Create: Radars in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 0.4.9.4-1.21.1 · First seen in 1.8.0

Checked Sep 22, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Create: Radars is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.4.9.4-1.21.1. Adding Radars (& more) to Create! (Summary from the mod's Modrinth page.)

What is Create: Radars?

2 parts

Create: Radars adds tools and blocks for surveillance, detection and controlling weapons. It needs Create to run. It is designed so you build contraptions of animated components that work together in many possible arrangements, rather than playing inside a bunch of UIs. The mod describes itself as alpha, so expect it to keep changing.[1]

What it adds

  • Radar bearing multiblock: you shape the radar however you like, and each characteristic of that shape influences what it can do.[1]
  • Scalable monitor multiblock: it lets you visualize your radar, so you get an overview of the battlefield and can spot intruders easily.[1]
  • Cannon controller: it lets you direct your autocannons at intruders with the help of your radars.[1]

In this pack

The pack ships Create: Radars version 0.4.9.4-1.21.1, and the mod was already included in FTB Skies 2: Aero 1.8.0 or earlier.[2]

How do you get started with Create: Radars?

4 parts

Create: Radars lets you build a radar out of animated Create parts, show what it sees on a monitor, and then use that to aim cannons. Here is the order I'd make things in.[1][3]

Step one: the radar itself

The radar is a multiblock built around a Radar Bearing. The in-game ponder scenes start the contraption with a Radar Receiver Block, so make that first.[1][3]

Crafting Shaped

Crafting Shaped
Lightning Rod
Block of Industrial Iron
Electron Tube

Recipe id: create_radar:crafting/radar_receiver

Radar BearingChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
Iron PlateMechanical BearingIron Plate
Empty slotIron PlateEmpty slot

Recipe id: create_radar:crafting/radar_bearing

The pack changed this recipe from the mod's own.

Next come the parts that give the radar its reach. A Radar Dish and a Radar Plate can be used interchangeably, and adding more of them extends the range. The pack changed both recipes.[3][4]

Radar PlateChanged by the pack

Crafting Shaped

9 × Iron Plate

Recipe id: create_radar:cutting/radar_plate

Radar DishChanged by the pack

Crafting Shaped

Crafting Shaped
Iron PlateIron BarsIron Plate
Empty slotIron BarsEmpty slot
Empty slotIron PlateEmpty slot

Recipe id: create_radar:cutting/radar_dish

For numbers: a receiver has a base range of 20 blocks, each dish adds 10 blocks, the field of view is 90 degrees and a radar contraption tops out at 1,000 blocks. These match the mod defaults. See radarStatsConfig.radarBaseRange, radarStatsConfig.dishRangeIncrease, radarStatsConfig.radarFOV and radarStatsConfig.maxRadarRange.[5]

Step two: see it on a monitor

A radar on its own tells you nothing, so make a Monitor and a Data Link. One craft gives you 3 monitors, and the monitor multiblock has a maximum size of 9 (see monitorMaxSize).[4][5]

3× MonitorMod recipe

Crafting Shaped

Crafting Shaped
Electron TubeElectron TubeElectron Tube
Empty slotBrass CasingEmpty slot
Empty slotPrecision MechanismEmpty slot

Recipe id: create_radar:crafting/monitor

Data LinkMod recipe

Crafting Shaped

Crafting Shaped
Redstone Torch
Brass Casing
Transmitter

Recipe id: create_radar:crafting/data_link

Build the radar contraption, then link it to the monitor with a Data Link. Right click the Radar Link to configure it. Links can be at most 128 blocks apart (see radarLinkRange).[3][5]

Step three: the Network Controller and filters

The Network Controller is the core piece of the radar network. You use Data Links to connect it to a monitor, and the same can be done for radars.[3]

Crafting Shaped

Crafting Shaped
Detection FilterTargeting FilterIdentification Filter
Empty slotPrecision MechanismEmpty slot
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/network_filterer

Its recipe uses three filter items, so you will be making those anyway. The Detection Filter excludes categories of mobs and other entities from the monitor. The Identification Filter excludes specific players and Sable Sublevels from autotargeting. The Targeting Filter enables autotargeting and sets how it behaves. All three can be placed in the Network Controller.[3][4]

Step four: hooking up weapons

Once the radar works, you can build a weapon network. The Auto Yaw Controller goes under the turret mount, you link it with Data Links, and then you repeat the steps for the Auto Pitch Controller. A Fire Controller emits a redstone signal when the cannon is in the correct position, and you connect it to the radar network with Data Links.[3]

Tip: Data Link colours tell you what you built: red links are a weapon network and blue links are a radar network.[3]

For manual aiming, Binoculars pair to a Network Controller when you sneak and right click it. While zoomed in and holding left click, connected guns aim at the spot you are looking at.[3]

How does Create: Radars work?

