MmmMmmMmmMmm guide for FTB Skies 2 1.0.1 to 1.20.1
MmmMmmMmmMmm guide for FTB Skies 2
Last verified for FTB Skies 2 v1.20.1 on Oct 16, 2026 · text last changed Oct 15, 2026
A newer release (1.24.0) is out Guide for the current version
Also applies to:All the Mods 10 0.53 to 8.1All the Mons 0.3.0-beta to 1.3.0FTB Skies 2: Aero 1.1.0 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 6
- Recipes shown
- 1
- Items named
- 1
2 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.20.1's own files.
What is MmmMmmMmmMmm?
3 parts
Same as in the All the Mons 1.3.0 guide
MmmMmmMmmMmm is a small mod that adds exactly one item: a Target Dummy. You place it in the world, hit it, and it wiggles and shows you big damage numbers. It's perfect for testing weapons and checking your DPS.[1]
This pack ships version 1.21-2.1.0 of the mod, the NeoForge build. It has been in the pack since 0.3.0-beta or earlier.[2]
What the dummy does
- Right click a block with the dummy to place it. It can face 16 different directions depending on which way you face, similar to an armor stand.[1]
- Right click it with armor or equipment to dress it up. Click the matching body part to take a piece off again. Dressing it up makes the damage numbers smaller.[1]
- To remove it, shift left click it with an empty hand. You can also break it by removing the block under its feet.[1]
- A dispenser can place the dummy, which helps with automation.[1]
- Damage numbers change colour with the damage type. Critical hits are red and lightning damage is yellow. Several numbers can show at once, and they fade so you can tell which is newest.[1]
Mob types and scarecrows
Equip the dummy with an undead mob head and it becomes an undead target, so you can test a smite sword without hunting skeletons. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager. Other mobs still won't attack it, but it takes extra damage from the matching enchantments.[1]
Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals. Shearing the dummy gives it a different skin.[1]
Config
The mod has a config file. You can use it to change how much the dummy swings, change its skin, and pick static or dynamic DPS messages. You can also make the numbers show hearts instead of damage.[1]
How do you get started with MmmMmmMmmMmm?
3 parts
Same as in the All the Mods 10 8.1 guide
Good news: getting started with this mod is quick, because it adds exactly one item, the Target Dummy. Once you've made one, you can see how much damage your weapons and builds actually deal.[1]
Craft your Target Dummy
The dummy has a single crafting recipe in the pack, and it's the first thing to make. The block below shows the exact in-pack recipe.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
Place it and start hitting
- Right click on a block with the dummy to place it. It can face 16 different directions depending on which way you face when you place it, just like an armor stand.[1]
- Hit it. It wiggles and shows the damage you dealt as large numbers, so it's a handy way to test a new weapon.[1]
- Dress it up if you like: right click the dummy with the armor or equipment you want to put on it. To take a piece off, click the matching body part. The mod's page says dressing it up makes the numbers smaller.[1]
- When you're done testing, remove it by shift left clicking it with an empty hand.[1]
Handy tricks once you have one
- Testing something like a smite sword? Equip the dummy with an undead mob head and it changes its type to match. A turtle helmet makes it a water mob, and a pillager banner makes it a pillager.[1]
- Mimicking a mob type doesn't make other mobs attack the dummy. It just takes more damage from the matching enchantments and similar effects.[1]
- Put a pumpkin or jack o lantern on it and it works as a scarecrow, scaring nearby animals.[1]
- You can shear the dummy to get a different skin.[1]
- For automation, a dispenser can place the dummy. You can also break it by removing the block under its feet.[1]
How does MmmMmmMmmMmm work?
8 parts
Same as in the All the Mods 10 2.11 guide
Don't expect machines, power or pipes here! MmmMmmMmmMmm is a small mod that adds exactly one item, the Target Dummy. Its mechanics are all about placing the dummy, hitting it to see your damage numbers, and dressing it up to change how it behaves.[1]
Getting a dummy
In this pack the Target Dummy has a shaped crafting recipe that uses an armor stand and a hay block. Check the grid below for the exact layout.[4]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
Placing, rotating and removing
- Right click on a block while holding the Target Dummy to place it.[1]
- The dummy faces one of 16 directions depending on which way you're looking when you place it, just like an armor stand.[1]
- When you're done testing, shift left click the dummy with an empty hand to remove it.[1]
Reading the damage numbers
Hit the dummy and it wiggles and shows the damage you dealt. It can show more than one damage number at a time, and older numbers fade out so you can always tell which one is the newest.[1]
The numbers are colour-coded by damage type. For example, critical hits show up red and lightning damage shows up yellow. The dummy reacts to all damage types, so it's handy for testing more than plain sword swings.[1]
Your DPS (damage per second) also shows up on the status bar, which makes it easy to compare weapons or setups.[1]
Equipping armor and gear
You can dress the dummy with all kinds of armor and equipment by right clicking it with the item you want to put on. To take a piece off, click the matching body part. Equipping and unequipping work a lot like an armor stand.[1]
Armor does more than change the look. A dressed-up dummy takes less damage, so the numbers get smaller. That makes the dummy a good way to see how your attacks hold up against armored targets.[1]
Changing the mob type
This is where the dummy gets really useful for testing enchantments. Certain items change what kind of mob the dummy counts as, so it takes extra damage from the matching enchantments.[1]
- Equip an undead mob head to turn it into an undead mob. That's perfect for testing a Smite sword without hunting for skeletons.[1]
- Equip a turtle helmet to make it count as a water mob.[1]
- Equip a pillager banner to turn it into a pillager mob.[1]
Scarecrows and skins
Put a pumpkin or jack o'lantern on the dummy and it becomes a scarecrow that scares away nearby animals. You can also shear a dummy to give it a different skin.[1]
Automation
There isn't much to automate, but the dummy does work with vanilla redstone tricks. A dispenser can place it, and you can break it by removing the block under its feet.[1]
Killing the dummy
The dummy survives normal hits, but the /kill command, withers and void damage can all kill it. Keep it away from your wither-fighting arena if you want it to stick around![1]
Unverified The mod's config is said to let you change how much the dummy swings, switch its skin, choose between static and dynamic DPS messages, and show hearts instead of damage numbers. This pack doesn't ship a config file for this mod, so the option names and the values this pack uses can't be confirmed.
