PackagedAuto in FTB Skies 2

FTB Skies 2 1.24.0 ships version 4.0.8.21 · First seen in 1.0.1

Checked Sep 18, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json · Modrinth

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PackagedAuto is a mod in FTB Skies 2 1.24.0, where it is version 4.0.8.21. Enhancing Autocrafting with Packages (Summary from the mod's Modrinth page.)

What is PackagedAuto?

2 parts

PackagedAuto is an addon for Applied Energistics 2 that uses "packages" of items to let you autocraft recipes with more than 9 items. Fluid crafting is supported too. This pack ships PackagedAuto version 4.0.8.21 for Minecraft 1.21.1.[1][2]

It's for you if you already run an ME Network and want to automate big or awkward recipes. The mod can run without Applied Energistics 2, but installing it alongside AE2 is recommended, and most of the machines are designed with ME Network integration in mind.[1][3]

How it works

You start by encoding Recipe Pattern Holders with a Package Recipe Encoder. A single holder can store up to 20 encoded recipes, and the encoder previews which Recipe Packages will be made.[3][4]

Next, put an encoded holder in a Packager. It tells the network which Recipe Packages it can make, and it turns the items you feed it into those packages. Then put a matching holder in an Unpackager, which unpackages a full set of packages into adjacent inventories or into package crafting machines, depending on the recipe type.[1][3][5][6]

When the Packager and Unpackager are connected to an ME Network, they each need a channel. They draw power from the network and offer packaging and unpackaging as autocrafting. The Packager also ejects the finished packages into the network.[5][6]

What else is in the mod

  • Recipe types: Crafting (uses the Package Crafter), Processing, Ordered Processing and Positioned Processing, selectable in the encoder.[7][8][9][10][11]
  • ME Packaging Provider: combines the Packager and Unpackager in one machine. It must be on an ME Network and can also provide direct recipes as one large processing recipe.[12]
  • Packager Extension: copies a nearby Packager within a 3x3x3 area, so you need fewer holders when parallelizing.[13]
  • Fluid Package Filler: makes Volume Packages filled with fluids. It needs power and a redstone signal.[14][15]
  • Packaging Settings Cloner: copies and pastes settings between supported machines.[16]

Unverified Where PackagedAuto fits in this pack's progression is unverified. No quests in this pack involve the mod, and it is not on the ATM Star quest path.

How do you get started with PackagedAuto?

5 parts

PackagedAuto uses packages of items to ease certain crafting tasks. Holders encoded in the Package Recipe Encoder tell Packagers what they can make, and the Unpackager unpacks those packages again. Here is the order I'd build things in.[3]

Packaging Component

Start with the Packaging Component. It is the base part for other recipes in the mod, including the encoder, the recipe holder and the settings cloner, so you will keep coming back to it.[17]

Crafting Shaped

Crafting Shaped
any gold ingotany plankany gold ingot
any plankEnder Eyeany plank
any gold ingotany plankany gold ingot

Recipe id: packagedauto:package_component

Encoder and holders

Next, make the Package Recipe Encoder. It writes recipes into Package Recipe Holder items, and those holders give recipe data to your machines. You pick a recipe type, set the inputs and outputs, put holders inside and press save.[4][18]

Crafting Shaped

Crafting Shaped
any iron ingotPackaging Componentany iron ingot
Crafting TableGlowstoneCrafting Table
any iron ingotComparatorany iron ingot

Recipe id: packagedauto:encoder

Crafting Shaped

Crafting Shaped
any glass blocksany redstone dustany glass blocks
any redstone dustGlowstoneany redstone dust
any copper ingotPackaging Componentany copper ingot

Recipe id: packagedauto:recipe_holder

One holder can store up to 20 recipes, so you don't need a new one for every recipe. If you use JEI or EMI, they have buttons that fill the encoder from a recipe, which saves a lot of clicking.[4]

The ME Packaging Component

This is where the pack differs from a plain install of the mod. The pack changed the recipes for the Packager and the Unpackager so that both need the ME Packaging Component. The pack also changed the recipe for the component itself, so make it before either machine.[17]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotQuartz Glassany iron ingot
Annihilation CorePackaging ComponentFormation Core
any iron ingotQuartz Glassany iron ingot

Recipe id: packagedauto:me_package_component

The pack changed this recipe.

