MmmMmmMmmMmm in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.21-2.1.2 · First seen in 1.1.0

Checked Sep 17, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Also in 4 other packs →

MmmMmmMmmMmm is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.21-2.1.2. Target Dummy that show damage dealt and can be equipped with armor (Summary from the mod's Modrinth page.)

MmmMmmMmmMmm guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.2.0 to 1.9.1 · updated Oct 15, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 15, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Also applies to:All the Mods 10 0.53 to 8.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
6
Recipes shown
1
Items named
1

1 section is written for this pack; 5 are shared from another pack's guide.

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is MmmMmmMmmMmm?

3 parts

Same as in the All the Mons 1.3.0 guide

MmmMmmMmmMmm is a small mod that adds exactly one item: a Target Dummy. You place it in the world, hit it, and it wiggles and shows you big damage numbers. It's perfect for testing weapons and checking your DPS.[1]

This pack ships version 1.21-2.1.0 of the mod, the NeoForge build. It has been in the pack since 0.3.0-beta or earlier.[2]

What the dummy does

  • Right click a block with the dummy to place it. It can face 16 different directions depending on which way you face, similar to an armor stand.[1]
  • Right click it with armor or equipment to dress it up. Click the matching body part to take a piece off again. Dressing it up makes the damage numbers smaller.[1]
  • To remove it, shift left click it with an empty hand. You can also break it by removing the block under its feet.[1]
  • A dispenser can place the dummy, which helps with automation.[1]
  • Damage numbers change colour with the damage type. Critical hits are red and lightning damage is yellow. Several numbers can show at once, and they fade so you can tell which is newest.[1]

Mob types and scarecrows

Equip the dummy with an undead mob head and it becomes an undead target, so you can test a smite sword without hunting skeletons. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager. Other mobs still won't attack it, but it takes extra damage from the matching enchantments.[1]

Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals. Shearing the dummy gives it a different skin.[1]

Config

The mod has a config file. You can use it to change how much the dummy swings, change its skin, and pick static or dynamic DPS messages. You can also make the numbers show hearts instead of damage.[1]

How do you get started with MmmMmmMmmMmm?

3 parts

Same as in the All the Mods 10 8.1 guide

Good news: getting started with this mod is quick, because it adds exactly one item, the Target Dummy. Once you've made one, you can see how much damage your weapons and builds actually deal.[1]

Craft your Target Dummy

The dummy has a single crafting recipe in the pack, and it's the first thing to make. The block below shows the exact in-pack recipe.[3]

Target DummyMod recipe

Crafting Shaped

Crafting Shaped
Hay Block
Armor Stand

Recipe id: dummmmmmy:dummy_crafting

Place it and start hitting

  1. Right click on a block with the dummy to place it. It can face 16 different directions depending on which way you face when you place it, just like an armor stand.[1]
  2. Hit it. It wiggles and shows the damage you dealt as large numbers, so it's a handy way to test a new weapon.[1]
  3. Dress it up if you like: right click the dummy with the armor or equipment you want to put on it. To take a piece off, click the matching body part. The mod's page says dressing it up makes the numbers smaller.[1]
  4. When you're done testing, remove it by shift left clicking it with an empty hand.[1]

Handy tricks once you have one

  • Testing something like a smite sword? Equip the dummy with an undead mob head and it changes its type to match. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager.[1]
  • Mimicking a mob type doesn't make other mobs attack the dummy. It just takes more damage from the matching enchantments and similar effects.[1]
  • Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals.[1]
  • You can shear the dummy to get a different skin.[1]
  • For automation, a dispenser can place the dummy. You can also break it by removing the block under its feet.[1]
Tip: If the swing, the skin or the way the damage numbers show up doesn't suit you, the mod has a config file for that. You can choose static or dynamic dps messages, or show hearts instead of damage numbers.[1]

How does MmmMmmMmmMmm work?