How do you progress through MmmMmmMmmMmm?
Same as in the All the Mods 10 8.1 guide
The sources show only one recipe for this mod in the pack: the Target Dummy. It is a shaped crafting recipe, and no other recipe in the pack makes an item from this mod, so there are no tiers or upgrade steps to follow.[3]
Crafting Shaped
Recipe id: dummmmmmy:dummy_crafting
This is the only in-pack recipe that makes a Target Dummy.
Which MmmMmmMmmMmm config options matter?
3 parts
The target dummy has two config files in this pack: a common one that controls how the dummy behaves, and a client one that controls how it looks on your screen. The pack's values for the options below are listed as set. Wherever the pack file shows a mod default next to a value, it matches, so nothing I can confirm here was changed from the default.[5][6]
Behavior (common config)
- general.disable_equipment_damage is true, so attacking the dummy won't damage your gear. You can test weapons all day without wrecking them.[6]
- general.DPS_mode is DYNAMIC. The DPS message updates as you hit instead of only appearing after each parse. The other choices are STATIC and OFF.[1][6]
- general.boss_health is 200, the same as the mod default. This is the dummy's health in boss mode, which you trigger by giving it a banner. The allowed range is 1 to 1,000,000.[6]
- general.boss_health_bar_color is YELLOW. It can also be PINK, BLUE, RED, GREEN, PURPLE or WHITE.[6]
- general.xp_per_damage_on_hit is 0, matching the mod default, so the dummy drops no XP when hit. You can raise it up to 100.0 if you want a training setup.[6]
- general.dummy_decoy is false, so monsters won't target a dummy wearing a player head.[6]
- scarecrow.scare_radius is 12, matching the mod default. It sets the scaring radius when the dummy wears a pumpkin and acts as a scarecrow. The allowed range is 0 to 100.[6]
- mobs_damage_numbers.damage_mode and mobs_damage_numbers.healing_mode are both NONE, so damage and healing numbers don't show on ordinary mobs. The other choices are ALL_ENTITIES, ALL_PLAYERS and LOCAL_PLAYER.[6]
Looks (client config)
- visuals.damage_numbers is true, so you see damage numbers on the dummy.[5]
- visuals.show_hearths is false. Turn it on if you'd rather see hearts than numbers, where 1 heart equals two damage.[5]
- visuals.animation_intensity is 0.75, the mod default. It controls how much the dummy swings with the damage dealt, from 0.0 to 2.0.[5]
- visuals.crit_mode is COLOR_AND_MULTIPLIER. The other choices are OFF and COLOR. visuals.crit_bold is false, so crit numbers aren't bold.[5]
- visuals.texture is DEFAULT. You can switch to ORIGINAL, ALTERNATIVE or DUNGEONS for a different skin.[5]
- visuals.hay_particles and visuals.full_bright_damage_numbers are both true.[5]
Damage number colors
Each damage type has its own color entry, such as visuals.damage_type_colors.minecraft:generic for plain damage and visuals.damage_type_colors.dummmmmmy:critical for crits. The file notes that you have to edit these colors by hand in the config file.[5]
What changed in MmmMmmMmmMmm between versions?
1 part
FTB Skies 2 1.20.1 ships with MmmMmmMmmMmm 1.21-2.1.0, and the mod has been in the pack since FTB Skies 2 1.0.1 or earlier. Here are the notable changes from the mod's own changelogs, newest first.[7]
Mod changelog highlights
- 1.21-2.1.0, the version in the pack: the configs were reworked. Categories now have icons, the scarecrow and damage numbers are proper feature toggles you can switch off wholesale, and boss settings moved to their own category.[8]
- 1.21-2.1.0 also added a punchable dummy on the config screen. It watches your cursor, and hitting it makes straw fly. Translations were updated too.[8]
- 1.21-2.0.12: translations only.[9]
- 1.21-2.0.11: added critical strike mod compat, thanks to Daedelus.[10]
- 1.21-2.0.9: fixed particles spawned with a command and unusual velocities.[11]
- 1.21-2.0.8: improved shield logic.[12]
Sources
- MmmMmmMmmMmm project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- All the Mods 10 8.1 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
- All the Mods 10 2.11 recipe dump: recipes making MmmMmmMmmMmm items · pack recipe dump
- FTB Skies 2 1.20.1 config: config/dummmmmmy-client.toml · pack file
- FTB Skies 2 1.20.1 config: config/dummmmmmy-common.toml · pack file
- FTB Skies 2 1.20.1 mod list · pack file
- MmmMmmMmmMmm 1.21-2.1.0 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.12 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.11 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.9 changelog · changelog
- MmmMmmMmmMmm 1.21-2.0.8 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.21.1 to 1.24.0