Packager and Unpackager

Put an encoded holder in the Packager. It can then make Recipe Packages for those recipes and ejects them into adjacent inventories. It needs power.[5]

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustCrafterany redstone dust
any iron ingotPistonany iron ingot

Recipe id: packagedauto:packager_ae

The pack changed this recipe.

The Unpackager takes complete sets of those packages and unpacks them into adjacent inventories or into package crafting machines, depending on the recipe type. It also needs power.[6]

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustany wooden chestany redstone dust
any iron ingotHopperany iron ingot

Recipe id: packagedauto:unpackager_ae

The pack changed this recipe.

Both machines can connect to an ME network, and each one then needs a channel. On a network, the Packager provides packaging as autocrafting and sends its packages into the network. The Unpackager provides unpackaging as autocrafting.[5][6]

Quality-of-life items

Once the basic chain works, build the Packaging Settings Cloner. It copies settings from one machine and pastes them onto another of the same type. For a Packager or Unpackager it can also copy the recipes, as long as the target has none and you carry an empty holder.[5][6][16]

Crafting Shapeless

Recipe id: packagedauto:settings_cloner

If you want to craft crafting-table recipes this way, the Crafting recipe type uses the Package Crafter, which also needs power. The pack changed its recipe too.[8][17]

Package CrafterChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustCrafterany redstone dust
any iron ingotHopperany iron ingot

Recipe id: packagedauto:crafter_ae

The pack changed this recipe.

Unverified The sources here show no quests for this mod in the pack, so the quest book does not tell you an order for these steps.

How does PackagedAuto work?

10 parts

PackagedAuto turns a crafting job into packages. You encode recipes into holders, a Packager bundles the ingredients into Recipe Packages, and an Unpackager hands them out to an inventory or a crafting machine. Because a whole recipe travels as one set of packages, you can autocraft recipes with more than 9 items, and fluids are supported too.[1][3]

The mod can run without Applied Energistics 2, but it is built with AE2 in mind and works best with an ME network.[1][3]

Encoding recipes

Everything starts at the Package Recipe Encoder. You pick a recipe type, set the inputs and outputs with their counts, put Package Recipe Holder items inside and press save. A holder stores up to 20 recipes, and you can load them back with the load button. The encoder has 20 pattern slots in this pack, set by encoder.pattern_slots. The mod warns that changing that value in a running world may crash clients.[4][19]

With JEI, you can press the Move Items button to encode a recipe quickly. With EMI, use the Fill Recipe button, and for ingredients that accept several items you can choose one in the recipe tree. In this pack encoder.disabled_recipe_types is empty, so no recipe types are disabled.[4][19]

You can clear an encoded holder by putting it in a crafting grid. Combining an encoded holder with empty ones in a crafting grid copies its contents.[18]

Recipe types

  • Processing is the most basic type. When encoded, inputs and outputs are sorted and stacked.[11]
  • Ordered Processing keeps the ingredient order. When unpackaged, items go into adjacent inventories in the encoded order, and only into empty slots.[9]
  • Positioned Processing uses a Positioned Package Distributor to spread items across separate inventories, again in the encoded order.[10]
  • Crafting is the recipe type for recipes that can be crafted in a crafting table. It uses the Package Crafter, which ejects the crafted items into adjacent inventories.[8]

Packaging

Put an encoded holder in the Packager and it can make Recipe Packages for those recipes. It ejects the finished packages into adjacent inventories, and you can pull inputs back out from the top side. The Packager needs power.[5]

The Packager has three modes for choosing which package to make:[5][13]

  • Require Exact makes the first package that exactly matches the inventory contents.[5]
  • Require Disjoint checks that packages have no overlap and makes the one the contents can supply. Otherwise it falls back to Require Exact.[5]
  • First Match makes the first package that can be made from the inventory contents.[5]

The Packager Extension copies a nearby Packager so you need fewer holders when parallelizing. Place it anywhere within a 3x3x3 area around a Packager. If several Packagers are in range, it copies the north-west-bottommost one it finds. It also needs power, and you can extract inputs from its top side.[13]

