Dyson Cube Project in FTB Skies 2
FTB Skies 2 1.24.0 ships version 1.0.5 · First seen in 1.10.1
Dyson Cube Project is a mod in FTB Skies 2 1.24.0, where it is version 1.0.5. Build a Dyson Sphere around the sun and harvest its power (Summary from the mod's Modrinth page.)
Dyson Cube Project guide for FTB Skies 2
Last verified for FTB Skies 2 v1.24.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 10: To the Sky 2.0.0 to 2.1.0
- Sections
- 6
- Recipes shown
- 6
- Items named
- 6
- Quests covered
- 3
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.24.0, read from the running game on Oct 13, 2026.
What is Dyson Cube Project?
1 part
Dyson Cube Project is included in the pack at version 1.0.5. In the pack's quest book, its quests sit in the "power" chapter as one connected chain, and they all ask for items from this mod.[1][2]
Where it fits in the quest book
The chain starts with "Harvesting The Sun" quest, which asks you to get the EM Rail Ejector Controller. Nothing in the sources comes before it for this mod.[2]
"Solar Beams and Sails" quest comes after that. Its tasks accept either a Beam or a Beam Package, and either a Solar Sail or a Solar Sail Package.[2]
The last quest in the chain is "Ray Receiver Controller" quest, which comes after the beam and solar sail quest and asks for the Ray Receiver Controller.[2]
Unverified The sources here do not show whether the ATM Star path uses this mod, and they do not describe what the machines and items do in detail. The only quest placement shown is the power chapter chain above.
How do you get started with Dyson Cube Project?
4 parts
Dyson Cube Project is all about stealing the Sun (the mod's own root advancement says "TODAY WE STEAL THE SUN!"). In this pack the quest book walks you through it in the "power" chapter, as a short chain of quests. Every item in that chain has a recipe the pack has changed, so use the recipe blocks below rather than any recipe you remember from elsewhere.[2][3][4]
The order to follow
- Craft the EM Rail Ejector Controller. It is the start of the chain, and the later quests come after it: "Harvesting The Sun" quest.[2]
- Hand in a Beam (or a Beam Package) and a Solar Sail (or a Solar Sail Package) for "Solar Beams and Sails" quest. The quest accepts either form of each item.[2]
- Finish with the Ray Receiver Controller, which completes "Ray Receiver Controller" quest.[2]
Beam and the ejector controller
Start with the Beam, because it shows up in the controller recipes. Then you can make the EM Rail Ejector Controller for the opening quest.[3]
Crafting Shaped
| any iron nugget | any iron storage block | any iron nugget |
| any iron storage block | ||
| any iron nugget | any iron storage block | any iron nugget |
Recipe id: dysoncubeproject:beam
The pack has changed this recipe from the mod's default.
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
This one is also a pack-changed recipe, and it uses a Beam.
The mod's advancements make it clear what this controller is for: it ejects solar sails, and the progress milestones count how much of the sphere has been ejected, up to 100%.[4]
Solar Sails and packages
The next quest wants a Beam and a Solar Sail, or their packaged versions. You already have the Beam recipe, so add the Solar Sail.[2][3]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
The pack has changed this recipe from the mod's default.
If you would rather hand in packages, these are the pack's recipes for them.[2][3]
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
This package is made from a Beam, and the recipe is changed by the pack.
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
This package is made from a Solar Sail, and the recipe is changed by the pack.
Ray Receiver Controller
The last quest in the chain asks for the Ray Receiver Controller. Its recipe uses both a Beam and a Solar Sail, so it makes sense to finish the sail step first.[2][3]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
The pack has changed this recipe from the mod's default.
How does Dyson Cube Project work?
