Magic Coins guide for FTB Skies 2 1.0.1 to 1.2.0
Magic Coins guide for FTB Skies 2
Last verified for FTB Skies 2 v1.2.0 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (1.24.0) is out Guide for the current version
- Sections
- 8
- Items named
- 3
- Quests covered
- 23
Every recipe and number here was checked against FTB Skies 2 1.2.0's own files.
What is Magic Coins?
2 parts
Magic Coins is an economy mod that adds a simple coin system to Minecraft. It adds three physical coins, Silver Coin, Gold Coin and Crystal Coin. They let players trade with each other and support trading, progression and adventure-style play while staying close to vanilla.[1][2]
It is aimed at two kinds of people: players who want a more immersive RPG feel, and modpack makers who want to customize villager trades.[1]
What the project page says about features
- Coins can drop from the loot tables of vanilla structures, and this can be turned off in the config.[1]
- Each coin type has its own configurable value.[1]
- The inventory screen has buttons to deposit and withdraw coins. Their positions are adjustable, and optional coin conversion buttons are off by default.[1]
- A Prosperity Amulet exists to protect the coins stored in your pouch when you die. The page says the default loss is 50% of the stored balance, and the amulet removes that penalty.[1]
The project page describes the SG Economy API, its commands and its death-loss handling as starting in Magic Coins 1.1.0. The pack ships the older build 1.0.7, so read the feature list above as the project page's description of the mod, not as a list of what this pack's version does.[1][3]
Where it fits in this pack
The pack ships Magic Coins 1.0.7, and the mod has been in the pack since version 1.0.1 or earlier.[3]
You will mostly meet the coins in the ftb_shop quest chapter. Many of its quests have a coin as their task. The chapter hangs off quest a quest in "?", which asks for a silver coin, and most other quests there come after it. Some ask for one coin, such as a quest in "?" for a gold coin or a quest in "?" for a crystal coin. Others ask for several, like a quest in "?" with 3 silver coins.[2]
The sources I have don't show how the coins are earned or spent inside the pack's shop, so check that in game rather than assuming.[2]
How do you get started with Magic Coins?
1 part
Magic Coins adds three physical coins to the game: the Silver Coin, the Gold Coin and the Crystal Coin. Each coin type has its own configurable value, and the mod also needs the SG Economy API to run.[1][2]
In this pack, the coins show up first in the quest book. The shop chapter opens with quest a quest in "?", which asks for a single silver coin. Every other quest I can see in that chapter lists it as a prerequisite, so that one silver coin is the key to the rest of the chapter.[2]
Your first steps, in order
- Look for coins in vanilla structures. The mod's own description says coins can be found in the loot tables of vanilla structures, and that this can be turned off in the config.[1]
- Get one silver coin and complete quest a quest in "?". It unlocks the rest of the shop chapter.[2]
- Move on to the single-coin quests. Some ask for a silver coin, like a quest in "?". Others ask for a gold coin, like a quest in "?", or a crystal coin, like a quest in "?".[2]
- Later quests ask for more than one coin. Quest a quest in "?" wants 3 silver coins. Quest a quest in "?" wants a crystal coin plus 7 silver coins.[2]
How does Magic Coins work?
4 parts
Magic Coins doesn't add machines, multiblocks, power or fluid handling. It's an economy mod built around three physical coin types, and everything below is how those coins behave in this pack. If you came looking for automation setups, there's nothing in the sources to automate.[1]
Coins and their values
The mod adds three types of physical coins, so you can trade them between players and use them for trading and progression. Each type has its own configurable value, and this pack changed two of them from the mod's defaults.[1][4]
- Silver coin: worth 1 (COINS.silverMagicValue). This is the same as the mod default.[4]
- Gold coin: worth 10 in this pack (COINS.goldMagicValue). The mod default is 50.[4]
- Crystal coin: worth 50 in this pack (COINS.crystalMagicValue). The mod default is 2,500.[4]
The pack's values are much lower than the defaults, so don't rely on guides written for the stock mod. Prices and conversions that assume a gold coin is worth 50 or a crystal coin 2,500 won't match what you see here.[4]
Death and coin loss
By default the mod makes you lose 50% of your balance when you die. This pack changed DEATH.percentageCoinsLostOnDeath to 0, so the pack's own setting is no loss on death.[1][4]
The mod also has a Prosperity Amulet, a magical artifact that prevents the loss of coins stored in the pouch when you die. With the amulet equipped, the default penalty is completely negated.[1]
Unverified The sources don't say whether SG Economy has its own death-loss setting in this pack, or how it interacts with the Magic Coins config value. They also don't say whether the Prosperity Amulet has any use here while the Magic Coins value is 0.