Unpackaging

The Unpackager takes complete sets of Recipe Packages. Packages go into trackers, and once a set is complete it is unpackaged into adjacent inventories or package crafting machines, depending on the recipe type. You can change the number of trackers. For processing recipes you can turn on blocking mode, which stops it unpackaging into occupied inventories. It needs power, and you can extract inputs from the top side.[6]

You can also unpackage a single Recipe Package by hand. Inside JEI, pressing the uses key on a package shows its contents and what the set is meant to create.[20]

Reaching crafting machines and other inventories

The Package Crafting Machine Proxy lets an Unpackager send items to a specialized package crafting machine at a distance. Bind a Proxy Marker to the machine and put the marker into the proxy. In this pack the proxy range is 8, set by crafting_proxy.range. A bound marker can be unbound in a crafting grid, and combining a bound marker with unbound ones copies the binding.[19][21]

For Positioned Processing, bind Distributor Marker items to inventories and place them in the distributor slots that match the encoded input slots. The distributor range here is 16, set by distributor.range. It respects the blocking mode of the Unpackager that feeds it. If any target inventory becomes invalid, it ejects all pending items on top of itself, or into the network if it is connected to an ME network.[10][19]

Fluids and Volume Packages

Volume Packages hold bulk materials such as fluids, and can be inserted or unpackaged into matching containers. The Fluid Package Filler makes the fluid ones. Place it next to a fluid container, put a template fluid container inside, and set how much fluid the package should hold. A redstone signal then creates the package, which is ejected into adjacent inventories. The filler needs power.[14][15]

Power

The Packager, Packager Extension, Package Crafter, Fluid Package Filler and Unpackager use FE. This pack leaves every value at the mod default. Each of the first four holds 5,000 FE, uses 500 FE per operation and draws at most 100 FE/t. The Unpackager also holds 5,000 FE, but uses 50 per operation. They refresh every 4 ticks.[19]

The Packager, Packager Extension, Package Crafter and Unpackager can also draw energy from an ME system. This is enabled in the pack, for example through packager.draw_me_energy.[19]

ME network integration

Connected to an ME network, the Packager needs a channel. It draws power from the network, offers packaging as autocrafting, and sends its packages into the network instead of adjacent inventories. The Packager Extension behaves the same way. The Unpackager also needs a channel and offers unpackaging as autocrafting once you give it an encoded holder. The Package Crafter extracts power and sends crafted items into the network.[5][6][8][13]

The ME Packaging Provider combines Packager and Unpackager functions and must be on an ME network with a channel. With an encoded holder inside, it provides recipes depending on three settings:[12][13]

  • Direct provides the recipe as one large processing recipe, skipping the packaging and unpackaging steps.[12]
  • Packaging provides packaging recipes like a Packager.[12]
  • Unpackaging provides unpackaging recipes like an Unpackager.[12]

Machines that provide autocrafting can treat Volume Package contents as autocrafting inputs and outputs, and can create those packages directly.[15]

Copying settings

The Packaging Settings Cloner copies settings from one machine and pastes them onto another of the same type. What it copies depends on the machine:[16]

  • Packager: the mode and the current recipes. To paste recipes, the target must have none, and you need an empty Package Recipe Holder in your inventory.[5]
  • Packager Extension: the mode.[13]
  • Unpackager: the blocking mode, tracker count and recipes, with the same rule for pasting recipes.[6]
  • ME Packaging Provider: the providing settings and recipes, with the same rule for pasting recipes.[12]
  • Crafting Proxy and Positioned Package Distributor: the target settings. Pasting needs an empty Proxy Marker or enough empty Distributor Markers in your inventory.[10][21]

Pack-specific recipes

The pack changed several recipes. These are the Package Crafter, Packager, Packager Extension, Unpackager, ME Packaging Provider and ME Packaging Component. Here are the in-pack recipes for the two core machines.[17]

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustCrafterany redstone dust
any iron ingotPistonany iron ingot

Recipe id: packagedauto:packager_ae

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustany wooden chestany redstone dust
any iron ingotHopperany iron ingot

Recipe id: packagedauto:unpackager_ae

How do you progress through PackagedAuto?

4 parts

Unverified The sources here show no quests in this pack that cover PackagedAuto, so there is no quest-guided path for it. The order below follows the in-pack recipes and what each machine needs.

