IntegratedTunnels in FTB Skies 2

FTB Skies 2 1.24.0 ships version 1.12.0 · First seen in 1.0.1

Checked Oct 13, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json

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Also in 8 other packs →

IntegratedTunnels is a mod in FTB Skies 2 1.24.0, where it is version 1.12.0. Transfer other stuff over Integrated Dynamics networks. (Summary from the mod's Modrinth page.)

What is IntegratedTunnels?

1 part

IntegratedTunnels is part of the pack at version 1.10.0, and it has been in the pack since 1.22.0 or earlier. In this pack you meet it through its parts: interfaces, importers and exporters that come in item, fluid and energy versions, plus a handful of world-facing parts and a player simulator.[1][2][3]

If you follow the quest book, you will pick these parts up as quest tasks. For example, the item set is Part Interface Item, Part Importer Item and Part Exporter Item. The fluid and energy sets follow the same pattern, such as Part Interface Fluid and Part Interface Energy.[2][3]

Where it shows up in the quests

Unverified The sources don't show detailed behavior, recipes or config options for this mod, and they don't place it on the ATM Star quest path. Check in-game before relying on any specific mechanic.

How do you get started with IntegratedTunnels?

5 parts

IntegratedTunnels adds parts that move items, fluids and energy through an Integrated Dynamics network. In this pack the quest book lines them up in a clear order, and the recipes build on each other the same way. Here is the order and the reason for each step.[2][3][4]

Step 1: Make an interface

Start with an interface. There is one for each resource: Part Interface Item for items, Part Interface Fluid for fluids and Part Interface Energy for energy.[4]

The logistics chapter has one quest per resource: "Item Interfaces" quest for items, "Fluid Interfaces" quest for fluids and "Energy Interfaces" quest for energy. In the integrated dynamics chapter, "Interacting With Your Network" quest accepts any one of the three interfaces.[2][3]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The importer and exporter recipes in the next step start from this interface.

The energy interface, for when you move energy instead of items.

Step 2: Turn it into an importer and an exporter

"Importers and Exporters" quest comes right after the interface quest in the integrated dynamics chapter, and it asks for an importer and an exporter. These are the parts that actually move things in and out of the network.[2]

For items you want Part Importer Item and Part Exporter Item. Fluid and energy versions exist too: Part Importer Fluid, Part Exporter Fluid, Part Importer Energy and Part Exporter Energy. The mod's advancements give you first jobs to try, like importing all items with an Item Importer, or exporting items into an inventory until 10 items are in it with an Item Exporter.[4][5]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Step 3: Go into the world

The world parts work on blocks and items in the world instead of on inventories. The pack has a separate quest for each type: "World Item Components" quest for items, "World Block components" quest for blocks, "World Fluid Components" quest for fluids and "World Energy Components" quest for energy. Each one asks for the world importer and the world exporter of that type.[2]

The world item parts are Part Importer World Item and Part Exporter World Item. The world block parts are Part Importer World Block and Part Exporter World Block. The advancements give you small tests to try, like breaking Stone with a World Block Importer, or dropping all items with a World Item Exporter.[4][5]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

A world part is crafted from the matching plain importer or exporter.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Step 4: The Player Simulator

"Player Simulator" quest asks for the Part Player Simulator, and it unlocks only after the world block and world item quests. Its recipe uses both world block parts and both world item parts, so you need Step 3 done first. One of the mod's advancements has you click with a Diamond Sword using a Player Simulator.[2][4][5]

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World Itemany emerald gemPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

Optional: filtering interfaces

If you want an interface to filter what it exposes, there are filtering versions: Part Interface Filter Item, Part Interface Filter Fluid and Part Interface Filter Energy. One of the mod's advancements uses a Filtering Item Interface to expose an inventory's contents only during daytime.[4][5]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_energy

Tip: If you are unsure what to do next, follow the quest book: interface, then importer and exporter, then the world parts, then the Player Simulator.[2][3]

How does IntegratedTunnels work?

6 parts

Integrated Tunnels moves items, fluids and energy between networks, inventories and the world. You drive each part with variables: the write aspects do their job when the boolean you feed them is true. The parts are built from Integrated Dynamics components, so this mod sits on top of that one.[4][5][6]

The part ladder

Everything starts with an interface for each resource: Part Interface Item, Part Interface Fluid and Part Interface Energy. Importers and exporters (for example Part Importer Item and Part Exporter Item) are crafted from the matching interface. The world versions are in turn crafted from the matching normal importer or exporter.[4]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The starting point for item handling.

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_item

Fluid and energy have matching world exporters and importers.