6 parts

Create: Radars is built around contraptions rather than menus. You assemble animated parts into a radar, wire them to a monitor with links, and optionally hook up weapons. The mod is marked as alpha, so expect it to keep changing.[1]

Building a radar

A radar is a contraption on a Radar Bearing. You place a Radar Receiver Block, then add Radar Dish or Radar Plate blocks. Dishes and plates can be used interchangeably, and adding more of them extends the range.[1][3]

The pack changes the recipes for the bearing, the dish and the plate. The receiver uses the mod's own recipe.[4]

Radar BearingChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
Iron PlateMechanical BearingIron Plate
Empty slotIron PlateEmpty slot

Recipe id: create_radar:crafting/radar_bearing

Crafting Shaped

Crafting Shaped
Lightning Rod
Block of Industrial Iron
Electron Tube

Recipe id: create_radar:crafting/radar_receiver

Radar DishChanged by the pack

Crafting Shaped

Crafting Shaped
Iron PlateIron BarsIron Plate
Empty slotIron BarsEmpty slot
Empty slotIron PlateEmpty slot

Recipe id: create_radar:cutting/radar_dish

Radar PlateChanged by the pack

Crafting Shaped

9 × Iron Plate

Recipe id: create_radar:cutting/radar_plate

The pack's server config sets the radar's stats. The values below are the same as the mod defaults.[5]

radarStatsConfig.gearRadarBearingSpeed is true in the pack. That means a radar bearing rotates slower the more dishes are connected to it, so a bigger radar sees further but sweeps more slowly.[5]

The Plane Radar is a separate block. Its range is set by radarStatsConfig.planeRadarRange, which is 250 blocks in the pack (the same as the mod default).[3][5]

The Network Controller and filters

The Network Controller (shown in-game as Network Controller) is the core piece of the radar network. Filter items go inside it to limit what it can see and do.[3]

Crafting Shaped

Crafting Shaped
Detection FilterTargeting FilterIdentification Filter
Empty slotPrecision MechanismEmpty slot
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/network_filterer

  • Detection Filter excludes certain categories of mobs and other entities from the monitor. Filtered entities are also excluded from autotargeting.[3]
  • Targeting Filter enables autotargeting and sets the targeting behaviour. Line of sight works even outside autotargeting.[3]
  • Identification Filter excludes specific players and Sable Sublevels from autotargeting.[3]

To protect your own ship, place an Identification Transponder on a Sable Sublevel. You set a name and an identification code on it. If the code matches the one in an Identification Filter inside a Network Controller, that sublevel is left out of autotargeting.[3]

The mod also has a Radar Warning Receiver. On a Sable Sublevel it plays one sound when you are in range of a radar and another when a radar locks onto you.[3]

Data Link blocks connect everything. Use them to connect the Network Controller to a Monitor, and do the same for radars. After building a radar contraption, link it with a Data Link and right click the radar link to configure it. The maximum distance between links is set by radarLinkRange, 128 blocks in the pack.[3][5]

Data LinkMod recipe

Crafting Shaped

Crafting Shaped
Redstone Torch
Brass Casing
Transmitter

Recipe id: create_radar:crafting/data_link

Monitors form a multiblock. monitorMaxSize caps its size at 9 in the pack, the same as the mod default.[1][5]

Tip: Link colours tell you which network you are on. Red Data Links indicate a Weapon Network and blue Data Links indicate a Radar Network.[3]

Weapon networks

Weapons plug into the same network. The in-game guide for a simple weapon network goes like this:[3]

  1. Place the Auto Yaw Controller under the turret mount.[3]
  2. Link it with Data Links, then repeat for the Auto Pitch Controller.[3]
  3. Add a Fire Controller, which emits a redstone signal when the linked cannon mount is aligned.[3]
  4. Connect it all to the radar network with Data Links.[3]
  5. Select a target on the monitor for the turret to aim at and fire at.[3]
Fire ControllerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
ComparatorPrecision MechanismComparator
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/fire_controller