The basic idea is simple: you encode recipes into holders, a Packager turns ingredients into Recipe Packages, and an Unpackager sends them where they need to go. In this pack, the progression is mostly about which crafting component each machine asks for.[3][5][6]

Early tier: Packaging Component and the basics

Everything starts with the Packaging Component. This one is a plain mod recipe, so it works as the mod intends. Most of the other recipes in this section use it.[17][22]

Crafting Shaped

Crafting Shaped
any gold ingotany plankany gold ingot
any plankEnder Eyeany plank
any gold ingotany plankany gold ingot

Recipe id: packagedauto:package_component

With that, you can build the early tools. All of these are unchanged mod recipes:[17]

Tip: One Package Recipe Holder can store up to 20 encoded recipes, which you select with the recipe slots at the top of the encoder screen.[4]

Middle tier: ME Packaging Component and the core machines

The pack changed the recipes for the core machines, so this is where it differs from a plain install. The ME Packaging Component recipe is itself pack-changed, and it builds on the Packaging Component from the early tier.[17]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotQuartz Glassany iron ingot
Annihilation CorePackaging ComponentFormation Core
any iron ingotQuartz Glassany iron ingot

Recipe id: packagedauto:me_package_component

The pack-changed recipes for the Packager, Packager Extension, Unpackager and Package Crafter all use the ME Packaging Component as a key ingredient. That makes it the gate for the middle of the mod.[17]

PackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustCrafterany redstone dust
any iron ingotPistonany iron ingot

Recipe id: packagedauto:packager_ae

UnpackagerChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustany wooden chestany redstone dust
any iron ingotHopperany iron ingot

Recipe id: packagedauto:unpackager_ae

  • Packager: packages items into Recipe Packages using encoded holders. It needs power and can connect to an ME Network, where it needs a channel.[5][17]
  • Unpackager: unpackages sets of Recipe Packages into adjacent inventories or package crafting machines. It needs power and can also connect to an ME Network with a channel.[6][17]
  • Packager Extension: copies the function of a nearby Packager, so you need fewer holders when parallelizing packaging.[13][17]
  • Package Crafter: the machine for the Crafting recipe type. It crafts anything a crafting table can make, and it can eject results into an ME Network.[8][17]
Packager ExtensionChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any glowstone dustCrafterany glowstone dust
any iron ingotPistonany iron ingot

Recipe id: packagedauto:packager_extension_ae

Package CrafterChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotME Packaging Componentany iron ingot
any redstone dustCrafterany redstone dust
any iron ingotHopperany iron ingot

Recipe id: packagedauto:crafter_ae

Watch out: Place the Packager Extension within a 3x3x3 area around a Packager. If several Packagers are in range, it copies the north-west-bottommost one it finds.[13]

Top of the ME line: ME Packaging Provider

The ME Packaging Provider is the top of the ME line. Its pack-changed recipe takes a finished Packager and Unpackager, so you need both of those machines first.[17]

ME Packaging ProviderChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix PearlPackagerFluix Pearl
UnpackagerEngineering ProcessorUnpackager
Fluix Pearlany iron storage blockFluix Pearl

Recipe id: packagedauto:packaging_provider

It combines the Packager and Unpackager in one block and must be connected to an ME Network, using a channel. Its settings let you provide Direct, Packaging and/or Unpackaging recipes. Direct treats a package recipe as one large processing recipe and skips the packaging and unpackaging steps.[12]

Specialized recipe types and long-range tools

Once the core machines work, the recipe type you choose in the encoder decides what else you need. Processing is the most basic type. Ordered Processing keeps ingredient order and only inserts into empty slots. Crafting uses the Package Crafter.[7][8][9][11]

Positioned Processing sends items into separate inventories through a Positioned Package Distributor. You bind Distributor Marker items to inventories and put them in the distributor's slots. These are unchanged mod recipes, and they also need the Packaging Component.[10][17]

Crafting Shapeless

Recipe id: packagedauto:distributor_marker

Crafting Shaped

Crafting Shaped
any ender pearlPackaging Componentany ender pearl
Shulker ShellDistributor MarkerShulker Shell
any ender pearlany iron storage blockany ender pearl

Recipe id: packagedauto:distributor

The Package Crafting Machine Proxy lets Unpackagers send items to specialized package crafting machines at a distance. You bind a Proxy Marker to the target machine and put the marker into the proxy. This is also an unchanged mod recipe.[17][21]

Proxy MarkerMod recipe

Crafting Shapeless

Recipe id: packagedauto:proxy_marker

Crafting Shaped

Crafting Shaped
any ender pearlPackaging Componentany ender pearl
Shulker ShellProxy MarkerShulker Shell
any crying obsidianany iron storage blockany crying obsidian

Recipe id: packagedauto:crafting_proxy

How does PackagedAuto work with other mods?