Where coins come from
The mod normally lets coins generate in the loot tables of vanilla structures, and this can be turned off in the config. In this pack LOOTS.coinsLootChests is set to false, so coins aren't lootable from chests.[1][4]
Unverified The sources don't confirm any other way of obtaining coins in this pack, such as quests, trades or crafting. No recipes produce this mod's items.
Economy backbone and inventory interface
Since version 1.1.0, Magic Coins relies on the SG Economy API for the virtual side of the economy. SG Economy provides a persistent virtual wallet per player, supports integer and decimal balances, and manages the economy commands and rules. Magic Coins handles the item-based side, meaning the physical coins.[1]
The inventory GUI has buttons to deposit and withdraw coins, with adjustable button positions. There are also optional coin conversion buttons, which are disabled by default. All of these interface options are configurable.[1]
The admin commands for balance checks, adding, setting and removing balance, and player-to-player transfers all come from SG Economy. They're meant for server administrators.[1]
Unverified The sources don't show whether this pack changed any interface settings, such as the conversion buttons, so those values are unconfirmed for this pack.
How do you progress through Magic Coins?
3 parts
Magic Coins comes in three coin types in this pack: Silver Coin, Gold Coin and Crystal Coin. The only progression the pack builds around them is in its ftb_shop quest chapter, where coins are the items you hand in.[2]
The gate quest
Everything in that chapter that uses coins hangs off one quest, a quest in "?", which asks for a single Silver Coin. It is the common prerequisite for every other coin quest in the chapter, so hand in that first silver coin to open up the rest.[2]
How the quests escalate
Once the gate quest is done, the chapter branches out. Many quests ask for one coin of a single type. Others ask for several coins, or for a mix of types in the same quest. Here are some examples:[2]
- Single silver coin: a quest in "?" asks for one Silver Coin and follows directly after the gate quest.[2]
- Single gold coin: a quest in "?" asks for one Gold Coin.[2]
- Single crystal coin: a quest in "?" asks for one Crystal Coin.[2]
- Stacks of silver: a quest in "?" asks for 3 silver coins, and a quest in "?" asks for 8, and also needs another quest in the chapter finished first.[2]
- Mixed hand-ins: a quest in "?" asks for one gold coin plus 5 silver coins, and a quest in "?" asks for one crystal coin plus 7 silver coins.[2]
- Crystal and gold together: a quest in "?" asks for one crystal coin plus 2 gold coins, and a quest in "?" asks for one crystal coin plus 3 gold coins.[2]
What is not confirmed
Unverified The quest data does not say how the coin types rank against each other, where you get the coins from, or what each quest rewards. The quests are also untitled in the pack files, so a quest's purpose is unverified. I won't guess at a tier order or at crafting recipes.
How does Magic Coins work with other mods?
2 parts
Magic Coins doesn't have any crafting recipes tied to other mods that I could confirm for this pack. Its connection to the rest of the pack comes through quests. The ftb_shop quest chapter asks you to hand over Magic Coins items as quest tasks.[2]
The ftb_shop quest chapter
In the part of the chapter I could see, every quest has a coin item as its task. That means Silver Coin, Gold Coin and Crystal Coin are the currency this chapter asks for. Nearly all of these quests come after quest a quest in "?", which itself asks for a Silver Coin.[2]
Prices vary from quest to quest. Some quests want a single coin, such as a quest in "?" for a Gold Coin or a quest in "?" for a Crystal Coin. Others want a bundle, such as a quest in "?" for 4 Silver Coins or a quest in "?" for 8 Silver Coins. Some mix coin types, for example a quest in "?" wants a Crystal Coin plus 2 Gold Coins, and a quest in "?" wants a Crystal Coin plus 7 Silver Coins.[2]
SG Economy
On the mod's project page, Magic Coins from version 1.1.0 uses the SG Economy API. SG Economy handles the virtual wallet, the economy commands and the loss on death, while Magic Coins handles the physical coin items. The page says you can use the coins as a standalone coin system with SG Economy as a dependency, or as a gameplay layer on top of a fully virtual economy.[1]
Unverified I couldn't confirm which Magic Coins version this pack ships, so I can't say whether the SG Economy integration is active here. I also couldn't confirm any recipes that combine Magic Coins items with items from other mods.
Which FTB Skies 2 quests use Magic Coins?
