
Mob Flow Utilities in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 3.2.1.9-mc-26.1.2 · First seen in 1.0.2
Mob Flow Utilities is a mod in FTB Evolution 2 1.4.0, where it is version 3.2.1.9-mc-26.1.2. A mob farming automation mod. Yup (Summary from the mod's Modrinth page.)
Mob Flow Utilities guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 6
- Recipes shown
- 13
- Items named
- 26
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Mob Flow Utilities?
2 parts
Mob Flow Utilities is a mob farming automation mod, and this pack ships version 3.2.1.8-mc-26.1.2 of it. It gives you the pieces to move mobs, hurt them, collect what they drop, and even spawn them in the first place.[1][2]
What you get
- Flow Pads push mobs and items in the direction you place them, and the Fan pushes mobs in the direction it faces. Fan upgrade modules increase its area of effect.[1]
- Damage Pads are managed by a Controller. One Controller can run multiple pads across multiple farms, and you link pads to it with the Pad Wrench. It has 5 damage enchantment slots (Sharpness, Fire Aspect, Smite, Bane of Arthropods and Looting), each taking up to 10 modules. Pads need a redstone signal and stop Endermen from teleporting.[1]
- The Collector Block has a configurable collection area that modules can enlarge. It can store XP as a fluid and trash junk with up to 3 filter modules, 45 slots per filter.[1]
- The Genesis Chamber spawns mobs from spawn eggs using furnace-style fuel. It covers a 5x5 area, expandable to 10x10 with modules, and spawns every 200 ticks by default, down to 50 ticks with Speed Modules.[1]
- The Genesis Infuser turns coal and charcoal into Infused Coal and Infused Charcoal using 125mB of liquid XP per item. Each burns 8x longer than its vanilla counterpart.[1]
Spawning without eggs
Gloom Spores turn dirt into Dark Dirt over a 5x5 area. Dark Dirt spawns hostile mobs in darkness, ignores player proximity, and reverts to dirt in direct sunlight. Glimmer Sprouts do the same for passive mobs, making Glimmer Grass that works in bright light. The mod page lists up to 12 mobs per area by default, which can be changed in the config.[1]
There are also some handy extras. The Mob Catcher captures and releases any non-boss mob, and the gene sampling items let you turn collected DNA into spawn eggs. Dark Glass and Glimmer Lamp are the decorative blocks.[1]
How do you get started with Mob Flow Utilities?
5 parts
Mob Flow Utilities is a mob farming automation mod. In this pack the sensible order is: get mobs spawning, move them, kill them, then collect what they drop. Here is what to craft first and why.[1]
Step 1: Give the mobs somewhere to spawn
Start with a Gloom Spore if you want hostile mobs. It turns dirt-like blocks into Dark Dirt, which spawns hostile mobs at accelerated rates. The conversion area is a 5x5 square centered on the block you click, and the pack leaves that at its default of 5 in gloom_spore.conversion_area.[1][3][4]
Crafting Shapeless
- any gloom spore crafting ing
- any chicken food
Recipe id: mobflowutilities:gloom_spore
Craft one Gloom Spore to convert a 5x5 patch of dirt.
Dark Dirt works in darkness, ignores player proximity and reverts to dirt in direct sunlight, so build your farm under a roof. The pack keeps the limit at 12 hostile mobs per area through dark_dirt.mobs_per_area.[1][4]
For passive mobs, use a Glimmer Sprout instead. It makes Glimmer Grass, which spawns passive mobs in bright light, also over a 5x5 area.[1][3][4]
Crafting Shapeless
- any glimmer sprout crafting ing
- any chicken food
Recipe id: mobflowutilities:glimmer_sprout
Step 2: Move the mobs
Flow Pads push mobs and items in the direction you place them, so they are the backbone of any farm. Start with the Fast Flow Pad. Faster and Fastest versions also exist when you want to upgrade later.[1][3]
Crafting Shaped
| any stone | Iron Ingot | any stone |
| Iron Ingot | Sugar | Iron Ingot |
| any stone | Iron Ingot | any stone |
Recipe id: mobflowutilities:flow_pad_fast
One craft gives you 5 Fast Flow Pads.