4 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Dyson Cube Project is built around two controller blocks: the EM Rail Ejector Controller and the Ray Receiver Controller. The mod also has a block called Multiblock Structure. The sources don't say how the pieces fit together, so I'll stick to what the mod's own text and the pack's recipes confirm.[5][6]
The sphere and the Dyson Information screen
The mod tracks a sphere made of solar sails. The EM Rail Ejector Controller advancements are worded around the percentage of the sails that have been ejected, with milestones at 5%, 15%, 25%, 50%, 75% and 100%. The root advancement is "TODAY WE STEAL THE SUN!", so you know the tone.[5]
There is also a Dyson Information screen. It shows these readouts:[5]
- Beams, as a count.[5]
- Sails, shown as one number out of another.[5]
- Progress, as a percentage.[5]
- Power Gen and Power Con, both measured in FE.[5]
- A "Needs more beams" message.[5]
The screen also has a button to subscribe to a sphere, and another to unsubscribe from all spheres. Unsubscribing returns you to your personal sphere. So spheres can be shared between players, and each player has their own by default.[5]
Power
A tooltip in the mod says power is optional. With power, you can ramp up how many beams or sails are ejected. The sources don't give any rates, FE amounts or limits, so I can't tell you how much a powered setup speeds things up.[5]
Crafting the parts
Every recipe for this mod's items is marked as changed by the pack, so these are the pack's own recipes, not the mod defaults. Everything starts with the beam, and one craft makes 2 of them.[6]
Beams and sails each have a package version: the Beam Package and the Solar Sail Package. A tooltip says a sail package contains a number of Solar Sail items. The recipes for the sail and both packages are shown below.[5][6]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
Both controllers use a beam. The Ray Receiver Controller also needs a solar sail, while the EM Rail Ejector Controller does not.[6]
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
What the sources don't cover
Unverified The multiblock layouts, the exact jobs of the Ray Receiver Controller and the EM Rail Ejector Controller, how beams and sails are moved in and out (items, packages or automation), and any FE or rate numbers are not explained by the available sources. The pack has no config files for this mod.
How do you progress through Dyson Cube Project?
3 parts
In this pack, Dyson Cube Project progression is a straight quest chain in the power chapter. Each quest unlocks after the one before it, so you work through the mod in a fixed order: launch controller, then components, then receiver.[2]
Every Dyson Cube Project recipe shown below has been changed by the pack. Don't rely on what you remember from the mod's default recipes, and use the recipe panels on this page instead.[3]
First: EM Rail Ejector Controller
The chain starts with quest "Harvesting The Sun" quest, which asks you to get an EM Rail Ejector Controller. No other quest has to be finished first.[2]
Crafting Shaped
| any diamond gem | any redstone dust | |
| any redstone dust | any copper storage block | |
Recipe id: dysoncubeproject:em_railejector_controller
This is the pack's changed recipe for the controller.
This recipe uses a Beam, so you will craft one before you can finish this step, even though the next quest is the one that asks for it.[3]
Next: Beams and Solar Sails
Quest "Solar Beams and Sails" quest unlocks after the controller quest. It has a task for a Beam or a Beam Package, and a task for a Solar Sail or a Solar Sail Package.[2]
Crafting Shaped
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any colorless glass panes | any copper ingot | any colorless glass panes |
| any lapi gems | any copper ingot | any lapi gems |
Recipe id: dysoncubeproject:solar_sail
Crafting Shaped
| Empty slot | Empty slot | |
| any copper storage block | ||
| Empty slot | Empty slot |
Recipe id: dysoncubeproject:beam_package
Crafting Shaped
| any iron storage block | ||
Recipe id: dysoncubeproject:solar_sail_package
Last: Ray Receiver Controller
The last quest, "Ray Receiver Controller" quest, unlocks after the Beam and Solar Sail quest and asks for the Ray Receiver Controller. Its recipe uses a plain Beam and a plain Solar Sail, so keep some of each on hand rather than turning everything into packages.[2][3]
Crafting Shaped
| any iron storage block | any iron storage block | any iron storage block |
Recipe id: dysoncubeproject:ray_receiver_controller
This is the pack's changed recipe for the receiver controller.
Which FTB Skies 2 quests use Dyson Cube Project?
1 part
In this pack, Dyson Cube Project appears only in the "power" quest chapter. The quests form a chain where each one unlocks after the one before it, so you work through them in a fixed order.[2]
The chain, in order
- "Harvesting The Sun" quest starts the chain. Its task is to hand in the EM Rail Ejector Controller.[2]
- "Solar Beams and Sails" quest comes after that quest. It has a Beam task and a Solar Sail task. For the Beam task you can hand in either a Beam or a Beam Package. For the Solar Sail task you can hand in either a Solar Sail or a Solar Sail Package.[2]
- "Ray Receiver Controller" quest comes after the quest above. Its task is to hand in the Ray Receiver Controller.[2]
Which Dyson Cube Project config options matter?
