipes shown
16
Items named
17

5 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is PackagedAuto?

2 parts

Same as in the FTB Skies 2 1.22.0 guide

PackagedAuto is an addon for Applied Energistics 2 that uses "packages" of items to let you autocraft recipes with more than 9 items. Fluid crafting is supported too. This pack ships PackagedAuto version 4.0.8.21 for Minecraft 1.21.1.[1][2]

It's for you if you already run an ME Network and want to automate big or awkward recipes. The mod can run without Applied Energistics 2, but installing it alongside AE2 is recommended, and most of the machines are designed with ME Network integration in mind.[1][3]

How it works

You start by encoding Recipe Pattern Holders with a Package Recipe Encoder. A single holder can store up to 20 encoded recipes, and the encoder previews which Recipe Packages will be made.[3][4]

Next, put an encoded holder in a Packager. It tells the network which Recipe Packages it can make, and it turns the items you feed it into those packages. Then put a matching holder in an Unpackager, which unpackages a full set of packages into adjacent inventories or into package crafting machines, depending on the recipe type.[1][3][5][6]

When the Packager and Unpackager are connected to an ME Network, they each need a channel. They draw power from the network and offer packaging and unpackaging as autocrafting. The Packager also ejects the finished packages into the network.[5][6]

What else is in the mod

  • Recipe types: Crafting (uses the Package Crafter), Processing, Ordered Processing and Positioned Processing, selectable in the encoder.[7][8][9][10][11]
  • ME Packaging Provider: combines the Packager and Unpackager in one machine. It must be on an ME Network and can also provide direct recipes as one large processing recipe.[12]
  • Packager Extension: copies a nearby Packager within a 3x3x3 area, so you need fewer holders when parallelizing.[13]
  • Fluid Package Filler: makes Volume Packages filled with fluids. It needs power and a redstone signal.[14][15]
  • Packaging Settings Cloner: copies and pastes settings between supported machines.[16]

Unverified Where PackagedAuto fits in this pack's progression is unverified. No quests in this pack involve the mod, and it is not on the ATM Star quest path.

How do you get started with PackagedAuto?

5 parts

PackagedAuto turns crafting jobs into packages of items. The basic loop is simple: you encode recipes into holders, a Packager uses those holders to make Recipe Packages, and an Unpackager unpacks them. Here is what to make first, in order.[17][18][19]

Step 1: Packaging Component

Start with the Packaging Component. It is an ingredient in the recipes for the encoder, the recipe holder and the ME Packaging Component, so you will make a lot of these. The pack changed this recipe, so go by the one below.[20]

Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
Gold Ingotany plankGold Ingot
any plankEnder Eyeany plank
Gold Ingotany plankGold Ingot

Recipe id: packagedauto:package_component

Step 2: Package Recipe Encoder

Next, make the Package Recipe Encoder. You pick a recipe type, set the inputs and outputs, put holders inside and press the save button to encode. The pack changed this recipe too.[20][21]

Step 3: Package Recipe Holders

The Package Recipe Holder stores the recipe data your machines read. One craft with the pack's recipe gives you 2 holders. A single holder can store up to 20 recipes, and the pack keeps encoder.pattern_slots at 20, the same as the mod default.[20][21][22][23]

2× Package Recipe HolderChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksRedstoneany glass blocks
RedstoneGlowstoneRedstone
Copper IngotPackaging ComponentCopper Ingot

Recipe id: packagedauto:recipe_holder

Step 4: ME Packaging Component, Packager and Unpackager

The machines in this pack are built around the ME Packaging Component. Its recipe asks for AE2 parts on top of a Packaging Component, so you need some AE2 progress first.[20]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotQuartz GlassIron Ingot
Annihilation CorePackaging ComponentFormation Core
Iron IngotQuartz GlassIron Ingot

Recipe id: packagedauto:me_package_component

With that, make the Packager and the Unpackager. Put an encoded holder in the Packager and it can make Recipe Packages for those recipes, ejecting them into adjacent inventories. The Unpackager takes sets of packages and unpacks them into adjacent inventories or package crafting machines. Both need power.[18][19]

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
RedstoneCrafterRedstone
Iron IngotPistonIron Ingot

