Genetics: Resequenced: FTB Skies 2 config options
Config options (how FTB Skies 2 sets them)
57 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
cringe.disableCringeLangChange Disables the change to LOLCAT language when you get the Cringe gene. This comes with a resource-reload, which may cause lag. config/geneticsresequenced-client.toml | false | not documented |
cringe.doesCringeShake Enable or disable the shaking effect caused by the Cringe gene. config/geneticsresequenced-client.toml | false | not documented |
disableParrotNarrator Disables the narrator when a player with the Parrot gene speaks. config/geneticsresequenced-client.toml | false | not documented |
itemMagnetBlacklistTooltip Show that an item is in the Item Magnet's blacklist in its tooltip. config/geneticsresequenced-client.toml | true | not documented |
woolyRemovesCape When a player with the Wooly gene is sheared, their outer skin layers are removed. Enable this to also remove the cape. config/geneticsresequenced-client.toml | true | not documented |
genes.disableGivingPlayersNegativeGenes Set true to prevent players from being given negative genes config/geneticsresequenced-server.toml | false | not documented |
keepGenesOnDeath Keep genes on death config/geneticsresequenced-server.toml | true | not documented |
cringe.cringeShakeAmplitude Sets the amplitude of the shaking effect caused by the Cringe gene. config/geneticsresequenced-client.toml | 0.03 | 0.03 |
cringe.cringeShakeSpeed Sets the speed of the shaking effect caused by the Cringe gene. config/geneticsresequenced-client.toml | 5 | 5 |
antifieldBlockRadius How far should the Antifield Block prevent Item/XP Magnet Genes from working (in blocks) config/geneticsresequenced-server.toml | 25 | 25 |
genes.bioluminescenceCooldown How often entities with the Bioluminescence gene should emit light (in ticks) config/geneticsresequenced-server.toml | 10 | 10 |
genes.bioluminescenceDuration How long should light sources from the Bioluminescence gene last (in ticks) config/geneticsresequenced-server.toml | 600 | 600 |
genes.chillChance What probability should the Chill gene have config/geneticsresequenced-server.toml | 0.75 | 0.75 |
genes.chillDuration How long should the Chill gene slow entities down for (in ticks) config/geneticsresequenced-server.toml | 300 | 300 |
genes.clawsBaseChance What probability should the Claws gene have (doubled if the player has Claws 2 gene) config/geneticsresequenced-server.toml | 0.33 | 0.33 |
genes.clawsDamage How much damage to deal when the Claws gene procs config/geneticsresequenced-server.toml | 8 | 8 |
genes.dragonHealthCrystalMaxDamage How much damage should the Dragon Health Crystal be able to take before it breaks config/geneticsresequenced-server.toml | 1000 | 1000 |
genes.dragonsBreathCooldown How many ticks to wait before someone with the Dragon's Breath gene can breathe fire again config/geneticsresequenced-server.toml | 100 | 100 |
genes.eggCooldown How many ticks to wait before someone with the Lay Egg gene lays an egg again config/geneticsresequenced-server.toml | 6000 | 6000 |
genes.emeraldHeartChatChance What probability should there be of making a Villager sound when you send a chat message with Emerald Heart? config/geneticsresequenced-server.toml | 0.4 | 0.4 |
genes.emeraldHeartCooldown How many ticks to wait before the Emerald Heart gene can proc again config/geneticsresequenced-server.toml | 1200 | 1200 |
genes.itemMagnetCooldown How often should the Item Magnet gene attract items (in ticks) config/geneticsresequenced-server.toml | 10 | 10 |
genes.itemMagnetRadius How far should the Item Magnet gene attract items (in blocks) config/geneticsresequenced-server.toml | 8 | 8 |
genes.johnnyAttackMultiplier How much should the Johnny gene multiply damage by, when using an Axe? config/geneticsresequenced-server.toml | 1.25 | 1.25 |
genes.meaty2Cooldown How many ticks to wait before someone with the Meaty 2 gene drops meat again config/geneticsresequenced-server.toml | 6000 | 6000 |
genes.meatyCooldown How many ticks to wait before someone with the Meaty gene can be sheared again config/geneticsresequenced-server.toml | 1200 | 1200 |
genes.milkyCooldown How many ticks to wait before someone with the Milky gene can be milked again config/geneticsresequenced-server.toml | 1 | 1 |
genes.mobSightRadius How far from the player should Mob Sight detect entities (in blocks) config/geneticsresequenced-server.toml | 32 | 32 |
genes.noHungerCooldown How often should the No Hunger gene check to reset hunger (in ticks) config/geneticsresequenced-server.toml | 80 | 80 |
genes.noHungerMinimum What's the minimum hunger level to reset to config/geneticsresequenced-server.toml | 10 | 10 |