4 parts
Good news first: every numeric option in the Dyson Cube Project config is set to the mod's own default in this pack. Nothing here has been rebalanced, so what you see in the mod's behavior is what the mod author intended. All of these live in the file config/dysoncubeproject/dysoncubeproject.toml.[7]
Sphere size and output
- Config.MAX_SOLAR_PANELS is the maximum number of solar panels the Dyson Sphere can have. The pack sets it to 50,000,000, the same as the mod default.[7]
- Config.BEAM_TO_SOLAR_PANEL_RATIO is how many solar panels each beam can support. The pack uses 6, which is also the mod default.[7]
- Config.POWER_PER_SAIL is the amount of power generated per sail. The pack uses 20, unchanged from the mod default.[7]
Ray receiver
- Config.RAY_RECEIVER_EXTRACT_POWER is the power the ray receiver can extract from the sphere every tick. It is 50,000,000 in the pack, the same as the mod default.[7]
- Config.RAY_RECEIVER_POWER_BUFFER is the size of the ray receiver's power buffer. It is 100,000,000 in the pack, matching the mod default.[7]
EM rail ejector
- Config.RAIL_EJECTOR_CONSUME is the power the EM rail ejector consumes each tick per sent item. The pack keeps the default of 40.[7]
- Config.RAIL_EJECTOR_POWER_BUFFER is the EM rail ejector's power buffer. The pack keeps the default of 400,000.[7]
Visual option
Config.SHOW_AT_MAX_PROGRESS controls whether the sphere is always shown at max progress. In this pack it is set to false, so the sphere visual is not forced to its full size. The source doesn't list a mod default for this one, so I can't tell you whether the pack changed it.[7]
Sources
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 quests: "power" · pack file
- FTB Skies 2 1.22.0 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
- dysoncubeproject tooltips and descriptions (English lang file) · official mod data
- dysoncubeproject names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Dyson Cube Project items · pack recipe dump
- FTB Skies 2 1.22.0 config: config/dysoncubeproject/dysoncubeproject.toml · pack file
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.10.1 to 1.10.2
Report wrong info
Version in each release
26 releases, first in 1.10.1
| FTB Skies 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.24.0 Oct 12, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.23.0 Sep 24, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.22.0 Sep 3, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.21.1 Jul 29, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.20.1 Jul 29, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.20.0 Jul 27, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.19.0 Jul 24, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.18.2 Jun 21, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.18.1 Jun 16, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.18.0 May 31, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.17.0 May 27, 2026 | 1.0.5 | dysoncubeproject-1.0.5.jar | From the published release |
| 1.16.0 May 13, 2026 | 1.0.4 | dysoncubeproject-1.0.4.jar | From the published release |
| 1.15.0 May 1, 2026 | 1.0.3 | dysoncubeproject-1.0.3.jar | From the published release |
| 1.14.3 Apr 1, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.14.2 Apr 1, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.14.1 Mar 27, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.14.0 Mar 21, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.13.4 Feb 27, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.13.3 Feb 19, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.13.2 Feb 17, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.13.1 Feb 13, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.13.0 Feb 12, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.12.0 Jan 6, 2026 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.11.0 Dec 10, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.10.2 Nov 24, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
| 1.10.1 Nov 20, 2025 | 1.0.2 | dysoncubeproject-1.0.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
7 items from the 1.24.0 recipe dump.
FTB Skies 2 quests (3)
Quests from the pack's FTB Quests book that ask for this mod's items.
Power Generation (3)
- Harvesting The Sun
- Ray Receiver Controller
- Solar Beams and Sails
Config options (how FTB Skies 2 sets them)
8 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
Config.SHOW_AT_MAX_PROGRESS Always show sphere at max progress config/dysoncubeproject/dysoncubeproject.toml | false | not documented |
Config.BEAM_TO_SOLAR_PANEL_RATIO How many solar panels each beam can support config/dysoncubeproject/dysoncubeproject.toml | 6 | 6 |
Config.MAX_SOLAR_PANELS The maximum number of solar panels the Dyson Sphere can have config/dysoncubeproject/dysoncubeproject.toml | 50000000 | 50000000 |
Config.POWER_PER_SAIL The amount of power generated per sail config/dysoncubeproject/dysoncubeproject.toml | 20 | 20 |
Config.RAIL_EJECTOR_CONSUME The power that the em railejector consumes each tick per sent item config/dysoncubeproject/dysoncubeproject.toml | 40 | 40 |
Config.RAIL_EJECTOR_POWER_BUFFER The power that the em railejector buffer has config/dysoncubeproject/dysoncubeproject.toml | 400000 | 400000 |
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