Recipe id: packagedauto:packager_ae

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
Redstoneany wooden chestRedstone
Iron IngotHopperIron Ingot

Recipe id: packagedauto:unpackager_ae

Tip: Both machine recipes in the pack use the ME Packaging Component, so make that one before them. Check the recipe blocks above for the exact ingredients.[20]

On power, the pack sets the Packager to hold 5,000 FE and use up to 100 FE/t, and the Unpackager to hold 5,000 FE. Both match the mod defaults.[23]

What to add next

For recipes you would normally craft in a crafting table, use the Package Crafter with the Crafting recipe type. It ejects the finished items into adjacent inventories and needs power.[24]

Package CrafterChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
RedstoneCrafterRedstone
Iron IngotHopperIron Ingot

Recipe id: packagedauto:crafter_ae

Once you have several machines, the Packaging Settings Cloner can copy and paste settings between machines of the same type, which saves a lot of clicking.[25]

Packaging Settings ClonerChanged by the pack

Crafting Shapeless

Recipe id: packagedauto:settings_cloner

How does PackagedAuto work?

8 parts

PackagedAuto uses packages of items to ease certain crafting tasks. You start by encoding Package Recipe Holder items with the Package Recipe Encoder. Those holders tell Packager machines which Recipe Packages they can make, and the packages are then unpackaged in an Unpackager.[17][21]

Encoding recipes

In the Package Recipe Encoder, pick a recipe type, set the inputs and outputs with their counts (what you can set depends on the type), put holders inside and press save. The load button reads recipes back from an encoded holder. One holder can store up to 20 recipes, chosen with the recipe slots at the top of the GUI, and a preview on the right shows which Recipe Packages will be made.[21]

The number of recipe slots is set by encoder.pattern_slots, which is 20 in this pack (allowed range 1 to 20). The config warns that changing it while the world is running may crash clients. The list in encoder.disabled_recipe_types is empty here, so no recipe type is disabled.[23]

With JEI you can show all recipes for the current type and use the Move Items button to encode quickly. With EMI, the Fill Recipe button does the same, and the recipe tree lets you choose which item to use for ingredients that accept several.[21]

Recipe types

  • Processing: the most basic processing type. Inputs and outputs are sorted and stacked when encoded.[26]
  • Ordered Processing: keeps ingredient order. When unpackaged, items go into adjacent inventories in the encoded order, and only into empty slots.[27]
  • Positioned Processing: uses a Positioned Package Distributor to spread items across separate inventories, in the encoded order.[28]
  • Crafting: a crafting recipe type for recipes craftable in a crafting table, done by the Package Crafter. Crafted items are ejected into adjacent inventories.[24]

Packager and extension

The Packager needs power. Put an encoded holder inside and it can make Recipe Packages for those recipes, ejecting them into adjacent inventories. You can pull inputs out from the top side.[18]

It has three modes. Require Exact makes the first package that exactly matches the inventory contents. Require Disjoint checks that packages have no overlap and makes the one the contents allow, falling back to Require Exact. First Match makes the first package the contents allow.[18][29]

The Packager Extension copies a nearby Packager so you need fewer holders when running packaging in parallel. Place it anywhere within a 3x3x3 area around a Packager. If several Packagers are in range, it copies the north-west-bottommost one it finds. It also needs power, and you can extract inputs from its top side.[29]

In this pack the Packager's power settings match the mod defaults: packager.energy_capacity holds 5,000 FE, packager.energy_req is 500 FE per operation, packager.energy_usage caps draw at 100 FE/t, and packager.refresh_interval is 4 ticks. The Packager Extension uses the same four values under its own keys, starting with packager_extension.energy_capacity.[23]

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
RedstoneCrafterRedstone
Iron IngotPistonIron Ingot

Recipe id: packagedauto:packager_ae

The pack changed this recipe.

Unpackager

The Unpackager needs power. Packages you put in are inserted into trackers, and once a set is complete it is unpackaged into adjacent inventories or package crafting machines, depending on the recipe type. You can change the number of trackers. For processing recipes, blocking mode stops it unpackaging into occupied inventories. Inputs can be extracted from the top side.[19]

Its power use differs from the Packager: unpackager.energy_usage is 50 FE per operation in this pack (the mod default), and unpackager.energy_capacity holds 5,000 FE.[23]

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
Redstoneany wooden chestRedstone
Iron IngotHopperIron Ingot

Recipe id: packagedauto:unpackager_ae

The pack changed this recipe.

