Scannable Reforged in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.0.1 · First seen in 1.0.2

Checked Oct 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Scannable Reforged is a mod in FTB Evolution 2 1.4.0, where it is version 1.0.1. No verified summary yet. A full guide is planned.

Scannable Reforged guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 16, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Sections
5
Recipes shown
13
Items named
13

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is Scannable Reforged?

Scannable Reforged is part of this pack. Version 1.1.0 of the pack ships Scannable Reforged 1.0.1, built for NeoForge.[1]

It is not a new addition: it was already in the pack by version 1.0.2 or earlier, so it has been there for a while.[1]

How do you get started with Scannable Reforged?

5 parts

The Scanner from Scannable Reforged lets you scan for nearby points of interest. It does nothing on its own, though: if you try it with no module installed, it tells you "No scanning module installed." So the plan is simple. Make the scanner first, then add modules for whatever you want to find.[2]

Step 1: the Scanner

ScannerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
Iron Barsany redstone dustIron Bars
any gold ingotany quartz gemany gold ingot

Recipe id: scannable:scanner

This is the in-pack recipe for the scanner itself.

In this pack the scanner uses energy, so it is a chargeable item. It stores up to 20,000 energy, and the scanner tooltip shows how much it currently holds. If you run low, you get a "Not enough energy" message.[2][4]

Step 2: your first module

Start with ores. The Scanner Module: Common Ores detects common ores. In this pack that covers the redstone, tin, coal, quartz, copper and iron ore tags, plus clay. Each scan with it costs 75 energy.[2][4]

Crafting Shapeless

Recipe id: scannable:common_ores_module

Craft this one first for everyday mining trips.

Modules go in the scanner's Modules section, which holds the active ones used for a scan. The Inactive slots are just spare storage, and modules in them are not used when you scan.[2]

Next: rare ores

Next comes the Scanner Module: Rare Ores, which detects rare ores such as diamond and emerald. This pack also adds glowstone to its rare list. Each scan with it costs 100 energy.[2][4]

Crafting Shapeless

Recipe id: scannable:rare_ores_module

Then: more range

The base scan radius is 64. The Scanner Module: Range increases the range of your scans and costs 100 energy per scan. The pack's config lists a relative range of 0.25 for both ore modules, against 1 for the chest and spawner modules.[2][4]

Crafting Shapeless

Recipe id: scannable:range_module

Tip: Scan results stay visible for 10,000 milliseconds. Spot what you want, then head over before the markers fade.[4]

Other modules to try later

There is also a recipe for the Blank Scanner Module.[3]

How does Scannable Reforged work?

5 parts

The Scanner is the one item that everything in Scannable Reforged revolves around. You use it to scan for nearby points of interest, and the modules you load into it decide what it actually looks for.[2]

Modules and slots

The scanner has a row of active module slots, and these are the modules used when you perform a scan. It also has inactive slots, which are just convenience storage for extra modules and are not used in a scan. If you scan with no module installed, you get a "No scanning module installed." message, and if there is nowhere to put a module you get "No free slots."[2]

The mod groups all of its module items, including the Blank Scanner Module, in one modules item tag.[5]

Energy

In this pack energy.useEnergy is true, so every scan consumes energy and the scanner is a chargeable item. Its tooltip shows how much it holds, and if it is short you get a "Not enough energy." message. The capacity from energy.energyCapacityScanner is 20,000, which is the mod default.[2][4]

Each module in the active slots has its own energy cost per scan. The pack leaves all of them at the mod defaults:[4]

Range and how long results stay

The base scan radius without any range modules is 64 (general.baseScanRadius), which is the mod default. The config allows values from 16 to 128, and higher values mean more computational overhead and potentially worse performance while scanning.[4]

Each installed Scanner Module: Range adds a relative amount of the base radius, and in this pack that amount is 0.5 (range.rangeModifierModuleRange), the mod default.[4]

The other modules each have a relative effective range too. All of these are the mod defaults in this pack, and each setting accepts values from 0.0 to 1.0:[4]

Scan results stay visible for 10,000 milliseconds (general.scanStayDuration), also the mod default. The config accepts values from 1,000 to 300,000.[4]

