
Easy Villagers in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.1.42+26.1.2 · First seen in 1.0.2
Easy Villagers is a mod in FTB Evolution 2 1.4.0, where it is version 1.1.42+26.1.2. Never get annoyed by villagers again! (Summary from the mod's Modrinth page.)
Easy Villagers guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026
Also applies to:All the Mods 11 0.1.0 to 0.10.0-beta
- Sections
- 6
- Recipes shown
- 7
- Items named
- 7
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Easy Villagers?
2 parts
Same as in the All the Mods 11 0.8.0-beta guide
Easy Villagers lets you pick up villagers as an item, so you never have to wrangle them with boats, minecarts or walls again. Sneak and right-click a villager, or press the V key, to pick one up. Right-click the ground to place it again.[1]
The pack includes Easy Villagers version 1.1.43+26.1.2. If you build villager trading halls, breeders or iron farms, this mod is for you. It replaces those bulky setups with single blocks, which saves space and cuts lag.[1][2]
What the blocks do
- Trader block: trade with a villager without securing it. The villager can also restock outside working hours, and the restock time doesn't depend on day/night or dimension. You can change the trading interval in the config.[1]
- Auto trader block: works like the trader block but trades for you. Hoppers can put items in and take items out, and the cooldown between trades is configurable.[1]
- Farmer block: a whole crop farm in a single block.[1]
- Breeder block: you put in food and it produces baby villagers.[1]
- Incubator block: speeds up the growth of baby villagers. The speed can be changed in the config.[1]
- Converter block: turns a villager into a zombie villager and then cures it, which gives the player who placed the block better trades. The process takes approximately five minutes.[1]
- Iron farm block: a complete iron farm in one block. It produces one iron golem every four minutes, which averages about one iron ingot per minute.[1]
Trade cycling
You can also reroll a villager's trades without breaking its workstation. Press the trade cycle button, or use the C key. This only works if the villager hasn't been traded with yet, and it works on normal villagers too.[1]
Unverified Where Easy Villagers fits in the pack's progression is unconfirmed. The sources show no quests for this mod and no place for it on the ATM Star path. Whether the pack changes any of its config values or recipes is also unconfirmed, so treat the numbers above as the mod's own descriptions.
How do you get started with Easy Villagers?
5 parts
As the mod's project page describes it, Easy Villagers lets you pick villagers up as an item, and it adds blocks that stand in for every farm that includes villagers. The order below goes from the basics to the bigger machines, so you build things as you need them.[1]
Step 1: pick up a villager
The mod page says you get a villager item by sneaking and right-clicking a villager, or by pressing the V key, so there is no crafting involved. Right-click the ground to place it again. Everything else in the mod builds on this.[1]
Trade cycling is switched on in this pack. If a villager has not been traded with yet, the trade cycle button resets its trades for you, so you no longer have to break and replace the workstation. You can also press the C key to cycle trades.[1][3]
Step 2: the Trader
Make the Trader first. Per the mod page, it lets you trade with a villager without having to secure it, and it lets the villager restock outside working hours, with a restock time that does not depend on day and night or on the dimension. In this pack the restock time is between 1,200 and 3,600 ticks, the same as the mod defaults (trader.min_restock_time and trader.max_restock_time).[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any redstone dust | any colorless glass panes |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: easy_villagers:trader
The Trader uses the mod's own recipe in this pack.
Next: the Auto Trader
Once you have a good trade, upgrade to the Auto Trader. It works like the Trader but makes the trades for you, and hoppers can put items in and take items out. The pack keeps the trade cooldown at 20 ticks (auto_trader.trade_cooldown). Villager reputation is shared between all players here (villager.universal_reputation), and that setting affects the Auto Trader's prices.[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any redstone dust | any colorless glass panes |
| any iron ingot | any netherite ingot | any iron ingot |
Recipe id: easy_villagers:auto_trader
Mod recipe, unchanged by the pack.