The world block parts, Part Importer World Block and Part Exporter World Block, come from the item importer and exporter. The Part Player Simulator needs both world block parts and both world item parts.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World Itemany emerald gemPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

If you want an interface that only shows part of an inventory, use a filtering interface, such as Part Interface Filter Item. There is one each for items, fluids and energy.[4][5]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_item

What the parts do

  • Importers and exporters move items, fluids or energy when their boolean is true. The world versions do the same with the world in front of them, including entities that face them.[5]
  • The world block importer picks up the given block in the world, and the world block exporter places it. One advancement has you place logs with a World Block Exporter using the 'logs' tag list.[5]
  • The player simulator can click with any item or with an empty hand. It can also simulate sneaking and a continuous click. Without a continuous click, each click takes one tick.[5]
  • World aspects take offsets between 0 and 1, yaw and pitch between -180 and 180 degrees, and an entity velocity between 0 and 25. The entity index picks the n-th entity, and -1 always picks a random one.[5]
  • You can also read the network. There are aspects for the total and maximum item and fluid counts, the count of one specific item or fluid, the full list of stacks, and the number of valid interfaces.[5]

Filtering and matching options

The mod offers several switches for controlling what moves. A blacklist option handles everything except the items in your list. An empty-is-any option decides whether an empty value matches everything or nothing. Exact amount and stack size checks only move things when the amount matches exactly, and NBT options can require, ignore or compare NBT tags as a subset or superset. Predicates can be checked slot by slot instead of on stacked items.[5]

Interfaces have their own options. A filter can apply to insertions into the network, to extractions from it, or both. There is also a passive IO option, which lets the target insert into or extract from the network. A round robin option iterates interfaces in circular order and ignores priorities.[5]

Energy cost in this pack

The pack's config sets a base energy usage for each part. Item importers and exporters use 1 each, for example general.general.importerItemBaseConsumption. The interfaces use 0, for example general.general.interfaceItemBaseConsumption.[6]

World importers and exporters for blocks, energy, fluids and items use a base of 1 when they do not have a variable, for example general.general.exporterWorldItemBaseConsumptionDisabled. With a variable the base is 32, for example general.general.exporterWorldItemBaseConsumptionEnabled.[6]

The player simulator uses a base of 1 without a variable (general.general.playerSimulatorBaseConsumptionDisabled). With a variable it uses 64 (general.general.playerSimulatorBaseConsumptionEnabled). The file calls these the base energy usage and does not state units.[6]

Tip: Putting a variable on a world part or the player simulator raises its base energy usage a lot, from 1 to 32, or from 1 to 64 for the simulator. Plan your power supply before you scale up a setup with many of them.[6]

Speed, safety and world interaction

Pack-specific tag changes

The pack's block tag script adds the item interface, the filtering item interface, the item importer and exporter, and the world item importer and exporter to two tags: ars_nouveau:no_break_drop and craftingstation:blacklisted. The fluid, energy and world block parts are not on that list.[7]

How do you progress through IntegratedTunnels?

5 parts

In this pack, IntegratedTunnels progression is a short ladder. You start with interfaces, move up to importers and exporters, then to the world versions, and finish with the player simulator. The Integrated Dynamics quest chapter follows that order, and every step is a crafting recipe from the mod.[2][4]

Tier 1: Interfaces

Everything starts with the three interface parts: Part Interface Item, Part Interface Fluid and Part Interface Energy. The quest "Interacting With Your Network" quest in the Integrated Dynamics chapter is completed by getting any one of them.[2]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The fluid and energy interfaces have their own recipes of the same shaped type.

Tier 2: Importers and exporters

Next you get the importer and exporter parts for items, fluids and energy. The quest "Importers and Exporters" quest unlocks after the interface quest and asks for one importer and one exporter, of any of the three types. The Logistics chapter has a separate quest per resource type, which asks for the interface, exporter and importer together: "Item Interfaces" quest for items, "Fluid Interfaces" quest for fluids and "Energy Interfaces" quest for energy.[2][3]

Both parts are shapeless recipes that build on the matching interface. Here are the item versions.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Tier 3: World importers and exporters

The world parts let your network interact with the world itself. There are four pairs, each with its own quest: items ("World Item Components" quest), blocks ("World Block components" quest), fluids ("World Fluid Components" quest) and energy ("World Energy Components" quest). Each quest wants both the importer and the exporter of that kind, for example Part Importer World Item and Part Exporter World Item.[2]

Each world part is crafted from the regular importer or exporter of the matching type. The block versions, Part Importer World Block and Part Exporter World Block, are built from the item importer or exporter, and their recipes have one extra requirement that the item versions do not.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Tier 4: Player simulator

The last step is Part Player Simulator. Its quest, "Player Simulator" quest, only unlocks after you finish both the item and the block world quests. That matches the recipe, which needs the item and block world parts.[2][4]

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World Itemany emerald gemPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

Optional: Filter interfaces

The pack also has filter interfaces for items, fluids and energy, such as Part Interface Filter Item. Each one is a shapeless upgrade of the matching plain interface.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_item

Tip: Do the item and block world quests early if you want the player simulator, because it is gated behind both of them.[2][4]

How does IntegratedTunnels work with other mods?