The Fan also pushes mobs in the direction it faces, and it can be upgraded with fan modules.[1][3]
Crafting Shaped
| any stone | Iron Ingot | any stone |
| Iron Ingot | Piston | Iron Ingot |
| any stone | Iron Ingot | any stone |
Recipe id: mobflowutilities:fan
Step 3: Kill them automatically
Damage Pads do the killing, and a Controller manages many of them across several farms. You link pads to the controller with the Pad Wrench, which has Add and Remove modes and can select a single pad or an area. The setup needs a redstone signal to work.[1]
Crafting Shaped
| Iron Ingot | Iron Sword | Iron Ingot |
| Iron Sword | Redstone | Iron Sword |
| Iron Ingot | Iron Sword | Iron Ingot |
Recipe id: mobflowutilities:damage_pad
One craft gives you 5 Damage Pads.
Crafting Shaped
| Iron Ingot | Comparator | Iron Ingot |
| Gold Ingot | Redstone Block | Gold Ingot |
| Iron Ingot | Comparator | Iron Ingot |
Recipe id: mobflowutilities:controller
Crafting Shaped
| Empty slot | Iron Ingot | Empty slot |
| Empty slot | Gold Ingot | Iron Ingot |
| Iron Ingot | Empty slot | Empty slot |
Recipe id: mobflowutilities:pad_wrench
In this pack a pad can be linked from up to 8 blocks away (damage_pad.connection_radius), and one controller can link up to 25 pads (damage_pad.max_connected_pads). Both match the mod defaults, so plan your layout around them.[4]
Damage Pads have 5 damage enchantment slots, with up to 10 modules per slot. The module types are Sharpness, Fire Aspect, Smite, Bane of Arthropods and Looting, for example the Sharpness Module and Looting Module.[1]
Step 4: Collect the drops
The Collector has a configurable collection area and size, which modules can increase. It can also collect and store XP as a fluid, and up to 3 filter modules can trash junk automatically.[1]
Crafting Shaped
| Iron Ingot | Ender Eye | Iron Ingot |
| Ender Pearl | any chest | Ender Pearl |
| Iron Ingot | Hopper | Iron Ingot |
Recipe id: mobflowutilities:collector
Later on
- The Genesis Chamber spawns mobs from spawn eggs using fuel, in a 5x5 area. The pack caps its spawn zone at 12 mobs via genesis_chamber.spawn_cap.[1][3][4]
- The Genesis Infuser turns coal and charcoal into longer-burning fuel by using liquid XP, at 125 mB per item in this pack.[1][3][4]
- The Giga Tank holds 1024 buckets, and the pack has changed its recipe from the mod's own.[3][5]
Crafting Shaped
| any adamantite nugget | any glass blocks | any adamantite nugget |
| any glass blocks | Bucket | any glass blocks |
| any adamantite nugget | any glass blocks | any adamantite nugget |
Recipe id: mobflowutilities:gigatank
This is the pack's changed recipe, not the mod default.
How does Mob Flow Utilities work?
