dragonfight mod: FTB Skies 2: Aero config options
Config options (how FTB Skies 2: Aero sets them)
31 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB Skies 2: Aero value |
|---|---|
antiflightAbility.antiflightAbility config/dragonfight.json | true |
antiflightAbility.desc: config/dragonfight.json | Enables anti-flight ability: default:true |
crystalRespawnTimeModifier.crystalRespawnTimeModifier config/dragonfight.json | 1 |
crystalRespawnTimeModifier.desc: config/dragonfight.json | Modifies crystal respawn time, 0.5 = spawns twice as fast, 2 = twice as slow. default:1.0 |
descSpawnEntries config/dragonfight.json | Below are configuration options for entity spawning, when trying to use nbt append it right after the entity type, e.g. minecraft:zombie{}. Put a backslash in front of all quotation marks |
disableDragonAreaSpawns.desc: config/dragonfight.json | Disables mob spawning on the Dragon island during the fight: default:true |
disableDragonAreaSpawns.disableDragonAreaSpawns config/dragonfight.json | true |
disableLightning.desc: config/dragonfight.json | Disables lightning spawns: default:false |
disableLightning.disableLightning config/dragonfight.json | false |
dragonDamageModifier.desc: config/dragonfight.json | Sets the dragon damage modifier: default:1.0 |
dragonDamageModifier.dragonDamageModifier config/dragonfight.json | 1 |
dragonDifficulty.desc: config/dragonfight.json | Sets the dragon difficulty modifier, the higher the more difficult the dragon gets.Scales up mob spawn amount, dragon damage and health aswell as crystal respawn intervals. Note that the difficulty already scales on the playercount involved in the fight, this is a static bonus ontop.default:2, vanilla:0 |
dragonDifficulty.dragonDifficulty config/dragonfight.json | 2 |
dragonHealthModifier.desc: config/dragonfight.json | Sets the dragon health modifier: default:1.0 |
dragonHealthModifier.dragonHealthModifier config/dragonfight.json | 1 |
dragonXPModifier.desc: config/dragonfight.json | Sets the XP drop modifier: default:1.0 |
dragonXPModifier.dragonXPModifier config/dragonfight.json | 1 |
explosionImmunity.desc: config/dragonfight.json | Enables explosion damage immunity for the dragon, note that beds are always immune regardless of this setting: default:true |
explosionImmunity.explosionImmunity config/dragonfight.json | true |
lightningExplosionDensity.desc: config/dragonfight.json | Modifies lightning and explosion density, 0.5 = half as many, 2 = twice as many. default:1.0 |
lightningExplosionDensity.lightningExplosionDensity config/dragonfight.json | 1 |
mobSpawnAmountModifier.desc: config/dragonfight.json | Sets the mob spawn amount modifier: default:1.0 |
mobSpawnAmountModifier.mobSpawnAmountModifier config/dragonfight.json | 1 |
printDragonPhases.desc: config/dragonfight.json | Prints the dragon phase in chat if enabled: default:false |
printDragonPhases.printDragonPhases config/dragonfight.json | false |
spawnoncrystaldestroy.desc: config/dragonfight.json | List of mobs spawning when a crystal is destroyed at range, intended to be flying or ranged to close the gap: e.g. format : ["minecraft:zombie", "minecraft:creeper"] |
spawnoncrystaldestroy.spawnoncrystaldestroy config/dragonfight.json | ["minecraft:phantom"] |
spawnoncrystalrespawn.desc: config/dragonfight.json | List of mobs spawning on crystal respawn, intended to be ranged to ward of players from a distance: e.g. format : ["minecraft:zombie", "minecraft:creeper"] |
spawnoncrystalrespawn.spawnoncrystalrespawn config/dragonfight.json | ["minecraft:blaze"] |
spawnwhilelanded.desc: config/dragonfight.json | List of mobs spawning while the dragon is sitting in the middle, intended to be melee and not vulnerable to ranged: e.g. format : ["minecraft:zombie", "minecraft:creeper"] |
spawnwhilelanded.spawnwhilelanded config/dragonfight.json | ["minecraft:enderman"] |