4 parts

In this pack, the recipes and quests that link IntegratedTunnels to other mods all lead to Integrated Dynamics. Besides that, a few vanilla items show up as ingredients.[4]

Interface parts

The item, fluid and energy interface parts are where the chain starts. Each one is crafted with a Crystallized Menril Chunk. The item interface pairs it with a wooden chest, the fluid interface with a Bucket, and the energy interface with an Energy Battery.[4]

Crafting Shaped

Crafting Shaped
Crystallized Menril Chunkany wooden chestCrystallized Menril Chunk
Crystallized Menril ChunkCrystallized Menril ChunkCrystallized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

The item interface is the base for the item importer and exporter.

Importers and exporters

You don't craft importers and exporters from scratch. You combine an interface of the matching type with an Integrated Dynamics transformer. The Input Variable Transformer makes importers and the Output Variable Transformer makes exporters, for item, fluid and energy alike.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

World parts

The world importers and exporters for item, fluid and energy are made from the matching normal importer or exporter plus an Integrated Dynamics Logic Director. The world block versions are built from the item importer or exporter, the Logic Director and a vanilla Diamond Pickaxe.[4]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

The world block exporter adds a diamond pickaxe to the Logic Director and the item exporter.

Quest progression

The Integrated Dynamics quest chapter follows the same order. "Interacting With Your Network" quest asks for an interface of any of the three types. "Importers and Exporters" quest comes after it and asks for an importer and an exporter. The world fluid, energy, block and item parts each have their own quest: "World Fluid Components" quest, "World Energy Components" quest, "World Block components" quest and "World Item Components" quest. The block and item quests lead on to "Player Simulator" quest, which asks for the Part Player Simulator.[2]

A separate logistics chapter has one quest each for the energy, fluid and item sets of interface, exporter and importer: "Energy Interfaces" quest, "Fluid Interfaces" quest and "Item Interfaces" quest.[3]

Which FTB Skies 2 quests use IntegratedTunnels?

2 parts

This mod shows up in two quest chapters in the pack: integrated_dynamics and logistics. Both are about getting items, fluids and energy moving with the mod's parts, so they're a good checklist while you build your first setups.[2][3]

Integrated Dynamics chapter

This chapter starts with the basic parts and then moves on to the world-facing ones. Here's the order, and each step unlocks after the one listed before it.[2]

  1. "Interacting With Your Network" quest asks for one interface part. Any of Part Interface Item, Part Interface Fluid or Part Interface Energy counts.[2]
  2. "Importers and Exporters" quest comes after that and has two tasks: one importer and one exporter. You can pick the item, fluid or energy version for each, for example Part Importer Item and Part Exporter Item.[2]
  3. "World Item Components" quest asks for Part Importer World Item and Part Exporter World Item.[2]
  4. "World Fluid Components" quest asks for Part Importer World Fluid and Part Exporter World Fluid.[2]
  5. "World Energy Components" quest asks for Part Importer World Energy and Part Exporter World Energy.[2]
  6. "World Block components" quest asks for Part Importer World Block and Part Exporter World Block.[2]
  7. "Player Simulator" quest is the last one in this chapter. It asks for the Part Player Simulator and unlocks once both the world item quest and the world block quest are done.[2]

The four world quests (item, fluid, energy and block) all unlock after the same earlier quest, so you can do them in any order you like.[2]

Logistics chapter

Here you get three quests, one each for energy, fluid and item. They all unlock after the same earlier quest, so you can pick whichever resource you want to move first. Each quest has three tasks: an interface, an exporter and an importer of that type.[3]

Unverified The quests that unlock these chapters' first steps belong to other parts of the quest book, and their contents aren't covered here. The quests in both chapters also have no titles in the pack files, so the names above are just descriptions of their tasks.

Which IntegratedTunnels config options matter?

