
MNS - Moog's Nether Structures in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 3.1.1 · First seen in 1.0.2
MNS - Moog's Nether Structures is a mod in FTB Evolution 2 1.4.0, where it is version 3.1.1. loads of structures made with vanilla blocks and entities bringing life to your world! Discover loot, enemies, & more along the way! (Summary from the mod's Modrinth page.)
MNS - Moog's Nether Structures guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 13, 2026 · text last changed Oct 13, 2026
Also applies to:All the Mods 10 8.2 to 8.3Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 5
- Items named
- 32
2 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is MNS - Moog's Nether Structures?
2 parts
Same as in the All the Mods 10 8.2 guide
MNS (Moog's Nether Structures) adds new structures to the Nether. They are built from vanilla blocks and entities, so they keep the vanilla feel while giving you new loot, tough enemies and fun challenges to find as you explore.[1]
It works on its own, and it also pairs with the same developers' main structure mod, MVS. It can be installed server-side only too.[1]
In this pack
This pack ships MNS version 3.1.1 (the MoogsNetherStructures-universal-1.21-3.1.1 jar). It was first included in version 1.7 of the pack or earlier, so it has been around for a while.[2]
Customizing it
Every aspect of the mod can be customized with datapacks. The mod's authors offer a config pack template with full instructions. The sources don't show any changes this pack makes to the mod's defaults, so I won't claim any.[1]
How do you get started with MNS - Moog's Nether Structures?
3 parts
Good news: MNS - Moog's Nether Structures doesn't give you anything to craft first. It adds new structures to the Nether, so your first step is simply to head down there and explore.[1][3]
What you'll find
The structures bring new loot, tough enemies and fun challenges. They are built from vanilla blocks and entities, so they keep the vanilla feel of the game.[1][3]
Come prepared. The enemies in these structures are described as tough, so bring your best gear and a plan to get back out before you start looting.[3]
How to approach your first trip
- Get set up for the Nether the way you normally would in this pack. The mod adds no items of its own that you need to make first.[1][3]
- Travel through the Nether and look for the new structures as you explore.[3]
- Take on the enemies and challenges inside, and collect the loot as you go.[1][3]
How often structures appear
The mod has a frequency setting for how common its structures are. A value of 2x means about twice as many, and 0.5x means about half as many.[4]
Unverified The frequency value this pack uses is not shown in the sources here. If structures feel rarer or more common than you expect, check how the pack sets it in the mod's config.
How does MNS - Moog's Nether Structures work?
4 parts
Same as in the All the Mods 10 8.2 guide
This mod adds structures to the Nether, so there are no machines, power or fluids to manage here. What matters is how structures are placed and what is built into them: spawners, pillars, trial spawners, vaults and loot. Everything below comes from the mod's own data files as they ship in the pack.[1][5]
Where structures generate
Each of the first three bridge structures has its own structure set with a weight of 1. All three use the same placement type, with a spacing of 90 and a separation of 70. Only the salt differs, so the three bridges don't line up on top of each other.[6][7][8]
The mod also ships biome tags that say which biomes a structure may appear in. There is one for the whole Nether, and others for crimson forest, nether wastes, soul sand valley and warped forest. The nether wastes tag also lists an optional Magma Wastes biome from another mod.[9][10][11][12][13]
- Any Nether biome: the tag points at the vanilla Nether biome tag.[10]
- Crimson forest: crimson forest only.[9]
- Nether wastes: nether wastes, plus Magma Wastes if that biome is installed.[11]
- Soul sand valley: soul sand valley only.[12]
- Warped forest: warped forest only.[13]
Randomized spawners
Structure spawners are not fixed. A spawner randomizing processor picks the mob from a weighted list when the structure generates. Every list also sets the spawner timings. Most use a spawn delay of 200 to 800, a spawn count of 4, at most 6 nearby entities, a player range of 16 and a spawn range of 4.[15][16][17][18]
These are the weighted mob lists in the processor lists I could see. A higher weight means that mob is picked more often.[15][16][17][18][19][20][21][22][23][24]
- Arena pillars: blaze 5, magma cube 3, wither skeleton 1.[19]
- Dragon arena pillars: wither skeleton 6, blaze 3, magma cube 3. Faster than most, with a delay of 150 to 600, a spawn count of 5 and up to 8 nearby entities.[20]
- Large arena pillars: wither skeleton 3, skeleton 2.[21]
- Large house spawners: wither skeleton 2, blaze 2, piglin brute 2, piglin 1.[16]
- Nether brick circle spawners: piglin brute 1, piglin 1.[15]
- Small arena spawners: zombified piglin 5, magma cube 3, skeleton 2. Slower and gentler, with a delay of 250 to 900, a spawn count of 3 and up to 4 nearby entities.[24]
- Pillars: wither skeleton, blaze and skeleton, all at weight 1.[23]
- Blaze pillars: blaze only.[22]
- Piglin spawners: piglin only. Wither skeleton spawners: wither skeleton only.[17][18]
Pillars
Some structures stand on long supports that are generated for them. A pillar processor looks for a marker block, replaces it, and builds a column in a set direction and length. In the arena lists the column goes down for 128 blocks from an orange stained glass marker. It is mostly deepslate, with a 0.35 chance of Magma Block (with a max_y of 32) and a 0.2 chance of cobbled deepslate.[19][20][21]
The pillars and blaze pillars lists use the same downward column, triggered by red stained glass. They add a second column going up for 60 blocks, where lime stained glass markers become chains. That is how the hanging chains on those structures are made.[22][23]
Trial spawners, vaults and loot
The two big arenas go beyond ordinary spawners. The dragon arena and large arena lists both run a trial spawner randomizing processor, each with its own normal and ominous config. They also run a vault randomizing processor with a main loot table and a separate ominous one. So the ominous versions give different rewards, not just tougher fights.[20][21]
The pillars and blaze pillars lists also swap loot. The mod's own mega fortress chest table is replaced with the vanilla Nether fortress chest table, and the seed is randomized each time.[22][23]
Unverified The sources don't say which structure uses which processor list or biome tag. The structure files that would show this were too long to include, so I can't tell you which mobs or rewards a given structure uses.