Several config values shape how the controllers behave, and the pack keeps them all at the mod defaults:[5]

Manual targeting with Binoculars

Binoculars let you aim cannons yourself. Sneak and right click a Network Controller to pair them. Then, while zoomed in with the paired binoculars, hold left click to slave any connected guns to the spot you are looking at. They can acquire a target out to binocularRange, which is 512 blocks in the pack.[3][5]

Guided Fuze

The Guided Fuze shows which Network Controller it is linked to, or that none is linked. In the pack it can correct its course by up to 3 degrees per tick (guidedFuzeConfig.guidedFuzeMaxDegreesPerTick). It can track targets in a cone of up to 180 degrees, which is a full circle (guidedFuzeConfig.guidedFuzeMaxSeekDegrees).[3][5]

guidedFuzeConfig.guidedFuzeSeekBeforeApex is false in the pack. That means the fuze cannot seek its target until it has begun to fall.[5]

How do you progress through Create: Radars?

4 parts

The pack's quests do not cover this mod, so this order follows the recipes themselves: each stage builds on parts from the one before it. Most of the later crafts lean on Create components like Electron Tube and Precision Mechanism, so get your Create setup going early.[4]

Starter tools and filters

Start with the simple items: Binoculars and the Radar Safe Zone Designator. Both are the mod's own recipes, unchanged by the pack.[4]

BinocularsMod recipe

Crafting Shaped

Crafting Shaped
Glass PaneEmpty slotGlass Pane
Copper IngotEmpty slotCopper Ingot
Empty slotStringEmpty slot

Recipe id: create_radar:crafting/binoculars

Crafting Shaped

Crafting Shaped
Empty slotPaperEmpty slot
RedstoneCompassRedstone
Empty slotPaperEmpty slot

Recipe id: create_radar:crafting/radar_safe_zone_designator

Next are the filters: Identification Filter, Detection Filter and Targeting Filter. They are all the mod's own recipes, and you will need every one of them later for the Network Controller.[4]

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
Electron TubePaperElectron Tube
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/radar_filter_item

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
RedstonePaperRedstone
Empty slotPaperEmpty slot

Recipe id: create_radar:crafting/ident_filter_item

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
PaperPrecision MechanismPaper
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/target_filter_item

Building the radar

This is where the pack changes things. The recipes for the Radar Plate, the Radar Dish and the Radar Bearing are altered by the pack. Don't rely on what you remember from the mod's defaults: the blocks below show the exact in-pack versions.[4]

Radar PlateChanged by the pack

Crafting Shaped

9 × Iron Plate

Recipe id: create_radar:cutting/radar_plate

Radar DishChanged by the pack

Crafting Shaped

Crafting Shaped
Iron PlateIron BarsIron Plate
Empty slotIron BarsEmpty slot
Empty slotIron PlateEmpty slot

Recipe id: create_radar:cutting/radar_dish

Radar BearingChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
Iron PlateMechanical BearingIron Plate
Empty slotIron PlateEmpty slot

Recipe id: create_radar:crafting/radar_bearing

The Radar Receiver Block uses the mod's own recipe, unchanged by the pack. The dish and the receiver then come together in the Plane Radar, which is the payoff of this stage.[4]

Crafting Shaped

Crafting Shaped
Lightning Rod
Block of Industrial Iron
Electron Tube

Recipe id: create_radar:crafting/radar_receiver

Plane RadarMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRadar DishEmpty slot
Radar DishRadar Receiver BlockRadar Dish
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/plane_radar

Displays and networking

Next come the display and linking parts. One craft of the Monitor recipe gives you 3 Monitors. The Data Link and the Identification Transponder are the linking pieces. The Network Controller (shown in-game as Network Controller) is the most involved of the group, because it takes every filter from the starter stage.[4]

3× MonitorMod recipe

Crafting Shaped

Crafting Shaped
Electron TubeElectron TubeElectron Tube
Empty slotBrass CasingEmpty slot
Empty slotPrecision MechanismEmpty slot

Recipe id: create_radar:crafting/monitor

Data LinkMod recipe

Crafting Shaped

Crafting Shaped
Redstone Torch
Brass Casing
Transmitter

Recipe id: create_radar:crafting/data_link

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
Redstone LinkBrass CasingRedstone Link
Empty slotElectron TubeEmpty slot