While a scan is running, the screen shows a "Charging..." percentage. Results are shown with a distance in metres, and spawner results are labelled as a Spawner.[2]

What each module counts

The config files decide which blocks each module picks up. This is how the pack has them set:[4]

  • Ignored blocks: minecraft:command_block is on the ignore list (blocks.ignoredBlocks), so it is excluded from the default ore list and you cannot tune the entity module to it. The ignored block tag list is empty. Trying to add an ignored block gives an "Invalid block." message.[2][4]
  • Chests: the c:chests, c:barrels and minecraft:shulker_boxes tags count as chests (chests.commonChestTags).[4]
  • Common ores: the tags c:ores/redstone, c:ores/tin, c:ores/coal, c:ores/quartz, c:ores/copper and c:ores/iron, plus minecraft:clay (ores.commonOreBlockTags and ores.commonOreBlocks).[4]
  • Rare ores: minecraft:glowstone is listed (ores.rareOreBlocks). Any block with the forge:ores tag is also implicitly rare, unless it matches an ignored or common ore tag or is an ignored or common block.[4]
  • Spawners: the vanilla minecraft:spawner (spawners.spawnerBlocks), which also covers mods that enhance it in place. To also detect trial chambers you would add minecraft:trial_spawner and minecraft:vault, and a separate modded spawner block can be added by its registry name.[4]
  • Lootr: the lootr:containers tag (lootr.lootrBlockTags). It has no effect unless Lootr is installed.[4]
  • Fluids: the ignored fluid tag list is empty (fluids.ignoredFluidTags).[4]

Crafting

The scanner and every module have their own crafting recipe in the pack. Here are the scanner and the blank module.[3]

ScannerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
Iron Barsany redstone dustIron Bars
any gold ingotany quartz gemany gold ingot

Recipe id: scannable:scanner

Crafting Shaped

Crafting Shaped
any green dyeany green dyeany green dye
Clay Ballany glowstone dustClay Ball
Clay Ballany gold nuggetClay Ball

Recipe id: scannable:blank_module

How do you progress through Scannable Reforged?

4 parts

Scannable Reforged centres on one handheld item, the Scanner, plus a set of modules that decide what it looks for. In this pack the scanner and every module have their own crafting recipe, and the recipe blocks below show the exact in-pack versions.[3][5]

Unverified The sources here do not show any quest for this mod, so there is no quest-driven order to follow. The order below simply follows the crafting recipes: scanner first, then the blank module, then the specialised modules.

First: the Scanner

ScannerMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotEmpty slotany iron ingot
Iron Barsany redstone dustIron Bars
any gold ingotany quartz gemany gold ingot

Recipe id: scannable:scanner

The scanner is a shaped crafting recipe.

Next: the Blank Scanner Module

The Blank Scanner Module is the plain module. It is a shaped crafting recipe, and it is listed in the mod's module tag alongside all the specialised modules.[3][5]

Crafting Shaped

Crafting Shaped
any green dyeany green dyeany green dye
Clay Ballany glowstone dustClay Ball
Clay Ballany gold nuggetClay Ball

Recipe id: scannable:blank_module

Then: pick your modules

Every specialised module has its own recipe in the pack. Apart from the Spawners module, which is shaped, they are all shapeless crafting recipes.[3]

Module recipes

Crafting Shapeless

Recipe id: scannable:range_module

Crafting Shapeless

Recipe id: scannable:entity_module

Crafting Shapeless

Recipe id: scannable:friendly_entity_module

Crafting Shapeless

Recipe id: scannable:hostile_entity_module

Crafting Shapeless

Recipe id: scannable:block_module

Crafting Shapeless

Recipe id: scannable:common_ores_module

Crafting Shapeless

Recipe id: scannable:rare_ores_module

Crafting Shapeless

Recipe id: scannable:fluid_module

Crafting Shapeless

Recipe id: scannable:chest_module

Crafting Shaped

Crafting Shaped
Iron BarsIron BarsIron Bars
Iron BarsBlank Scanner ModuleIron Bars
Iron BarsIron BarsIron Bars

Recipe id: scannable:spawner_module

This is the one module with a shaped recipe.