Next: more villagers
The mod page says the Breeder produces baby villagers when you put in food. In this pack it takes 1,200 ticks to create a villager (breeder.breeding_time), the same as the mod default.[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any bed | any colorless glass panes |
| any iron ingot | any plank | any iron ingot |
Recipe id: easy_villagers:breeder
The Incubator speeds up the growth of baby villagers. The pack leaves its speed at 2 (incubator.speed). Babies can also grow up inside the blocks, but a block does not work until the villager inside is grown.[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Empty slot | any colorless glass panes |
| any iron ingot | White Wool | any iron ingot |
Recipe id: easy_villagers:incubator
Then: farming, curing and iron
The mod page describes the Farmer as a whole crop farm in one block, which helps save space and reduce lag. Its growth setting is 10 in this pack (farmer.farm_speed), and lower values mean faster growth.[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Water Bucket | any colorless glass panes |
| any iron ingot | Dirt | any iron ingot |
Recipe id: easy_villagers:farmer
According to the mod page, the Converter converts a villager into a zombie villager and cures it afterwards, giving the player who placed the block better trades. It needs a golden apple, any type of potion of weakness and the villager. The process takes approximately five minutes, and the pack sets it to 6,000 ticks (converter.converting_time).[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Rotten Flesh | any colorless glass panes |
| any iron ingot | Mossy Cobblestone | any iron ingot |
Recipe id: easy_villagers:converter
The mod page describes the Iron Farm as a complete iron farm in one block that produces one iron golem every four minutes, which averages about one iron ingot per minute. The spawn time in this pack is 4,800 ticks (iron_farm.spawn_time), the same as the mod default. This is the one recipe the pack has changed, so use the recipe below and not what you remember from other packs.[1][3][4]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Lava Bucket | any colorless glass panes |
| any iron ingot | Iron 1 | any iron ingot |
Recipe id: easy_villagers:iron_farm
This recipe is changed by the pack.
How does Easy Villagers work?
7 parts
Easy Villagers turns villagers into an item and squeezes every villager-based farm into a single block. Sneak and right-click a villager, or press V, to pick it up. Right-click the ground to place it again. Everything below is how the blocks behave and what the pack's server config sets for them.[1]
Rules every block shares
- Sneak and right-click a block with an empty hand to take items out of it.[1]
- Baby villagers can grow up inside the blocks, but the block does not do its job until the villager is an adult.[1]
- If you break one of these blocks, it keeps its contents. The loot tables copy the block entity data onto the dropped item for the Trader, Auto Trader, Breeder, Converter, Farmer, Incubator and Iron Farm.[1][5][6][7][8][9][10][11]
- All timings in the config are in ticks. Where a value is shown below, the pack's value is the same as the mod default, except the farmer crop blacklist, which the pack sets to a tag.[3]
Trader and Auto Trader
The Trader lets you trade with a villager without having to secure it in a trading hall. It also lets the villager restock outside working hours, and the restock time does not depend on day/night time or dimension. In this pack the restock time falls between trader.min_restock_time (1,200 ticks) and trader.max_restock_time (3,600 ticks).[1][3]
The Auto Trader works like the Trader, but it makes the trades for you. You can feed items in and pull items out with a hopper. The delay between trades is auto_trader.trade_cooldown, set to 20 ticks here. Its restock window is 1,200 to 3,600 ticks, set by auto_trader.min_restock_time and auto_trader.max_restock_time.[1][3]
Farmer
The Farmer holds a whole crop farm in one block, which saves space and reduces lag. farmer.farm_speed is 10 in this pack. It is the chance that a crop grows a stage, and lower values mean faster growth.[1][3]
Crops can be banned through farmer.crop_blacklist. The pack sets it to the tag easy_villagers:invalid_farmer_crop, and entries starting with # are treated as tags. In the mod's jar that tag lists Farmer's Delight tomato seeds as an optional entry.[3][12]
Breeder and Incubator
The Breeder produces baby villagers when you put food in. breeder.breeding_time is 1,200 ticks per new villager in this pack.[1][3]
The Incubator speeds up the growth of baby villagers. incubator.speed is 2 here, and the config accepts values from 1 to 1,024.[1][3]
Converter
The Converter turns a villager into a zombie villager and then cures it. The player who placed the block gets better trades from the cured villager. It needs a golden apple, any potion of weakness and the villager. The pack's converter.converting_time is 6,000 ticks, which matches the roughly five minutes the mod describes.[1][3]
villager.universal_reputation is on in this pack. That makes reputation the same for every player, and it affects the prices of cured or converted villagers and of the Auto Trader.[3]
Iron Farm
The Iron Farm is a complete iron farm in one block. It makes one iron golem every four minutes, which averages about one iron ingot per minute. In the pack, iron_farm.spawn_time is 4,800 ticks.[1][3]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Lava Bucket | any colorless glass panes |
| any iron ingot | Iron 1 | any iron ingot |
Recipe id: easy_villagers:iron_farm
The pack changed this recipe, so use the one shown here rather than the mod's default.
