
Magic Coins in FTB Skies 2
FTB Skies 2 1.24.0 ships version 1.1.3 · First seen in 1.0.1
Magic Coins is a mod in FTB Skies 2 1.24.0, where it is version 1.1.3. Magic Coins is a mod focused on economy, introducing a simplified coin system to Minecraft. Ideal for players seeking a more immersive RPG experience and for modpack creators looking to customize villager trades. (Summary from the mod's Modrinth page.)
Magic Coins guide for FTB Skies 2
Last verified for FTB Skies 2 v1.24.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 7
- Items named
- 3
- Quests covered
- 16
Every recipe and number here was checked against FTB Skies 2 1.24.0, read from the running game on Oct 13, 2026.
What is Magic Coins?
2 parts
Magic Coins is an economy mod that adds a simple, RPG-style coin system to Minecraft while staying close to the vanilla feel. It adds three physical coins: Silver Coin, Gold Coin and Crystal Coin. You can use them to trade with other players. The mod is aimed at players who want a more immersive RPG experience, and at modpack makers who want to customize villager trades.[1][2]
This pack ships Magic Coins 1.1.3. From version 1.1.0 on, the mod uses the SG Economy API, which is required. SG Economy handles the virtual wallet and the economy commands, while Magic Coins provides the item-based side. So the coins can sit on top of a virtual balance instead of being the only form of money.[1][3]
What the mod gives you
- Coins can drop from the loot tables of vanilla structures. The mod lets this be turned off in its config.[1]
- Each coin type has its own configurable value.[1]
- The inventory screen has buttons to deposit and withdraw coins. Their positions are adjustable, and there are optional coin conversion buttons that are off by default.[1]
- The Prosperity Amulet is a magical artifact that stops the loss of coins stored in the pouch when you die. By default the mod takes 50% of your stored balance on death, and the amulet removes that penalty.[1]
Where it fits in this pack
In this pack, the coins show up mainly in the shop quests. The ftb_shop quest chapter has a long list of quests whose tasks are silver, gold or crystal coins. The entry quest "Welcome to the FTB Shop!" quest asks for a silver coin, and the other coin quests in that chapter listed in the sources all come after it. Some of them need only one coin type, and some ask for two, for example "Temporal Time (2.5 hrs)" quest with crystal and gold coins.[2]
How do you get started with Magic Coins?
5 parts
Magic Coins adds a simple coin economy with three physical coins: the Silver Coin, the Gold Coin and the Crystal Coin. Getting started here is less about crafting and more about finding coins and knowing where they get used.[1][2]
Step 1: Don't look for a recipe
No recipes produce any of this mod's items in the pack, so there is no recipe block to show you. You can't craft your first coins. You have to find them.[2]
Step 2: Find your first coins
According to the mod's project page, coins can come from the loot tables of vanilla structures, and this can be disabled in the config. Exploring structures is the mod's intended way to get coins.[1]
Unverified Whether the pack leaves coin generation in structure loot enabled, and which other sources of coins exist in the pack, could not be confirmed from the available sources.
Step 3: Check what a coin is worth
Each coin type has its own value, and the item description shows it as a dollar amount. Hover over a coin to read its value. The mod's default is that values are configurable per coin type, but the pack's actual values are not confirmed in the sources, so trust the tooltip in your own game.[1][4]
Step 4: Put a coin toward the shop quests
The pack's ftb_shop quest chapter is built around these coins. The entry quest "Welcome to the FTB Shop!" quest has a silver coin as its task. Many other quests in that chapter come after it, so it is the one to complete first. Those later quests ask for silver, gold or crystal coins, and some ask for two coin types at once.[2]
For example, "Chance Cube" quest wants a silver coin and "Lilypad of Fertility" quest wants a gold coin. "Curio Slots" quest wants a crystal coin. Each of these only needs "Welcome to the FTB Shop!" quest done first.[2]
Step 5: Use the inventory buttons and think about death
The mod adds deposit and withdraw buttons to the inventory screen, so you can move coins between your inventory and your balance. The mod also has optional coin conversion buttons, which are disabled by default. I can't confirm whether the pack turns them on.[1]
How does Magic Coins work?