How do you progress through MNS - Moog's Nether Structures?
3 parts
Same as in the All the Mods 10 8.2 guide
The mod's progression shows up in its chest loot, so the clearest way to see the tiers is to compare the loot tables of its structures. At the low end are the intact mega fortress chests. At the top is the dragon arena's epic chest.[25][26][27]
Tier 1: intact mega fortress
The main intact mega fortress chest is basic early-game loot. Its first pool rolls 4 to 7 times and draws from Gold Ingot, Iron Ingot, Nether Brick, Quartz, Golden Horse Armor, Iron Horse Armor and Saddle.[27]
Its second pool rolls 5 to 9 times and is mostly supplies: Bread, Golden Carrot, Coal, Torch, Flint And Steel and a rare Chainmail Helmet.[27]
There is also a leaner base chest. It rolls 2 to 4 times for gold, iron, nether bricks, a saddle, golden horse armor and flint and steel. A second pool rolls 3 to 5 times for Obsidian, golden carrots, Mushroom Stew and torches.[26]
Top tier: dragon arena epic chest
The epic dragon arena chest is a big step up. Its first pool rolls 1 to 2 times for Netherite Ingot, Netherite Scrap (2 to 4 at a time), Ancient Debris (1 to 3 at a time), Diamond Block, Netherite Upgrade Smithing Template and Heavy Core.[25]
A second pool rolls 2 to 3 times for randomly enchanted diamond gear: sword, axe, chestplate, leggings, helmet and boots. The same pool can also give an enchanted bow or crossbow.[25]
A third pool, also 2 to 3 rolls, gives building and trade materials: Diamond (4 to 8 at a time), Emerald Block, Gold Block, Crying Obsidian and Gilded Blackstone.[25]
A fourth pool rolls 1 to 2 times for enchanted books, Wind Charge (4 to 8 at a time), Enchanted Golden Apple (1 to 2 at a time), a Totem Of Undying and the music discs Music Disc Pigstep and Music Disc Creator.[25]
What is not confirmed
Unverified The mod has more loot tables, including other dragon arena, large arena and mega fortress variants. Their contents are not covered here, so this page does not rank them between the two tiers above.
What changed in MNS - Moog's Nether Structures between versions?
1 part
FTB Evolution 2 1.1.0 ships MNS - Moog's Nether Structures at version 3.1.1. The mod was first included in FTB Evolution 2 1.0.2 or earlier, so it has been in the pack for a while.[28]
Version 3.1.1
- Added: Minecraft 26.3 support. This is the only entry in the mod's 3.1.1 changelog.[29]
Unverified The sources here include no pack changelog entries for this mod, so changes to it between FTB Evolution 2 releases are not shown. Check the pack's own changelog for those.
Sources
- MNS - Moog's Nether Structures project page (modrinth) · official mod data
- All the Mods 10 8.2 mod list · pack file
- mns names, screen text and descriptions (English lang file) · official mod data
- moogs_structures names, screen text and descriptions (English lang file) · official mod data
- mns names, screen text and descriptions (English lang file) · official mod data
- data/mns/worldgen/structure_set/bridge_1.json (mns's jar) · official mod data
- data/mns/worldgen/structure_set/bridge_2.json (mns's jar) · official mod data
- data/mns/worldgen/structure_set/bridge_3.json (mns's jar) · official mod data
- data/mns/tags/worldgen/biome/has_structure/crimson_biomes.json (mns's jar) · official mod data
- data/mns/tags/worldgen/biome/has_structure/nether_biomes.json (mns's jar) · official mod data
- data/mns/tags/worldgen/biome/has_structure/nether_wastes_biomes.json (mns's jar) · official mod data
- data/mns/tags/worldgen/biome/has_structure/soul_biomes.json (mns's jar) · official mod data
- data/mns/tags/worldgen/biome/has_structure/warped_biomes.json (mns's jar) · official mod data
- moogs_structures names, screen text and descriptions (English lang file) · official mod data
- data/mns/worldgen/processor_list/circle_nether_brick_spawners.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/large_house_spawners.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/piglin_spawners.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/wither_skeleton_spawners.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/arena_pillars.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/dragon_arena_pillars.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/large_arena_pillars.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/pillars_blaze.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/pillars.json (mns's jar) · official mod data
- data/mns/worldgen/processor_list/small_arena_spawners.json (mns's jar) · official mod data
- data/mns/loot_table/chests/dragon_arena/epic.json (mns's jar) · official mod data
- data/mns/loot_table/chests/mega_fortress/intact_base.json (mns's jar) · official mod data
- data/mns/loot_table/chests/mega_fortress/intact.json (mns's jar) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- MNS - Moog's Nether Structures 3.1.1 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 13, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 3.1.1 | MoogsNetherStructures-universal-1.21-3.1.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as mns, moogs_structures, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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