Trade cycling and villager sounds
Normally you have to break a villager's workstation to reroll its trades. The trade cycle button does that for you, as long as the villager has not been traded with before. You can also press C to cycle trades, and it works on normal villagers too. villager.trade_cycling is enabled in this pack.[1][3]
A few config options control noise. villager.inventory_sounds is true, so villagers make sounds while in your inventory. villager.sound_amount is 20 for villager blocks, and lower values mean more frequent sounds.[3]
How do you progress through Easy Villagers?
3 parts
Easy Villagers adds these machines, all made at a crafting table with a shaped recipe: the Trader, Auto Trader, Breeder, Incubator, Converter, Farmer and Iron Farm. The recipe blocks below show the exact in-pack ingredients for each one.[4]
Recipes in this pack
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any redstone dust | any colorless glass panes |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: easy_villagers:trader
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any redstone dust | any colorless glass panes |
| any iron ingot | any netherite ingot | any iron ingot |
Recipe id: easy_villagers:auto_trader
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | any bed | any colorless glass panes |
| any iron ingot | any plank | any iron ingot |
Recipe id: easy_villagers:breeder
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Empty slot | any colorless glass panes |
| any iron ingot | White Wool | any iron ingot |
Recipe id: easy_villagers:incubator
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Rotten Flesh | any colorless glass panes |
| any iron ingot | Mossy Cobblestone | any iron ingot |
Recipe id: easy_villagers:converter
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Water Bucket | any colorless glass panes |
| any iron ingot | Dirt | any iron ingot |
Recipe id: easy_villagers:farmer
The Iron Farm is different here
The pack changed the Iron Farm recipe. The other machines above use the mod's own recipes, so the Iron Farm is the one to check before you plan around it.[4]
Crafting Shaped
| any colorless glass panes | any colorless glass panes | any colorless glass panes |
| any colorless glass panes | Lava Bucket | any colorless glass panes |
| any iron ingot | Iron 1 | any iron ingot |
Recipe id: easy_villagers:iron_farm
This is the pack's changed recipe, not the mod default.
Good to know
- When you break any of these machines, its loot table copies the block entity data onto the dropped item, so the machine comes back as its own item.[5][6][7][8][9][10][11]
Unverified The sources here do not show any quest in the pack's quest book that guides you through these machines, so there is no quest-based order to follow for them.
Which Easy Villagers config options matter?