4 parts
Magic Coins has no machines, multiblocks, power or fluids. It is an economy mod: three physical coins that carry a money value, plus a virtual wallet that holds your balance. This section covers how that works in this pack.[1]
Coins and their values
The mod adds three coin types: silver, gold and crystal. Each one's tooltip shows its value with a $ sign, and each value is configurable.[1][4]
The pack changes two of the three values from the mod defaults. Here is what you get in this pack:[1][5]
- Silver coin: 1 (COINS_SILVER.silverMagicValue). This is the same as the mod default.[5]
- Gold coin: 10 (COINS_GOLD.goldMagicValue). The pack lowers this from the mod default of 50.[5]
- Crystal coin: 50 (COINS_CRYSTAL.crystalMagicValue). The pack lowers this from the mod default of 2,500.[5]
The config warns that in an economy that only uses whole numbers, fractional values are rounded up, so a value of 1.5 counts as 2.[5]
The virtual wallet
Since version 1.1.0, Magic Coins relies on the SG Economy API, which is a required dependency. SG Economy provides a persistent virtual wallet for each player, supports integer and decimal balances, and handles the economy commands and rules. Magic Coins supplies the physical coins and the item-based gameplay on top of it.[1]
The inventory screen has buttons to deposit and withdraw coins, so you can move value between your balance and physical coins. The button positions are adjustable. There are also optional coin conversion buttons, which are disabled by default in the mod.[1]
Dying and the Prosperity Amulet
SG Economy manages loss on death. By default you lose 50% of your balance when you die, and the loss is configurable. That is the mod's default behaviour.[1]
The Prosperity Amulet protects the coins in your pouch if you die. With it equipped, the death penalty is completely negated. It also grants Regeneration I for 3 seconds when your health is below 50%.[1][4]
Finding coins
The mod normally lets coins appear in the loot tables of vanilla structures, and this can be disabled in the config. In this pack, LOOTS.coinsLootChests is set to false, so coins are not lootable from chests.[1][5]
The loot table lists in the common, uncommon, rare and epic config files are all empty in this pack: loot_tables, loot_tables, loot_tables and loot_tables. Chest looting is off and no loot tables are listed, so you should not expect to find coins in world loot.[5][6][7][8][9]
How do you progress through Magic Coins?
3 parts
Magic Coins doesn't have a tier ladder of its own in this pack. Its coins show up as quest tasks in the shop chapter of the quest book, where you hand in Silver Coin, Gold Coin and Crystal Coin. The quests are untitled, so you'll recognise them by their coin tasks and their position in the chapter.[2]
Where it all starts
Everything begins with quest "Welcome to the FTB Shop!" quest, which asks for a Silver Coin. Every other coin quest in the chapter lists it as a prerequisite, so you can't skip it. Quest "Chance Cube" quest is a good first follow-up: it also asks for a Silver Coin and depends only on that first quest.[2]
How the coin quests branch
After the first quest, the chapter splits into many branches. Some quests only need the first quest done. Others also need one or more additional quests in the chapter, and each of those is a coin quest too. Here are a few examples of what that looks like:[2]
- Silver only: "Grandma's Treat" quest asks for a Silver Coin and unlocks right after the first quest.[2]
- Gold only: "Lilypad of Fertility" quest asks for a Gold Coin and also unlocks right after the first quest.[2]
- Crystal only: "Curio Slots" quest asks for a Crystal Coin and also needs nothing beyond the first quest.[2]
- Mixed tasks: "Compact Giant Chance Cube" quest asks for both a Crystal Coin and a Silver Coin, and "Temporal Time (2.5 hrs)" quest asks for both a Crystal Coin and a Gold Coin. The second one also needs another quest in the chapter.[2]
- Extra prerequisites: "Ultimate Pipe Upgrade" quest asks for a Crystal Coin, but you also have to finish another quest in the chapter first.[2]
The quest file shows that the three coin types are used in different quests, and some quests ask for two types at once. It doesn't rank the coins into an official tier order, so don't assume silver, gold and crystal are meant to be done in a fixed sequence.[2]
What's not covered
I can't point you to any crafting recipe for these coins, because the pack data I have shows no recipes that produce this mod's items. The mod is also not on the ATM Star quest path.[2]
Unverified How you actually obtain Silver, Gold and Crystal Coins in this pack, what each coin is worth, and whether the coins convert into one another are not confirmed by the available sources.
Which FTB Skies 2 quests use Magic Coins?