9 parts
Mob Flow Utilities is built around mob farming automation. In this pack, the machine blocks are the Controller, the Collector, the Genesis Chamber and the Fan. The pad family is the Damage Pad plus the Flow Pad tiers. This section walks through how each piece works.[1][6][7]
Moving mobs: Flow Pads and the Fan
Flow Pads push mobs and items in the direction you place them. They come in these tiers: Fast Flow Pad, Faster Flow Pad and Fastest Flow Pad.[1][3][7]
The Fan pushes mobs in the direction it faces, and you can upgrade it. There are separate upgrades for blowing distance (Fan Distance Increase Module), height (Fan Height Increase Module) and width (Fan Width Increase Module).[1][3]
Damage Pads and the Controller
One Controller manages multiple Damage Pads, even across several farms. The pads need a redstone signal to work, and they also stop Endermen from teleporting. The damage side is modular: there are 5 damage enchantment slots, each taking up to 10 modules. The module types are Sharpness Module, Fire Aspect Module, Smite Module, Bane of Arthropods Module and Looting Module.[1][8]
A Controller's setup is limited by the config. damage_pad.connection_radius is the maximum distance in blocks between a pad and its Controller, and damage_pad.max_connected_pads is the maximum number of pads one Controller can have. The pack sets them to 8 and 25, which are the mod defaults.[4]
You link pads to a Controller with the Pad Wrench. Here is how it behaves:[1][3]
- Use the wrench on a Controller to select it as the target.[3]
- Use the wrench on a pad to link it to the selected Controller, or to unlink it when the wrench is in Unlink Mode.[3]
- Shift+Right-click to toggle between Link Mode and Unlink Mode.[3]
- Right-click to toggle between Single and Multi selection, which lets you handle several pads in one go.[1][3]
The wrench tells you when a link fails. You will see a message if you have not selected a Controller, if the Controller is full, or if the pad is too far away. In multi-selection, pads that are too far or that do not fit on a full Controller are skipped and reported.[3]
Collector
The Collector has a configurable collection area and size, and modules can increase it. Its screen has separate Down/Up, East/West and North/South offsets so you can shift the area where you need it. It can also collect and store XP as a fluid.[1][3]
To deal with junk drops, the Collector can automatically trash items using up to 3 filter modules, with 45 slots per filter.[1]
Genesis Chamber and fuel
The Genesis Chamber spawns mobs from spawn eggs, and it needs fuel to run. By default it spawns in a 5x5 area around itself, and modules can expand that to 10x10. The base spawn interval is 200 ticks, and Speed Modules bring it down to 50 ticks. It follows vanilla spawning rules, so hostile mobs need darkness and passive mobs need light.[1][3]
The chamber stops spawning once its zone holds the number of mobs set by genesis_chamber.spawn_cap. The pack keeps this at the default of 12. You can turn the spawner particles off with genesis_chamber.particles_enabled.[1][4]
Accepted fuels are coal, charcoal, coal blocks, blaze rods and lava buckets, along with Infused Coal, Infused Charcoal and anything in the vanilla coals tag.[9]
Genesis Infuser and Infused Coal
The Genesis Infuser turns coal and charcoal into longer-burning fuel by infusing them with experience. Infused Coal and Infused Charcoal burn 8x longer than the vanilla versions, so one is enough to smelt a stack of 64 items.[1][3]
Each infused item costs 125 mB of Liquid XP, so a full bucket makes 8 items. The base processing time is 200 ticks per item, and Speed Modules reduce it. Both values are the mod defaults, set by genesis_infuser.xp_cost and genesis_infuser.process_ticks.[1][4]
Fluid storage: Giga Tank
The Giga Tank holds 1024 buckets. The pack changed its crafting recipe from the mod's own.[3][5]
Crafting Shaped
| any adamantite nugget | any glass blocks | any adamantite nugget |
| any glass blocks | Bucket | any glass blocks |
| any adamantite nugget | any glass blocks | any adamantite nugget |
Recipe id: mobflowutilities:gigatank
This is the pack's version of the Giga Tank recipe.