3 parts
Everything in Easy Villagers that you can tune lives in one server config file. Good news: every option in this pack that lists a mod default is set to exactly that default, so the pack has not changed any of those numbers. All times below are in ticks.[3]
Machine timers
- breeder.breeding_time is 1200, the time the breeder takes to create a new villager.[3]
- converter.converting_time is 6000, the time the converter takes to convert a villager. The mod page describes this as approximately five minutes.[1][3]
- iron_farm.spawn_time is 4800, the time the iron farm takes to spawn a golem. The mod page describes this as one iron golem every four minutes.[1][3]
- incubator.speed is 2, the speed at which the incubator ages villagers. It accepts values from 1 to 1024.[3]
- farmer.farm_speed is 10. It is the chance that a crop grows a stage in a farmer, and lower values mean faster growth.[3]
Restocking and auto trading
The trader restocks between trader.min_restock_time (1200) and trader.max_restock_time (3600) ticks. The auto trader uses the same 1200 and 3600 values for auto_trader.min_restock_time and auto_trader.max_restock_time. Both match the mod defaults.[3]
The pause between automatic trades is auto_trader.trade_cooldown, set to 20 ticks, which is also the mod default.[3]
Villager behaviour
- villager.trade_cycling is true, so the trade cycling button is enabled.[3]
- villager.universal_reputation is true, so villager reputation is the same for every player. This affects the prices of cured or converted villagers and the prices of the auto trader.[3]
- villager.inventory_sounds is true, so villagers make sounds while they are in your inventory.[3]
- villager.sound_amount is 20. It controls how often a villager block makes a sound, and lower values mean more frequent sounds.[3]
The farmer's farmer.crop_blacklist is set to the tag #easy_villagers:invalid_farmer_crop. Entries starting with '#' are treated as tags, so that tag decides which crops the farmer will not use.[3]
What changed in Easy Villagers between versions?
1 part
There isn't much history to cover for Easy Villagers in this pack. FTB Evolution 2 1.1.0 ships version 1.1.42+26.1.2 of the mod, and it has been in the pack since 1.0.2 or earlier.[13]
Mod changelog
- 1.1.42+26.1.2, the version in this pack: updated the Chinese Simplified (China) translation. That is the only change listed for this release, so nothing about gameplay changed in it.[13][14]
Unverified Whether the pack's own release notes mention Easy Villagers is not shown in the sources here, which include no pack changelog entries for this mod. Check the FTB Evolution 2 release notes for anything pack-specific.
Sources
- Easy Villagers project page (modrinth) · official mod data
- All the Mods 11 0.8.0-beta mod list · pack file
- FTB Evolution 2 1.1.0 config: config/easy_villagers-server.toml · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making Easy Villagers items · pack recipe dump
- data/easy_villagers/loot_table/blocks/auto_trader.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/breeder.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/converter.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/farmer.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/incubator.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/iron_farm.json (easy_villagers's jar) · official mod data
- data/easy_villagers/loot_table/blocks/trader.json (easy_villagers's jar) · official mod data
- data/easy_villagers/tags/item/invalid_farmer_crop.json (easy_villagers's jar) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- Easy Villagers 1.1.42+26.1.2 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.1.42+26.1.2 | easy-villagers-neoforge-1.1.42+26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
9 items from the 1.4.0 recipe dump.
Config options (how FTB Evolution 2 sets them)
15 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
farmer.crop_blacklist The crops that the farmer will not use Entries starting with '#' are treated as tags config/easy_villagers-server.toml | ["#easy_villagers:invalid_farmer_crop"] | not documented |
villager.inventory_sounds If villagers should make sounds while in the players inventory config/easy_villagers-server.toml | true | not documented |
villager.trade_cycling If the trade cycling button should be enabled config/easy_villagers-server.toml | true | not documented |
villager.universal_reputation If the villager reputation should be the same for every player This affects the prices of cured/converted villagers and the prices of the auto trader config/easy_villagers-server.toml | true | not documented |
auto_trader.max_restock_time The maximum amount of time in ticks the auto trader takes to restock config/easy_villagers-server.toml | 3600 | 3600 |
auto_trader.min_restock_time The minimum amount of time in ticks the auto trader takes to restock config/easy_villagers-server.toml | 1200 | 1200 |
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