4 parts

Everything for IntegratedTunnels lives in one file, config/integratedtunnels-common.toml. Below are the values this pack ships, grouped by what you'll actually notice in play.[6]

Energy use of tunnels

Each tunnel part has a base energy cost set in the config. The basic importers and exporters for items, fluids and energy all sit at 1.[6]

Tip: World-interacting tunnels cost more once you give them a variable: 32 for the world importers and exporters, and 64 for the player simulator. Plan your energy supply for that before you build big automated setups.[6]

Transfer speed and sleeping

Item safety

Other toggles

Sources

  1. FTB Skies 2 1.22.0 mod list · pack file
  2. FTB Skies 2 1.22.0 quests: "integrated_dynamics" · pack file
  3. FTB Skies 2 1.22.0 quests: "logistics" · pack file
  4. FTB Skies 2 1.22.0 recipe dump: recipes making IntegratedTunnels items · pack recipe dump
  5. integratedtunnels tooltips and descriptions (English lang file) · official mod data
  6. FTB Skies 2 1.22.0 config: config/integratedtunnels-common.toml · pack file
  7. kubejs/server_scripts/tags/block.js (FTB Skies 2's own script) · pack file
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
1.12.0integratedtunnels-1.21.1-neoforge-1.12.0.jarFrom the published release
1.23.0
Sep 24, 2026
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1.22.0
Sep 3, 2026
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1.21.1
Jul 29, 2026
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1.20.1
Jul 29, 2026
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1.20.0
Jul 27, 2026
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1.19.0
Jul 24, 2026
1.9.4integratedtunnels-1.21.1-neoforge-1.9.4-632.jarFrom the published release
1.18.2
Jun 21, 2026
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1.18.1
Jun 16, 2026
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1.18.0
May 31, 2026
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May 27, 2026
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May 13, 2026
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1.15.0
May 1, 2026
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1.14.3
Apr 1, 2026
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1.14.2
Apr 1, 2026
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1.14.1
Mar 27, 2026
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1.14.0
Mar 21, 2026
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1.13.4
Feb 27, 2026
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1.13.3
Feb 19, 2026
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1.13.2
Feb 17, 2026
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1.13.1
Feb 13, 2026
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1.13.0
Feb 12, 2026
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1.12.0
Jan 6, 2026
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1.11.0
Dec 10, 2025
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1.10.2
Nov 24, 2025
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1.10.1
Nov 20, 2025
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1.9.2
Oct 7, 2025
1.8.44integratedtunnels-1.21.1-neoforge-1.8.44-484.jarFrom the published release
1.9.1
Sep 29, 2025
1.8.44integratedtunnels-1.21.1-neoforge-1.8.44-481.jarFrom the published release
1.9.0
Sep 22, 2025
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1.8.0
Aug 27, 2025
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1.7.0
Aug 23, 2025
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1.6.1
Aug 8, 2025
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1.6.0
Aug 6, 2025
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1.5.2
Jul 24, 2025
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1.5.1
Jul 23, 2025
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1.5.0
Jul 22, 2025
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1.4.1
Jul 15, 2025
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1.4.0
Jul 15, 2025
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1.3.1
Jul 9, 2025
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1.3.0
Jul 8, 2025
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1.2.0
Jul 6, 2025
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1.1.1
Jul 2, 2025
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1.1.0
Jul 1, 2025
1.8.41integratedtunnels-1.21.1-neoforge-1.8.41-451.jarFrom the published release
1.0.1
Jul 1, 2025
1.8.41integratedtunnels-1.21.1-neoforge-1.8.41-451.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

22 items from the 1.24.0 recipe dump.

FTB Skies 2 quests (10)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 10 quests →

Integrated Dynamics (7)
Logistics (1)

Config options (how FTB Skies 2 sets them)

36 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 36 settings →

Show settings
SettingFTB Skies 2 value
core.general.analytics
If an anonymous mod startup analytics request may be sent to our analytics service.
config/integratedtunnels-common.toml
true
core.general.blockImporterBlacklist
A list of regex patterns for block id's that should not be importable by world block importers. Example patterns: 'minecraft:bedrock', 'minecraft:.*_portal.*', '.*:end_.*'
config/integratedtunnels-common.toml
[]
core.general.ejectItemsOnBlockDropOverflow
If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
config/integratedtunnels-common.toml
true
core.general.ejectItemsOnInconsistentSimulationMovement
If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
config/integratedtunnels-common.toml
true
core.general.fluidRateLimit
The maximum network fluid transfer rate.
config/integratedtunnels-common.toml
2147483647
core.general.inventoryUnchangedTickCount
For how many ticks importers/exporters should fail to process before they can start sleeping.
config/integratedtunnels-common.toml
3

Which FTB Skies 2 mods work with IntegratedTunnels?

The FTB Skies 2 mods that share the most recipes with IntegratedTunnels. Highlighted ones have a guide.

Where does IntegratedTunnels appear in the FTB Skies 2 quest book?

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