Magic Coins in FTB Skies 2

FTB Skies 2 1.24.0 ships version 1.1.3 · First seen in 1.0.1

Checked Sep 18, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json · Modrinth

Report a mistake on this page

Also in 1 other pack →

Magic Coins is a mod in FTB Skies 2 1.24.0, where it is version 1.1.3. Magic Coins is a mod focused on economy, introducing a simplified coin system to Minecraft. Ideal for players seeking a more immersive RPG experience and for modpack creators looking to customize villager trades. (Summary from the mod's Modrinth page.)

What is Magic Coins?

2 parts

Magic Coins is an economy mod that adds a simple, RPG-style coin system to Minecraft while staying close to the vanilla feel. It adds three physical coins: Silver Coin, Gold Coin and Crystal Coin. You can use them to trade with other players. The mod is aimed at players who want a more immersive RPG experience, and at modpack makers who want to customize villager trades.[1][2]

This pack ships Magic Coins 1.1.3. From version 1.1.0 on, the mod uses the SG Economy API, which is required. SG Economy handles the virtual wallet and the economy commands, while Magic Coins provides the item-based side. So the coins can sit on top of a virtual balance instead of being the only form of money.[1][3]

What the mod gives you

  • Coins can drop from the loot tables of vanilla structures. The mod lets this be turned off in its config.[1]
  • Each coin type has its own configurable value.[1]
  • The inventory screen has buttons to deposit and withdraw coins. Their positions are adjustable, and there are optional coin conversion buttons that are off by default.[1]
  • The Prosperity Amulet is a magical artifact that stops the loss of coins stored in the pouch when you die. By default the mod takes 50% of your stored balance on death, and the amulet removes that penalty.[1]

Where it fits in this pack

In this pack, the coins show up mainly in the shop quests. The ftb_shop quest chapter has a long list of quests whose tasks are silver, gold or crystal coins. The entry quest "Welcome to the FTB Shop!" quest asks for a silver coin, and the other coin quests in that chapter listed in the sources all come after it. Some of them need only one coin type, and some ask for two, for example "Temporal Time (2.5 hrs)" quest with crystal and gold coins.[2]

Tip: Coins are your currency for the shop quests, so keep the ones you find in structure loot instead of throwing them away.[1][2]

How do you get started with Magic Coins?

5 parts

Magic Coins adds a simple coin economy with three physical coins: the Silver Coin, the Gold Coin and the Crystal Coin. Getting started here is less about crafting and more about finding coins and knowing where they get used.[1][2]

Step 1: Don't look for a recipe

No recipes produce any of this mod's items in the pack, so there is no recipe block to show you. You can't craft your first coins. You have to find them.[2]

Step 2: Find your first coins

According to the mod's project page, coins can come from the loot tables of vanilla structures, and this can be disabled in the config. Exploring structures is the mod's intended way to get coins.[1]

Unverified Whether the pack leaves coin generation in structure loot enabled, and which other sources of coins exist in the pack, could not be confirmed from the available sources.

Step 3: Check what a coin is worth

Each coin type has its own value, and the item description shows it as a dollar amount. Hover over a coin to read its value. The mod's default is that values are configurable per coin type, but the pack's actual values are not confirmed in the sources, so trust the tooltip in your own game.[1][4]

Step 4: Put a coin toward the shop quests

The pack's ftb_shop quest chapter is built around these coins. The entry quest "Welcome to the FTB Shop!" quest has a silver coin as its task. Many other quests in that chapter come after it, so it is the one to complete first. Those later quests ask for silver, gold or crystal coins, and some ask for two coin types at once.[2]

For example, "Chance Cube" quest wants a silver coin and "Lilypad of Fertility" quest wants a gold coin. "Curio Slots" quest wants a crystal coin. Each of these only needs "Welcome to the FTB Shop!" quest done first.[2]

Step 5: Use the inventory buttons and think about death

The mod adds deposit and withdraw buttons to the inventory screen, so you can move coins between your inventory and your balance. The mod also has optional coin conversion buttons, which are disabled by default. I can't confirm whether the pack turns them on.[1]

Watch out: By default you lose 50% of your stored balance when you die. The Prosperity Amulet cancels that penalty completely while it is equipped. Its tooltip also says it grants regeneration I for 3 seconds when your health drops below 50%. These are the mod's default values. The pack's own death-loss setting is not confirmed in the sources.[1][4]

How does Magic Coins work?