Recipe id: create_radar:crafting/identification_transponder

Crafting Shaped

Crafting Shaped
Detection FilterTargeting FilterIdentification Filter
Empty slotPrecision MechanismEmpty slot
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/network_filterer

Controllers and fuze

The last group is the Auto Yaw Controller, the Auto Pitch Controller, the Fire Controller and the Guided Fuze. Each of them needs a Precision Mechanism, and these are the mod's own recipes, unchanged by the pack.[4]

Crafting Shaped

Crafting Shaped
Precision Mechanism
Gearbox

Recipe id: create_radar:crafting/auto_yaw_controller

Crafting Shaped

Crafting Shaped
Precision MechanismGearbox

Recipe id: create_radar:crafting/auto_pitch_controller

Fire ControllerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
ComparatorPrecision MechanismComparator
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/fire_controller

Guided FuzeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
RedstonePrecision MechanismRedstone
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/guided_fuze

Tip: Precision Mechanism shows up in the Monitor, Network Controller, Targeting Filter and all of the controller recipes, so stockpile or automate it before you push into the later stages.[4]

How does Create: Radars work with other mods?

4 parts

Create: Radars is an add-on that requires Create, and you can see that all through its recipes in this pack. Most radar parts are built from Create components, and a few of them also use a material added by the pack itself.[1][4]

Recipes the pack changed

Three recipes are marked as changed by the pack: the Radar Bearing, the Radar Dish and the Radar Plate. All three use the Iron Plate, so you need that material before you can start building a radar. The bearing also builds on Create's Mechanical Bearing and Electron Tube.[4]

Radar BearingChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
Iron PlateMechanical BearingIron Plate
Empty slotIron PlateEmpty slot

Recipe id: create_radar:crafting/radar_bearing

Radar DishChanged by the pack

Crafting Shaped

Crafting Shaped
Iron PlateIron BarsIron Plate
Empty slotIron BarsEmpty slot
Empty slotIron PlateEmpty slot

Recipe id: create_radar:cutting/radar_dish

Radar PlateChanged by the pack

Crafting Shaped

9 × Iron Plate

Recipe id: create_radar:cutting/radar_plate

Create components in the radar chain

Crafting Shaped

Crafting Shaped
Precision MechanismGearbox

Recipe id: create_radar:crafting/auto_pitch_controller

Crafting Shaped

Crafting Shaped
Precision Mechanism
Gearbox

Recipe id: create_radar:crafting/auto_yaw_controller

Crafting Shaped

Crafting Shaped
Lightning Rod
Block of Industrial Iron
Electron Tube

Recipe id: create_radar:crafting/radar_receiver

Plane RadarMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRadar DishEmpty slot
Radar DishRadar Receiver BlockRadar Dish
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/plane_radar

3× MonitorMod recipe

Crafting Shaped

Crafting Shaped
Electron TubeElectron TubeElectron Tube
Empty slotBrass CasingEmpty slot
Empty slotPrecision MechanismEmpty slot

Recipe id: create_radar:crafting/monitor

Controllers and filters

The Fire Controller and Network Controller are both built from Create parts. The Network Controller also takes the three filter items: Identification Filter, Detection Filter and Targeting Filter. The Guided Fuze is another part that builds on Create components. The recipes for the filters and the fuze are shown below.[4]

Crafting Shaped

Crafting Shaped
Detection FilterTargeting FilterIdentification Filter
Empty slotPrecision MechanismEmpty slot
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/network_filterer

Fire ControllerMod recipe

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
ComparatorPrecision MechanismComparator
Empty slotBrass CasingEmpty slot

Recipe id: create_radar:crafting/fire_controller

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
RedstonePaperRedstone
Empty slotPaperEmpty slot

Recipe id: create_radar:crafting/ident_filter_item

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
Electron TubePaperElectron Tube
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/radar_filter_item

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
PaperPrecision MechanismPaper
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/target_filter_item

Guided FuzeMod recipe

Crafting Shaped

Crafting Shaped
Empty slotElectron TubeEmpty slot
RedstonePrecision MechanismRedstone
Empty slotRedstoneEmpty slot

Recipe id: create_radar:crafting/guided_fuze

Items in the create_aero_radar namespace

Some extra items in this pack live in the create_aero_radar namespace and build directly on Create: Radars parts: the Radar Link, the Mechanical Pitch Controller and the Mechanical Yaw Controller. All three are shapeless recipes, shown below.[4]

Radar LinkMod recipe

Crafting Shapeless

Recipe id: create_aero_radar:radar_link

Crafting Shapeless

Recipe id: create_aero_radar:mechanical_pitch_controller

Crafting Shapeless

Recipe id: create_aero_radar:mechanical_yaw_controller

Which Create: Radars config options matter?