A Recipe Package can also be unpackaged manually. JEI can show a package's contents and what the set is meant to create.[30]

Crafting and distribution at a distance

The Package Crafting Machine Proxy lets Unpackagers send items to specialized package crafting machines from a distance. Bind a Proxy Marker to the target machine, then put the marker into the proxy. Its range is set by crafting_proxy.range, which is 8 in this pack.[23][31]

For Positioned Processing, bind Distributor Marker items to inventories and put them into the distributor slots that match the encoded input slots. The Positioned Package Distributor respects the blocking mode of the origin Unpackager. If a target inventory becomes invalid, it ejects all pending items on top of itself, or into the ME network if connected. Its range (distributor.range) is 16 in this pack.[23][28]

The Package Crafter is configured like the Packager in this pack: crafter.energy_req is 500 FE per operation and crafter.energy_usage is 100 FE/t.[23]

Fluid packages

Volume Packages hold bulk materials such as fluids and can be inserted or unpackaged into matching containers. The Fluid Package Filler makes the fluid ones and needs power. Place it next to a fluid container, put a template fluid container inside, and set how much fluid the package should hold. Then apply a redstone signal to create the package, which is ejected into adjacent inventories.[32][33]

Its power settings in this pack are the mod defaults: 5,000 FE capacity, 500 FE per operation, 100 FE/t maximum and a 4 tick refresh, set under the fluid_package_filler keys in the server config.[23]

ME network integration

Much of the mod is built around AE2. A Packager or Unpackager connected to an ME network requires a channel. It extracts power from the network and provides its packaging or unpackaging as autocrafting, and the Packager ejects finished packages into the network. For an Unpackager, put an encoded holder inside so it can provide unpackaging for those recipes. The Packager Extension and Package Crafter can also connect and draw power, and the Crafter ejects its results into the network.[17][18][19][24][29]

Drawing power from ME is controlled by options like packager.draw_me_energy, which is true in this pack. The Crafter, Packager Extension and Unpackager have matching options, also true here.[23]

Machines that provide autocrafting to ME networks can treat Volume Package contents as autocrafting inputs and outputs, and can create them directly.[33]

The ME Packaging Provider combines the Packager and Unpackager and must be on an ME network with a channel. Put an encoded holder inside and it provides Direct, Packaging and/or Unpackaging recipes, depending on its settings. Direct presents the recipe as one large processing recipe and skips the packaging and unpackaging steps.[34]

Copying settings

The Packaging Settings Cloner copies and pastes settings between machines of the same type. Use the copy action on a supported machine, then the paste action on another, and use the clear action on air or an unsupported block to wipe it. For the Packager, Unpackager and ME Packaging Provider it can also paste the current recipes, but only if the target has no recipes and you carry a Package Recipe Holder.[18][19][25][34]

It can also copy the target of a proxy (needs an empty Proxy Marker in your inventory) or a distributor (needs enough empty Distributor Markers).[28][31]

Tip: To duplicate an encoded Package Recipe Holder, combine it with empty holders in a crafting grid. A bound Proxy Marker or Distributor Marker can be copied the same way by combining it with unbound ones, and placing a bound marker in a crafting grid unbinds it.[22][28][31]

How do you progress through PackagedAuto?

5 parts

PackagedAuto uses packages of items to ease certain crafting tasks. You start at the Package Recipe Encoder, then a Packager makes packages and an Unpackager unpacks them. The pack changed most of the crafting in this mod, so the order below follows what the pack asks for.[17][20]

First: The Packaging Component

Nearly everything starts with the Packaging Component. The pack changed its recipe, so don't rely on what you remember from other packs.[20]

Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
Gold Ingotany plankGold Ingot
any plankEnder Eyeany plank
Gold Ingotany plankGold Ingot

Recipe id: packagedauto:package_component

Next: Encoding and settings tools

The Package Recipe Encoder writes recipes into Package Recipe Holder items. One holder can store up to 20 recipes. The pack's holder recipe gives you 2 holders per craft.[20][21]