4 parts

Magic Coins has no machines, multiblocks, power or fluids. It is an economy mod: three physical coins that carry a money value, plus a virtual wallet that holds your balance. This section covers how that works in this pack.[1]

Coins and their values

The mod adds three coin types: silver, gold and crystal. Each one's tooltip shows its value with a $ sign, and each value is configurable.[1][4]

The pack changes two of the three values from the mod defaults. Here is what you get in this pack:[1][5]

The config warns that in an economy that only uses whole numbers, fractional values are rounded up, so a value of 1.5 counts as 2.[5]

The virtual wallet

Since version 1.1.0, Magic Coins relies on the SG Economy API, which is a required dependency. SG Economy provides a persistent virtual wallet for each player, supports integer and decimal balances, and handles the economy commands and rules. Magic Coins supplies the physical coins and the item-based gameplay on top of it.[1]

The inventory screen has buttons to deposit and withdraw coins, so you can move value between your balance and physical coins. The button positions are adjustable. There are also optional coin conversion buttons, which are disabled by default in the mod.[1]

Dying and the Prosperity Amulet

SG Economy manages loss on death. By default you lose 50% of your balance when you die, and the loss is configurable. That is the mod's default behaviour.[1]

The Prosperity Amulet protects the coins in your pouch if you die. With it equipped, the death penalty is completely negated. It also grants Regeneration I for 3 seconds when your health is below 50%.[1][4]

Finding coins

The mod normally lets coins appear in the loot tables of vanilla structures, and this can be disabled in the config. In this pack, LOOTS.coinsLootChests is set to false, so coins are not lootable from chests.[1][5]

The loot table lists in the common, uncommon, rare and epic config files are all empty in this pack: loot_tables, loot_tables, loot_tables and loot_tables. Chest looting is off and no loot tables are listed, so you should not expect to find coins in world loot.[5][6][7][8][9]

How do you progress through Magic Coins?

3 parts

Magic Coins doesn't have a tier ladder of its own in this pack. Its coins show up as quest tasks in the shop chapter of the quest book, where you hand in Silver Coin, Gold Coin and Crystal Coin. The quests are untitled, so you'll recognise them by their coin tasks and their position in the chapter.[2]

Where it all starts

Everything begins with quest "Welcome to the FTB Shop!" quest, which asks for a Silver Coin. Every other coin quest in the chapter lists it as a prerequisite, so you can't skip it. Quest "Chance Cube" quest is a good first follow-up: it also asks for a Silver Coin and depends only on that first quest.[2]

How the coin quests branch

After the first quest, the chapter splits into many branches. Some quests only need the first quest done. Others also need one or more additional quests in the chapter, and each of those is a coin quest too. Here are a few examples of what that looks like:[2]

The quest file shows that the three coin types are used in different quests, and some quests ask for two types at once. It doesn't rank the coins into an official tier order, so don't assume silver, gold and crystal are meant to be done in a fixed sequence.[2]

What's not covered

I can't point you to any crafting recipe for these coins, because the pack data I have shows no recipes that produce this mod's items. The mod is also not on the ATM Star quest path.[2]

Unverified How you actually obtain Silver, Gold and Crystal Coins in this pack, what each coin is worth, and whether the coins convert into one another are not confirmed by the available sources.

Which FTB Skies 2 quests use Magic Coins?