3 parts

Create: Radars has a server config and a client config. In this pack, every numeric value listed in both files is exactly the mod default, so nothing here has been rebalanced. The values below are what you will actually get in your world.[5][6]

Radar range and shape (server)

These options decide how far and how wide your radar can see. They are set in config/create_radar-server.toml.[5]

Monitor display (client)

These live in config/create_radar-client.toml and only affect how your own monitors look.[6]

Tip: If monitors cost you frames, monitorConfig.disableMonitorRendering is false in this pack. Setting it to true makes monitors always display blank, which may improve performance.[6]

What changed in Create: Radars between versions?

2 parts

FTB Skies 2: Aero 1.10.0 ships Create: Radars 0.4.9.4-1.21.1. The mod was first included in the pack in 1.8.0 or earlier, so that is as far back as the pack file lets me trace it.[2]

What changed in 0.4.9.4

This is the version you are running, and its changelog is mostly about making the radar-guided cannons better at hitting targets that move.[2][7]

  • The fire condition is looser for moving targets.[7]
  • There is a new config to control the extra tolerance applied to moving targets.[7]
  • There is a new config to control how fast a target must be moving before that tolerance applies.[7]
  • Sodium should now cause fewer visual glitches, though the changelog says it is known not to work for some players.[7]
  • Pickaxes and axes breaking when Aeronautics was not installed has been fixed again (the changelog stresses that this time it is actually fixed).[7]

Known issues

The mod's changelog lists a few problems you may run into with this version:[7]

  • Cannons on Aeronautics contraptions point in a random direction. Loading the cannon fixes it.[7]
  • A cannon sometimes fires before it is properly aligned. Putting a repeater between the fire control block and the mount can fix this.[7]
  • Some players have trouble with newer versions of CBC. The changelog calls 5.11.3 the most stable version.[7]
Tip: If your cannons miss fast-moving targets, that is a known weakness. The developer says the cannons are not great at targeting moving targets and plans to overhaul this in V5.0, which they expected within a few months of this release. Early access was available on their Discord.[7]

Sources

  1. Create: Radars project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. create_radar names, screen text and descriptions (English lang file) · official mod data
  4. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Create: Radars items · pack recipe dump
  5. FTB Skies 2: Aero 1.10.0 config: config/create_radar-server.toml · pack file
  6. FTB Skies 2: Aero 1.10.0 config: config/create_radar-client.toml · pack file
  7. Create: Radars 0.4.9.4-1.21.1 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

7 releases, first in 1.8.0
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.12.1
Sep 22, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.12.0
Sep 21, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.10.0
Sep 8, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.9.1
Sep 2, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.9.0
Sep 1, 2026
0.4.9.4-1.21.1create_radar-0.4.9.4-1.21.1.jarFrom the published release
1.8.0
Aug 25, 2026
0.4.4-1.21.1create_radar-0.4.5-3-1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

20 items from the 1.10.0 recipe dump.

Config options (how FTB Skies 2: Aero sets them)

30 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 30 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
monitorConfig.disableMonitorRendering
. If true, the monitor will always display blank. this may improve performance
config/create_radar-client.toml
falsenot documented
monitorConfig.useGuiByDefault
. If any interaction with the monitor should open up the GUI. if false, uses pre 0.4 behavior
config/create_radar-client.toml
truenot documented
guidedFuzeConfig.guidedFuzeSeekBeforeApex
. Determines if the guided fuze can seek its target before it has began to fall
config/create_radar-server.toml
falsenot documented
radarStatsConfig.gearRadarBearingSpeed
. If true, radar bearings will rotate slower the more dishes are connected to them
config/create_radar-server.toml
truenot documented
contraptionColor
. This is the color of contraptions on the monitor
config/create_radar-client.toml
1677721516777215
friendlyColor
. This is the color of friendly entities on the monitor
config/create_radar-client.toml
6528065280

Which FTB Skies 2: Aero mods work with Create: Radars?

The FTB Skies 2: Aero mods that share the most recipes with Create: Radars. Highlighted ones have a guide.

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