genes.passivesCheckCooldown How often should passive genes (potions, Flame, Lay Egg, Meaty 2) be checked for effects (in ticks) config/geneticsresequenced-server.toml | 40 | 40 |
genes.photosynthesisCooldown How often entities with the Photosynthesis gene should regain hunger (in ticks) config/geneticsresequenced-server.toml | 600 | 600 |
genes.photosynthesisHungerAmount How much hunger to regain when the Photosynthesis gene procs config/geneticsresequenced-server.toml | 1 | 1 |
genes.photosynthesisSaturationAmount How much saturation to regain when the Photosynthesis gene procs config/geneticsresequenced-server.toml | 0.5 | 0.5 |
genes.slimyDeathCooldown How many ticks to wait before someone with the Slimy Death gene can spawn slimes again config/geneticsresequenced-server.toml | 12000 | 12000 |
genes.slimyDeathDespawnCheckTimer How often should Support Slimes check if they should despawn? They despawn if there's nothing to attack, or if they aren't near their owner. config/geneticsresequenced-server.toml | 20 | 20 |
genes.slimyDeathDespawnTime How long should Support Slimes have to remain in valid despawning conditions before they actually despawn? config/geneticsresequenced-server.toml | 200 | 200 |
genes.slimyDeathHealthMultiplier How much health should entities who survive via Slimy Death regain upon death, as a percentage of their max health config/geneticsresequenced-server.toml | 0.5 | 0.5 |
genes.teleportCooldown How many ticks to wait before someone with the Teleport gene can teleport again config/geneticsresequenced-server.toml | 20 | 20 |
genes.teleportDistance How far should the Teleport gene teleport the player, at maximum config/geneticsresequenced-server.toml | 10 | 10 |
genes.thornsChance What probability should the Thorns gene have config/geneticsresequenced-server.toml | 0.15 | 0.15 |
genes.thornsDamage How much damage to deal back to the attacker when they hit a target with the Thorns gene config/geneticsresequenced-server.toml | 1.5 | 1.5 |
genes.thornsHungerDrain How much hunger to drain when the Thorns gene deals damage config/geneticsresequenced-server.toml | 1 | 1 |
genes.wallClimbSpeed How fast should the player climb walls with the Wall Climbing gene config/geneticsresequenced-server.toml | 0.144 | 0.144 |
genes.webDefenseChance What probability should the Web Defense gene have config/geneticsresequenced-server.toml | 0.05 | 0.05 |
genes.webDefenseDuration How long should webs placed by the Web Defense gene last (in ticks) config/geneticsresequenced-server.toml | 80 | 80 |
genes.woolyCooldown How many ticks to wait before someone with the Wooly gene can be sheared again (skipped if they eat grass) config/geneticsresequenced-server.toml | 1200 | 1200 |
genes.xpMagnetCooldown How often should the XP Magnet gene attract XP orbs (in ticks) config/geneticsresequenced-server.toml | 10 | 10 |
genes.xpMagnetRadius How far should the XP Magnet gene attract XP orbs (in blocks) config/geneticsresequenced-server.toml | 8 | 8 |
machines.coalGeneratorEnergyCapacity How much energy should the Coal Generator be able to store config/geneticsresequenced-server.toml | 100000 | 100000 |
machines.coalGeneratorEnergyPerTick How much energy should the Coal Generator generate per tick (1 item takes 200 ticks to burn in a Furnace) config/geneticsresequenced-server.toml | 6 | 6 |
machines.coalGeneratorEnergyTransferRate How much energy should the Coal Generator be able to transfer per tick config/geneticsresequenced-server.toml | 256 | 256 |
machines.incubatorChorusFruitChanceIncrease How much should each Chorus Fruit increase the success rate of GMO recipes? Equation is `finalChance = decreasedChance config/geneticsresequenced-server.toml | 0.1 | 0.1 |
machines.incubatorLowTempTickFactor How many times slower should the Advanced Incubator be when it's at low temperature? Default is 120, which makes it take a full Minecraft day (excluding Overclockers) config/geneticsresequenced-server.toml | 120 | 120 |
machines.incubatorOverclockerChanceDecrease How much should each Overclocker decrease the success rate of GMO recipes? Equation is `decreasedChance = geneChance * (1 - (overclockerCount * incubatorOverclockerChanceDecrease))` config/geneticsresequenced-server.toml | 0.1 | 0.1 |
machines.incubatorTicksPerBrew How many ticks should the Incubator take to brew a potion? A vanilla brewing stand takes 400 ticks config/geneticsresequenced-server.toml | 200 | 200 |
minimumCooldownForNotification When a cooldown ends, it notifies the player, unless the cooldown is shorter than this value (in ticks) config/geneticsresequenced-server.toml | 1200 | 1200 |