2× Package Recipe HolderChanged by the pack

Crafting Shaped

Crafting Shaped
any glass blocksRedstoneany glass blocks
RedstoneGlowstoneRedstone
Copper IngotPackaging ComponentCopper Ingot

Recipe id: packagedauto:recipe_holder

To copy an encoded holder, combine it with empty holders in a crafting grid.[22]

The Packaging Settings Cloner copies and pastes settings between certain packaging machines. The Fluid Package Filler makes Volume Packages filled with fluids, needs power, and is triggered by a redstone signal. Both of their pack recipes use the plain Packaging Component, so you don't need the ME version for them.[20][25][32]

Packaging Settings ClonerChanged by the pack

Crafting Shapeless

Recipe id: packagedauto:settings_cloner

Fluid Package FillerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotPackaging ComponentIron Ingot
Copper IngotBucketCopper Ingot
Iron IngotPistonIron Ingot

Recipe id: packagedauto:fluid_package_filler

Then: The ME Packaging Component

This is the big gate in the pack. The Packager, Unpackager, Package Crafter and Packager Extension all need the ME Packaging Component, and AE2 parts go into making that, so get into AE2 first. The recipe blocks below show the exact crafting.[20]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotQuartz GlassIron Ingot
Annihilation CorePackaging ComponentFormation Core
Iron IngotQuartz GlassIron Ingot

Recipe id: packagedauto:me_package_component

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
RedstoneCrafterRedstone
Iron IngotPistonIron Ingot

Recipe id: packagedauto:packager_ae

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
Redstoneany wooden chestRedstone
Iron IngotHopperIron Ingot

Recipe id: packagedauto:unpackager_ae

Package CrafterChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
RedstoneCrafterRedstone
Iron IngotHopperIron Ingot

Recipe id: packagedauto:crafter_ae

The Packager takes an encoded holder and makes packages for those recipes. It needs power, and it can also connect to an ME Network, where it needs a channel. The Unpackager unpacks sets of packages into adjacent inventories or package crafting machines, depending on the recipe type. The Package Crafter handles the Crafting recipe type, which covers recipes craftable in a crafting table.[18][19][24]

The Packager Extension copies a Packager placed within a 3x3x3 area around it. That lets you parallelize packaging with fewer holders.[29]

Packager ExtensionChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotME Packaging ComponentIron Ingot
any glowstone dustCrafterany glowstone dust
Iron IngotPistonIron Ingot

Recipe id: packagedauto:packager_extension_ae

Reaching machines at a distance

Use the Package Crafting Machine Proxy when an Unpackager needs to reach a specialized package crafting machine from a distance. It works with a bound Proxy Marker. The Positioned Package Distributor serves the Positioned Processing recipe type, where bound Distributor Marker items point at the inventories that receive the items.[28][31]

Both machines use the plain Packaging Component in their pack recipes. The Proxy Marker is the only recipe here still using the mod's own version. The pack changed the Distributor Marker recipe, and it makes 4 markers per craft.[20]

Crafting Shaped

Crafting Shaped
any ender pearlPackaging Componentany ender pearl
Shulker ShellProxy MarkerShulker Shell
any crying obsidianIron Blockany crying obsidian

Recipe id: packagedauto:crafting_proxy

Proxy MarkerMod recipe

Crafting Shapeless

Recipe id: packagedauto:proxy_marker

Crafting Shaped

Crafting Shaped
any ender pearlPackaging Componentany ender pearl
Shulker ShellDistributor MarkerShulker Shell
any ender pearlIron Blockany ender pearl

Recipe id: packagedauto:distributor

4× Distributor MarkerChanged by the pack

Crafting Shapeless

Recipe id: packagedauto:distributor_marker

Finally: The ME Packaging Provider

The ME Packaging Provider combines the Packager and the Unpackager in one block. It must be on an ME Network and needs a channel. Depending on its settings it provides Direct, Packaging and/or Unpackaging recipes. The pack's recipe uses a Packager and an Unpackager, so it comes after the ME Packaging Component stage.[20][34]

ME Packaging ProviderChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix PearlPackagerFluix Pearl
UnpackagerEngineering ProcessorUnpackager
Fluix PearlIron BlockFluix Pearl

Recipe id: packagedauto:packaging_provider

Tip: When you encode, pick the recipe type that matches the machine you'll use: Processing, Ordered Processing, Positioned Processing, or Crafting with the Package Crafter.[24][26][27][28][35]

How does PackagedAuto work with other mods?