4 parts

PackagedAuto is an addon for Applied Energistics 2, and that's the mod it connects to in this pack. The in-game guide says much of PackagedAuto is designed with AE2 integration in mind. The idea is to autocraft recipes with more than 9 items by moving them around as packages. The mod can run without AE2, but installing it alongside AE2 is recommended.[1][3]

Crafted with AE2 parts

The two ME-specific items, the ME Packaging Component and the ME Packaging Provider, are crafted with AE2 materials in this pack. Both recipes are marked as changed by the pack, so don't assume they match the mod's defaults. Check the recipes below in-game.[17]

ME Packaging ComponentChanged by the pack

Crafting Shaped

Crafting Shaped
any iron ingotQuartz Glassany iron ingot
Annihilation CorePackaging ComponentFormation Core
any iron ingotQuartz Glassany iron ingot

Recipe id: packagedauto:me_package_component

ME Packaging ProviderChanged by the pack

Crafting Shaped

Crafting Shaped
Fluix PearlPackagerFluix Pearl
UnpackagerEngineering ProcessorUnpackager
Fluix Pearlany iron storage blockFluix Pearl

Recipe id: packagedauto:packaging_provider

A Guide Book recipe

There is also a pack-changed recipe that produces the Guide Book and involves a PackagedAuto item. It's a cheap way to get the in-game guide.[17]

Guide BookChanged by the pack

Crafting Shapeless

Recipe id: packagedauto:patchouli_guide

What changes on an ME network

Once a machine is connected to an ME Network, it can offer packaging as autocrafting. The guide describes the behavior machine by machine:[5][6][12][13]

  • The Packager needs a channel on the network. It draws power from the network, provides packaging as autocrafting, and ejects finished Recipe Packages into the network instead of adjacent inventories.[5]
  • The Unpackager also needs a channel. It draws power from the network and provides unpackaging as autocrafting. Put an encoded Package Recipe Holder inside to enable this for the encoded recipes.[6]
  • The ME Packaging Provider combines the Packager and Unpackager and must be connected to an ME Network, using a channel. Its settings let it provide Direct, Packaging and/or Unpackaging recipes. Direct provides the recipe as one large processing recipe and skips the packaging and unpackaging steps.[12]
  • The Packager Extension can be connected to an ME Network too. It draws power, provides packaging as autocrafting, and ejects created packages into the network. It copies a nearby Packager within a 3x3x3 area.[13]
Tip: Channels matter here. The Packager, Unpackager and ME Packaging Provider each require one on your ME network, so plan your channel budget before you add several of them.[5][6][12]

JEI and EMI

The Package Recipe Encoder has recipe-viewer support. With JEI, you can press the Move Items button to quickly encode a recipe. With EMI, the Fill Recipe button does the same job. Both are described in the mod's own guide, so they depend on which viewer you have installed.[4]

Which PackagedAuto config options matter?

4 parts

All of PackagedAuto's settings live in one file, config/packagedauto-server.toml. Every value in this pack that lists a mod default matches that default, so the pack hasn't changed any of the numbers below.[19]

Energy settings

Each machine has energy options for how much FE it can hold, how much FE one operation costs in total, and the maximum FE per tick it can use. The Package Crafter, Packager, Packager Extension and Fluid Package Filler all share the same values in this pack.[19]

Drawing power from your ME network

The Package Crafter, Packager, Packager Extension and Unpackager can all pull energy from an ME system, and this pack has that turned on for each of them: crafter.draw_me_energy, packager.draw_me_energy, packager_extension.draw_me_energy and unpackager.draw_me_energy are all true.[19]

Speed and range

Package Recipe Encoder

encoder.pattern_slots is 20, which is both the mod default and the top of its allowed range (1 to 20). encoder.disabled_recipe_types is an empty list, so the pack disables no recipe types in the encoder.[19]

Watch out: The config file itself warns that changing the encoder's pattern slot count while a world is running may cause client crashes. Only change it with the world closed.[19]

What changed in PackagedAuto between versions?

