dragonfight mod in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 4.7 · First seen in 1.0.3
dragonfight mod is a mod in FTB Skies 2: Aero 1.13.0, where it is version 4.7. No verified summary yet. A full guide is planned.
dragonfight mod guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 15, 2026 · text last changed Oct 15, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 4
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is dragonfight mod?
This pack ships the dragonfight mod at version 4.7, using the file dragonfight-1.21-4.7.jar. It has been in the pack since 1.0.3 or earlier, so it isn't a recent addition.[1]
Unverified The sources for this guide include no platform description and no in-jar guidebook for dragonfight, so this page does not describe what the mod adds or changes. The sources also do not show where the pack's quest book places the mod.
How do you get started with dragonfight mod?
1 part
This mod works differently from most in the pack. It changes the Ender Dragon fight itself, so there is nothing to craft first. What you need to know before heading to the End is how the pack has set the fight up.[2]
Unverified The sources here show no items, recipes or quests for this mod, so there is no crafting order to give you. The fight's settings live in config/dragonfight.json, and the values below are the ones the sources here show.
What to know before the fight
- The pack sets dragonDifficulty.dragonDifficulty to 2. A higher value scales up mob spawn amount, dragon damage and health, and crystal respawn intervals. Difficulty also already scales with the number of players in the fight, and this value is a static bonus on top.[2]
- Mobs still join the fight. With spawnoncrystaldestroy.spawnoncrystaldestroy a phantom spawns when a crystal is destroyed at range. With spawnoncrystalrespawn.spawnoncrystalrespawn a blaze spawns when a crystal respawns. With spawnwhilelanded.spawnwhilelanded an enderman spawns while the dragon is sitting in the middle.[2]
- disableDragonAreaSpawns.disableDragonAreaSpawns is true, so regular mob spawning on the Dragon island is disabled during the fight.[2]
- explosionImmunity.explosionImmunity is true, so the dragon is immune to explosion damage.[2]
- antiflightAbility.antiflightAbility is true, so the anti-flight ability is enabled.[2]
- disableLightning.disableLightning is false, so lightning spawns are not disabled in the fight.[2]
How does dragonfight mod work?
4 parts
The dragonfight mod changes how the Ender Dragon fight plays out, and everything is driven by one config file. Below is what each setting does and what this pack sets it to.[2]
Difficulty scaling
The big knob is dragonDifficulty.dragonDifficulty. The higher it is, the harder the dragon gets: it scales up mob spawn amount, dragon damage, dragon health and the crystal respawn intervals. The fight already scales with the number of players involved, and this value is a static bonus on top of that.[2]
This pack sets it to 2, which is the mod's stated default. The description also says vanilla is 0, so the fight here is tougher than vanilla from the start.[2]
Fine-tuning modifiers
On top of difficulty there are separate multipliers. The pack leaves all of them at 1, which is the default for each.[2]
- dragonHealthModifier.dragonHealthModifier sets the dragon health modifier.[2]
- dragonDamageModifier.dragonDamageModifier sets the dragon damage modifier.[2]
- dragonXPModifier.dragonXPModifier sets the XP drop modifier.[2]
- mobSpawnAmountModifier.mobSpawnAmountModifier sets the mob spawn amount modifier.[2]
- crystalRespawnTimeModifier.crystalRespawnTimeModifier modifies crystal respawn time. Lower values make crystals spawn faster and higher values make them spawn slower.[2]
- lightningExplosionDensity.lightningExplosionDensity modifies lightning and explosion density. Lower values give fewer of them and higher values give more.[2]
Mobs that join the fight
The mod adds extra mobs at different moments of the fight, each with its own list. The pack uses one mob for each list.[2]
- spawnoncrystaldestroy.spawnoncrystaldestroy is for when a crystal is destroyed at range. It is meant to be flying or ranged mobs that close the gap, and the pack uses a phantom.[2]
- spawnoncrystalrespawn.spawnoncrystalrespawn is for when a crystal respawns. It is meant to be ranged mobs that ward players off from a distance, and the pack uses a blaze.[2]
- spawnwhilelanded.spawnwhilelanded is for while the dragon is sitting in the middle. It is meant to be melee mobs that are not vulnerable to ranged attacks, and the pack uses an enderman.[2]
If you want to edit these lists, entity NBT goes right after the entity type, like minecraft:zombie{}, and every quotation mark inside it needs a backslash in front.[2]
disableDragonAreaSpawns.disableDragonAreaSpawns is true in this pack, which disables mob spawning on the Dragon island during the fight. That is the mod's default as well.[2]
Dragon abilities and protections
- antiflightAbility.antiflightAbility is true, so the anti-flight ability is enabled.[2]
- explosionImmunity.explosionImmunity is true, so the dragon is immune to explosion damage. Beds are always immune regardless of this setting.[2]
- disableLightning.disableLightning is false, so lightning spawns stay enabled.[2]
- printDragonPhases.printDragonPhases is false. Turn it on if you want the dragon's current phase printed in chat.[2]
The mod also has its own death message for weak explosion damage: "Enderdragon blew <player> to smithereens".[3]
Which dragonfight mod config options matter?