3 parts
In this pack, Magic Coins shows up in a single quest chapter, called "ftb_shop". Every quest in it uses one of the mod's coins as its task, so the chapter is basically a long list of coin quests. None of the quests have a title.[2]
Where the chapter starts
The entry point is quest "Welcome to the FTB Shop!" quest, which asks for a Silver Coin. Every other quest in the chapter lists it as a prerequisite, so you have to finish it before anything else unlocks.[2]
Quests unlocked right after the first one
Some quests need nothing except that first quest. They are the ones you can pick up straight away, and they are split by coin type:[2]
- Silver Coin only: "Chance Cube" quest, "Grandma's Treat" quest, "Fairy Event" quest, "Dried Ghast" quest and "Master of Storms" quest, each asking for a Silver Coin.[2]
- Gold Coin only: "Lilypad of Fertility" quest and "Chance Icosahedron" quest, each asking for a Gold Coin.[2]
- Crystal Coin only: "Curio Slots" quest and "Puffish Skills Level" quest, each asking for a Crystal Coin.[2]
- Two coin types: "Compact Giant Chance Cube" quest has two tasks, a Crystal Coin and a Silver Coin.[2]
Quests with a second prerequisite
Most of the chapter sits deeper than that. These quests need the first quest plus one more quest. Examples are "Ultimate Pipe Upgrade" quest for a Crystal Coin and "Essence Goodie Bag" quest for a Gold Coin. In every case I checked, the extra prerequisite is a quest I have no details on, so I can't tell you what it asks for.[2]
Several quests ask for more than one coin type. "Temporal Time (2.5 hrs)" quest wants a Crystal Coin and a Gold Coin. "Temporal Time (1 hr)" quest and "RS2 16k Storage Disks" quest each want a Gold Coin and a Silver Coin.[2]
Unverified The required coin amounts, whether the coins are consumed when you submit them, and any rewards for these quests are not confirmed. Check the in-game quest book before you spend your coins.
Which Magic Coins config options matter?
2 parts
Magic Coins has only a few options you'll actually care about in this pack. They cover what each coin is worth and whether coins turn up in chests. The pack changed two of the three coin values, so don't rely on the mod's defaults here.[5]
Coin values
All three coin values live in config/magic_coins-server.toml.[5]
- COINS_CRYSTAL.crystalMagicValue is set to 50 in this pack. The mod default is 2,500, so the pack lowered the crystal coin's value a lot.[5]
- COINS_GOLD.goldMagicValue is set to 10 in this pack. The mod default is 50, so this is another pack change.[5]
- COINS_SILVER.silverMagicValue is set to 1, which matches the mod default. The pack left this one alone.[5]
Coins in chests
LOOTS.coinsLootChests controls whether coins can be looted from chests. In this pack it is set to false, so don't expect to find coins in chest loot.[5]
The pack also ships per-rarity loot files: loot_tables, loot_tables, loot_tables and loot_tables. In this pack, the loot_tables list in every one of them is empty.[6][7][8][9]
What changed in Magic Coins between versions?
3 parts
FTB Skies 2 1.22.0 ships Magic Coins 1.1.3, and the mod has been in the pack since FTB Skies 2 1.0.1 or earlier. Here are the notable changes from the mod's own changelogs, newest first.[3]
1.1.1
This one is mostly under the hood. The changelog says there are no user-facing gameplay changes, and that existing saves stay compatible with no manual migration.[10]
- Network registration was centralised in a new helper called MagicNetwork.[10]
- Server config is now synchronised to clients when the client loads and when a player logs in, and the server config broadcasts changes automatically.[10]
- Button handling in the GUI was refactored, and custom buttons now support both left-click and right-click actions.[10]
- The sg_economy dependency was updated.[10]
1.0.9
This was the big feature release, with quality-of-life additions and multiplayer fixes.[11]
- Magnates Ranking: a leaderboard showing the wealthiest players.[11]
- Commands (add, set, get) now return feedback messages. Get is available to all players, while add and set are restricted to admins.[11]
- Each coin now shows its value in its tooltip.[11]
- The Prosperity Amulet prevents coin loss when death-coin-loss is enabled. When death-coin-loss is disabled, it grants Regeneration I for 3s if you are below 50% HP when hit. Its tooltip now shows the current effect.[11]
- Fixed the ghost coins issue when joining servers, and a problem where shutting down the server made the config file fail to load, which brought the ghost coins back.[11]
- Fixed a texture sprite error with FTB Quests.[11]
1.0.8 and 1.0.7
Version 1.0.8 is a small bug fix release.[12]
Version 1.0.7 fixed bugs in the display of the money count, balanced loot distribution in chests, and optimised the loot definition system for performance and consistency.[13]
Unverified No changelog was available for versions after 1.1.1, including the 1.1.3 build this pack uses, and there are no pack changelog entries for this mod. Anything the pack changed about Magic Coins is therefore unconfirmed here.