3 parts

PackagedAuto is an addon to Applied Energistics 2, and that is the mod it connects with most in this pack. It can run without AE2, but installing it alongside AE2 is the recommended setup. The pack's recipes reflect this: the ME machines are built from AE2 parts.[1][20]

How the machines work with an ME network

The in-game guide says much of the mod is designed with AE2 integration in mind. Here is what each machine does once it is connected to an ME network.[17]

  • Packager: it needs a channel. It extracts power from the network, provides packaging as autocrafting, and ejects the finished Recipe Packages into the network.[18]
  • Unpackager: it needs a channel. It extracts power from the network and provides unpackaging as autocrafting. Put an encoded Package Recipe Holder inside so it offers autocrafting for those recipes.[19]
  • Packager Extension: it can be connected to an ME network too. It extracts power, provides packaging as autocrafting, and ejects created packages into the network.[29]
  • ME Packaging Provider: it combines the Packager and the Unpackager, and it must be connected to an ME network and needs a channel. Its settings are Direct (provide package recipes as one large processing recipe, skipping the packaging and unpackaging steps), Packaging and Unpackaging.[34]

Recipes changed by the pack

Two PackagedAuto recipes are changed by the pack, and both pull in AE2 items.[20]

First, the ME Packaging Component is crafted from a regular Packaging Component plus AE2 parts and some iron.[20]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
Iron IngotQuartz GlassIron Ingot
Annihilation CorePackaging ComponentFormation Core
Iron IngotQuartz GlassIron Ingot

Recipe id: packagedauto:me_package_component

This recipe is changed by the pack and uses AE2 items.

Second, the ME Packaging Provider is built around a Packager and an Unpackager, combined with AE2 components.[20]

ME Packaging ProviderChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix PearlPackagerFluix Pearl
UnpackagerEngineering ProcessorUnpackager
Fluix PearlIron BlockFluix Pearl

Recipe id: packagedauto:packaging_provider

This recipe is also changed by the pack and uses AE2 items.

Patchouli guide book

There is also a link to Patchouli. A Packaging Component and a Book make a Guide Book. This is the mod's own recipe, not a pack change.[20]

Guide BookMod recipe

Crafting Shapeless

Recipe id: packagedauto:patchouli_guide

Which PackagedAuto config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

All of PackagedAuto's settings live in one file, config/packagedauto-server.toml. Every value in this pack that lists a mod default matches that default, so the pack hasn't changed any of the numbers below.[36]

Energy settings

Each machine has energy options for how much FE it can hold, how much FE one operation costs in total, and the maximum FE per tick it can use. The Package Crafter, Packager, Packager Extension and Fluid Package Filler all share the same values in this pack.[36]

Drawing power from your ME network

The Package Crafter, Packager, Packager Extension and Unpackager can all pull energy from an ME system, and this pack has that turned on for each of them: crafter.draw_me_energy, packager.draw_me_energy, packager_extension.draw_me_energy and unpackager.draw_me_energy are all true.[36]

Speed and range

Package Recipe Encoder

encoder.pattern_slots is 20, which is both the mod default and the top of its allowed range (1 to 20). encoder.disabled_recipe_types is an empty list, so the pack disables no recipe types in the encoder.[36]

Watch out: The config file itself warns that changing the encoder's pattern slot count while a world is running may cause client crashes. Only change it with the world closed.[36]

What changed in PackagedAuto between versions?

1 part

There isn't much history to cover for this mod in this pack. FTB Skies 2: Aero 1.10.0 ships PackagedAuto 4.0.8.21 (the 1.21.1 build), and the mod has been in the pack since Aero 1.0.3 or earlier.[37]

PackagedAuto 4.0.8.21

The one change recorded for the version you have in 1.10.0 is that it uses better validity checks in core recipe handling. The changelog gives no further detail, so I can't say exactly which recipe situations it affects.[38]

Unverified Changes in earlier PackagedAuto versions used by older Aero releases, and any pack-side changes to the mod's recipes or config, could not be confirmed from the available sources.

