MNS - Moog's Nether Structures in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20-3.0.0 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 2 other packs →

MNS - Moog's Nether Structures is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20-3.0.0. loads of structures made with vanilla blocks and entities bringing life to your world! Discover loot, enemies, & more along the way! (Summary from the mod's Modrinth page.)

MNS - Moog's Nether Structures guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 11, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 11, 2026 · text last changed Oct 11, 2026

Also applies to:All the Mods 10 1.7 to 8.3FTB Evolution 2 1.0.2 to 1.4.0

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is MNS - Moog's Nether Structures?

2 parts

Same as in the All the Mods 10 8.2 guide

MNS (Moog's Nether Structures) adds new structures to the Nether. They are built from vanilla blocks and entities, so they keep the vanilla feel while giving you new loot, tough enemies and fun challenges to find as you explore.[1]

It works on its own, and it also pairs with the same developers' main structure mod, MVS. It can be installed server-side only too.[1]

In this pack

This pack ships MNS version 3.1.1 (the MoogsNetherStructures-universal-1.21-3.1.1 jar). It was first included in version 1.7 of the pack or earlier, so it has been around for a while.[2]

Customizing it

Every aspect of the mod can be customized with datapacks. The mod's authors offer a config pack template with full instructions. The sources don't show any changes this pack makes to the mod's defaults, so I won't claim any.[1]

How do you get started with MNS - Moog's Nether Structures?

2 parts

Same as in the All the Mods 10 8.1 guide

Good news: there's nothing to craft before you start with this mod. Moog's Nether Structures adds new structures to the Nether, so your first step is simply to head into the Nether and explore.[1][3]

Out there you'll find new loot, tough enemies and fun challenges. The structures are built from vanilla blocks and entities, so they keep the vanilla feel of the game.[1][3]

What to do first

  1. Get ready for the Nether the way you normally would, because the mod's enemies are described as tough.[3]
  2. Go through a Nether portal and explore. The new structures generate in the Nether dimension, so you find them by exploring rather than by crafting anything.[3]
  3. Open the chests and take on the challenges you come across. The loot is the main reward for exploring.[1][3]

If you rarely see structures

The mod has a universal rarity setting that multiplies the spacing of every one of its structures. Higher values make them rarer and lower values make them more common. There is also a per-mod rarity setting that multiplies the spacing of every structure from a given mod.[4]

Tip: The mod can be fully customized with datapacks, and a config pack template with instructions is available. Whether this pack changes anything that way isn't confirmed here.[1]

The mod works on its own or alongside its sister structure mod, MVS. It can also be installed server-side only.[1][3]

Unverified No recipes, items or quests from this mod are confirmed in this pack, so there is no crafting order to follow. Any pack-specific changes to structure rarity or loot are also unverified.

How does MNS - Moog's Nether Structures work?

2 parts

Same as in the All the Mods 10 8.1 guide

This one is a bit different from the usual machine-and-pipes mod. Moog's Nether Structures adds new structures to the Nether, with new loot, tough enemies and fun challenges to find as you explore. The sources describe it as keeping the vanilla feel of the game, and the project page says the structures are built from vanilla blocks and entities.[1][3]

Unverified The sources don't describe any machines, multiblocks, power, fluid or item-handling systems for this mod, so there is nothing to cover on automation. Treat it as a world-generation mod rather than a tech mod.

How structure spawning is tuned

The one gameplay-relevant system the sources explain is how often the structures generate. The mod has a universal rarity setting that multiplies the spacing of every Moog's structure. A higher value makes structures rarer and a lower value makes them more common.[4]

The mod also has a per-mod rarity option that multiplies the spacing of every structure from a given mod. The language file only gives the tooltip text, so I can't tell you the default values or the exact config file names.[4]

Customizing with datapacks

According to the project page, every aspect of the mod can be customized using datapacks. The author offers a separate config pack template with full instructions for this.[1]

Tip: The mod can be installed server-side only, and it works on its own or alongside the same author's main structure mod, MVS. If you play on a server, you don't need to ask players to install it on their side.[1][3]

Unverified No config files for this mod are available in the pack, so I can't confirm whether the pack changes any structure spacing or other values from the mod's defaults.

What changed in MNS - Moog's Nether Structures between versions?

2 parts

Project Infinity 0.1 0.0.51.4-hotfix-2 ships MNS 1.20-3.0.0. That version has been in the pack since 0.0.45.4 or earlier, so the 3.0.0 content below is what you get in this release.[5]

3.0.0

This is the big one. It adds a Mega Fortress and three new arenas, and the mod's own changelog calls the fortress the best structure yet across all Moogs structure mods.[6]

  • Mega Fortress: a massive nether fortress made up of 138 pieces, packed with loot, mobs and traps. It has towers with dungeons hidden beneath the lava, and bridges stretching out in all directions. Stairs and towers lead up to a second floor suspended from the roof with chains.[6]
  • Dragon Arena: a dragon skeleton sitting in lava lakes. It holds the most challenging mobs from the 3 new arenas, and therefore the best loot.[6]
  • Large Arena: a combat focused arena that is mostly buried beneath the surface. Expect plenty of spawners, vaults and trial spawners.[6]
  • Small Arena: the easiest of the 3 arenas, but the changelog warns not to take it lightly. Powerful mobs still guard loot that is worth the visit.[6]
Watch out: Version 3.0.0 requires Moog's Structure Lib v3.0.0 or newer.[6]

2.0.2

An earlier release of the mod tweaked a few existing structures. These are the changes the mod's changelog lists for 2.0.2:[7]

  • The netherite block in the copper tower was replaced.[7]
  • The copper tower was made rarer.[7]
  • Most wither skulls were replaced with skeleton skulls in "grave_yard" and "circle_blackstone".[7]

Sources

  1. MNS - Moog's Nether Structures project page (modrinth) · official mod data
  2. All the Mods 10 8.2 mod list · pack file
  3. mns tooltips and descriptions (English lang file) · official mod data
  4. moogs_structures tooltips and descriptions (English lang file) · official mod data
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  6. MNS - Moog's Nether Structures 1.20-3.0.0 changelog · changelog
  7. MNS - Moog's Nether Structures 1.20-2.0.2 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 11, 2026.

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Version in each release

17 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.20-3.0.0MoogsNetherStructures-1.20-3.0.0.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.20-2.0.2MoogsNetherStructures-1.20-2.0.2.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as mns, moogs_structures, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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