3 parts

In this pack, Magic Coins shows up in a single quest chapter, called "ftb_shop". Every quest in it uses one of the mod's coins as its task, so the chapter is basically a long list of coin quests. None of the quests have a title.[2]

Where the chapter starts

The entry point is quest "Welcome to the FTB Shop!" quest, which asks for a Silver Coin. Every other quest in the chapter lists it as a prerequisite, so you have to finish it before anything else unlocks.[2]

Quests unlocked right after the first one

Some quests need nothing except that first quest. They are the ones you can pick up straight away, and they are split by coin type:[2]

Quests with a second prerequisite

Most of the chapter sits deeper than that. These quests need the first quest plus one more quest. Examples are "Ultimate Pipe Upgrade" quest for a Crystal Coin and "Essence Goodie Bag" quest for a Gold Coin. In every case I checked, the extra prerequisite is a quest I have no details on, so I can't tell you what it asks for.[2]

Several quests ask for more than one coin type. "Temporal Time (2.5 hrs)" quest wants a Crystal Coin and a Gold Coin. "Temporal Time (1 hr)" quest and "RS2 16k Storage Disks" quest each want a Gold Coin and a Silver Coin.[2]

Tip: Silver, gold and crystal coins all appear as tasks in this chapter. Finish the first Silver Coin quest early, because nothing else in the chapter opens without it.[2]

Unverified The required coin amounts, whether the coins are consumed when you submit them, and any rewards for these quests are not confirmed. Check the in-game quest book before you spend your coins.

Which Magic Coins config options matter?

2 parts

Magic Coins has only a few options you'll actually care about in this pack. They cover what each coin is worth and whether coins turn up in chests. The pack changed two of the three coin values, so don't rely on the mod's defaults here.[5]

Coin values

All three coin values live in config/magic_coins-server.toml.[5]

Watch out: The config comments warn that in an economy that only uses integers, coin values are rounded up automatically. For example, a value of 1.5 is treated as 2. If you ever edit these values, stick to whole numbers to avoid surprises.[5]

Coins in chests

LOOTS.coinsLootChests controls whether coins can be looted from chests. In this pack it is set to false, so don't expect to find coins in chest loot.[5]

The pack also ships per-rarity loot files: loot_tables, loot_tables, loot_tables and loot_tables. In this pack, the loot_tables list in every one of them is empty.[6][7][8][9]

What changed in Magic Coins between versions?

3 parts

FTB Skies 2 1.22.0 ships Magic Coins 1.1.3, and the mod has been in the pack since FTB Skies 2 1.0.1 or earlier. Here are the notable changes from the mod's own changelogs, newest first.[3]

1.1.1

This one is mostly under the hood. The changelog says there are no user-facing gameplay changes, and that existing saves stay compatible with no manual migration.[10]

  • Network registration was centralised in a new helper called MagicNetwork.[10]
  • Server config is now synchronised to clients when the client loads and when a player logs in, and the server config broadcasts changes automatically.[10]
  • Button handling in the GUI was refactored, and custom buttons now support both left-click and right-click actions.[10]
  • The sg_economy dependency was updated.[10]

1.0.9

This was the big feature release, with quality-of-life additions and multiplayer fixes.[11]

  • Magnates Ranking: a leaderboard showing the wealthiest players.[11]
  • Commands (add, set, get) now return feedback messages. Get is available to all players, while add and set are restricted to admins.[11]
  • Each coin now shows its value in its tooltip.[11]
  • The Prosperity Amulet prevents coin loss when death-coin-loss is enabled. When death-coin-loss is disabled, it grants Regeneration I for 3s if you are below 50% HP when hit. Its tooltip now shows the current effect.[11]
  • Fixed the ghost coins issue when joining servers, and a problem where shutting down the server made the config file fail to load, which brought the ghost coins back.[11]
  • Fixed a texture sprite error with FTB Quests.[11]

1.0.8 and 1.0.7

Version 1.0.8 is a small bug fix release.[12]

Version 1.0.7 fixed bugs in the display of the money count, balanced loot distribution in chests, and optimised the loot definition system for performance and consistency.[13]

Unverified No changelog was available for versions after 1.1.1, including the 1.1.3 build this pack uses, and there are no pack changelog entries for this mod. Anything the pack changed about Magic Coins is therefore unconfirmed here.