Crafting Shapeless

Recipe id: scannable:lootr_module

Which Scannable Reforged config options matter?

5 parts

Everything here lives in config/scannable-common.toml for Scannable Reforged. The file shows a mod default next to every numeric value, and in this pack every one of those numbers matches the default. So scan radius, energy costs and range modifiers are all untouched. The block and tag lists below are the part most worth a look.[4]

Scan radius and display time

  • general.baseScanRadius is 64, and the allowed range is 16 to 128. It is the radius before any range modules. Higher values mean more computational overhead, so they can hurt performance while scanning.[4]
  • general.scanStayDuration is 10,000 milliseconds, which is how long scan results stay visible. The allowed range is 1,000 to 300,000.[4]

Energy

energy.useEnergy is true in this pack, so scanning consumes energy and the scanner is a chargeable item. energy.energyCapacityScanner is 20,000.[4]

Each module has its own energy cost per scan. These are the values in this pack:[4]

Module range

Each module reaches only a fraction of the base radius, and every option allows 0.0 to 1.0. In this pack the chest (range.rangeModifierModuleChest), Lootr (range.rangeModifierModuleLootr) and spawner (range.rangeModifierModuleSpawner) modules use the full 1. The block (range.rangeModifierModuleBlock) and fluid (range.rangeModifierModuleFluid) modules use 0.5. The common ore (range.rangeModifierModuleOreCommon) and rare ore (range.rangeModifierModuleOreRare) modules use 0.25.[4]

range.rangeModifierModuleRange is 0.5. That is the relative amount of base scan radius each installed range module adds.[4]

What each module detects

Lootr containers

lootr.lootrBlockTags is set to lootr:containers, which the config says covers all Lootr chests, barrels, shulkers, pots and brushables. lootr.lootrBlocks is empty. These options have no effect unless Lootr is installed.[4]

Tip: The spawner module only checks the blocks in the spawner list. According to the config comment, adding minecraft:trial_spawner and minecraft:vault to spawners.spawnerBlocks would also detect trial chambers. This pack lists only minecraft:spawner.[4]

Sources

  1. FTB Evolution 2 1.1.0 mod list · pack file
  2. scannable names, screen text and descriptions (English lang file) · official mod data
  3. FTB Evolution 2 1.1.0 recipe dump: recipes making Scannable Reforged items · pack recipe dump
  4. FTB Evolution 2 1.1.0 config: config/scannable-common.toml · pack file
  5. data/scannable/tags/item/modules.json (scannable's jar) · official mod data
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.3.2
Oct 16, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.3.1
Oct 15, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.3.0
Oct 14, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.2.2
Oct 13, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.2.1
Oct 12, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.2.0
Oct 12, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.1.0
Oct 10, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release
1.0.2
Oct 8, 2026
1.0.1ScannableReforged-MC26.1.2-neoforge-1.0.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

13 items from the 1.4.0 recipe dump.

Config options (how FTB Evolution 2 sets them)

36 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 36 settings →

Show settings
SettingFTB Evolution 2 valueMod default
blocks.ignoredBlocks
Registry names of blocks that should be ignored. Blocks in this list will be excluded from the default ore list based on the forge:ores tag and it will be impossible to tune the entity module to this block.
config/scannable-common.toml
["minecraft:command_block"]not documented
blocks.ignoredBlockTags
Tag names of block tags that should be ignored. Blocks matching a tag in this list will be excluded from the default ore list based on the forge:ores tag and it will be impossible to tune the entity module to this block.
config/scannable-common.toml
[]not documented
chests.commonChestBlocks
Registry names of blocks considered 'chests', requiring the chest scanner module.
config/scannable-common.toml
[]not documented
chests.commonChestTags
Registry names of blocks considered 'chests', requiring the chest scanner module.
config/scannable-common.toml
["c:chests","c:barrels","minecraft:shulker_boxes"]not documented
energy.useEnergy
Whether to consume energy when performing a scan. Will make the scanner a chargeable item.
config/scannable-common.toml
truenot documented
fluids.ignoredFluidTags
Fluid tags of fluids that should be ignored.
config/scannable-common.toml
[]not documented

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