Mob-spawning blocks
Dark Dirt and Glimmer Grass are the mod's accelerated spawning blocks. You make them by using a Gloom Spore or a Glimmer Sprout on dirt-like blocks. Each one converts a square area centered on the block you click, 5x5 by default. The size is set by gloom_spore.conversion_area and glimmer_sprout.conversion_area, and the pack keeps both at 5.[1][3][4]
Dark Dirt spawns hostile mobs. It works in darkness, ignores player proximity, and reverts to dirt in direct sunlight. Giving it a redstone signal speeds up its spawn rate for faster bursts. Glimmer Grass does the same job for passive mobs, but it works in bright light.[1][3]
Both blocks check for spawns every 20 ticks and aim for 12 mobs per 16x16 area. These are the mod defaults, and the pack leaves them untouched. The options are dark_dirt.check_interval, dark_dirt.mobs_per_area, glimmer_grass.check_interval and glimmer_grass.mobs_per_area. Each block also has a particles toggle, dark_dirt.particles_enabled and glimmer_grass.particles_enabled.[4]
Gene sampling and the Mob Catcher
The Empty Gene Vial collects DNA when you Shift-Right-click a mob, and it cannot sample players. The resulting Gene Sample Vial holds that DNA, and you can craft it into a spawn egg. This does not work on bosses, except the Warden.[1][3]
The Mob Catcher captures and releases any non-boss mob. Shift+Right-click a mob to capture it, then Shift+Right-click a block to release it. It cannot capture bosses or players. A release fails if the block is not solid or there is not enough space.[1][3]
Decorative blocks
Dark Glass blocks light and is Wither immune. Glimmer Lamp emits light when powered with redstone.[1][3]
How do you progress through Mob Flow Utilities?
4 parts
The sources for Mob Flow Utilities in this pack cover its crafting recipes and block data, so this section follows the tiers that the recipes show. Every item here is made in a crafting grid. The only recipe the pack changed is the Giga Tank. Everything else is the mod's own recipe.[5]
Core machines
The mod's own machine tag lists the Controller, the Collector, the Genesis Chamber and the Fan. These are the main machine blocks of a setup.[6]
Crafting Shaped
| Iron Ingot | Comparator | Iron Ingot |
| Gold Ingot | Redstone Block | Gold Ingot |
| Iron Ingot | Comparator | Iron Ingot |
Recipe id: mobflowutilities:controller
The Controller is part of the mod's machine tag.
Crafting Shaped
| Iron Ingot | Ender Eye | Iron Ingot |
| Ender Pearl | any chest | Ender Pearl |
| Iron Ingot | Hopper | Iron Ingot |
Recipe id: mobflowutilities:collector
The Collector also has an extra shapeless recipe that outputs a Collector.
Crafting Shaped
| Iron Block | Obsidian | Iron Block |
| Diamond Block | Piston | Diamond Block |
| Iron Block | Obsidian | Iron Block |
Recipe id: mobflowutilities:genesis_chamber
Crafting Shaped
| any stone | Iron Ingot | any stone |
| Iron Ingot | Piston | Iron Ingot |
| any stone | Iron Ingot | any stone |
Recipe id: mobflowutilities:fan
The Genesis Infuser is a separate crafted block, not part of that machine tag.[5][6]
Crafting Shaped
| Iron Ingot | Obsidian | Iron Ingot |
| Diamond | Empty slot | Diamond |
| Iron Ingot | Obsidian | Iron Ingot |
Recipe id: mobflowutilities:genesis_infuser
Flow pad tiers
Flow pads step up through the tiers Fast Flow Pad, Faster Flow Pad and Fastest Flow Pad. Each has its own crafting recipe. Fast gives you 5 pads per craft, while Faster and Fastest give you 4.[5]
Crafting Shaped
| any stone | Iron Ingot | any stone |
| Iron Ingot | Sugar | Iron Ingot |
| any stone | Iron Ingot | any stone |
Recipe id: mobflowutilities:flow_pad_fast
This recipe makes 5 Fast Flow Pads.
Crafting Shaped
| Gold Ingot | Gold Ingot | |
| Sugar | ||
| Gold Ingot | Gold Ingot |
Recipe id: mobflowutilities:flow_pad_faster
This recipe makes 4 Faster Flow Pads.