Sources
- Magic Coins project page (modrinth) · official mod data
- FTB Skies 2 1.22.0 quests: "ftb_shop" · pack file
- FTB Skies 2 1.22.0 mod list · pack file
- magic_coins tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/magic_coins-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/magic_coins/common.json · pack file
- FTB Skies 2 1.22.0 config: config/magic_coins/epic.json · pack file
- FTB Skies 2 1.22.0 config: config/magic_coins/rare.json · pack file
- FTB Skies 2 1.22.0 config: config/magic_coins/uncommon.json · pack file
- Magic Coins 1.1.1 changelog · changelog
- Magic Coins 1.0.9 changelog · changelog
- Magic Coins 1.0.8 changelog · changelog
- Magic Coins 1.0.7 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.3.0 to 1.13.4 · 1.0.1 to 1.2.0
Report wrong info
Version in each release
44 releases, first in 1.0.1
| FTB Skies 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.24.0 Oct 12, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.23.0 Sep 24, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.22.0 Sep 3, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.21.1 Jul 29, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.20.1 Jul 29, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.20.0 Jul 27, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.19.0 Jul 24, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.18.2 Jun 21, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.18.1 Jun 16, 2026 | 1.1.3 | magic_coins-1.1.3.jar | From the published release |
| 1.18.0 May 31, 2026 | 1.1.2 | magic_coins-1.1.2.jar | From the published release |
| 1.17.0 May 27, 2026 | 1.1.2 | magic_coins-1.1.2.jar | From the published release |
| 1.16.0 May 13, 2026 | 1.1.2 | magic_coins-1.1.2.jar | From the published release |
| 1.15.0 May 1, 2026 | 1.1.2 | magic_coins-1.1.2.jar | From the published release |
| 1.14.3 Apr 1, 2026 | 1.1.1 | magic_coins-1.1.1.jar | From the published release |
| 1.14.2 Apr 1, 2026 | 1.1.1 | magic_coins-1.1.1.jar | From the published release |
| 1.14.1 Mar 27, 2026 | 1.1.1 | magic_coins-1.1.1.jar | From the published release |
| 1.14.0 Mar 21, 2026 | 1.1.1 | magic_coins-1.1.1.jar | From the published release |
| 1.13.4 Feb 27, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.13.3 Feb 19, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.13.2 Feb 17, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.13.1 Feb 13, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.13.0 Feb 12, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.12.0 Jan 6, 2026 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.11.0 Dec 10, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.10.2 Nov 24, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.10.1 Nov 20, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.9.2 Oct 7, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.9.1 Sep 29, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.9.0 Sep 22, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.8.0 Aug 27, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.7.0 Aug 23, 2025 | 1.0.9 | magic_coins-1.0.9.jar | From the published release |
| 1.6.1 Aug 8, 2025 | 1.0.8 | magic_coins-1.0.8.jar | From the published release |
| 1.6.0 Aug 6, 2025 | 1.0.8 | magic_coins-1.0.8.jar | From the published release |
| 1.5.2 Jul 24, 2025 | 1.0.8 | magic_coins-1.0.8.jar | From the published release |
| 1.5.1 Jul 23, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.5.0 Jul 22, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.4.1 Jul 15, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.4.0 Jul 15, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.3.1 Jul 9, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.3.0 Jul 8, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.2.0 Jul 6, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.1.1 Jul 2, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.1.0 Jul 1, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
| 1.0.1 Jul 1, 2025 | 1.0.7 | magic_coins-1.0.7.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
4 items from the 1.24.0 recipe dump.
FTB Skies 2 quests (112)
Quests from the pack's FTB Quests book that ask for this mod's items.
FTB Shop (8)
- Abominable Energy
- Acceleration Card
- Advanced Create Components
- Advanced EnderIO Conduits
- Adventurer Bundle
- AE2 16k Disks
- AE2 1k Disks
- AE2 256k Disks
Config options (how FTB Skies 2 sets them)
8 settings shipped in the pack's config files; 2 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
COINS_CRYSTAL.crystalMagicValue changed by FTB Skies 2The value of a crystal coin WARNING: When considering an economic system that operates only with integers, values are automatically rounded up. For example, a value of 1.5 is treated as 2. config/magic_coins-server.toml | 50 | 2500 |
COINS_GOLD.goldMagicValue changed by FTB Skies 2The value of a gold coin WARNING: When considering an economic system that operates only with integers, values are automatically rounded up. For example, a value of 1.5 is treated as 2. config/magic_coins-server.toml | 10 | 50 |
loot_tables config/magic_coins/common.json | [] | not documented |
loot_tables config/magic_coins/epic.json | [] | not documented |
loot_tables config/magic_coins/rare.json | [] | not documented |
LOOTS.coinsLootChests Should coins be lootable from chests config/magic_coins-server.toml | false | not documented |
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