8 parts

Same as in the All the Mods 10 2.11 guide

Don't expect machines, power or pipes here! MmmMmmMmmMmm is a small mod that adds exactly one item, the Target Dummy. Its mechanics are all about placing the dummy, hitting it to see your damage numbers, and dressing it up to change how it behaves.[1]

Getting a dummy

In this pack the Target Dummy has a shaped crafting recipe that uses an armor stand and a hay block. Check the grid below for the exact layout.[4]

Target DummyMod recipe

Crafting Shaped

Crafting Shaped
Hay Block
Armor Stand

Recipe id: dummmmmmy:dummy_crafting

Placing, rotating and removing

  1. Right click on a block while holding the Target Dummy to place it.[1]
  2. The dummy faces one of 16 directions depending on which way you're looking when you place it, just like an armor stand.[1]
  3. When you're done testing, shift left click the dummy with an empty hand to remove it.[1]

Reading the damage numbers

Hit the dummy and it wiggles and shows the damage you dealt. It can show more than one damage number at a time, and older numbers fade out so you can always tell which one is the newest.[1]

The numbers are colour-coded by damage type. For example, critical hits show up red and lightning damage shows up yellow. The dummy reacts to all damage types, so it's handy for testing more than plain sword swings.[1]

Your DPS (damage per second) also shows up on the status bar, which makes it easy to compare weapons or setups.[1]

Equipping armor and gear

You can dress the dummy with all kinds of armor and equipment by right clicking it with the item you want to put on. To take a piece off, click the matching body part. Equipping and unequipping work a lot like an armor stand.[1]

Armor does more than change the look. A dressed-up dummy takes less damage, so the numbers get smaller. That makes the dummy a good way to see how your attacks hold up against armored targets.[1]

Changing the mob type

This is where the dummy gets really useful for testing enchantments. Certain items change what kind of mob the dummy counts as, so it takes extra damage from the matching enchantments.[1]

  • Equip an undead mob head to turn it into an undead mob. That's perfect for testing a Smite sword without hunting for skeletons.[1]
  • Equip a turtle helmet to make it count as a water mob.[1]
  • Equip a pillager banner to turn it into a pillager mob.[1]
Tip: Changing the mob type doesn't make other mobs attack the dummy. It only changes how much damage it takes from the matching enchantments and similar effects.[1]

Scarecrows and skins

Put a pumpkin or jack o'lantern on the dummy and it becomes a scarecrow that scares away nearby animals. You can also shear a dummy to give it a different skin.[1]

Automation

There isn't much to automate, but the dummy does work with vanilla redstone tricks. A dispenser can place it, and you can break it by removing the block under its feet.[1]

Killing the dummy

The dummy survives normal hits, but the /kill command, withers and void damage can all kill it. Keep it away from your wither-fighting arena if you want it to stick around![1]

Unverified The mod's config is said to let you change how much the dummy swings, switch its skin, choose between static and dynamic DPS messages, and show hearts instead of damage numbers. This pack doesn't ship a config file for this mod, so the option names and the values this pack uses can't be confirmed.

How do you progress through MmmMmmMmmMmm?

Same as in the All the Mods 10 8.1 guide

The sources show only one recipe for this mod in the pack: the Target Dummy. It is a shaped crafting recipe, and no other recipe in the pack makes an item from this mod, so there are no tiers or upgrade steps to follow.[3]

Target DummyMod recipe

Crafting Shaped

Crafting Shaped
Hay Block
Armor Stand

Recipe id: dummmmmmy:dummy_crafting

This is the only in-pack recipe that makes a Target Dummy.

Which MmmMmmMmmMmm config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

The target dummy has a small config, split into a client file for what you see and a common file for how the dummy behaves. Where the pack's files list the mod default, the pack matches it. For every other option the sources don't show a default, so I can't tell you whether the pack changed it.[5][6]

Damage numbers (client)

Look and feel (client)

Behaviour (common)

Boss mode and scarecrow

What changed in MmmMmmMmmMmm between versions?