Crafting Shaped
| Diamond | Diamond | |
| Sugar | ||
| Diamond | Diamond |
Recipe id: mobflowutilities:flow_pad_fastest
This recipe makes 4 Fastest Flow Pads.
The Pad Wrench and the Damage Pad are crafted separately. A single Damage Pad craft gives you 5 pads.[5]
Crafting Shaped
| Iron Ingot | Iron Sword | Iron Ingot |
| Iron Sword | Redstone | Iron Sword |
| Iron Ingot | Iron Sword | Iron Ingot |
Recipe id: mobflowutilities:damage_pad
Crafting Shaped
| Empty slot | Iron Ingot | Empty slot |
| Empty slot | Gold Ingot | Iron Ingot |
| Iron Ingot | Empty slot | Empty slot |
Recipe id: mobflowutilities:pad_wrench
Modules
Upgrades come as modules, and each one has its own shaped recipe in the pack. Here is the full set:[5]
- Combat modules: Sharpness Module, Smite Module, Bane of Arthropods Module, Fire Aspect Module and Looting Module.[5]
- Fan modules: Fan Distance Increase Module, Fan Height Increase Module and Fan Width Increase Module.[5]
- General modules: Speed Module and Radius Increase Module.[5]
Storage and extras
Crafting Shaped
| any adamantite nugget | any glass blocks | any adamantite nugget |
| any glass blocks | Bucket | any glass blocks |
| any adamantite nugget | any glass blocks | any adamantite nugget |
Recipe id: mobflowutilities:gigatank
This is the pack's changed recipe.
- Dark Glass is crafted 8 at a time.[5]
- Glimmer Lamp is crafted 8 at a time.[5]
- Mob Catcher, Glimmer Sprout and Gloom Spore each have their own recipe. The Glimmer Sprout and Gloom Spore recipes are shapeless.[5]
Which Mob Flow Utilities config options matter?
3 parts
Every option for Mob Flow Utilities lives in one file: config/mobflowutilities-common.toml. Good news: in this pack every numeric value in that file is exactly the mod default, so nothing has been changed. The ranges below are the limits the file allows if you want to tweak things yourself.[4]
Damage Pads
- damage_pad.connection_radius is 8 blocks. This is how far a Damage Pad can be from its Controller and still link. It can be set from 1 to 64, and higher numbers allow more spread out setups.[4]
- damage_pad.max_connected_pads is 25. This is how many Damage Pads one Controller can have linked. It can be set from 5 to 250, and bigger setups may impact performance.[4]
Mob spawning blocks
Dark Dirt and Glimmer Grass share the same three kinds of options, and the pack keeps the same values for both.[4]
- dark_dirt.check_interval and glimmer_grass.check_interval are both 20 ticks (1 second). This is how often the block checks for spawning opportunities. The range is 5 to 200.[4]
- dark_dirt.mobs_per_area and glimmer_grass.mobs_per_area are both 12 mobs per 16x16 area. The range is 1 to 50, and higher numbers raise mob density but may impact performance.[4]
- dark_dirt.particles_enabled and glimmer_grass.particles_enabled are both true. Dark Dirt shows gray particles and Glimmer Grass shows purple ones. Set them to false if you want the effects gone.[4]
The conversion area options, gloom_spore.conversion_area and glimmer_sprout.conversion_area, are both 5 in this pack. The area is a square centered on the block you click, so you convert a 5x5 patch. The range is 3 to 15.[4]
Genesis Chamber and Genesis Infuser
- genesis_chamber.spawn_cap is 12. The Genesis Chamber stops spawning once that many mobs are in its spawn zone. The range is 1 to 100.[4]
- genesis_chamber.particles_enabled is true, so the Genesis Chamber shows its spawner particles.[4]
- genesis_infuser.process_ticks is 200 ticks per infused item. Speed Modules reduce it, and lower values are faster. The range is 20 to 1,200.[4]
- genesis_infuser.xp_cost is 125 mB of Liquid XP per infused item. 1,000 mB is one bucket, and the range is 1 to 1,000.[4]
What changed in Mob Flow Utilities between versions?