Sources

  1. Magic Coins project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 quests: "ftb_shop" · pack file
  3. FTB Skies 2 1.22.0 mod list · pack file
  4. magic_coins tooltips and descriptions (English lang file) · official mod data
  5. FTB Skies 2 1.22.0 config: config/magic_coins-server.toml · pack file
  6. FTB Skies 2 1.22.0 config: config/magic_coins/common.json · pack file
  7. FTB Skies 2 1.22.0 config: config/magic_coins/epic.json · pack file
  8. FTB Skies 2 1.22.0 config: config/magic_coins/rare.json · pack file
  9. FTB Skies 2 1.22.0 config: config/magic_coins/uncommon.json · pack file
  10. Magic Coins 1.1.1 changelog · changelog
  11. Magic Coins 1.0.9 changelog · changelog
  12. Magic Coins 1.0.8 changelog · changelog
  13. Magic Coins 1.0.7 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.3.0 to 1.13.4 · 1.0.1 to 1.2.0

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.23.0
Sep 24, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.22.0
Sep 3, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.21.1
Jul 29, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.20.1
Jul 29, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.20.0
Jul 27, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.19.0
Jul 24, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.18.2
Jun 21, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.18.1
Jun 16, 2026
1.1.3magic_coins-1.1.3.jarFrom the published release
1.18.0
May 31, 2026
1.1.2magic_coins-1.1.2.jarFrom the published release
1.17.0
May 27, 2026
1.1.2magic_coins-1.1.2.jarFrom the published release
1.16.0
May 13, 2026
1.1.2magic_coins-1.1.2.jarFrom the published release
1.15.0
May 1, 2026
1.1.2magic_coins-1.1.2.jarFrom the published release
1.14.3
Apr 1, 2026
1.1.1magic_coins-1.1.1.jarFrom the published release
1.14.2
Apr 1, 2026
1.1.1magic_coins-1.1.1.jarFrom the published release
1.14.1
Mar 27, 2026
1.1.1magic_coins-1.1.1.jarFrom the published release
1.14.0
Mar 21, 2026
1.1.1magic_coins-1.1.1.jarFrom the published release
1.13.4
Feb 27, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.13.3
Feb 19, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.13.2
Feb 17, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.13.1
Feb 13, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.13.0
Feb 12, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.12.0
Jan 6, 2026
1.0.9magic_coins-1.0.9.jarFrom the published release
1.11.0
Dec 10, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.10.2
Nov 24, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.10.1
Nov 20, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.9.2
Oct 7, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.9.1
Sep 29, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.9.0
Sep 22, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.8.0
Aug 27, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.7.0
Aug 23, 2025
1.0.9magic_coins-1.0.9.jarFrom the published release
1.6.1
Aug 8, 2025
1.0.8magic_coins-1.0.8.jarFrom the published release
1.6.0
Aug 6, 2025
1.0.8magic_coins-1.0.8.jarFrom the published release
1.5.2
Jul 24, 2025
1.0.8magic_coins-1.0.8.jarFrom the published release
1.5.1
Jul 23, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.5.0
Jul 22, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.4.1
Jul 15, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.4.0
Jul 15, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.3.1
Jul 9, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.3.0
Jul 8, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.2.0
Jul 6, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.1.1
Jul 2, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.1.0
Jul 1, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release
1.0.1
Jul 1, 2025
1.0.7magic_coins-1.0.7.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

4 items from the 1.24.0 recipe dump.

FTB Skies 2 quests (112)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 112 quests →

FTB Shop (8)

Config options (how FTB Skies 2 sets them)

8 settings shipped in the pack's config files; 2 differ from the mod's documented default.

See all 8 settings →

Show settings
SettingFTB Skies 2 valueMod default
COINS_CRYSTAL.crystalMagicValue changed by FTB Skies 2
The value of a crystal coin WARNING: When considering an economic system that operates only with integers, values are automatically rounded up. For example, a value of 1.5 is treated as 2.
config/magic_coins-server.toml
502500
COINS_GOLD.goldMagicValue changed by FTB Skies 2
The value of a gold coin WARNING: When considering an economic system that operates only with integers, values are automatically rounded up. For example, a value of 1.5 is treated as 2.
config/magic_coins-server.toml
1050
loot_tables
config/magic_coins/common.json
[]not documented
loot_tables
config/magic_coins/epic.json
[]not documented
loot_tables
config/magic_coins/rare.json
[]not documented
LOOTS.coinsLootChests
Should coins be lootable from chests
config/magic_coins-server.toml
falsenot documented

Where does Magic Coins appear in the FTB Skies 2 quest book?

Comments and tips

Loading comments...