FTB Skies 2 1.22.0 ships PackagedAuto 4.0.8.21, and the mod has been in the pack since 1.0.1 or earlier. Here are the notable changes from the mod's own changelogs, newest first.[2]

  • 4.0.8.21 (the version in this pack): better validity checks in core recipe handling.[2][23]
  • 4.0.7.20: the fallback recipe type is now ordered processing, and invalid recipes no longer count as empty in unpackager trackers.[24]
  • 4.0.7.19: JEI subtype interpreters are now registered for packages.[25]
  • 4.0.6.17: fixed the zh_tw "fluid" translation, removed an unnecessary fluid package filler item condition, and reverted the addition of an mB translation key.[26]
  • 4.0.6.16: amount specifying gained multiply and divide, and volume types can now set custom increments. The encoder output item stack limit and the settable volume stack limit were both raised to a hard cap of 1 billion. Encoder item drag was improved, and saving large item stacks with a size above 32,767 was fixed.[27]
  • 4.0.5.14: changed how encoder slots are reset and fixed the marker tooltip.[28]
  • 4.0.5.13: a texture update, made with help from MHanHanBing.[29]
  • 4.0.4.12: block strength values were adjusted.[30]
  • 4.0.4.10: fixed the packager not properly sending items to extensions.[31]

The biggest change for day-to-day use is probably 4.0.6.16. If you work with huge amounts, the 1 billion cap and the fix for saving stacks above 32,767 matter, and the multiply and divide options make setting those amounts quicker.[27]