2 parts

FTB Skies 2: Aero 1.10.0 ships MmmMmmMmmMmm 1.21-2.1.0. The mod has been in the pack since FTB Skies 2: Aero 1.1.0 or earlier, so you have had it for most of the pack's life.[7]

1.21-2.1.0 (the version in this pack)

This is the release that matters for you, and it is mostly about configuration.[8]

  • The configs were reworked. Categories now have icons, and boss settings moved to their own category.[8]
  • The scarecrow and damage numbers are now proper feature toggles, so you can switch each one off wholesale.[8]
  • Some config values reset to default when the rework landed.[8]
  • The config screen now has a punchable dummy. It watches your cursor, and hitting it makes straw fly.[8]
  • Translations were added.[8]
Tip: If you had tweaked this mod's settings in an older version, check them again. The 2.1.0 config rework reset some values to default.[8]

1.21-2.0.12

This release only updated translations.[9]

Unverified No pack changelog entries for this mod were available, so it is unverified whether any Aero release changed its configs or behaviour on the pack's side.

Sources

  1. MmmMmmMmmMmm project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. All the Mods 10 8.1 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
  4. All the Mods 10 2.11 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
  5. FTB Skies 2 1.22.0 config: config/dummmmmmy-client.toml · pack file
  6. FTB Skies 2 1.22.0 config: config/dummmmmmy-common.toml · pack file
  7. FTB Skies 2: Aero 1.10.0 mod list · pack file
  8. MmmMmmMmmMmm 1.21-2.1.0 changelog · changelog
  9. MmmMmmMmmMmm 1.21-2.0.12 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.1.0 to 1.1.1

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Version in each release

20 releases, first in 1.1.0
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.21-2.1.2dummmmmmy-1.21-2.1.2-neoforge.jarFrom the published release
1.12.1
Sep 22, 2026
1.21-2.1.2dummmmmmy-1.21-2.1.2-neoforge.jarFrom the published release
1.12.0
Sep 21, 2026
1.21-2.1.2dummmmmmy-1.21-2.1.2-neoforge.jarFrom the published release
1.10.0
Sep 8, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.9.1
Sep 2, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.9.0
Sep 1, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.8.0
Aug 25, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.7.3
Aug 19, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.7.2
Aug 18, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.7.1
Aug 18, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.6.1
Aug 13, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.6.0
Aug 11, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.5.1
Aug 8, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.4.1
Aug 4, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.4.0
Aug 3, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.3.0
Jul 30, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.2.1
Jul 28, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.2.0
Jul 28, 2026
1.21-2.1.0dummmmmmy-neoforge-1.21-2.1.0.jarFrom the published release
1.1.1
Jul 25, 2026
1.21-2.0.12dummmmmmy-1.21-2.0.12-neoforge.jarFrom the published release
1.1.0
Jul 24, 2026
1.21-2.0.12dummmmmmy-1.21-2.0.12-neoforge.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

1 items from the 1.10.0 recipe dump.

Config options (how FTB Skies 2: Aero sets them)

36 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 36 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
damage_numbers.crit_bold
Make critical hit damage numbers bold
config/dummmmmmy-client.toml
falsenot documented
damage_numbers.crit_mode
How crits should be shown
config/dummmmmmy-client.toml
COLOR_AND_MULTIPLIERnot documented
damage_numbers.damage_type_colors.attributeslib:bleeding
config/dummmmmmy-client.toml
#00810A0Anot documented
damage_numbers.damage_type_colors.dummmmmmy:critical
config/dummmmmmy-client.toml
#00FF0000not documented
damage_numbers.damage_type_colors.#dummmmmmy:is_cold
config/dummmmmmy-client.toml
#0009D2FFnot documented
damage_numbers.damage_type_colors.#dummmmmmy:is_explosion
config/dummmmmmy-client.toml
#00FFBB29not documented

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