
Get It Together, Drops! in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.5 · First seen in 1.0.2
Get It Together, Drops! is a mod in FTB Evolution 2 1.4.0, where it is version 1.5. Adds tags and configuration options for defining how dropped items should combine. (Summary from the mod's Modrinth page.)
Get It Together, Drops! guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 12, 2026 · text last changed Oct 12, 2026
Also applies to:All the Mods 10 0.51 to 8.3All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0
- Sections
- 5
1 section is written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Get It Together, Drops!?
3 parts
Same as in the All the Mods 10 8.1 guide
Get It Together, Drops! is a small utility mod that controls how dropped items combine on the ground. It adds two configuration options and two item tags. That's all it does, and it doesn't add any new items or blocks.[1]
Its main job is performance. When you have lots of dropped items in one spot, like an explosion crater or a farm, combining them more aggressively can help a lot.[1]
What you can tune
- radius: a value from 0.5 to 500 that sets how far a dropped item searches for other drops to combine with. A setting of 5.0 searches 5 blocks in all directions, and 0.5 is vanilla behavior. Walls are not taken into account.[1]
- checkY: set it to true and dropped items also check above and below themselves. False is vanilla behavior.[1]
- The tag getittogetherdrops:do_not_combine stops the items in it from combining at all.[1]
- The tag getittogetherdrops:ignored makes the mod skip the items in it, so they fall back to vanilla behavior. This tag takes precedence over do_not_combine.[1]
Who it's for
It's for anyone who farms or blows up a lot of stuff and wants fewer item entities lying around. It can be installed on a server without players needing it, and it also works in singleplayer.[1]
In this pack
This pack, at version 8.1, includes Get It Together, Drops! 1.4 for NeoForge on Minecraft 1.21.5. It was already in the pack as of version 2.25 or earlier.[2]
Unverified The sources don't show whether this pack changes any default values for radius or checkY, or whether it adds items to the two tags. They also don't show any quests or a place on the ATM Star path for this mod, so check your own config before relying on specific values.
How do you get started with Get It Together, Drops!?
3 parts
Same as in the All the Mods 10 8.1 guide
Good news: there's nothing to craft here. Get It Together, Drops! doesn't add items you need to make, and no recipes in the pack produce anything from it. It works in the background and changes how dropped items on the ground combine into stacks.[1]
What it does for you
The mod adds two configuration options that control how dropped items combine. That can significantly improve performance in places with lots of dropped items, like explosion craters or farms. It can also run on a server without players installing it, and it works in singleplayer.[1]
The two options to know
- radius sets how far, in blocks, a dropped item looks around itself for other dropped items to combine with. It accepts values from 0.5 to 500, and 0.5 is vanilla behavior. For example, 5.0 searches 5 blocks in all directions. The check doesn't take walls into account.[1][3]
- checkY decides whether dropped items also check above and below themselves. Set it to true to include those checks. False is vanilla behavior.[1][3]
Controlling specific items
The mod also has two item tags for fine control. Items in getittogetherdrops:do_not_combine never combine at all. Items in getittogetherdrops:ignored are skipped by the mod and fall back to vanilla behavior. The ignored tag takes precedence over do_not_combine.[1]
Unverified The values this pack actually uses for radius and checkY, and whether it changes the default tags, can't be confirmed from the available sources. Check the config in your world's serverconfig folder if you need the exact values.
How does Get It Together, Drops! work?
3 parts
Same as in the All the Mods 10 8.1 guide
Get It Together, Drops! has no machines, multiblocks, power or fluids. It does one job: it controls how dropped items on the ground merge into stacks. Two config options and two item tags are the whole mod, and the sources describe nothing else.[1]
It can help performance in places with lots of dropped items, like explosion craters or farms. It can be installed on a server without players needing it, and it also works in singleplayer.[1]
The two config options
- radius: the size of the area in which a dropped item searches for other dropped items to combine with. The range is 0.5 to 500, and 0.5 is vanilla behavior. Setting it to 5.0 searches 5 blocks in all directions around the item.[1][3]
- checkY: set it to true and dropped items also check above and below themselves. Set it to false and they don't. False is vanilla behavior.[1][3]
Item tags for fine control
Two item tags let you control specific items. Items in getittogetherdrops:do_not_combine do not combine at all. Items in getittogetherdrops:ignored are ignored by the mod and fall back to vanilla behavior.[1]
What this pack does with it
Unverified The pack ships no config files for this mod, and no recipes produce its items. The values the pack uses for radius and checkY, and any items it puts in the two tags, could not be confirmed. The numbers above are the mod's documented options and vanilla defaults, not confirmed pack settings.
Which Get It Together, Drops! config options matter?
1 part
Same as in the All the Mods 10 0.51 guide
This mod only has two config options, and both control how dropped items merge on the ground. Both live in the server config file, and the pack changes both of them away from vanilla behavior. That makes item piles in explosion craters and farms combine more aggressively than you'd normally see.[1][4]
- radius is set to 2 in this pack. It is the distance in blocks that a dropped item searches around itself for other items to combine with. The allowed range is 0.5 to 500, and 0.5 is vanilla behavior, so the pack's search area is wider than vanilla.[1][4]
- checkY is set to true in this pack. This makes dropped items also look above and below themselves when searching for items to merge with. False is vanilla behavior, so the pack changes this too.[1][4]
Item tags for specific items
The mod also has two item tags for controlling individual items. Items in getittogetherdrops:do_not_combine never combine at all. Items in getittogetherdrops:ignored are left alone by the mod and fall back to vanilla behavior. The ignored tag takes precedence over do_not_combine.[1]
Unverified The sources don't say which items, if any, the pack puts in these two tags, so check them in-game before relying on them.
What changed in Get It Together, Drops! between versions?
1 part
Get It Together, Drops! is a small mod, and the version history we have for it is short. FTB Evolution 2 1.1.0 ships version 1.5 of the mod, and the mod was already in the pack in 1.0.2 or earlier.[5]
Version 1.5
Sources
- Get It Together, Drops! project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- getittogetherdrops tooltips and descriptions (English lang file) · official mod data
- All the Mods 10 0.51 config: config/getittogetherdrops-server.toml · pack file
- FTB Evolution 2 1.1.0 mod list · pack file
- Get It Together, Drops! 1.5 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 12, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.5 | getittogetherdrops-neoforge-26.1.1-1.5.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as getittogetherdrops, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
Config options (how FTB Evolution 2 sets them)
2 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
checkY Set to true if you want dropped items to also check above and below them, set to false if not ("false" is vanilla behavior). config/getittogetherdrops-server.toml | true | not documented |
radius The radius (in blocks) that dropped items should check around them for other dropped items to combine with ("0.5" is vanilla behavior). config/getittogetherdrops-server.toml | 2 | 2 |
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