3 parts
In this pack, the quests that involve this mod all sit in one chapter, the ftb_shop chapter. None of them have titles, and every task is a hand-in: you submit Silver Coin, Gold Coin or Crystal Coin, sometimes in combination.[2]
Where it starts
Everything hangs off one entry quest, a quest in "?", which asks for a single Silver Coin. It unlocks after another quest. Every other coin quest listed here has it as a prerequisite, so this is the first one to do.[2]
Right after it, a quest in "?" is another one-Silver-Coin hand-in that needs only the entry quest.[2]
What the quests ask for
The asks grow with the coin tier. These are examples of each kind.[2]
- Single Silver Coin: a quest in "?" and a quest in "?" each ask for one, and both need only the entry quest.[2]
- Several Silver Coins: a quest in "?" asks for 3, and a quest in "?" asks for 8.[2]
- Single Gold Coin: a quest in "?" and a quest in "?" each ask for one.[2]
- Single Crystal Coin: a quest in "?" and a quest in "?" each ask for one.[2]
- Silver plus Gold: a quest in "?" asks for 1 Gold Coin and 5 Silver Coins, and a quest in "?" asks for 1 Gold Coin and 7 Silver Coins.[2]
- Silver plus Crystal: a quest in "?" asks for 1 Crystal Coin and 5 Silver Coins, and a quest in "?" asks for 1 Crystal Coin and 7 Silver Coins.[2]
- Gold plus Crystal: a quest in "?" asks for 1 of each. a quest in "?" asks for 1 Crystal Coin and 2 Gold Coins, and a quest in "?" asks for 1 Crystal Coin and 3 Gold Coins.[2]
Order and extra prerequisites
Beyond the entry quest, many quests also wait on one or more other quests. For example, a quest in "?" (1 Crystal Coin) needs one other quest first, and a quest in "?" (1 Silver Coin) needs two others.[2]
The most gated ones need three other quests on top of the entry quest. a quest in "?" asks for 1 Silver Coin, while a quest in "?" (1 Silver Coin) and a quest in "?" (1 Gold Coin) share the same three prerequisites.[2]
Unverified The quest data doesn't give titles, descriptions or rewards for these quests, so what you get for completing them isn't confirmed here.
Which Magic Coins config options matter?
3 parts
Magic Coins has only a handful of server options, and this pack changes the crystal coin value, the gold coin value and the death penalty. They all live in the server config file, so you can check them in your own instance.[4]
Coin values
The pack lowers the value of the two top-tier coins a lot. Silver is the only coin left at its mod default.[4]
- COINS.crystalMagicValue is 50 in this pack. The mod default is 2,500, so the pack changed it. The allowed range is 1 to 25,000.[4]
- COINS.goldMagicValue is 10 in this pack. The mod default is 50, so the pack changed it. The allowed range is 1 to 500.[4]
- COINS.silverMagicValue is 1, which is the same as the mod default. The allowed range is 1 to 100.[4]
Dying with coins
By default the mod makes you lose 50% of the balance stored in your pouch when you die. The Prosperity Amulet is the item that cancels that loss.[1]
This pack changes that setting. DEATH.percentageCoinsLostOnDeath is 0 here, down from the mod default of 50. The allowed range is 0 to 100. So the pack is set to take no percentage of your coins when you die.[4]
Coins in chest loot
LOOTS.coinsLootChests is false in this pack, so coins are not lootable from chests. The pack file doesn't flag this option as changed, and it doesn't show a mod default for it.[4]
What changed in Magic Coins between versions?
1 part
FTB Skies 2 1.2.0 includes Magic Coins 1.0.7. The pack file says it was first included in FTB Skies 2 1.0.1 or earlier.[3]
Magic Coins 1.0.7
This is the version you get in 1.2.0, and the mod's own changelog lists three changes:[3][5]
- Fixed bugs related to the display of money count.[5]
- Balanced loot distribution in chests.[5]
- Optimized the loot definition system for better performance and consistency.[5]
There are no pack changelog entries that mention this mod, and I only have the changelog for 1.0.7. I can't tell you what changed in earlier versions of Magic Coins or in other pack releases.[3][5]
Sources
- Magic Coins project page (modrinth) · official mod data
- FTB Skies 2 1.2.0 quests: "ftb_shop" · pack file
- FTB Skies 2 1.2.0 mod list · pack file
- FTB Skies 2 1.2.0 config: config/magic_coins-server.toml · pack file
- Magic Coins 1.0.7 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.14.0 to 1.24.0 · 1.3.0 to 1.13.4