3 parts
Everything about how the dragon fight behaves is set in one file, config/dragonfight.json. Every option whose description names a default is set to that default in this pack, so the pack doesn't change any of those values. Here's what each option does and how the pack has it set.[2]
Difficulty and scaling
The big one is dragonDifficulty.dragonDifficulty. The pack sets it to 2, which is the mod default. It scales up mob spawn amount, dragon damage and health, and crystal respawn intervals. The difficulty already scales with the number of players in the fight, and this value is a static bonus on top of that.[2]
The individual multipliers are all left at 1 in this pack, matching their defaults:[2]
- dragonHealthModifier.dragonHealthModifier sets the dragon's health modifier.[2]
- dragonDamageModifier.dragonDamageModifier sets the dragon's damage modifier.[2]
- mobSpawnAmountModifier.mobSpawnAmountModifier sets the mob spawn amount modifier.[2]
- dragonXPModifier.dragonXPModifier sets the XP drop modifier.[2]
- crystalRespawnTimeModifier.crystalRespawnTimeModifier modifies how long crystals take to respawn. Lower values make them respawn faster and higher values make them respawn slower.[2]
- lightningExplosionDensity.lightningExplosionDensity modifies lightning and explosion density. Lower values give you fewer of them and higher values give you more.[2]
Fight mechanics
- antiflightAbility.antiflightAbility is true, so the anti-flight ability is enabled (the default).[2]
- explosionImmunity.explosionImmunity is true, so the dragon is immune to explosion damage (the default). Beds are always immune no matter what this is set to.[2]
- disableDragonAreaSpawns.disableDragonAreaSpawns is true, which disables mob spawning on the Dragon island during the fight (the default).[2]
- disableLightning.disableLightning is false, so lightning spawns are on (the default).[2]
- printDragonPhases.printDragonPhases is false. If you turn it on, the dragon's current phase is printed in chat.[2]
Extra mob spawns
The fight can spawn extra mobs at different moments, and the pack fills each list with a single mob:[2]
- spawnoncrystaldestroy.spawnoncrystaldestroy is set to a phantom. These mobs spawn when a crystal is destroyed at range, and the list is meant for flying or ranged mobs that close the gap.[2]
- spawnoncrystalrespawn.spawnoncrystalrespawn is set to a blaze. These spawn when a crystal respawns, and the list is meant for ranged mobs that ward players off from a distance.[2]
- spawnwhilelanded.spawnwhilelanded is set to an enderman. These spawn while the dragon is sitting in the middle, and the list is meant for melee mobs that aren't vulnerable to ranged attacks.[2]
If you edit these lists, the file's notes (descSpawnEntries) say that NBT goes right after the entity type, like minecraft:zombie{}, and every quotation mark needs a backslash in front of it.[2]
Sources
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 config: config/dragonfight.json · pack file
- dragonfight names, screen text and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 4.7 | dragonfight-1.21-4.7.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as dragonfight, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
Config options (how FTB Skies 2: Aero sets them)
31 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB Skies 2: Aero value |
|---|---|
antiflightAbility.antiflightAbility config/dragonfight.json | true |
antiflightAbility.desc: config/dragonfight.json | Enables anti-flight ability: default:true |
crystalRespawnTimeModifier.crystalRespawnTimeModifier config/dragonfight.json | 1 |
crystalRespawnTimeModifier.desc: config/dragonfight.json | Modifies crystal respawn time, 0.5 = spawns twice as fast, 2 = twice as slow. default:1.0 |
descSpawnEntries config/dragonfight.json | Below are configuration options for entity spawning, when trying to use nbt append it right after the entity type, e.g. minecraft:zombie{}. Put a backslash in front of all quotation marks |
disableDragonAreaSpawns.desc: config/dragonfight.json | Disables mob spawning on the Dragon island during the fight: default:true |
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