Sources

  1. PackagedAuto project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. In-game guide: Introduction (packagedauto) · official docs
  4. In-game guide: Package Recipe Encoder (packagedauto) · official docs
  5. In-game guide: Packager (packagedauto) · official docs
  6. In-game guide: Unpackager (packagedauto) · official docs
  7. In-game guide: Recipe Types (packagedauto) · official docs
  8. In-game guide: Crafting (packagedauto) · official docs
  9. In-game guide: Ordered Processing (packagedauto) · official docs
  10. In-game guide: Positioned Processing (packagedauto) · official docs
  11. In-game guide: Processing (packagedauto) · official docs
  12. In-game guide: ME Packaging Provider (packagedauto) · official docs
  13. In-game guide: Packager Extension (packagedauto) · official docs
  14. In-game guide: Fluid Package Filler (packagedauto) · official docs
  15. In-game guide: Volume Package (packagedauto) · official docs
  16. In-game guide: Settings Cloner (packagedauto) · official docs
  17. FTB Skies 2 1.22.0 recipe dump: recipes making PackagedAuto items · pack recipe dump
  18. In-game guide: Package Recipe Holder (packagedauto) · official docs
  19. FTB Skies 2 1.22.0 config: config/packagedauto-server.toml · pack file
  20. In-game guide: Recipe Package (packagedauto) · official docs
  21. In-game guide: Crafting Proxy (packagedauto) · official docs
  22. In-game guide: Crafting Components (packagedauto) · official docs
  23. PackagedAuto 4.0.8.21 changelog · changelog
  24. PackagedAuto 4.0.7.20 changelog · changelog
  25. PackagedAuto 4.0.7.19 changelog · changelog
  26. PackagedAuto 4.0.6.17 changelog · changelog
  27. PackagedAuto 4.0.6.16 changelog · changelog
  28. PackagedAuto 4.0.5.14 changelog · changelog
  29. PackagedAuto 4.0.5.13 changelog · changelog
  30. PackagedAuto 4.0.4.12 changelog · changelog
  31. PackagedAuto 4.0.4.10 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.23.0
Sep 24, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.22.0
Sep 3, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.21.1
Jul 29, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.20.1
Jul 29, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.20.0
Jul 27, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.19.0
Jul 24, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.18.2
Jun 21, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.18.1
Jun 16, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.18.0
May 31, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.17.0
May 27, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.16.0
May 13, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.15.0
May 1, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.14.3
Apr 1, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.14.2
Apr 1, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.14.1
Mar 27, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.14.0
Mar 21, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.13.4
Feb 27, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.13.3
Feb 19, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.13.2
Feb 17, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.13.1
Feb 13, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.13.0
Feb 12, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.12.0
Jan 6, 2026
4.0.8.21PackagedAuto-1.21.1-4.0.8.21.jarFrom the published release
1.11.0
Dec 10, 2025
4.0.7.20PackagedAuto-1.21.1-4.0.7.20.jarFrom the published release
1.10.2
Nov 24, 2025
4.0.7.19PackagedAuto-1.21.1-4.0.7.19.jarFrom the published release
1.10.1
Nov 20, 2025
4.0.7.19PackagedAuto-1.21.1-4.0.7.19.jarFrom the published release
1.9.2
Oct 7, 2025
4.0.7.19PackagedAuto-1.21.1-4.0.7.19.jarFrom the published release
1.9.1
Sep 29, 2025
4.0.7.19PackagedAuto-1.21.1-4.0.7.19.jarFrom the published release
1.9.0
Sep 22, 2025
4.0.7.19PackagedAuto-1.21.1-4.0.7.19.jarFrom the published release
1.8.0
Aug 27, 2025
4.0.6.17PackagedAuto-1.21.1-4.0.6.17.jarFrom the published release
1.7.0
Aug 23, 2025
4.0.6.16PackagedAuto-1.21.1-4.0.6.16.jarFrom the published release
1.6.1
Aug 8, 2025
4.0.5.14PackagedAuto-1.21.1-4.0.5.14.jarFrom the published release
1.6.0
Aug 6, 2025
4.0.5.14PackagedAuto-1.21.1-4.0.5.14.jarFrom the published release
1.5.2
Jul 24, 2025
4.0.5.13PackagedAuto-1.21.1-4.0.5.13.jarFrom the published release
1.5.1
Jul 23, 2025
4.0.5.13PackagedAuto-1.21.1-4.0.5.13.jarFrom the published release
1.5.0
Jul 22, 2025
4.0.5.13PackagedAuto-1.21.1-4.0.5.13.jarFrom the published release
1.4.1
Jul 15, 2025
4.0.4.12PackagedAuto-1.21.1-4.0.4.12.jarFrom the published release
1.4.0
Jul 15, 2025
4.0.4.12PackagedAuto-1.21.1-4.0.4.12.jarFrom the published release
1.3.1
Jul 9, 2025
4.0.4.12PackagedAuto-1.21.1-4.0.4.12.jarFrom the published release
1.3.0
Jul 8, 2025
4.0.4.12PackagedAuto-1.21.1-4.0.4.12.jarFrom the published release
1.2.0
Jul 6, 2025
4.0.4.12PackagedAuto-1.21.1-4.0.4.12.jarFrom the published release
1.1.1
Jul 2, 2025
4.0.4.10PackagedAuto-1.21.1-4.0.4.10.jarFrom the published release
1.1.0
Jul 1, 2025
4.0.4.10PackagedAuto-1.21.1-4.0.4.10.jarFrom the published release
1.0.1
Jul 1, 2025
4.0.4.10PackagedAuto-1.21.1-4.0.4.10.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

17 items from the 1.24.0 recipe dump.

Config options (how FTB Skies 2 sets them)

28 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 28 settings →

Show settings
SettingFTB Skies 2 valueMod default
crafter.draw_me_energy
Should the Package Crafter draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
encoder.disabled_recipe_types
The list of recipe types to disable in the Package Recipe Encoder.
config/packagedauto-server.toml
[]not documented
packager.draw_me_energy
Should the Packager draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
packager_extension.draw_me_energy
Should the Packager Extension draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
unpackager.draw_me_energy
Should the Unpackager draw energy from ME systems.
config/packagedauto-server.toml
truenot documented
crafter.energy_capacity
How much FE the Package Crafter should hold.
config/packagedauto-server.toml
50005000

Which FTB Skies 2 mods work with PackagedAuto?

The FTB Skies 2 mods that share the most recipes with PackagedAuto. Highlighted ones have a guide.

Comments and tips

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