1 part
FTB Evolution 2 1.1.0 ships Mob Flow Utilities version 3.2.1.8-mc-26.1.2. The mod was already in the pack in 1.0.2 or earlier, so it is not a new arrival in this release.[2]
Mod changelog
- 3.2.1.8-mc-26.1.2 (the version in this pack): the void filter was removed, some sprites were cleaned up, and issue #9 was fixed.[2][12]
If you used the void filter in an earlier version of the mod, it is no longer in the version this pack includes.[2][12]
Sources
- Mob Flow Utilities project page (modrinth) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- mobflowutilities names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 config: config/mobflowutilities-common.toml · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making Mob Flow Utilities items · pack recipe dump
- data/mobflowutilities/tags/block/mobflowutilities_machines.json (mobflowutilities's jar) · official mod data
- data/mobflowutilities/tags/block/mobflowutilities_pads.json (mobflowutilities's jar) · official mod data
- data/mobflowutilities/tags/item/mobflowutilities_modules.json (mobflowutilities's jar) · official mod data
- data/mobflowutilities/tags/item/genesis_chamber_fuels.json (mobflowutilities's jar) · official mod data
- data/mobflowutilities/loot_table/blocks/dark_dirt.json (mobflowutilities's jar) · official mod data
- data/mobflowutilities/loot_table/blocks/glimmer_grass.json (mobflowutilities's jar) · official mod data
- Mob Flow Utilities 3.2.1.8-mc-26.1.2 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 3.2.1.9-mc-26.1.2 | mobflowutilities-3.2.1.9-mc-26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 3.2.1.9-mc-26.1.2 | mobflowutilities-3.2.1.9-mc-26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 3.2.1.9-mc-26.1.2 | mobflowutilities-3.2.1.9-mc-26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 3.2.1.8-mc-26.1.2 | mobflowutilities-3.2.1.8-mc-26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
34 items from the 1.4.0 recipe dump.
Bane of Arthropods Module
Collector
Controller
Damage Pad
Dark Dirt
Dark Glass
Empty Gene Vial
Fan
Fan Distance Increase Module
Fan Height Increase Module
Fan Width Increase Module
Fire Aspect Module
Fast Flow Pad
Faster Flow Pad
Fastest Flow Pad
Gene Sample Vial
Genesis Chamber
Genesis Infuser
Giga Tank
Glimmer Grass
Glimmer Lamp
Glimmer Sprout
Gloom Spore
Infused Charcoal
Infused Coal
Life Catalyst
Liquid XP Bucket
Looting Module
Mob Catcher
Pad Wrench
Radius Increase Module
Sharpness Module
Smite Module
Speed Module
Config options (how FTB Evolution 2 sets them)
14 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
dark_dirt.particles_enabled Enable Dark Dirt particle effects If true, Dark Dirt shows gray particle effects config/mobflowutilities-common.toml | true | not documented |
genesis_chamber.particles_enabled Enable Genesis Chamber particle effects If true, Genesis Chamber shows spawner particle effects config/mobflowutilities-common.toml | true | not documented |
glimmer_grass.particles_enabled Enable Glimmer Grass particle effects If true, Glimmer Grass shows purple particle effects config/mobflowutilities-common.toml | true | not documented |
damage_pad.connection_radius Maximum distance (blocks) a Damage Pad can be from a Controller to be linked Higher numbers allow more spread out setups config/mobflowutilities-common.toml | 8 | 8 |
damage_pad.max_connected_pads Maximum number of Damage Pads a single Controller can have linked Higher numbers allow larger setups but may impact performance config/mobflowutilities-common.toml | 25 | 25 |
dark_dirt.check_interval Mob spawning check interval (ticks) How often Dark Dirt checks for spawning opportunities 20 ticks = 1 second config/mobflowutilities-common.toml | 20 | 20 |
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