Sources

  1. PackagedAuto project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. In-game guide: Introduction (packagedauto) · official docs
  4. In-game guide: Package Recipe Encoder (packagedauto) · official docs
  5. In-game guide: Packager (packagedauto) · official docs
  6. In-game guide: Unpackager (packagedauto) · official docs
  7. In-game guide: Recipe Types (packagedauto) · official docs
  8. In-game guide: Crafting (packagedauto) · official docs
  9. In-game guide: Ordered Processing (packagedauto) · official docs
  10. In-game guide: Positioned Processing (packagedauto) · official docs
  11. In-game guide: Processing (packagedauto) · official docs
  12. In-game guide: ME Packaging Provider (packagedauto) · official docs
  13. In-game guide: Packager Extension (packagedauto) · official docs
  14. In-game guide: Fluid Package Filler (packagedauto) · official docs
  15. In-game guide: Volume Package (packagedauto) · official docs
  16. In-game guide: Settings Cloner (packagedauto) · official docs
  17. In-game guide: Introduction (packagedauto) · official docs
  18. In-game guide: Packager (packagedauto) · official docs
  19. In-game guide: Unpackager (packagedauto) · official docs
  20. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making PackagedAuto items · pack recipe dump
  21. In-game guide: Package Recipe Encoder (packagedauto) · official docs
  22. In-game guide: Package Recipe Holder (packagedauto) · official docs
  23. FTB Skies 2: Aero 1.10.0 config: config/packagedauto-server.toml · pack file
  24. In-game guide: Crafting (packagedauto) · official docs
  25. In-game guide: Settings Cloner (packagedauto) · official docs
  26. In-game guide: Processing (packagedauto) · official docs
  27. In-game guide: Ordered Processing (packagedauto) · official docs
  28. In-game guide: Positioned Processing (packagedauto) · official docs
  29. In-game guide: Packager Extension (packagedauto) · official docs
  30. In-game guide: Recipe Package (packagedauto) · official docs
  31. In-game guide: Crafting Proxy (packagedauto) · official docs
  32. In-game guide: Fluid Package Filler (packagedauto) · official docs
  33. In-game guide: Volume Package (packagedauto) · official docs
  34. In-game guide: ME Packaging Provider (packagedauto) · official docs
  35. In-game guide: Recipe Types (packagedauto) · official docs
  36. FTB Skies 2 1.22.0 config: config/packagedauto-server.toml · pack file
  37. FTB Skies 2: Aero 1.10.0 mod list · pack file
  38. PackagedAuto 4.0.8.21 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.12.1
Sep 22, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.12.0
Sep 21, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.10.0
Sep 8, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.9.1
Sep 2, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.9.0
Sep 1, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.8.0
Aug 25, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.7.3
Aug 19, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.7.2
Aug 18, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.7.1
Aug 18, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.6.1
Aug 13, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.6.0
Aug 11, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.5.1
Aug 8, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.4.1
Aug 4, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.4.0
Aug 3, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.3.0
Jul 30, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.2.1
Jul 28, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.2.0
Jul 28, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.1.1
Jul 25, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.1.0
Jul 24, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.0.3
Jul 17, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

17 items from the 1.10.0 recipe dump.

Config options (how FTB Skies 2: Aero sets them)

28 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 28 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
crafter.draw_me_energy
Should the Package Crafter draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
encoder.disabled_recipe_types
The list of recipe types to disable in the Package Recipe Encoder.
config/packagedauto-server.toml
[]not documented
packager.draw_me_energy
Should the Packager draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
packager_extension.draw_me_energy
Should the Packager Extension draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
unpackager.draw_me_energy
Should the Unpackager draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
crafter.energy_capacity
How much FE the Package Crafter should hold.
config/packagedauto-server.toml
50005000

Which FTB Skies 2: Aero mods work with PackagedAuto?

The FTB Skies 2: Aero mods that share the most recipes with PackagedAuto. Highlighted ones have a guide.

Comments and tips

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