SG-Economy API in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 26.1.0 · First seen in 1.0.2

Checked Sep 18, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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Also in 3 other packs →

SG-Economy API is a mod in FTB Evolution 2 1.4.0, where it is version 26.1.0. Adds an extensible economic system to Minecraft, allowing mods to define, store, and synchronize currencies and player balances through a unified API. (Summary from the mod's Modrinth page.)

SG-Economy API guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 16, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:FTB Skies 2 1.14.0 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.9.0 to 1.23.0

Sections
4

2 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is SG-Economy API?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

SG-Economy API adds an extensible economic system to Minecraft. It works as a mod API, so other mods can define, store and synchronize currencies and player balances through one unified API. This pack includes version 1.0.5.[1][2]

The balance is a persistent number tied to player data. It is not represented by an in-game item, so think of it as a virtual wallet. What the wallet is called and what it is used for depends on the implementation or the mod that integrates with it.[1]

What it gives you

  • A choice between integer and decimal balances, set in a configuration file. This choice affects the format of the stored balance.[1]
  • Administrative commands to check balances, add, set or remove values, and optionally transfer balance between players. These commands can be enabled or disabled.[1]
  • A display of the player's balance in the inventory interface and/or on screen. It only reflects the value stored in the player's data.[1]
  • Configuration files for currency format, balance retention rules, available commands and interface display options.[1]

For developers

Developers get documented classes and methods to query and modify player balances, integrate natively with other mods and create custom economic systems. The mod page says its GitHub repository includes practical examples and implementation guides.[1]

In the quest book

Unverified The sources here do not show any quest book chapter or group for this mod, what comes before or after it, or whether the ATM Star path uses it. The features above are the mod's general features, not confirmed pack settings.

How do you get started with SG-Economy API?

1 part

Same as in the FTB Skies 2 1.22.0 guide

Good news: there is nothing to craft to get started with SG Economy API. It is an API mod that adds an economy system, and your balance is a persistent number tied to your player data. It is not an item, so you won't be making coins or a wallet.[1]

Think of it as a virtual wallet. What the balance is called and what you can spend it on depends on the mod that uses it, so the API on its own doesn't give you much to do.[1]

What to know first

  • Your balance can be shown in the inventory screen and/or on the screen, depending on how the configuration is set up. It only shows the value stored in your player data.[1]
  • The currency can use whole numbers or decimals. This is set in a configuration file and changes how the balance is stored.[1]
  • The mod includes commands to check balances, add, set or remove values, and optionally transfer balance between players. Server owners can enable or disable these commands.[1]
  • The config files also control balance retention rules, which commands are available and how the interface display looks.[1]
Tip: If you run a server or build your own pack, the config file is where you decide between integer and decimal currency. Choose before players start earning, because the setting affects how balances are stored.[1]

Unverified I couldn't confirm any recipes, quests or in-game items for this mod in the pack, so there is no crafting order to follow. I also couldn't confirm the pack's own config values or which other mods in the pack use the economy. This site does hold FTB Evolution 2's own recipes, read from the pack itself: look the item up in the item browser.

How does SG-Economy API work?

4 parts

SG-Economy API is not a machine mod. It is an economy system that other mods can plug into. There are no multiblocks, power or fluid handling to set up. The sources describe a balance stored on the player, a few commands and two config options, so this section stays short.[1]

A virtual wallet, not items

Each player has a persistent numeric balance tied to their player data. It is not represented by in-game items. Think of it as a virtual wallet. Its name, meaning and use can change depending on the mod that integrates with it.[1]

The mod can show your balance in the inventory interface and/or on screen. The display only reflects the value stored in your player data, never physical items you carry.[1]

Whole numbers or decimals

The mod can run with integer or decimal values. In this pack, [[config:config/sg_economy-server.toml#ECONOMY SETTINGS.is_decimal_currency]] is set to false, so balances use whole numbers only.[1][3]

Watch out: The config notes that changing the decimal currency setting affects players' existing balances. Think twice before flipping it on a world or server that is already running.[3]

Commands

The mod includes commands for managing the economy in game. They let you check balances, add, set or remove values, and optionally transfer balance between players. Server owners can enable or disable these commands.[1]

The mod's language file has messages for the add, set, remove, pay and rank subcommands of the coins command. The rank output is titled "Magnates Ranking".[4]

The pay command lets players send balance to each other. In this pack, [[config:config/sg_economy-server.toml#PAY COMMAND.is_enable_pay_command]] is true, so the /coins pay command is active.[3]

These are the error messages you may run into when using the commands:[4]

  • "this command is disabled" appears when the command has been turned off.[4]
  • "the player does not have sufficient funds" appears when the balance is too low.[4]
  • "this command can only be run by players" appears when the command is run from somewhere that is not a player.[4]
  • "the player could not be found" and "target must be an online player" appear when the target is missing or offline.[4]

For developers and pack makers

The mod works as an API. It provides classes and methods to query and modify player balances and to build custom economic systems, so other mods can define, store and synchronize currencies through it. The project's GitHub repository includes examples and implementation guides.[1]

Which SG-Economy API config options matter?

2 parts

SG-Economy API keeps a virtual balance for each player instead of using in-game items, and the pack only sets two options for it in config/sg_economy-server.toml. Both are worth knowing about if you run a server or plan to build on the economy.[1][3]

Whole numbers or decimals

[[config:config/sg_economy-server.toml#ECONOMY SETTINGS.is_decimal_currency]] is set to false in this pack. That means balances use whole numbers only. If you set it to true, the economy uses decimal currency instead, like 10.5 coins.[3]

The mod lets you pick integer or decimal values, and that choice directly affects the format of the stored balance.[1]

Watch out: The config comment warns that changing this setting affects players' existing balances. Decide before your players start earning coins, and avoid flipping it on a world that is already in use.[3]

The pay command

[[config:config/sg_economy-server.toml#PAY COMMAND.is_enable_pay_command]] is set to true in this pack, so the /coins pay command is active and players can use it to send balance to each other.[1][3]

The mod describes transferring balance between players as an optional feature, and its commands can be enabled or disabled to suit a server. If you do not want players moving coins around, this is the option to switch off.[1]

Sources

  1. SG-Economy API project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. FTB Evolution 2 1.1.0 config: config/sg_economy-server.toml · pack file
  4. sg_economy names, screen text and descriptions (English lang file) · official mod data
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.3.2
Oct 16, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.3.1
Oct 15, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.3.0
Oct 14, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.2.2
Oct 13, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.2.1
Oct 12, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.2.0
Oct 12, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.1.0
Oct 10, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release
1.0.2
Oct 8, 2026
26.1.0sg_economy-26.1.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as sg_economy, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how FTB Evolution 2 sets them)

2 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 2 settings →

Show settings
SettingFTB Evolution 2 value
ECONOMY SETTINGS.is_decimal_currency
If true, the economy will use decimal currency (e.g., 10.5 coins). If false, it will use whole numbers only. Note: Changing this setting affects players existing balances.
config/sg_economy-server.toml
false
PAY COMMAND.is_enable_pay_command
If true, the /coins pay command will be active.
config/sg_economy-server.toml
true

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